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#ifndef D_A_OBJ_GRASS_COIL_H
#define D_A_OBJ_GRASS_COIL_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
class dAcOgrassCoil_c : public dAcObjBase_c {
public:
dAcOgrassCoil_c() : mStateMgr(*this) {}
virtual ~dAcOgrassCoil_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcOgrassCoil_c, Wait);
STATE_MGR_DEFINE_UTIL_EXECUTESTATE(dAcOgrassCoil_c);
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl[2]; ///< Indexed by `mCut` to differentiate between noncut/cut models
/* 0x36C */ STATE_MGR_DECLARE(dAcOgrassCoil_c);
/* 0x3A8 */ dCcD_Cyl mCollider;
/* 0x4F8 */ mVec3_c mSpawnPos; ///< Spawn Position used for when an item is dropped
/* 0x504 */ mAng3_c mEffectRot;
/* 0x50A */ s16 mTargetRotX; ///< Used as target for swaying when disturbed
/* 0x50C */ s16 mTargetRotY; ///< Used as target for swaying when disturbed
/* 0x50E */ s16 mSwayAmt; ///< Used to assist with the swaying when disturbed. Adjusts mTargetRotX
/* 0x510 */ mAng mSpawnRotY; ///< A copy of the spawned rotation so mRotation.y is free to adjust.
///< The final Y-rotation is represented by `mSpawnRotY - mRotation.y`
/* 0x512 */ u8 _0x512;
/* 0x513 */ bool mCut;
static dCcD_SrcCyl sCylSrc;
static const u32 sCalcAngleRatio;
static const s16 sEffectRotIncrement;
static const float sSqDistThreshold;
static const u32 lbl_268_rodata_4C;
};
#endif
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