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#ifndef D_A_OBJ_HARP_HINT_H
#define D_A_OBJ_HARP_HINT_H
#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"
class dAcOHarpHint_c : public dAcObjBase_c {
public:
dAcOHarpHint_c() : mStateMgr(*this) {}
virtual ~dAcOHarpHint_c() {}
STATE_FUNC_DECLARE(dAcOHarpHint_c, Wait);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Rotate);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Shift);
STATE_FUNC_DECLARE(dAcOHarpHint_c, TalkStart);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Talk);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Beetle);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Bomb);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Whip);
STATE_FUNC_DECLARE(dAcOHarpHint_c, WhipRot);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Water);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Wind);
STATE_FUNC_DECLARE(dAcOHarpHint_c, HorizonHit);
STATE_FUNC_DECLARE(dAcOHarpHint_c, VerticalHit);
STATE_FUNC_DECLARE(dAcOHarpHint_c, Appear);
STATE_FUNC_DECLARE(dAcOHarpHint_c, AppearShiekah);
STATE_FUNC_DECLARE(dAcOHarpHint_c, ItemGen);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOHarpHint_c);
};
#endif
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