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#ifndef D_A_OBJ_ISLAND_LOD_H
#define D_A_OBJ_ISLAND_LOD_H
#include "d/a/obj/d_a_obj_base.h"
class dAcOislandLOD_c : public dAcObjBase_c {
public:
dAcOislandLOD_c() {}
virtual ~dAcOislandLOD_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
static const char* const resFilenames[5];
static const char* const resMdlNames[5];
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ u8 mMdlLodIdx;
};
#endif
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