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#ifndef D_A_OBJ_MEGAMI_ISLAND_H
#define D_A_OBJ_MEGAMI_ISLAND_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
class dAcOmegamiIsland_c : public dAcObjBase_c {
public:
dAcOmegamiIsland_c() {}
virtual ~dAcOmegamiIsland_c() {}
bool createHeap() override;
int create() override;
int doDelete() override;
int actorExecute() override;
int draw() override;
private:
bool hasGoddessStatueFallen();
inline u8 getVariant() const {
return mParams & 3;
}
/* 0x330 */ nw4r::g3d::ResFile mRes;
/* 0x334 */ m3d::smdl_c mMdls[2];
/* 0x36C */ dBgW mBgW;
/* 0x57C */ m3d::anmTexSrt_c mAnm;
/* 0x5A8 */ u8 mVariant;
};
#endif
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