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#ifndef D_A_OBJ_POOL_COCK_H
#define D_A_OBJ_POOL_COCK_H
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
class dAcOPoolCock_c : public dAcObjBase_c {
public:
dAcOPoolCock_c() : mStateMgr(*this) {}
virtual ~dAcOPoolCock_c() {}
virtual bool createHeap() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOPoolCock_c, Wait);
private:
nw4r::g3d::ResFile mBrres;
m3d::smdl_c mModels[2];
STATE_MGR_DECLARE(dAcOPoolCock_c);
/* 0x3A8 */ mVec3_c mOpenDirection;
/* 0x3B4 */ f32 mOpenProgress;
/* 0x3B8 */ u8 mOpenSceneflag;
/* 0x3B9 */ bool mHasActivatedVortex;
};
#endif
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