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#ifndef D_A_OBJ_STOPPING_ROPE_H
#define D_A_OBJ_STOPPING_ROPE_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateInterfaces.hpp"
class dAcOStoppingRope_c : public dAcObjBase_c {
public:
dAcOStoppingRope_c() : mStateMgr(*this) {}
virtual ~dAcOStoppingRope_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
void changeState(const sStateIDIf_c &value) {
mStateMgr.changeState(value);
}
STATE_FUNC_DECLARE(dAcOStoppingRope_c, Wait);
STATE_FUNC_DECLARE(dAcOStoppingRope_c, SwitchOn);
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dBgW mBgW;
/* 0x360 */ dCcD_Sph mCollider;
/* 0x6B0 */ STATE_MGR_DECLARE(dAcOStoppingRope_c);
/* 0x6EC */ u8 padding_0x6EC[16];
};
#endif
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