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#ifndef D_A_OBJ_TREASURE_ISLAND_H
#define D_A_OBJ_TREASURE_ISLAND_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_anmtexsrt.h"
#include "toBeSorted/d_d3d.h"
class dAcOtreasureIsland_c : public dAcObjBase_c {
public:
dAcOtreasureIsland_c() {}
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual bool createHeap() override;
virtual ~dAcOtreasureIsland_c() {}
virtual int actorExecute() override;
private:
const static f32 unkFloat0;
const static f32 unkFloat1;
/* 0x330 */ d3d::UnkWithWater waterStuff;
/* 0x348 */ m3d::smdl_c mModel;
/* 0x364 */ m3d::smdl_c mWater00;
/* 0x380 */ m3d::smdl_c mWater01;
/* 0x39C */ m3d::anmTexSrt_c mWaterSrt00;
/* 0x3C8 */ m3d::anmTexSrt_c mWaterSrt01;
/* 0x3F4 */ nw4r::g3d::ResFile mResFile;
/* 0x3F8 */ dBgW mCollision;
/* 0x608 */ u8 subtype;
};
#endif
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