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#ifndef D_T_DEFEAT_BOSS_H
#define D_T_DEFEAT_BOSS_H
#include "d/t/d_tg.h"
class dTgDefeatBoss_c : public dTg_c {
public:
dTgDefeatBoss_c() {}
virtual ~dTgDefeatBoss_c() {}
u16 getSceneflag();
s32 getSceneflagPolarity();
u32 getStoryflag();
s32 getStoryflagPolarity();
static void getDungeonFlagIndex(u32 &outFlagIdx);
bool checkDungeonFlag();
virtual int create() override;
virtual int actorExecute() override;
private:
/* 0xFC */ s8 mSceneflagPolarity;
/* 0xFD */ s8 mStoryflagPolarity;
};
#endif
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