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#ifndef D_T_OBJ_FAIRY_H
#define D_T_OBJ_FAIRY_H
#include "d/a/obj/d_a_obj_fairy.h"
#include "d/t/d_tg.h"
class dTgFairy_c : public dTg_c {
public:
dTgFairy_c() {}
virtual ~dTgFairy_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
void createFairies();
mVec3_c calcLocation(const f32 &);
f32 calcRnd(const f32 &, const f32 &);
dAcRef_c<dAcOFairy_c> *mpFairyRefs;
s32 mCount;
};
#endif
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