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#ifndef TOBESORTED_ITEM_MDL_ITEM_H
#define TOBESORTED_ITEM_MDL_ITEM_H
#include "m/m3d/m_smdl.h"
#include "toBeSorted/item_mdl.h"
class dItemMdlItem_c : public dItemMdl_c {
public:
/* 0x08 */ virtual ~dItemMdlItem_c() {}
/* 0x0C */ virtual bool init(u16 itemId, dAcItem_c *item, mAllocator_c *allocator) override;
/* 0x10 */ virtual void setDrawMode(u8) override;
/* 0x14 */ virtual void setScale(const mVec3_c &scale) override;
/* 0x18 */ virtual void setLocalMtx(const mMtx_c &mtx) override;
/* 0x1C */ virtual void draw() override;
/* 0x20 */ virtual void changeItemId(u16 itemId) override;
/* 0x24 */ virtual void setPriorityDraw() override;
/* 0x28 */ virtual void unsetPriorityDraw() override;
/* 0x2C */ virtual m3d::smdl_c *getMdl() override;
static bool isMdlForItemId(u16 itemId);
private:
struct MdlConfig {
const char *resFile;
const char *mdlName;
};
static const MdlConfig sMdlConfig[];
static const u8 sMdlIdx[];
/* 0x18 */ m3d::smdl_c mMdl;
};
#endif
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