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#include "d/a/d_a_girahimu_sword_beam.h"
SPECIAL_ACTOR_PROFILE(GH_SWORD_BEAM, dAcGirahimuSwordBeam_c, fProfile::GH_SWORD_BEAM, 0x116, 0, 0);
STATE_DEFINE(dAcGirahimuSwordBeam_c, BulletMove);
STATE_DEFINE(dAcGirahimuSwordBeam_c, Damage);
void dAcGirahimuSwordBeam_c::initializeState_BulletMove() {}
void dAcGirahimuSwordBeam_c::executeState_BulletMove() {}
void dAcGirahimuSwordBeam_c::finalizeState_BulletMove() {}
void dAcGirahimuSwordBeam_c::initializeState_Damage() {}
void dAcGirahimuSwordBeam_c::executeState_Damage() {}
void dAcGirahimuSwordBeam_c::finalizeState_Damage() {}
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