blob: e0e20dff25083718fa6759ffd04361fd31b128d3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include "d/a/e/d_a_e_liza_tail.h"
SPECIAL_ACTOR_PROFILE(E_LIZA_TAIL, dAcEliza_tail_c, fProfile::E_LIZA_TAIL, 0xE3, 0, 3);
STATE_DEFINE(dAcEliza_tail_c, Wait);
STATE_DEFINE(dAcEliza_tail_c, Damage);
STATE_DEFINE(dAcEliza_tail_c, WhipCatch);
STATE_DEFINE(dAcEliza_tail_c, Get);
STATE_DEFINE(dAcEliza_tail_c, InLava);
void dAcEliza_tail_c::initializeState_Wait() {}
void dAcEliza_tail_c::executeState_Wait() {}
void dAcEliza_tail_c::finalizeState_Wait() {}
void dAcEliza_tail_c::initializeState_Damage() {}
void dAcEliza_tail_c::executeState_Damage() {}
void dAcEliza_tail_c::finalizeState_Damage() {}
void dAcEliza_tail_c::initializeState_WhipCatch() {}
void dAcEliza_tail_c::executeState_WhipCatch() {}
void dAcEliza_tail_c::finalizeState_WhipCatch() {}
void dAcEliza_tail_c::initializeState_Get() {}
void dAcEliza_tail_c::executeState_Get() {}
void dAcEliza_tail_c::finalizeState_Get() {}
void dAcEliza_tail_c::initializeState_InLava() {}
void dAcEliza_tail_c::executeState_InLava() {}
void dAcEliza_tail_c::finalizeState_InLava() {}
|