1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
#include "d/a/e/d_a_e_maguppo.h"
SPECIAL_ACTOR_PROFILE(E_MAGUPPO, dAcEmaguppo_c, fProfile::E_MAGUPPO, 0xFB, 0, 4098);
STATE_DEFINE(dAcEmaguppo_c, Attack);
STATE_DEFINE(dAcEmaguppo_c, Appear);
STATE_DEFINE(dAcEmaguppo_c, Blow);
STATE_DEFINE(dAcEmaguppo_c, Corner);
STATE_DEFINE(dAcEmaguppo_c, Damage);
STATE_DEFINE(dAcEmaguppo_c, Dead);
STATE_DEFINE(dAcEmaguppo_c, Dive);
STATE_DEFINE(dAcEmaguppo_c, RailReverse);
STATE_DEFINE(dAcEmaguppo_c, RailWalk);
STATE_DEFINE(dAcEmaguppo_c, Stomped);
STATE_DEFINE(dAcEmaguppo_c, Stun);
STATE_DEFINE(dAcEmaguppo_c, DivingWait);
STATE_DEFINE(dAcEmaguppo_c, WaitAttack);
void dAcEmaguppo_c::initializeState_Attack() {}
void dAcEmaguppo_c::executeState_Attack() {}
void dAcEmaguppo_c::finalizeState_Attack() {}
void dAcEmaguppo_c::initializeState_Appear() {}
void dAcEmaguppo_c::executeState_Appear() {}
void dAcEmaguppo_c::finalizeState_Appear() {}
void dAcEmaguppo_c::initializeState_Blow() {}
void dAcEmaguppo_c::executeState_Blow() {}
void dAcEmaguppo_c::finalizeState_Blow() {}
void dAcEmaguppo_c::initializeState_Corner() {}
void dAcEmaguppo_c::executeState_Corner() {}
void dAcEmaguppo_c::finalizeState_Corner() {}
void dAcEmaguppo_c::initializeState_Damage() {}
void dAcEmaguppo_c::executeState_Damage() {}
void dAcEmaguppo_c::finalizeState_Damage() {}
void dAcEmaguppo_c::initializeState_Dead() {}
void dAcEmaguppo_c::executeState_Dead() {}
void dAcEmaguppo_c::finalizeState_Dead() {}
void dAcEmaguppo_c::initializeState_Dive() {}
void dAcEmaguppo_c::executeState_Dive() {}
void dAcEmaguppo_c::finalizeState_Dive() {}
void dAcEmaguppo_c::initializeState_RailReverse() {}
void dAcEmaguppo_c::executeState_RailReverse() {}
void dAcEmaguppo_c::finalizeState_RailReverse() {}
void dAcEmaguppo_c::initializeState_RailWalk() {}
void dAcEmaguppo_c::executeState_RailWalk() {}
void dAcEmaguppo_c::finalizeState_RailWalk() {}
void dAcEmaguppo_c::initializeState_Stomped() {}
void dAcEmaguppo_c::executeState_Stomped() {}
void dAcEmaguppo_c::finalizeState_Stomped() {}
void dAcEmaguppo_c::initializeState_Stun() {}
void dAcEmaguppo_c::executeState_Stun() {}
void dAcEmaguppo_c::finalizeState_Stun() {}
void dAcEmaguppo_c::initializeState_DivingWait() {}
void dAcEmaguppo_c::executeState_DivingWait() {}
void dAcEmaguppo_c::finalizeState_DivingWait() {}
void dAcEmaguppo_c::initializeState_WaitAttack() {}
void dAcEmaguppo_c::executeState_WaitAttack() {}
void dAcEmaguppo_c::finalizeState_WaitAttack() {}
|