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#include "d/a/e/d_a_e_tn2.h"
SPECIAL_ACTOR_PROFILE(E_TN2, dAcEtn2_c, fProfile::E_TN2, 0x109, 0, 3);
STATE_DEFINE(dAcEtn2_c, ArmorAttack);
STATE_DEFINE(dAcEtn2_c, ArmorWait);
STATE_DEFINE(dAcEtn2_c, ArmorWalk);
void dAcEtn2_c::initializeState_ArmorAttack() {}
void dAcEtn2_c::executeState_ArmorAttack() {}
void dAcEtn2_c::finalizeState_ArmorAttack() {}
void dAcEtn2_c::initializeState_ArmorWait() {}
void dAcEtn2_c::executeState_ArmorWait() {}
void dAcEtn2_c::finalizeState_ArmorWait() {}
void dAcEtn2_c::initializeState_ArmorWalk() {}
void dAcEtn2_c::executeState_ArmorWalk() {}
void dAcEtn2_c::finalizeState_ArmorWalk() {}
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