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#include "d/a/npc/d_a_npc_bird.h"
SPECIAL_ACTOR_PROFILE(NPC_BIRD, dNpc_Bird_c, fProfile::NPC_BIRD, 0x120, 0, 2);
STATE_DEFINE(dNpc_Bird_c, Wait);
void dNpc_Bird_c::initializeState_Wait() {}
void dNpc_Bird_c::executeState_Wait() {}
void dNpc_Bird_c::finalizeState_Wait() {}
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