blob: 8af429749c9227fd313ece4e77f9d4080a124f71 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#include "d/a/npc/d_a_npc_bird_zelda.h"
SPECIAL_ACTOR_PROFILE(NPC_BDZ, dAcNpcBdz_c, fProfile::NPC_BDZ, 0x5E, 0, 0);
STATE_DEFINE(dAcNpcBdz_c, Wait);
STATE_DEFINE(dAcNpcBdz_c, Demo);
void dAcNpcBdz_c::initializeState_Wait() {}
void dAcNpcBdz_c::executeState_Wait() {}
void dAcNpcBdz_c::finalizeState_Wait() {}
void dAcNpcBdz_c::initializeState_Demo() {}
void dAcNpcBdz_c::executeState_Demo() {}
void dAcNpcBdz_c::finalizeState_Demo() {}
|