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#include "d/a/npc/d_a_npc_shinkan2.h"
SPECIAL_ACTOR_PROFILE(NPC_SKN2, dAcNpcSkn2_c, fProfile::NPC_SKN2, 0x37, 0, 3);
STATE_DEFINE(dAcNpcSkn2_c, Watch);
STATE_DEFINE(dAcNpcSkn2_c, Watch0);
STATE_DEFINE(dAcNpcSkn2_c, WatchLerp0);
STATE_DEFINE(dAcNpcSkn2_c, Watch1);
STATE_DEFINE(dAcNpcSkn2_c, Watch2);
STATE_DEFINE(dAcNpcSkn2_c, Watch3);
STATE_DEFINE(dAcNpcSkn2_c, TurnRemly);
STATE_DEFINE(dAcNpcSkn2_c, Watch4);
STATE_DEFINE(dAcNpcSkn2_c, WatchLerp);
void dAcNpcSkn2_c::initializeState_Watch() {}
void dAcNpcSkn2_c::executeState_Watch() {}
void dAcNpcSkn2_c::finalizeState_Watch() {}
void dAcNpcSkn2_c::initializeState_Watch0() {}
void dAcNpcSkn2_c::executeState_Watch0() {}
void dAcNpcSkn2_c::finalizeState_Watch0() {}
void dAcNpcSkn2_c::initializeState_WatchLerp0() {}
void dAcNpcSkn2_c::executeState_WatchLerp0() {}
void dAcNpcSkn2_c::finalizeState_WatchLerp0() {}
void dAcNpcSkn2_c::initializeState_Watch1() {}
void dAcNpcSkn2_c::executeState_Watch1() {}
void dAcNpcSkn2_c::finalizeState_Watch1() {}
void dAcNpcSkn2_c::initializeState_Watch2() {}
void dAcNpcSkn2_c::executeState_Watch2() {}
void dAcNpcSkn2_c::finalizeState_Watch2() {}
void dAcNpcSkn2_c::initializeState_Watch3() {}
void dAcNpcSkn2_c::executeState_Watch3() {}
void dAcNpcSkn2_c::finalizeState_Watch3() {}
void dAcNpcSkn2_c::initializeState_TurnRemly() {}
void dAcNpcSkn2_c::executeState_TurnRemly() {}
void dAcNpcSkn2_c::finalizeState_TurnRemly() {}
void dAcNpcSkn2_c::initializeState_Watch4() {}
void dAcNpcSkn2_c::executeState_Watch4() {}
void dAcNpcSkn2_c::finalizeState_Watch4() {}
void dAcNpcSkn2_c::initializeState_WatchLerp() {}
void dAcNpcSkn2_c::executeState_WatchLerp() {}
void dAcNpcSkn2_c::finalizeState_WatchLerp() {}
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