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#include "d/a/obj/d_a_obj_F302_light.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/flag/sceneflag_manager.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resanmclr.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
#include "toBeSorted/time_area_mgr.h"
SPECIAL_ACTOR_PROFILE(OBJ_F302_LIGHT, dAcOF302Light_c, fProfile::OBJ_F302_LIGHT, 0x1B2, 0, 3);
STATE_DEFINE(dAcOF302Light_c, Wait);
STATE_DEFINE(dAcOF302Light_c, SwitchOn);
const char *dAcOF302Light_c::sResAnmClrNames[2] = {
"Teniobj_0_APR",
"Teniobj_0_LP",
};
bool dAcOF302Light_c::createHeap() {
void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
mResFile = nw4r::g3d::ResFile(data);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("Teniobj_0");
TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120));
for (s32 i = 0; i < 2; i++) {
nw4r::g3d::ResAnmClr resAnmClr = mResFile.GetResAnmClr(sResAnmClrNames[i]);
TRY_CREATE(mAnmMatClr[i].create(mdl, resAnmClr, &mAllocator, nullptr, 1));
mAnmMatClr[i].setRate(0.f, 0);
}
return true;
}
int dAcOF302Light_c::actorCreate() {
field_0x440 = getFromParams(0, 0xFF);
CREATE_ALLOCATOR(dAcOF302Light_c);
mAcceleration = 0.f;
mMaxSpeed = -40.f;
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
if (field_0x440 < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, field_0x440)) {
mStateMgr.changeState(StateID_Wait);
} else {
mStateMgr.changeState(StateID_SwitchOn);
}
mBoundingBox.Set(mVec3_c(-660.f, -40.f, -660.f), mVec3_c(660.f, 0.f, 660.f));
return SUCCEEDED;
}
int dAcOF302Light_c::actorPostCreate() {
return SUCCEEDED;
}
int dAcOF302Light_c::doDelete() {
return SUCCEEDED;
}
int dAcOF302Light_c::actorExecute() {
mStateMgr.executeState();
for (s32 i = 0; i < 2; i++) {
mAnmMatClr[i].play();
}
return SUCCEEDED;
}
int dAcOF302Light_c::actorExecuteInEvent() {
switch (mEvent.getCurrentEventCommand()) {
case 'act0': {
mEvent.advanceNext();
break;
}
case 'act1': {
mAnmMatClr[0].setRate(1.f, 0);
if (mAnmMatClr[0].isStop(0)) {
if (mStateMgr.isState(StateID_Wait)) {
mStateMgr.changeState(StateID_SwitchOn);
}
mEvent.advanceNext();
}
}
}
mStateMgr.executeState();
for (s32 i = 0; i < 2; i++) {
mAnmMatClr[i].play();
}
return SUCCEEDED;
}
int dAcOF302Light_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}
void dAcOF302Light_c::initializeState_Wait() {
mMdl.setAnm(mAnmMatClr[0]);
mAnmMatClr[0].setRate(0.f, 0);
}
void dAcOF302Light_c::executeState_Wait() {}
void dAcOF302Light_c::finalizeState_Wait() {}
void dAcOF302Light_c::initializeState_SwitchOn() {
mMdl.setAnm(mAnmMatClr[1]);
mTimeArea.check(mRoomID, mPosition, 0, 30.f, 0.1f);
if (dTimeAreaMgr_c::GetInstance()->fn_800B9B60(mRoomID, mPosition)) {
mAnmMatClr[1].setRate(1.f, 0);
mAnmMatClr[1].setFrame(40.f, 0);
} else {
mAnmMatClr[1].setRate(0.f, 0);
}
}
void dAcOF302Light_c::executeState_SwitchOn() {
mTimeArea.check(mRoomID, mPosition, 0, 30.f, 0.1f);
if (dTimeAreaMgr_c::GetInstance()->fn_800B9B60(mRoomID, mPosition)) {
mAnmMatClr[1].setRate(1.f, 0);
} else {
if (mAnmMatClr[1].getFrame(0) == 0.f) {
mAnmMatClr[1].setRate(0.f, 0);
}
}
}
void dAcOF302Light_c::finalizeState_SwitchOn() {}
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