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#include "d/a/obj/d_a_obj_decoB.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "rvl/MTX/mtx.h"
SPECIAL_ACTOR_PROFILE(OBJ_DECOB, dAcODecoB_c, fProfile::OBJ_DECOB, 0x161, 0, 3);
STATE_DEFINE(dAcODecoB_c, Wait);
bool dAcODecoB_c::createHeap() {
void *data = getOarcResFile("DecoB");
mResFile = nw4r::g3d::ResFile(data);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("DecoB");
return mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr);
}
int dAcODecoB_c::create() {
CREATE_ALLOCATOR_SIZE(dAcODecoB_c, 0x1000);
mAcceleration = 0.0f;
mMaxSpeed = 0.0f;
mStateMgr.changeState(StateID_Wait);
mBoundingBox.Set(mVec3_c(-350.0f, 100.0f, -100.0f), mVec3_c(350.0f, -300.0f, 100.0f));
return SUCCEEDED;
}
int dAcODecoB_c::doDelete() {
return SUCCEEDED;
}
int dAcODecoB_c::actorExecute() {
mStateMgr.executeState();
MTXTrans(mWorldMtx, mPosition.x, mPosition.y, mPosition.z);
mWorldMtx.ZXYrotM(mRotation);
mMdl.setLocalMtx(mWorldMtx);
return SUCCEEDED;
}
int dAcODecoB_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}
void dAcODecoB_c::initializeState_Wait() {}
void dAcODecoB_c::executeState_Wait() {
if (dAcPy_c::GetLink() != nullptr && dAcPy_c::GetLink()->checkFlags0x350(0x2000)) {
mVec3_c deltaPosition = dAcPy_c::GetLink()->mPosition - mPosition;
f32 distance = EGG::Math<f32>::sqrt(deltaPosition.squareMagXZ());
distance = (2000.0f - distance) / 2000.0f;
if (distance < 0.0f) {
distance = 0.0f;
}
field_0x38E = distance * 2048.0f;
}
field_0x38E -= mAng(mRotation.x * 0.05f);
field_0x38E *= 0.95f;
mRotation.x = mRotation.x + field_0x38E;
}
const f32 dAcODecoB_c::lbl_611_rodata_30 = 2000.0f;
void dAcODecoB_c::finalizeState_Wait() {}
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