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#include "d/a/obj/d_a_obj_dormitory_gate.h"
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/c/c_m3d_g_aab.h"
#include "d/d_stage.h"
#include "d/flag/storyflag_manager.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resanmclr.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/g3d/res/g3d_resnode.h"
#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_DORMITORY_GATE, dAcODormitoryGate_c, fProfile::OBJ_DORMITORY_GATE, 0x17A, 0, 3);
STATE_DEFINE(dAcODormitoryGate_c, Wait);
STATE_DEFINE(dAcODormitoryGate_c, End);
static const char *sGateMdls[4] = {
"StageF000Gate",
"StageF000GodDoor",
"StageF000Shutter",
"StageF400Gate",
};
static const char *sGateDZB[4] = {
"dzb/StageF000Gate.dzb",
"dzb/StageF000GodDoor.dzb",
"dzb/StageF000Shutter.dzb",
"dzb/StageF400Gate.dzb",
};
static const char *sGatePLC[4] = {
"dat/StageF000Gate.plc",
"dat/StageF000GodDoor.plc",
"dat/StageF000Shutter.plc",
"dat/StageF400Gate.plc",
};
bool dAcODormitoryGate_c::createHeap() {
mResFile = nw4r::g3d::ResFile(CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres"));
dStage_c::bindStageResToFile(&mResFile);
dStage_c::bindSkyCmnToResFile(&mResFile);
nw4r::g3d::ResMdl resMdl = mResFile.GetResMdl(sGateMdls[mSubtype]);
if (mSubtype == TYPE_GATE || mSubtype == TYPE_GATE_F400) {
mNumDoors = 2;
} else {
mNumDoors = 1;
}
// TODO: Rename - Opens the Doors
fn_534_C80();
fn_534_D40();
for (int i = 0; i < mNumDoors; ++i) {
if (!mMdls[i].create(resMdl, &mAllocator, 0x120, 1, nullptr)) {
return false;
}
cBgD_t *dzb = (cBgD_t *)CurrentStageArcManager::GetInstance()->getData(sGateDZB[mSubtype]);
PLC *plc = (PLC *)CurrentStageArcManager::GetInstance()->getData(sGatePLC[mSubtype]);
if (mSubtype != TYPE_GODDOOR) {
mMdls[i].setPriorityDraw(0x1C, -1);
}
// TODO: Return Type
s32 tmp = !(BOOL)mCollision[i].Set(dzb, plc, 1, &mDoorMtx[i], &mScale);
if (tmp != 0) {
return false;
}
}
if (mSubtype == TYPE_GODDOOR) {
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl(sGateMdls[mSubtype]);
nw4r::g3d::ResAnmClr anmClr = mResFile.GetResAnmClr("StageF000GodDoor");
if (!mAnmMatClr.create(mdl, anmClr, &mAllocator, nullptr, 1)) {
return false;
}
mMdls[0].setAnm(mAnmMatClr);
mAnmMatClr.setRate(0.f, 0);
mScnCallback.attach(mMdls[0]);
}
return true;
}
int dAcODormitoryGate_c::create() {
mSubtype = static_cast<Type_e>(getFromParams(8, 0xFF));
if (mSubtype == 1 && StoryflagManager::sInstance->getFlag(STORYFLAG_GODDESS_STATUE_ACCESS)) {
return FAILED;
}
if (mSubtype == TYPE_GATE_F400) {
mStoryflag = getFromParams(16, 0x7FF);
}
CREATE_ALLOCATOR_SIZE(dAcODormitoryGate_c, 0x2000);
for (int i = 0; i < mNumDoors; ++i) {
dBgS::GetInstance()->Regist(&mCollision[i], this);
}
mStateMgr.changeState(StateID_Wait);
mVec3_c min, max;
switch (mSubtype) {
case TYPE_GATE:
case TYPE_GATE_F400:
min = mVec3_c(-400.f, -0.f, -50.f);
max = mVec3_c(400.f, 600.f, 250.f);
break;
case TYPE_SHUTTER:
min = mVec3_c(-250.f, -0.f, -50.f);
max = mVec3_c(250.f, 400.f, 50.f);
break;
case TYPE_GODDOOR:
min = mVec3_c(-50.f, -0.f, -100.f);
max = mVec3_c(500.f, 500.f, 100.f);
break;
}
mBoundingBox.Set(min, max);
if (mSubtype == TYPE_GODDOOR) {
mPosition.copyFrom(mMdls[0].getResMdl().GetResNode(0).GetTranslate());
}
mWorldMtx.transS(mPosition);
mWorldMtx.ZXYrotM(mRotation);
mIsOpen = checkOpenFlag();
return SUCCEEDED;
}
void dAcODormitoryGate_c::initializeState_Wait() {}
void dAcODormitoryGate_c::executeState_Wait() {}
void dAcODormitoryGate_c::finalizeState_Wait() {}
void dAcODormitoryGate_c::initializeState_End() {}
void dAcODormitoryGate_c::executeState_End() {}
void dAcODormitoryGate_c::finalizeState_End() {}
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