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#include "d/a/obj/d_a_obj_fence_boko.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_s_gnd_chk.h"
#include "d/d_stage.h"
SPECIAL_ACTOR_PROFILE(OBJ_FENCE_BOKO, dAcOfenceBoko_c, fProfile::OBJ_FENCE_BOKO, 0x1D7, 0, 3);
bool dAcOfenceBoko_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("FenceBoko"));
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("FenceBoko");
TRY_CREATE(mModel.create(mdl, &mAllocator, 0x120));
cBgD_t *dzb = (cBgD_t *)getOarcFile("FenceBoko", "dzb/FenceBoko.dzb");
PLC *plc = (PLC *)getOarcFile("FenceBoko", "dat/FenceBoko.plc");
updateMatrix();
mModel.setLocalMtx(mWorldMtx);
TRY_CREATE(!mCollision.Set(dzb, plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
mCollision.Lock();
return mCollision.InitMapStuff(&mAllocator);
}
int dAcOfenceBoko_c::create() {
CREATE_ALLOCATOR(dAcOfenceBoko_c);
dBgS::GetInstance()->Regist(&mCollision, this);
dBgS::GetInstance()->RegistBg(&mCollision, this);
mCollision.mRoomId = dStage_c::GetInstance()->getCurrRoomId();
mRoomID = mCollision.mRoomId;
mModel.setPriorityDraw(0x1C, 0x9);
mBoundingBox.Set(mVec3_c(-210.0f, -10.0f, -20.0f), mVec3_c(210.0f, 340.0f, 20.0f));
mCullingDistance = 50000.0f;
return SUCCEEDED;
}
int dAcOfenceBoko_c::doDelete() {
dBgS::GetInstance()->UnRegist(&mCollision);
return SUCCEEDED;
}
int dAcOfenceBoko_c::actorExecute() {
// Putting these in a single if fails to match ;-;
if (!field_0x560) {
if (dBgS_ObjGndChk::CheckPos(mPosition + mVec3_c::Ey * 100.f)) {
mCollision.mRoomId = dBgS_ObjGndChk::GetRoomID();
mRoomID = mCollision.mRoomId;
field_0x560 = true;
}
}
return SUCCEEDED;
}
int dAcOfenceBoko_c::draw() {
drawModelType1(&mModel);
return SUCCEEDED;
}
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