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#include "d/a/obj/d_a_obj_flying_clawshot_target.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "d/col/cc/d_cc_s.h"
#include "f/f_base.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "rvl/MTX/mtxvec.h"
SPECIAL_ACTOR_PROFILE(
OBJ_FLYING_CLAWSHOT_TARGET, dAcOFlyingClawshotTarget_c, fProfile::OBJ_FLYING_CLAWSHOT_TARGET, 0x142, 0, 2
);
bool dAcOFlyingClawshotTarget_c::createHeap() {
void *data = getOarcResFile("BirdObjD3_S");
if (!data) {
return false;
}
nw4r::g3d::ResFile file(data);
if (!file.IsValid()) {
return false;
}
nw4r::g3d::ResMdl mdl = file.GetResMdl("BirdObjD3_S");
if (!mdl.IsValid()) {
return false;
}
return mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr);
}
// clang-format off
const cCcD_SrcGObj dAcOFlyingClawshotTarget_c::sColSrc = {
/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {0, 6, 0x407}, 0, 0},
/* mObjCo */ {0x0}
};
// clang-format on
int dAcOFlyingClawshotTarget_c::actorCreate() {
CREATE_ALLOCATOR_UNCHECKED(dAcOFlyingClawshotTarget_c);
mMdl.setPriorityDraw(0x7F, 0x7F);
mWorldMtx.transS(mVec3_c::Zero);
mMdl.setLocalMtx(mWorldMtx);
mMdl.calc(true);
mMdl.getNodeWorldMtxMultVecZero(mMdl.getNodeID("Mark_point"), mMarkPoint);
mStts.SetRank(0xC);
dCcD_SrcSph src = {sColSrc, 80.f};
mSph.Set(src);
mSph.SetStts(mStts);
mSph.SetC(mPosition);
mState = 0;
mVec3_c min, max;
mMdl.getBounds(&min, &max);
mBoundingBox.Set(min, max);
return SUCCEEDED;
}
int dAcOFlyingClawshotTarget_c::actorPostCreate() {
mVec3_c v = mVec3_c::Ez;
v.rotX(mRotation.x);
v.rotY(mRotation.y);
mVec3_c diff = dAcPy_c::LINK->mPosition - mPosition;
diff.normalize();
if (!mToLink.Set(v, diff)) {
mToLink.set(1.f, 0.f, 0.f, 0.f);
}
return SUCCEEDED;
}
int dAcOFlyingClawshotTarget_c::actorExecute() {
dAcPy_c *player = dAcPy_c::LINK;
mVec3_c markPoint;
MTXMultVec(mWorldMtx, mMarkPoint, markPoint);
f32 dist_to = markPoint.squareDistance(player->mPosition);
if (checkObjectProperty(OBJ_PROP_0x4)) {
player->vt_0x0DC(this, mMarkPoint);
}
if (checkObjectProperty(OBJ_PROP_0x4) && dist_to < 2500.f &&
(player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000))) {
static mVec3_c vec = -mVec3_c::Ey;
mVec3_c v2;
v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
f32 f = 0.16f;
mQuat_c q;
if (!q.fn_802F2450(v2, vec, f)) {
q.set(1.f, 0.f, 0.f, 0.f);
}
mToLink = q * mToLink;
} else {
mVec3_c vec = player->mPosition - mPosition;
vec.normalize();
mVec3_c v2;
v2.copyFrom(mToLink.rotateVector(mVec3_c::Ez));
f32 f = 0.1f;
mQuat_c q;
if (!q.fn_802F2450(v2, vec, f)) {
q.set(1.f, 0.f, 0.f, 0.f);
}
mToLink = q * mToLink;
}
switch (mState) {
case 0: {
if (checkObjectProperty(OBJ_PROP_0x4)) {
if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
mState = 2;
} else {
mState = 1;
}
}
} break;
case 1: {
if (checkObjectProperty(OBJ_PROP_0x4)) {
if (player->checkActionFlagsCont(0x10000000) || player->checkActionFlagsCont(0x20000000)) {
mState = 2;
}
} else {
mState = 0;
}
} break;
case 2: {
if (!checkObjectProperty(OBJ_PROP_0x4)) {
mState = 0;
}
} break;
}
mMtx_c mtx;
updateMatrix();
mtx.fromQuat(mToLink);
mWorldMtx += mtx;
mMdl.setLocalMtx(mWorldMtx);
mMdl.calc(false);
mSph.SetC(mPosition);
dCcS::GetInstance()->Set(&mSph);
return SUCCEEDED;
}
int dAcOFlyingClawshotTarget_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}
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