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#include "d/a/obj/d_a_obj_paint.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/snd/d_snd_wzsound.h"
#include "f/f_base.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "toBeSorted/arc_managers/oarc_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_PAINT, dAcOpaint_c, fProfile::OBJ_PAINT, 0x163, 0, 0);
STATE_DEFINE(dAcOpaint_c, Wait);
mAng dAcOpaint_c::paintingTiltBatreaux = mAng::d2s(35.0025f);
mAng dAcOpaint_c::paintingTiltGroose = mAng::d2s(40.0015f);
bool dAcOpaint_c::createHeap() {
const char *oarcName = getOarcName();
const char *modelName = getModelName();
void *data = getOarcResFile(oarcName);
mResFile = nw4r::g3d::ResFile(data);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl(modelName);
TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr));
void *dzb = OarcManager::GetInstance()->getDzbFromArc(oarcName, modelName);
void *plc = OarcManager::GetInstance()->getPlcFromArc(oarcName, modelName);
TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, 1, &mWorldMtx, &mScale));
return SUCCEEDED;
}
int dAcOpaint_c::create() {
if (getFromParams(0, 3) == 0) {
mSubtype = Batreaux;
} else {
mSubtype = Groose;
}
dAcObjBase_c::updateMatrix();
CREATE_ALLOCATOR(dAcOpaint_c);
mMdl.setLocalMtx(mWorldMtx);
dBgS::GetInstance()->Regist(&mBgW, this);
mPaintingSwayed = false;
mStateMgr.changeState(StateID_Wait);
return SUCCEEDED;
}
int dAcOpaint_c::doDelete() {
return SUCCEEDED;
}
int dAcOpaint_c::actorExecute() {
mStateMgr.executeState();
updateMatrix();
mBgW.Move();
return SUCCEEDED;
}
int dAcOpaint_c::draw() {
drawModelType1(&mMdl);
static mQuat_c rot(0.0f, 0.0f, 0.0f, 100.0f);
fn_8002edb0(mShadow, mMdl, &rot, -1, -1, 0.0f);
return SUCCEEDED;
}
void dAcOpaint_c::initializeState_Wait() {}
void dAcOpaint_c::executeState_Wait() {
s32 _a = 0;
if (dAcPy_c::GetLink() != nullptr && dAcPy_c::GetLink()->checkFlags0x350(0x2000)) {
mVec3_c deltaPosition = dAcPy_c::GetLink()->mPosition - mPosition;
f32 distance = deltaPosition.absXZ();
if (1000.f - distance > 0.f) {
if (distance < _a + 700.f && !mPaintingSwayed) {
if (mSubtype == Batreaux) {
mPaintingTilt = paintingTiltBatreaux;
} else {
mPaintingTilt = paintingTiltGroose;
}
mPaintingSwayed = true;
startSound(SE_Paint_LOOSE);
}
mPaintingOffsetTimer = 3;
mPosition.y += 10.f;
if (mPaintingSwayed) {
mTilt = mAng(0x100);
}
}
}
mTilt -= mAng((mRotation.z - mPaintingTilt) * (0.03f + (0.01f * _a)));
mTilt *= 0.89f + (0.01f * _a);
mRotation.z = mRotation.z + mTilt;
if (mPaintingOffsetTimer > 0) {
mPaintingOffsetTimer--;
} else if (mPaintingOffsetTimer != -1) {
mPaintingOffsetTimer = -1;
mPosition.y -= 10.f;
}
}
void dAcOpaint_c::finalizeState_Wait() {}
void dAcOpaint_c::updateMatrix() {
mWorldMtx.transS(mPosition);
mWorldMtx.XrotM(mRotation.x);
mWorldMtx.YrotM(mRotation.y);
mMtx_c mtx;
mtx.transS(100.0f, 100.0f, 0.0f);
mWorldMtx += mtx;
mWorldMtx.ZrotM(mRotation.z);
mMtx_c mtx2;
mtx2.transS(-100.0f, -100.0f, 0.0f);
mWorldMtx += mtx2;
mMdl.setLocalMtx(mWorldMtx);
}
const float dAcOpaint_c::lbl_613_rodata_2C = 1000.f;
const char *dAcOpaint_c::getOarcName() {
return "Paint";
}
const char *dAcOpaint_c::getModelName() {
switch (mSubtype) {
case Batreaux: return "PaintA";
case Groose: return "PaintB";
default: return nullptr;
}
}
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