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#include "d/a/obj/d_a_obj_sand_floor.h"
SPECIAL_ACTOR_PROFILE(OBJ_SAND_FLOOR, dAcOSandFloor_c, fProfile::OBJ_SAND_FLOOR, 0x176, 0, 7);
STATE_DEFINE(dAcOSandFloor_c, Wait);
void dAcOSandFloor_c::initializeState_Wait() {}
void dAcOSandFloor_c::executeState_Wait() {}
void dAcOSandFloor_c::finalizeState_Wait() {}
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