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#include "d/a/obj/d_a_obj_spike.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_s.h"
SPECIAL_ACTOR_PROFILE(OBJ_SPIKE, dAcOspike_c, fProfile::OBJ_SPIKE, 0x1D9, 0, 2);
// clang-format off
dCcD_SrcUnk dAcOspike_c::sCcSrc = {
{{AT_TYPE_DAMAGE, 0x2003F, {0, 0, 0}, 1, 0, 0, 0, 0},
{~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x111, 0x0, 0x06, 0x407, 0, },
{0}},
{-1.0f, -246.0f, -472.0f, 73.0f, 255.0f, 482.0f}};
// clang-format on
const mVec3_c dAcOspike_c::sVec1 = mVec3_c(-1.0f, -246.0f, -472.0f);
const mVec3_c dAcOspike_c::sVec2 = mVec3_c(73.0f, 255.0f, 482.0f);
STATE_DEFINE(dAcOspike_c, Wait);
bool dAcOspike_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("SpikeD101"));
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("SpikeD101");
TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120));
return true;
}
int dAcOspike_c::create() {
CREATE_ALLOCATOR(dAcOspike_c);
mStts.SetDefaultRank();
mCollision.Set(sCcSrc);
mCollision.SetStts(mStts);
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
mVec3_c tmp;
MTXMultVecSR(mWorldMtx.m, mVec3_c::Ex, tmp);
mCollision.SetAtVec(tmp);
mMtx_c mtx;
mtx.XrotS(mRotation.x);
mtx.ZrotM(mRotation.z);
mVec3_c tmp2, tmp3;
MTXMultVecSR(mtx.m, sVec1, tmp2);
MTXMultVecSR(mtx.m, sVec2, tmp3);
if (tmp2.x > tmp3.x) {
f32 copy = tmp2.x;
tmp2.x = tmp3.x;
tmp3.x = copy;
}
if (tmp2.y > tmp3.y) {
f32 copy = tmp2.y;
tmp2.y = tmp3.y;
tmp3.y = copy;
}
if (tmp2.z > tmp3.z) {
f32 copy = tmp2.z;
tmp2.z = tmp3.z;
tmp3.z = copy;
}
mCollision.cM3dGUnk::Set(tmp2, tmp3);
mStateMgr.changeState(StateID_Wait);
mBoundingBox.Set(mVec3_c(-10.0f, -250.0f, -480.0f), mVec3_c(80.0f, 260.0f, 490.0f));
return SUCCEEDED;
}
int dAcOspike_c::doDelete() {
return 1;
}
int dAcOspike_c::actorExecute() {
mStateMgr.executeState();
mCollision.cM3dGUnk::Set(mPosition, mRotation.y);
dCcS::GetInstance()->Set(&mCollision);
return 1;
}
int dAcOspike_c::draw() {
drawModelType1(&mMdl);
return 1;
}
void dAcOspike_c::initializeState_Wait() {}
void dAcOspike_c::executeState_Wait() {}
void dAcOspike_c::finalizeState_Wait() {}
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