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#include "d/a/obj/d_a_obj_vd_bullet.h"
SPECIAL_ACTOR_PROFILE(OBJ_VDB, dAcObjVdb_c, fProfile::OBJ_VDB, 0xBD, 0, 0);
STATE_DEFINE(dAcObjVdb_c, BulletMove);
STATE_DEFINE(dAcObjVdb_c, BulletLost);
void dAcObjVdb_c::initializeState_BulletMove() {}
void dAcObjVdb_c::executeState_BulletMove() {}
void dAcObjVdb_c::finalizeState_BulletMove() {}
void dAcObjVdb_c::initializeState_BulletLost() {}
void dAcObjVdb_c::executeState_BulletLost() {}
void dAcObjVdb_c::finalizeState_BulletLost() {}
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