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#include "d/snd/d_snd_file_mgr.h"
#include "common.h"
#include "nw4r/snd/snd_DisposeCallbackManager.h"
#include "nw4r/snd/snd_SoundArchive.h"
#include "nw4r/snd/snd_SoundArchiveLoader.h"
#include "nw4r/snd/snd_SoundArchivePlayer.h"
dSndFileManager::dSndFileManagerGlob dSndFileManager::sGlob;
static dSndFileManager sFileManager;
dSndFileManager *dSndFileManager::create(nw4r::snd::SoundArchive *pArchive, nw4r::snd::SoundHeap *pHeap) {
sGlob.numFiles = pArchive->detail_GetFileCount();
sGlob.pData = (const void **)pHeap->Alloc(sGlob.numFiles * sizeof(const void *));
sGlob.pWaveData = (const void **)pHeap->Alloc(sGlob.numFiles * sizeof(const void *));
clearGlob();
nw4r::snd::detail::DisposeCallbackManager::GetInstance().RegisterDisposeCallback(&sFileManager);
return &sFileManager;
}
void dSndFileManager::clearGlob() {
for (u32 i = 0; i < sGlob.numFiles; i++) {
sGlob.pData[i] = nullptr;
sGlob.pWaveData[i] = nullptr;
}
}
bool dSndFileManager::loadFileForSound(const nw4r::snd::SoundArchive &pArchive, u32 soundId, nw4r::snd::SoundHeap *pHeap) {
nw4r::snd::SoundArchive::SoundInfo info;
if (!pArchive.ReadSoundInfo(soundId, &info)) {
return false;
}
if (sGlob.pData[info.fileId] == nullptr) {
nw4r::snd::detail::SoundArchiveLoader loader(pArchive);
const void *data = loader.LoadFile(info.fileId, pHeap);
if (data == nullptr) {
return false;
}
sGlob.pData[info.fileId] = data;
}
return true;
}
bool dSndFileManager::isLoadedFileForSound(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) {
const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive();
nw4r::snd::SoundArchive::SoundInfo info;
if (!pArchive.ReadSoundInfo(soundId, &info)) {
return false;
}
if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) {
return false;
}
return true;
}
bool dSndFileManager::isLoadedFileAndWaveForBank(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) {
const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive();
nw4r::snd::SoundArchive::BankInfo info;
if (!pArchive.ReadBankInfo(soundId, &info)) {
return false;
}
if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) {
return false;
}
if (pPlayer->detail_GetFileWaveDataAddress(info.fileId) == nullptr) {
return false;
}
return true;
}
bool dSndFileManager::isLoadedFileAndWaveForSound(nw4r::snd::SoundArchivePlayer *pPlayer, u32 soundId) {
const nw4r::snd::SoundArchive &pArchive = pPlayer->GetSoundArchive();
nw4r::snd::SoundArchive::SoundInfo info;
if (!pArchive.ReadSoundInfo(soundId, &info)) {
return false;
}
if (pPlayer->detail_GetFileAddress(info.fileId) == nullptr) {
return false;
}
if (pPlayer->detail_GetFileWaveDataAddress(info.fileId) == nullptr) {
return false;
}
return true;
}
void dSndFileManager::InvalidateData(void const *pStart, void const *pEnd) {
for (u32 i = 0; i < sGlob.numFiles; i++) {
if (pStart <= sGlob.pData[i] && sGlob.pData[i] <= pEnd) {
sGlob.pData[i] = nullptr;
}
}
}
void dSndFileManager::InvalidateWaveData(void const *pStart, void const *pEnd) {
for (u32 i = 0; i < sGlob.numFiles; i++) {
if (pStart <= sGlob.pWaveData[i] && sGlob.pWaveData[i] <= pEnd) {
sGlob.pWaveData[i] = nullptr;
}
}
}
// These two might be inline given that the order is reversed
void const *dSndFileManager::GetFileWaveDataAddress(u32 id) {
if (id >= mpGlob->numFiles) {
return nullptr;
}
return mpGlob->pWaveData[id];
}
void const *dSndFileManager::GetFileAddress(u32 id) {
if (id >= mpGlob->numFiles) {
return nullptr;
}
return mpGlob->pData[id];
}
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