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#include "d/snd/d_snd_se_sound_2.h"
#include "common.h"
#include "d/snd/d_snd_source.h"
dSndSeSound2_c::dSndSeSound2_c() : field_0x128(0), field_0x12C(0), field_0x130(0) {
mHandleType = SE_HANDLE_TYPE_2;
}
void dSndSeSound2_c::setSource(dSoundSource_c *source, u32 soundId) {
dSndSeSound_c::setSource(source, soundId);
field_0x128 = 0;
field_0x12C = 0;
field_0x130 = 0;
}
bool dSndSeSound2_c::calcTimer() {
if (!field_0x130 && field_0x128 != 0) {
field_0x12C++;
if (field_0x12C <= field_0x128) {
return true;
}
}
return false;
}
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