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#include "m/m3d/m_anmchrblend.h"
#include "m/m3d/m3d.h"
#include "nw4r/g3d/g3d_anmchr.h"
#include "nw4r/g3d/res/g3d_resanmchr.h"
namespace m3d {
anmChrBlend_c::~anmChrBlend_c() {}
int anmChrBlend_c::getType() const {
return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_CHR;
}
bool anmChrBlend_c::create(nw4r::g3d::ResMdl mdl, int num, mAllocator_c *alloc, u32 *pSize) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 size;
if (pSize == nullptr) {
pSize = &size;
}
nw4r::g3d::AnmObjChrBlend::Construct(nullptr, pSize, mdl, num);
if (!createAllocator(alloc, pSize)) {
return false;
}
mpAnmObj = nw4r::g3d::AnmObjChrBlend::Construct(&mAllocator, &size, mdl, num);
return true;
}
void anmChrBlend_c::attach(int idx, nw4r::g3d::AnmObjChrRes *anm, f32 weight) {
nw4r::g3d::AnmObjChrBlend *obj = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjChrBlend>(mpAnmObj);
obj->SetWeight(idx, weight);
obj->Attach(idx, anm);
}
void anmChrBlend_c::attach(int idx, anmChr_c *anm, f32 weight) {
nw4r::g3d::AnmObjChrRes *res = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjChrRes>(anm->getAnimObj());
attach(idx, res, weight);
}
void anmChrBlend_c::detach(int idx) {
nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjChrBlend>(mpAnmObj)->Detach(idx);
}
void anmChrBlend_c::setWeight(int idx, f32 weight) {
nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjChrBlend>(mpAnmObj)->SetWeight(idx, weight);
}
f32 anmChrBlend_c::getWeight(int idx) const {
return nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjChrBlend>(mpAnmObj)->GetWeight(idx);
}
} // namespace m3d
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