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#include "m/m3d/m_anmmatclr.h"
#include "egg/core/eggFrmHeap.h"
#include "m/m3d/m3d.h"
#include "m/m_heap.h"
namespace m3d {
anmMatClr_c::child_c::~child_c() {}
int anmMatClr_c::child_c::getType() const {
return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_MATCLR;
}
u32 anmMatClr_c::child_c::heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, bool b) {
u32 size = 0;
nw4r::g3d::AnmObjMatClrRes::Construct(nullptr, &size, clr, mdl, false);
if (b) {
size = ROUND_UP(mHeap::frmHeapCost(size, 0x20), 0x20);
}
return size;
}
bool anmMatClr_c::child_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, mAllocator_c *alloc, u32 *pSize) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 size;
if (pSize == nullptr) {
pSize = &size;
}
*pSize = child_c::heapCost(mdl, clr, false);
if (!createAllocator(alloc, pSize)) {
return false;
}
mpAnmObj = nw4r::g3d::AnmObjMatClrRes::Construct(&mAllocator, nullptr, clr, mdl, false);
if (!mpAnmObj->Bind(mdl)) {
remove();
return false;
}
setFrmCtrlDefault(clr, PLAY_MODE_4);
return true;
}
void anmMatClr_c::child_c::setAnm(m3d::bmdl_c &mdl, nw4r::g3d::ResAnmClr clr, m3d::playMode_e mode) {
releaseAnm();
mpAnmObj = nw4r::g3d::AnmObjMatClrRes::Construct(&mAllocator, nullptr, clr, mdl.getResMdl(), false);
mpAnmObj->Bind(mdl.getResMdl());
setFrmCtrlDefault(clr, mode);
}
void anmMatClr_c::child_c::releaseAnm() {
if (mpAnmObj != nullptr) {
mpAnmObj->Release();
mpFrameHeap->free(3);
mpAnmObj = nullptr;
}
}
void anmMatClr_c::child_c::setFrmCtrlDefault(nw4r::g3d::ResAnmClr &clr, playMode_e mode) {
if (mode == PLAY_MODE_4) {
mode = clr.GetAnmPolicy() == nw4r::g3d::ANM_POLICY_ONETIME ? PLAY_MODE_1 : PLAY_MODE_0;
}
set(clr.GetNumFrame(), mode, 1.0f, -1.0f);
}
u32 anmMatClr_c::heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, s32 num, bool b) {
u32 size = 0;
nw4r::g3d::AnmObjMatClrOverride::Construct(nullptr, &size, mdl, num);
size += ROUND_UP(num * sizeof(child_c), 0x20);
u32 childCost = child_c::heapCost(mdl, clr, true);
size += num * ROUND_UP(childCost, 0x20);
if (b) {
size = ROUND_UP(mHeap::frmHeapCost(size, 0x20), 0x20);
}
return size;
}
bool anmMatClr_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmClr clr, mAllocator_c *alloc, u32 *pSize, s32 num) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 size = 0;
if (pSize == nullptr) {
pSize = &size;
}
*pSize = heapCost(mdl, clr, num, false);
if (!createAllocator(alloc, pSize)) {
return false;
}
mpAnmObj = nw4r::g3d::AnmObjMatClrOverride::Construct(&mAllocator, nullptr, mdl, num);
// TODO inline?
mpChildren = (child_c *)MEMAllocFromAllocator(&mAllocator, ROUND_UP(num * sizeof(child_c), 0x20));
nw4r::g3d::AnmObjMatClrOverride *obj = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjMatClrOverride>(mpAnmObj);
child_c *child = mpChildren;
for (int i = 0; i < num; i++) {
new (child) child_c();
if (!child->create(mdl, clr, &mAllocator, nullptr)) {
mHeap::destroyFrmHeap(mpFrameHeap);
return false;
}
if (i == 0) {
obj->Attach(i, nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjMatClrRes>(child->getAnimObj()));
} else {
child->releaseAnm();
}
child++;
}
return true;
}
anmMatClr_c::~anmMatClr_c() {
anmMatClr_c::remove();
}
int anmMatClr_c::getType() const {
return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_MATCLR;
}
void anmMatClr_c::remove() {
nw4r::g3d::AnmObjMatClrOverride *o = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjMatClrOverride>(mpAnmObj);
if (o != nullptr && mpChildren != 0) {
int size = o->Size();
for (int i = 0; i < size; i++) {
mpChildren[i].remove();
}
mpChildren = nullptr;
}
banm_c::remove();
}
void anmMatClr_c::setAnm(bmdl_c &mdl, nw4r::g3d::ResAnmClr clr, s32 idx, playMode_e mode) {
nw4r::g3d::AnmObjMatClrOverride *o = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjMatClrOverride>(mpAnmObj);
o->Detach(idx);
mpChildren[idx].setAnm(mdl, clr, mode);
nw4r::g3d::AnmObjMatClrRes *res =
nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjMatClrRes>(mpChildren[idx].getAnimObj());
o->Attach(idx, res);
}
void anmMatClr_c::play() {
nw4r::g3d::AnmObjMatClrOverride *o = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjMatClrOverride>(mpAnmObj);
int size = o->Size();
for (int i = 0; i < size; i++) {
play(i);
}
}
void anmMatClr_c::play(s32 idx) {
if (mpChildren[idx].IsBound()) {
mpChildren[idx].play();
}
}
f32 anmMatClr_c::getFrame(s32 idx) const {
return mpChildren[idx].getFrame();
}
void anmMatClr_c::setFrame(f32 f, s32 idx) {
mpChildren[idx].setFrameOnly(f);
}
f32 anmMatClr_c::getRate(s32 idx) const {
return mpChildren[idx].getRate();
}
void anmMatClr_c::setRate(f32 f, s32 idx) {
mpChildren[idx].setRate(f);
}
bool anmMatClr_c::isStop(s32 idx) const {
return mpChildren[idx].isStop();
}
bool anmMatClr_c::checkFrame(f32 f, s32 idx) const {
return mpChildren[idx].checkFrame(f);
}
void anmMatClr_c::setPlayMode(playMode_e mode, s32 idx) {
mpChildren[idx].setPlayState(mode);
}
f32 anmMatClr_c::getFrameMax(s32 idx) const {
return mpChildren[idx].getEndFrame();
}
f32 anmMatClr_c::getFrameStart(s32 idx) const {
return mpChildren[idx].getStartFrame();
}
} // namespace m3d
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