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authortheo3 <arisstephenson2@gmail.com>2022-03-27 23:20:26 -0700
committertheo3 <arisstephenson2@gmail.com>2022-03-27 23:20:26 -0700
commitffb4653b0d4fa45823262d58218e2dd7b0659557 (patch)
treedaa5c9ab025473a98803df2ab1ec6887756404ba /include/entity.h
parent190bc2162420c38ba6eda647ff39f029ec2173bb (diff)
move function decls from player.c
Diffstat (limited to 'include/entity.h')
-rw-r--r--include/entity.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/entity.h b/include/entity.h
index 4f2cc3ca..3fbdb43d 100644
--- a/include/entity.h
+++ b/include/entity.h
@@ -288,6 +288,7 @@ Entity* CreateEnemy(u32 id, u32 type);
Entity* CreateNPC(u32 id, u32 type, u32 type2);
Entity* CreateObject(u32 id, u32 type, u32 type2);
Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2);
+Entity* CreateItemGetEntity(void);
Entity* CreateFx(Entity* parent, u32 type, u32 type2);
/// @}
@@ -489,6 +490,8 @@ void ResetSystemPriority(void);
* to allow the iteration of all Entity's.
*/
extern LinkedList gEntityLists[9];
+extern Entity gItemGetEntities[7];
+extern Entity gCarriedEntity;
/**
* Current number of entities.