diff options
| author | KEKW555 <152369890+KEKW555@users.noreply.github.com> | 2023-12-24 08:16:16 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-24 08:16:16 +0530 |
| commit | ed79a24136d44565603c670138dfdc0b223ca561 (patch) | |
| tree | d1df3ea56814ab98f8dc834c64961cf63157a160 /src/code_0805EC04.c | |
| parent | 040b1f3a5972ee86d12c84ae741d286d6b43f8fa (diff) | |
True match UpdatePlayerInput
Diffstat (limited to 'src/code_0805EC04.c')
| -rw-r--r-- | src/code_0805EC04.c | 44 |
1 files changed, 19 insertions, 25 deletions
diff --git a/src/code_0805EC04.c b/src/code_0805EC04.c index 01fa2d32..1a040933 100644 --- a/src/code_0805EC04.c +++ b/src/code_0805EC04.c @@ -77,42 +77,36 @@ void UpdatePlayerInput(void) { u32 prevState; PlayerInput* playerInput; PlayerMacroEntry* playerMacro; - u32 zero; if (gPlayerState.playerInput.playerMacro != NULL) { // Player is controlled by macro. playerInput = &gPlayerState.playerInput; playerMacro = playerInput->playerMacro; if (playerInput->playerMacroWaiting == 0) { // Execute next macro entry. - zero = 0; - goto code_2; - code_0: - if (flags != 2) { - playerInput->playerMacroWaiting = playerMacro->flags; - playerInput->playerMacroHeldKeys = playerMacro->keys; - } - playerMacro++; - playerInput->playerMacro = playerMacro; - goto code_4; - code_2: do { flags = playerMacro->flags >> 0xe; - if (flags != 1) { - break; + if (flags == 1) + (u8*)playerMacro += ((s16)playerMacro->keys); + else { + if (flags == 3) { + playerInput->playerMacroWaiting = 0; + playerInput->playerMacroHeldKeys = 0; + playerMacro = NULL; + playerInput->playerMacro = playerMacro; + break; + } else { + if (flags != 2) { + playerInput->playerMacroWaiting = playerMacro->flags; + playerInput->playerMacroHeldKeys = playerMacro->keys; + } + playerMacro++; + playerInput->playerMacro = playerMacro; + break; + } } - (u8*)playerMacro += ((s16)playerMacro->keys); - } while (TRUE); - if (flags == 3) { - playerInput->playerMacroWaiting = zero; - playerInput->playerMacroHeldKeys = zero; - playerMacro = NULL; - playerInput->playerMacro = playerMacro; - } else { - goto code_0; - } + } while (TRUE); } - code_4: playerInput->playerMacroWaiting--; keys = playerInput->playerMacroHeldKeys; } else { |
