diff options
| author | theo3 <arisstephenson2@gmail.com> | 2022-01-03 23:58:02 -0800 |
|---|---|---|
| committer | theo3 <arisstephenson2@gmail.com> | 2022-01-03 23:58:02 -0800 |
| commit | 52db70bb9d63a801f76b2fe6b359bd402a2c5b2a (patch) | |
| tree | a38de84a806c50f765d0370a2668a695038eb894 /src/title.c | |
| parent | f26b2e286a7f462947b395da259e185fc8ecfa7f (diff) | |
naming work
Diffstat (limited to 'src/title.c')
| -rw-r--r-- | src/title.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/title.c b/src/title.c index 7f65c343..dc7d0c7d 100644 --- a/src/title.c +++ b/src/title.c @@ -12,7 +12,7 @@ typedef struct { u8 filler0[0x4]; - u8 gameLanguage; + u8 language; u8 state; u8 subState; u8 filler7[0x1]; @@ -61,14 +61,14 @@ static const u16 sLightRaysAlphaBlends[] = { #ifdef DEMO_JP static const SaveFile gDemoSave = { .unk_01 = 1, - .messageSpeed = 1, - .brightnessPref = 1, + .msg_speed = 1, + .brightness = 1, .global_progress = 1, .field_0x9 = { [23] = 0x1F }, .windcrests = 0x00013780, .unk50 = 7, .areaVisitFlags = { 0x0114C300 }, - .playerName = "\x97\x7f\xdd", + .name = "\x97\x7f\xdd", .saved_status = { .area_next = AREA_DEEPWOOD_SHRINE, .room_next = 0xb, @@ -118,14 +118,14 @@ static const u8 unk[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, static u32 AdvanceIntroSequence(u32 transition) { gUnk_02032EC0.lastState = transition; - gMain.funcIndex = 2; + gMain.state = 2; MemClear(&gIntroState, sizeof(gIntroState)); DoFade(7, 8); } -void HandleIntroScreen(void) { +void TitleTask(void) { FlushSprites(); - switch (gMain.funcIndex) { + switch (gMain.state) { case 0: MessageInitialize(); MemClear(&gUnk_02032EC0, sizeof(gUnk_02032EC0)); @@ -139,10 +139,10 @@ void HandleIntroScreen(void) { return; } DispReset(1); - gMain.funcIndex = 1; + gMain.state = 1; break; } - sub_080AD918(); + CopyOAM(); } static void HandleNintendoCapcomLogos(void) { @@ -156,7 +156,7 @@ static void HandleNintendoCapcomLogos(void) { gIntroState.timer = 120; LoadGfxGroup(16); LoadGfxGroup(1); - if (gSaveHeader->gameLanguage == 0) { + if (gSaveHeader->language == 0) { paletteGroup = 1; } else { paletteGroup = 2; @@ -204,19 +204,19 @@ static void HandleTitlescreen(void) { gIntroState.state = 1; gIntroState.subState = 0; gIntroState.timer = 30; - gIntroState.gameLanguage = 7; + gIntroState.language = 7; EraseAllEntities(); - sub_0801CFA8(0); + ResetPaletteTable(0); ResetPalettes(); gGFXSlots.unk0 = 1; LoadGfxGroup(2); - if (gSaveHeader->gameLanguage == 0) { + if (gSaveHeader->language == 0) { paletteGroup = 3; } else { paletteGroup = 4; } LoadPaletteGroup(paletteGroup); - if (gSaveHeader->gameLanguage == 0) { + if (gSaveHeader->language == 0) { // Blend first and second layer gScreen.controls.layerFXControl = BLDCNT_TGT1_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND; gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9); @@ -245,7 +245,7 @@ static void HandleTitlescreen(void) { if (gFadeControl.active) { return; } - if (gSaveHeader->gameLanguage == 0) { + if (gSaveHeader->language == 0) { HandleJapaneseTitlescreenAnimationIntro(); } else { HandleTitlescreenAnimationIntro(); @@ -302,13 +302,13 @@ static void HandleTitlescreen(void) { #endif } } - if (gIntroState.gameLanguage != gSaveHeader->gameLanguage) { - gIntroState.gameLanguage = gSaveHeader->gameLanguage; + if (gIntroState.language != gSaveHeader->language) { + gIntroState.language = gSaveHeader->language; LoadGfxGroup(3); } UpdateLightRays(); UpdateEntities(); - sub_080AD9B0(); + DrawEntities(); } #if defined(USA) || defined(DEMO_USA) @@ -429,9 +429,9 @@ static void ExitTitlescreen(void) { if (!gFadeControl.active) { #ifdef DEMO_JP MemCopy(&gDemoSave, &gSave, sizeof(gSave)); - InitScreen(SCREEN_GAMEPLAY); + SetTask(TASK_GAME); #else - InitScreen(SCREEN_CHOOSE_FILE); + SetTask(TASK_FILE_SELECT); #endif } } |
