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authoroctorock <79596758+octorock@users.noreply.github.com>2024-01-06 14:59:48 +0100
committeroctorock <79596758+octorock@users.noreply.github.com>2024-01-06 15:01:44 +0100
commitaced0bef691dbc41bdd39b6e62662d2436877a4b (patch)
treee90f9fd8e4c4c3471c2fb246bb1372974294b469 /tools/src/asset_processor/main.cpp
parentc3b771a20923b335bbea2ab97a68ac29d04fcc43 (diff)
Rename metaTiles
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
Diffstat (limited to 'tools/src/asset_processor/main.cpp')
-rw-r--r--tools/src/asset_processor/main.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tools/src/asset_processor/main.cpp b/tools/src/asset_processor/main.cpp
index eddce2b0..4460f6fc 100644
--- a/tools/src/asset_processor/main.cpp
+++ b/tools/src/asset_processor/main.cpp
@@ -8,7 +8,7 @@
#include "assets/midi.h"
#include "assets/palette.h"
#include "assets/spriteframe.h"
-#include "assets/tileset.h"
+#include "assets/subtileset.h"
#include "offsets.h"
#include <filesystem>
#include <fstream>
@@ -264,8 +264,8 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
}
std::unique_ptr<BaseAsset> assetHandler;
- if (type == "tileset") {
- assetHandler = std::make_unique<TilesetAsset>(path, start, size, asset);
+ if (type == "subtileset") {
+ assetHandler = std::make_unique<SubTileSetAsset>(path, start, size, asset);
} else if (type == "animation") {
assetHandler = std::make_unique<AnimationAsset>(path, start, size, asset);
} else if (type == "sprite_frame") {
@@ -280,8 +280,8 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
assetHandler = std::make_unique<GfxAsset>(path, start, size, asset);
} else if (type == "palette") {
assetHandler = std::make_unique<PaletteAsset>(path, start, size, asset);
- } else if (type == "metatilemap" ||
- type == "metatileset_types" || type == "metatileset" ||
+ } else if (type == "tilemap" ||
+ type == "tileset_types" || type == "tileset" ||
type == "map_mapping1" || type == "map_mapping2" ||
type == "map_collision") {
assetHandler = std::make_unique<MapAsset>(path, start, size, asset);