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-rw-r--r--data/scripts/hyruleTown/script_Pita.inc2
-rw-r--r--include/asm.h12
-rw-r--r--include/collision.h2
-rw-r--r--include/enemy.h37
-rw-r--r--include/entity.h1
-rw-r--r--include/functions.h138
-rw-r--r--include/map.h2
-rw-r--r--include/message.h2
-rw-r--r--include/object.h16
-rw-r--r--include/physics.h23
-rw-r--r--include/player.h62
-rw-r--r--include/projectile.h3
-rw-r--r--include/room.h2
-rw-r--r--src/code_08049DF4.c1
-rw-r--r--src/createEnemy.c2
-rw-r--r--src/enemy/acroBandits.c19
-rw-r--r--src/enemy/bladeTrap.c2
-rw-r--r--src/enemy/bombarossa.c1
-rw-r--r--src/enemy/enemy64.c3
-rw-r--r--src/enemy/helmasaur.c1
-rw-r--r--src/enemy/keese.c3
-rw-r--r--src/enemy/lakitu.c3
-rw-r--r--src/enemy/lakituCloud.c4
-rw-r--r--src/enemy/leever.c2
-rw-r--r--src/enemy/likeLike.c1
-rw-r--r--src/enemy/miniSlime.c2
-rw-r--r--src/enemy/mulldozer.c1
-rw-r--r--src/enemy/octorok.c2
-rw-r--r--src/enemy/octorokGolden.c8
-rw-r--r--src/enemy/peahat.c3
-rw-r--r--src/enemy/pesto.c1
-rw-r--r--src/enemy/puffstool.c1
-rw-r--r--src/enemy/rockChuchu.c2
-rw-r--r--src/enemy/rollobite.c5
-rw-r--r--src/enemy/rope.c2
-rw-r--r--src/enemy/ropeGolden.c3
-rw-r--r--src/enemy/rupeeLike.c4
-rw-r--r--src/enemy/scissorsBeetle.c1
-rw-r--r--src/enemy/sensorBladeTrap.c3
-rw-r--r--src/enemy/slime.c3
-rw-r--r--src/enemy/sluggula.c2
-rw-r--r--src/enemy/smallPesto.c2
-rw-r--r--src/enemy/spark.c1
-rw-r--r--src/enemy/torchTrap.c4
-rw-r--r--src/enemy/treeItem.c1
-rw-r--r--src/enemy/vaatiArm.c262
-rw-r--r--src/interrupts.c6
-rw-r--r--src/menu/figurine_menu.c1
-rw-r--r--src/npc/bigGoron.c7
-rw-r--r--src/npc/cat.c1
-rw-r--r--src/npc/forestMinish.c4
-rw-r--r--src/npc/mayorHagen.c1
-rw-r--r--src/npc/melari.c1
-rw-r--r--src/npc/minishEzlo.c2
-rw-r--r--src/npc/npc5.c1
-rw-r--r--src/npc/phonograph.c1
-rw-r--r--src/npc/pita.c4
-rw-r--r--src/object/bird.c10
-rw-r--r--src/object/book.c1
-rw-r--r--src/object/fairy.c1
-rw-r--r--src/object/fan.c1
-rw-r--r--src/object/fourElements.c1
-rw-r--r--src/object/heartContainer.c1
-rw-r--r--src/object/itemOnGround.c1
-rw-r--r--src/object/lightableSwitch.c11
-rw-r--r--src/object/macroShoes.c1
-rw-r--r--src/object/object30.c1
-rw-r--r--src/object/object96.c1
-rw-r--r--src/object/object98.c1
-rw-r--r--src/object/objectA8.c1
-rw-r--r--src/object/objectB2.c1
-rw-r--r--src/object/pressurePlate.c1
-rw-r--r--src/object/treeHidingPortal.c11
-rw-r--r--src/object/windTribeTeleporter.c1
-rw-r--r--src/playerItem/playerItemGustBig.c1
-rw-r--r--src/playerUtils.c7
-rw-r--r--src/projectile/dekuSeedProjectile.c1
-rw-r--r--src/projectile/guardLineOfSight.c1
-rw-r--r--src/room.c4
-rw-r--r--src/roomInit.c4
-rw-r--r--src/text.c7
81 files changed, 400 insertions, 357 deletions
diff --git a/data/scripts/hyruleTown/script_Pita.inc b/data/scripts/hyruleTown/script_Pita.inc
index 4c554ae1..90603f57 100644
--- a/data/scripts/hyruleTown/script_Pita.inc
+++ b/data/scripts/hyruleTown/script_Pita.inc
@@ -18,7 +18,7 @@ script_080106BE:
MessageNoOverlap 0x3c07
Jump script_08010726
script_080106E0:
- Call sub_08062EB8
+ Call RemoveAllBakedGoods
CallWithArg sub_0807F78C, 0x00000000
WaitUntilTextboxCloses
CheckTextboxResult
diff --git a/include/asm.h b/include/asm.h
index d501bbd7..34d77cc6 100644
--- a/include/asm.h
+++ b/include/asm.h
@@ -4,6 +4,7 @@
#include "global.h"
extern u32 Random(void);
+extern u32 GetRandomByWeight(const u8*);
extern void CloneTile(u32, u32, u32);
extern u32 GetTileTypeByEntity(struct Entity_*);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
@@ -34,5 +35,16 @@ extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
extern u32 sub_0800442E(struct Entity_*);
extern u32 sub_08007DD6(u32, const u16*);
+extern void SoundReqClipped(struct Entity_*, u32);
+extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
+extern u32 sub_080B1B44(u32, u32);
+extern u32 sub_080B1A48(u32, u32, u32);
+extern u32 sub_080B1B18(s32, s32, u32);
+extern u32 sub_080B1AE0(u16, u8);
+extern u32 GetTileUnderEntity(struct Entity_*);
+extern u32 sub_0800445C(struct Entity_*);
+extern u32 sub_080B1AF0(struct Entity_*, s32, s32);
+extern u32 GetRelativeCollisionTile(struct Entity_*, u32, u32);
+extern bool32 sub_080B1B54(u32);
#endif // ASM_H
diff --git a/include/collision.h b/include/collision.h
index d57258a6..4a591e6a 100644
--- a/include/collision.h
+++ b/include/collision.h
@@ -27,6 +27,8 @@ typedef enum {
} Collisions;
bool32 IsTileCollision(const u8*, s32, s32, u32);
+bool32 IsColliding(Entity*, Entity*);
+bool32 IsCollidingPlayer(Entity*);
void CalculateEntityTileCollisions(Entity*, u32, u32);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
diff --git a/include/enemy.h b/include/enemy.h
index f2ffb760..1ff32c7b 100644
--- a/include/enemy.h
+++ b/include/enemy.h
@@ -13,19 +13,34 @@
#include "projectile.h"
bool32 EnemyInit(Entity* this);
-extern u32 GetNextFunction(Entity*);
-extern void EnemyFunctionHandler(Entity*, EntityActionArray);
-extern void GenericKnockback(Entity*);
-extern Entity* CreateDeathFx(Entity*, u32, u32);
+u32 GetNextFunction(Entity*);
+void EnemyFunctionHandler(Entity*, EntityActionArray);
+void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
+void GenericKnockback(Entity*);
+Entity* CreateDeathFx(Entity*, u32, u32);
+void sub_0804A720(Entity*);
+bool32 sub_08049FDC(Entity*, u32);
-extern Entity* Create0x68FX(Entity*, u32);
-extern void SetChildOffset(Entity*, s32, s32, s32);
-extern Entity* CreateProjectileWithParent(Entity*, u8, u8);
+Entity* Create0x68FX(Entity*, u32);
+void SetChildOffset(Entity*, s32, s32, s32);
+Entity* CreateProjectileWithParent(Entity*, u8, u8);
-extern void GenericDeath(Entity*);
-extern void sub_08002724(void*, u8*);
-extern void sub_080026C4(u8*, u8*, u8*, u32);
-extern void sub_080026F2(u8*, void*, u8*, u32);
+void GenericDeath(Entity*);
+void sub_08002724(void*, u8*);
+void sub_080026C4(u8*, u8*, u8*, u32);
+void sub_080026F2(u8*, void*, u8*, u32);
+bool32 sub_08049FA0(Entity*);
+u32 sub_08049EE4(Entity*);
+bool32 sub_08049F84(Entity*, s32);
+Entity* sub_08049DF4(u32);
+u32 sub_0804A044(Entity*, Entity*, u32);
+s32 sub_080012DC(Entity*);
+u32 sub_080044EC(Entity*, u32);
+void sub_0804AA1C(Entity*);
+bool32 sub_08049F1C(Entity*, Entity*, s32);
+bool32 PlayerInRange(Entity*, u32, s32);
+void sub_0804A4E4(Entity*, Entity*);
+void GenericKnockback2(Entity*);
typedef enum {
/*0x00*/ OCTOROK,
diff --git a/include/entity.h b/include/entity.h
index a75ff456..618bb701 100644
--- a/include/entity.h
+++ b/include/entity.h
@@ -265,6 +265,7 @@ void SetExtraSpriteFrame(Entity*, u32, u32);
void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
+bool32 SetAffineInfo(Entity*, u32, u32, u32);
/**
* Return the direction pointing from one Entity to another.
diff --git a/include/functions.h b/include/functions.h
index db1b8baf..53f1821a 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -13,57 +13,28 @@
#include "map.h"
// Identified - to be sorted into header files
-extern void CalculateEntityTileCollisions(Entity*, u32, u32);
-extern u32 CheckOnScreen(Entity*);
extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
extern void CopyOAM(void);
extern void CreateChestSpawner(Entity*);
extern Entity* CreateGroundItem(Entity*, u32, u32);
extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
extern void CreateItemOnGround(Entity*);
-extern Entity* CreateLargeWaterTrace(Entity*);
extern void CreateMagicSparkles(u32, u32, u32);
extern void CreateMinishEntrance(u32 tile);
-extern Entity* CreatePlayerItemWithParent(ItemBehavior*, u32);
extern u32 CreateRandomItemDrop(Entity*, u32);
-extern void CreateSparkle(Entity*);
-extern void DoPlayerAction(Entity*);
extern void DrawDirect(u32, u32);
extern void DrawEntities(void);
extern void DrawUIElements(void);
-extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
extern void FlushSprites(void);
-extern void GenericKnockback2(Entity*);
extern LayerStruct* GetLayerByIndex(u32);
-extern u32 GetRandomByWeight(const u8*);
extern u32 GetTileIndex(u32, u32);
extern u32 GiveItem(u32, u32);
-extern void HandlePlayerLife(Entity*);
-extern bool32 HasSwordEquipped();
-extern bool32 IsColliding(Entity*, Entity*);
-extern bool32 IsCollidingPlayer(Entity*);
-extern bool32 IsProjectileOffScreen(Entity*);
-extern bool32 IsTileCollision(const u8*, s32, s32, u32);
-extern void LinearMoveAngle(Entity*, u32, u32);
-extern void LinearMoveDirection(Entity*, u32, u32);
extern bool32 LoadFixedGFX(Entity*, u32);
extern void LoadResources(void);
extern bool32 LoadSwapGFX(Entity*, u16, u32);
extern void MenuFadeIn(u32, u32);
-extern void ModBombs(s32);
-extern bool32 PlayerInRange(Entity*, u32, s32);
-extern bool32 ProcessMovement1(Entity*);
-extern bool32 ProcessMovement12(Entity*);
-extern bool32 ProcessMovement2(Entity*);
-extern bool32 ProcessMovement3(Entity*);
-extern bool32 ProcessMovement4(Entity*);
-extern bool32 ProcessMovement5(Entity*);
-extern bool32 ProcessMovement6(Entity*);
-extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
extern void SetDirtTile(u32);
-/** @see Item */
-extern void SetInventoryValue(u32, u32);
/**
* @brief Sets multiple tiles at once
*
@@ -72,26 +43,21 @@ extern void SetInventoryValue(u32, u32);
* @param layer the tile layer
*/
extern void SetMultipleTiles(u16* tileData, u32 basePosition, u32 layer);
-extern void SoundReqClipped(Entity*, u32);
extern void TryLoadPrologueHyruleTown(void);
extern void UnloadGFXSlots(Entity*);
extern void UnloadOBJPalette(Entity*);
extern void UpdateDisplayControls(void);
-extern void UpdateItemAnim(ItemBehavior*);
// Unidentified
extern void sub_08000148(u32, u32, u32);
extern u32 sub_080B1A0C(Entity*, s32, s32);
extern u32 sub_080B1A48(u32, u32, u32);
-extern u32 GetRelativeCollisionTile(Entity*, u32, u32);
-extern u32 GetTileUnderEntity(Entity*);
extern u32 sub_080B1AE0(u16, u8);
extern u32 sub_080B1AF0(Entity*, s32, s32);
extern u32 sub_080B1B18(s32, s32, u32);
extern u32 sub_080B1B44(u32, u32);
extern s32 sub_080012DC(Entity*);
extern void sub_08001318(Entity*);
-extern u32 sub_0800132C(Entity*, Entity*);
extern void sub_080027EA(Entity*, u32, u32);
extern void sub_080028E0(Entity*);
extern u32 sub_080040A2(Entity*);
@@ -110,40 +76,20 @@ extern void sub_08004542(Entity*);
extern void sub_080085B0(Entity*);
extern void sub_08008796(Entity*, u32, u32, u32);
extern void sub_08016AD2(Entity*);
-extern void sub_080171F0(void);
extern u32 sub_0801766C(Entity*);
-extern void sub_0801AF18(const u8*, u32, u32);
extern void sub_0801AFE4(void);
extern void UpdateUIElements(void);
extern void sub_0801C25C(void);
extern void sub_0801E104(void);
extern void sub_08027870(Entity*);
extern void sub_08030118(u32);
-extern u32 sub_08031E04(Entity*);
-extern void sub_08031E48(Entity*, Entity*);
-extern void sub_08032290(Entity*);
-extern u32 sub_080322A4(Entity*);
-extern void sub_080322E8(Entity*);
-extern void sub_08032338(Entity*);
extern void sub_0803C0AC(Entity*);
extern void sub_08049CF4(Entity*);
-extern Entity* sub_08049DF4(u32);
-extern u32 sub_08049EE4(Entity*);
-extern bool32 sub_08049F1C(Entity*, Entity*, s32);
-extern bool32 sub_08049F84(Entity*, s32);
-extern bool32 sub_08049FA0(Entity*);
-extern bool32 sub_08049FDC(Entity*, u32);
extern u32 sub_0804A024(Entity*, u32, u32);
-extern u32 sub_0804A044(Entity*, Entity*, u32);
-extern void sub_0804A4E4(Entity*, Entity*);
-extern void sub_0804A720(Entity*);
-extern void sub_0804AA1C(Entity*);
-extern void sub_0804C128(void);
extern u32 sub_080542AC(u32);
extern void sub_08054564();
extern void sub_08054570(void);
extern s32 sub_08056338(void);
-extern void sub_08057044(u32, struct_020227E8*, u32);
extern void sub_080575C8(u32);
extern void sub_08057688(void);
extern void sub_080580B0(u32);
@@ -152,80 +98,11 @@ extern void sub_08059278(void);
extern void sub_0805B4D0(u32);
extern void sub_0805BC4C(void);
extern void sub_0805EC60(Entity*);
-extern void SetAffineInfo(Entity*, u32, u32, u32);
extern void InitPlayerMacro(u32*);
extern u32* sub_0805F25C(u32);
-extern u32 sub_0805F7A0(u32);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
-extern u32 sub_0805F8F8(u32);
-extern void sub_080600F0(Entity*);
extern void sub_08060158(Entity*);
-extern void sub_0806D02C(Entity*);
extern void sub_0806D0B0(Entity*);
-extern void sub_0806F4E8(Entity*);
-extern bool32 sub_0806F520(Entity*);
-extern u32 sub_0806F5B0(u32);
-extern u32 sub_0806F824(Entity*, Entity*, s32, s32);
-extern u32 sub_0806F948(Entity*);
-extern void sub_0806FBB4(Entity*);
-extern bool32 sub_0806FC80(Entity*, Entity*, s32);
-extern void sub_0806FCF4(Entity*, s32, s32, s32);
-extern void sub_0806FD3C(Entity*);
-extern bool32 sub_0806FDA0(Entity*);
-extern void sub_0806FEBC(Entity*, u32, Entity*);
-extern void sub_080751E8(u32, u32, void*);
-extern void sub_08077B98(ItemBehavior*);
-extern void sub_08077BB8(ItemBehavior*);
-extern Entity* sub_08077C0C(ItemBehavior*, u32);
-extern Entity* sub_08077C94(ItemBehavior*, u32);
-extern void sub_08077D38(ItemBehavior*, u32);
-extern void sub_08077DF4(ItemBehavior*, u32);
-extern void sub_08077E3C(ItemBehavior*, u32);
-extern void sub_08077E54(ItemBehavior*);
-extern void DeletePlayerItem(ItemBehavior*, u32);
-extern bool32 sub_08077EC8(ItemBehavior*);
-extern bool32 sub_08077EFC(ItemBehavior*);
-extern bool32 sub_08077F10(ItemBehavior*);
-extern bool32 sub_08077F24(ItemBehavior*, u32);
-extern void PlayerCancelHoldItem(ItemBehavior*, u32);
-extern bool32 sub_08077FEC(u32);
-extern void sub_08078180(void);
-extern void sub_080784C8();
-extern void sub_08078790(Entity*, u32);
-extern void sub_080787CC(Entity*);
-extern s32 sub_08078800(Entity*);
-extern void sub_08078850(Entity*, u32, u32, void*);
-extern s32 sub_0807887C(Entity*, u32, u32);
-extern void sub_080788E0(Entity*);
-extern s32 sub_08078904();
-extern void RegisterCarryEntity(Entity*);
-extern void FreeCarryEntity(Entity*);
-extern void sub_08078AC0(u32, u32, u32);
-extern void sub_08078B48(void);
-extern void sub_08078E84(Entity*, Entity*);
-extern void sub_08078FB0(Entity*);
-extern void PlayerDropHeldObject();
-extern void PlayerResetStateFromFusion();
-extern void sub_080792BC(s32, u32, u32);
-extern u32 sub_0807953C(void);
-extern void sub_08079BD8(Entity*);
-extern u32 sub_08079D48();
-extern void sub_08079D84(void);
-extern bool32 PlayerCanBeMoved(void);
-extern u32 sub_08079FC4(u32);
-extern void sub_0807A050(void);
-extern void sub_0807A5B8(u32);
-extern void sub_0807A8D8(Entity*);
-extern void sub_0807AA80(Entity*);
-extern void sub_0807AABC(Entity*);
-extern void sub_0807ACCC(Entity*);
-extern u32 sub_0807B014();
-extern void sub_0807B0C8(void);
-extern void sub_0807B7D8(u32, u32, u32);
-extern void sub_0807B9B8(u32, u32, u32);
-extern void RestorePrevTileEntity(u32, u32);
-extern void sub_0807BB68(s16*, u32, u32);
-extern bool32 sub_0807BD14(Entity*, u32);
extern bool32 sub_080806BC(u32, u32, u32, u32);
extern void sub_0808091C(const ScreenTransitionData*, u32);
extern void sub_080809D4(void);
@@ -233,23 +110,8 @@ extern void sub_08080CB4(Entity*);
extern u32 sub_0808288C(Entity*, u32, u32, u32);
extern bool32 sub_08083734(Entity*, u32);
extern void sub_08095C48(Entity*);
-extern void sub_0809E918(Entity*);
-extern void sub_0809E96C(Entity*);
-extern u32 sub_0809E9A0(void);
-extern void sub_0809EABC(Entity*);
-extern void sub_0809EAD8(Entity*);
-extern void sub_0809EB30(Entity*);
-extern void sub_080A1ED0(u32, u32, u32);
-extern Entity* sub_080A2A3C(Entity*, u32, u32, u32);
-extern Entity* sub_080A2AD4(Entity*);
-extern void sub_080A2AF4(Entity*, s32, s32);
-extern void UpdateRailMovement(Entity*, u16**, u16*);
extern void sub_080A57F4(void);
extern void sub_080A71C4(u32, u32, u32, u32);
-extern void InitItemGetSequence(u32, u32, u32);
extern void sub_080ADD70(void);
-extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
-extern void sub_080AE58C(Entity*, u32, u32);
extern void sub_080AF284(void);
-extern bool32 sub_080B1B54(u32);
#endif
diff --git a/include/map.h b/include/map.h
index 52263a5b..8c8adb46 100644
--- a/include/map.h
+++ b/include/map.h
@@ -17,4 +17,6 @@ typedef struct {
extern LayerStruct gMapTop;
extern LayerStruct gMapBottom;
+LayerStruct* GetLayerByIndex(u32);
+
#endif // MAP_H \ No newline at end of file
diff --git a/include/message.h b/include/message.h
index 4a450767..7f02d61c 100644
--- a/include/message.h
+++ b/include/message.h
@@ -136,4 +136,6 @@ void MessageClose(void);
void DispMessageFrame(u16*, s32, s32, u32);
+void sub_08057044(u32, struct_020227E8*, u32);
+
#endif // MESSAGE_H
diff --git a/include/object.h b/include/object.h
index d2c17e5a..a4aa6e44 100644
--- a/include/object.h
+++ b/include/object.h
@@ -14,12 +14,16 @@
#include "entity.h"
#include "player.h"
-extern void sub_080787C0(Entity*);
-extern void sub_080787B4(Entity*);
-extern void sub_0808C650(Entity*, u32);
-extern u32 sub_0808C67C(void);
-extern void sub_0808C688(void);
-extern void SyncPlayerToPlatform(Entity*, bool32);
+void sub_080787C0(Entity*);
+void sub_080787B4(Entity*);
+void sub_0808C650(Entity*, u32);
+u32 sub_0808C67C(void);
+void sub_0808C688(void);
+void SyncPlayerToPlatform(Entity*, bool32);
+void UpdateRailMovement(Entity*, u16**, u16*);
+void sub_080A2AF4(Entity*, s32, s32);
+Entity* CreateLargeWaterTrace(Entity*);
+void CreateSparkle(Entity*);
void CreateDust(Entity* parent);
void CreateDustAt(s32, s32, u32);
diff --git a/include/physics.h b/include/physics.h
index 2c243c35..0046fbd5 100644
--- a/include/physics.h
+++ b/include/physics.h
@@ -18,6 +18,10 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
void SortEntityAbove(Entity* below_ent, Entity* above_ent);
void SortEntityBelow(Entity* above_ent, Entity* below_ent);
+void LinearMoveDirection(Entity* ent, u32 a, u32 b);
+void LinearMoveAngle(Entity* ent, u32 a, u32 b);
+
+bool32 EntityWithinDistance(Entity*, s32, s32, s32);
u32 sub_0806FCA0(Entity*, Entity*);
u32 sub_0806F58C(Entity*, Entity*);
u32 PointInsideRadius(s32 x, s32 y, s32 radius);
@@ -28,6 +32,25 @@ bool32 sub_0806FD54(Entity*);
u32 sub_0806FCAC(Entity*, Entity*);
u32 sub_0806F854(Entity*, s32, s32);
u32 sub_0806F730(Entity*);
+bool32 sub_0806F520(Entity*);
+void sub_0806F4E8(Entity*);
+bool32 sub_0806FC80(Entity*, Entity*, s32);
+u32 sub_0806F5B0(u32);
+u32 sub_0806F824(Entity*, Entity*, s32, s32);
+u32 sub_0806F948(Entity*);
+void sub_0806FBB4(Entity*);
+void sub_0806FCF4(Entity*, s32, s32, s32);
+void sub_0806FD3C(Entity*);
+bool32 sub_0806FDA0(Entity*);
+void sub_0806FEBC(Entity*, u32, Entity*);
+extern bool32 ProcessMovement1(Entity*);
+extern bool32 ProcessMovement12(Entity*);
+extern bool32 ProcessMovement2(Entity*);
+extern bool32 ProcessMovement3(Entity*);
+extern bool32 ProcessMovement4(Entity*);
+extern bool32 ProcessMovement5(Entity*);
+extern bool32 ProcessMovement6(Entity*);
+extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
extern const s16 gSineTable[64];
extern const s16 gCosineTable[256];
diff --git a/include/player.h b/include/player.h
index 90d4f9a9..5a914e87 100644
--- a/include/player.h
+++ b/include/player.h
@@ -337,8 +337,11 @@ void CreateEzloHint(u32, u32);
u32 IsItemEquipped(u32);
/** @see Item */
u32 GetInventoryValue(u32);
+/** @see Item */
+void SetInventoryValue(u32, u32);
s32 ModHealth(s32 delta);
void ModRupees(s32 delta);
+void ModBombs(s32 delta);
// playerUtils.c
void DeleteClones(void);
@@ -375,6 +378,65 @@ u32 sub_08078F74(Entity*);
void sub_0807879C(Entity*);
void PlayerSetNormalAndCollide(void);
bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk);
+void InitItemGetSequence(u32, u32, u32);
+void sub_0807B7D8(u32, u32, u32);
+void sub_08078850(Entity*, u32, u32, void*);
+void sub_08079D84(void);
+u32 sub_0807953C(void);
+void sub_0807BB68(s16*, u32, u32);
+void sub_0807B9B8(u32, u32, u32);
+void sub_0807B7D8(u32, u32, u32);
+void RestorePrevTileEntity(u32, u32);
+void UpdateItemAnim(ItemBehavior*);
+void PlayerCancelHoldItem(ItemBehavior*, u32);
+void RegisterCarryEntity(Entity*);
+void FreeCarryEntity(Entity*);
+void PlayerDropHeldObject();
+void PlayerResetStateFromFusion();
+void DeletePlayerItem(ItemBehavior*, u32);
+void sub_08077D38(ItemBehavior*, u32);
+void sub_08077DF4(ItemBehavior*, u32);
+void sub_08077E3C(ItemBehavior*, u32);
+void sub_080751E8(u32, u32, void*);
+void sub_08077B98(ItemBehavior*);
+void sub_08077BB8(ItemBehavior*);
+Entity* sub_08077C0C(ItemBehavior*, u32);
+Entity* sub_08077C94(ItemBehavior*, u32);
+bool32 PlayerCanBeMoved(void);
+bool32 sub_08077EC8(ItemBehavior*);
+bool32 sub_08077EFC(ItemBehavior*);
+bool32 sub_08077F10(ItemBehavior*);
+bool32 sub_08077F24(ItemBehavior*, u32);
+bool32 sub_08077FEC(u32);
+void sub_08078180(void);
+void sub_080784C8();
+void sub_08078790(Entity*, u32);
+void sub_080787CC(Entity*);
+s32 sub_08078800(Entity*);
+s32 sub_0807887C(Entity*, u32, u32);
+void sub_080788E0(Entity*);
+s32 sub_08078904();
+void sub_08078AC0(u32, u32, u32);
+void sub_08078B48(void);
+void sub_08078E84(Entity*, Entity*);
+void sub_08078FB0(Entity*);
+void sub_080792BC(s32, u32, u32);
+u32 sub_0807953C(void);
+void sub_08079BD8(Entity*);
+u32 sub_08079D48();
+void sub_08079D84(void);
+u32 sub_08079FC4(u32);
+void sub_0807A050(void);
+void sub_0807A5B8(u32);
+void sub_0807A8D8(Entity*);
+void sub_0807AA80(Entity*);
+void sub_0807AABC(Entity*);
+void sub_0807ACCC(Entity*);
+u32 sub_0807B014();
+void sub_0807B0C8(void);
+bool32 sub_0807BD14(Entity*, u32);
+Entity* CreatePlayerItemWithParent(ItemBehavior*, u32);
+bool32 HasSwordEquipped();
// player.s
extern u32 PlayerCheckNEastTile();
diff --git a/include/projectile.h b/include/projectile.h
index 74b3580a..dd73d433 100644
--- a/include/projectile.h
+++ b/include/projectile.h
@@ -1,7 +1,8 @@
#ifndef PROJECTILE_H
#define PROJECTILE_H
-extern Entity* CreateProjectile(u32);
+Entity* CreateProjectile(u32);
+bool32 IsProjectileOffScreen(Entity*);
void DarkNutSwordSlash(Entity*);
void RockProjectile(Entity*);
diff --git a/include/room.h b/include/room.h
index 33f95d68..5cd1c1d6 100644
--- a/include/room.h
+++ b/include/room.h
@@ -225,6 +225,8 @@ void* GetCurrentRoomProperty(u32);
void LoadRoomTileEntities();
void LoadRoomEntityList(EntityData* listPtr);
+bool32 LoadFixedGFX(Entity*, u32);
+void UnloadGFXSlots(Entity*);
void sub_0804B3C4(void*);
void sub_0804B0B0(u32 arg0, u32 arg1);
diff --git a/src/code_08049DF4.c b/src/code_08049DF4.c
index 06b77524..91029146 100644
--- a/src/code_08049DF4.c
+++ b/src/code_08049DF4.c
@@ -6,6 +6,7 @@
#include "map.h"
#include "player.h"
#include "room.h"
+#include "enemy.h"
extern Entity* gUnk_020000B0;
extern Entity* (*const gUnk_080D3BE8[])(void);
diff --git a/src/createEnemy.c b/src/createEnemy.c
index 36c4d4d4..6c97985c 100644
--- a/src/createEnemy.c
+++ b/src/createEnemy.c
@@ -1,7 +1,7 @@
#include "enemy.h"
/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
-void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*fntable[])()) {
+void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
u32 idx;
entity->contactFlags &= ~0x80;
idx = GetNextFunction(entity);
diff --git a/src/enemy/acroBandits.c b/src/enemy/acroBandits.c
index 0fd0c667..3adbbea4 100644
--- a/src/enemy/acroBandits.c
+++ b/src/enemy/acroBandits.c
@@ -11,6 +11,13 @@
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080012C8[])(Entity*);
+static void sub_08031E48(Entity* this, Entity* child);
+static void sub_08032290(Entity* this);
+static bool32 sub_080322A4(Entity* this);
+static void sub_08032338(Entity* this);
+static void sub_080322E8(Entity* this);
+static bool32 sub_08031E04(Entity* this);
+
void AcroBandit_OnTick(Entity* this);
void AcroBandit_OnCollision(Entity* this);
void AcroBandit_OnKnockback(Entity* this);
@@ -319,7 +326,7 @@ void AcroBandit_Type0Action8(Entity* this) {
}
}
-bool32 sub_08031E04(Entity* this) {
+static bool32 sub_08031E04(Entity* this) {
static const s8 gUnk_080CE5C0[] = { -32, 0, 0, 32, 32, 0, 0, 0 };
Entity* ent;
const s8* tmp;
@@ -332,7 +339,7 @@ bool32 sub_08031E04(Entity* this) {
return EntityWithinDistance(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
-void sub_08031E48(Entity* this, Entity* child) {
+static void sub_08031E48(Entity* this, Entity* child) {
CopyPosition(this, child);
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
@@ -534,13 +541,13 @@ void AcroBandit_Type1Action9(Entity* this) {
}
}
-void sub_08032290(Entity* this) {
+static void sub_08032290(Entity* this) {
this->action = 6;
this->timer = 12;
InitializeAnimation(this, 11);
}
-bool32 sub_080322A4(Entity* this) {
+static bool32 sub_080322A4(Entity* this) {
if (this->child != NULL && (this->child->z.HALF.HI + 8) >= this->z.HALF.HI) {
if (this->z.HALF.HI) {
this->action = 5;
@@ -555,7 +562,7 @@ bool32 sub_080322A4(Entity* this) {
return FALSE;
}
-void sub_080322E8(Entity* this) {
+static void sub_080322E8(Entity* this) {
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
u32 flipX = this->spriteSettings.flipX;
@@ -573,7 +580,7 @@ void sub_080322E8(Entity* this) {
}
}
-void sub_08032338(Entity* this) {
+static void sub_08032338(Entity* this) {
if ((((Entity*)this->field_0x7c.WORD)->timer += 15) != 80)
this->field_0x6c.HALF.LO = 0;
}
diff --git a/src/enemy/bladeTrap.c b/src/enemy/bladeTrap.c
index 5a44b954..86fe70d0 100644
--- a/src/enemy/bladeTrap.c
+++ b/src/enemy/bladeTrap.c
@@ -8,7 +8,7 @@
#include "sound.h"
#include "entity.h"
#include "room.h"
-#include "functions.h"
+#include "object.h"
void BladeTrap(Entity* this) {
if (this->action == 0) {
diff --git a/src/enemy/bombarossa.c b/src/enemy/bombarossa.c
index aec4f188..fb2c8f31 100644
--- a/src/enemy/bombarossa.c
+++ b/src/enemy/bombarossa.c
@@ -3,7 +3,6 @@
#include "enemy.h"
#include "room.h"
#include "object.h"
-#include "functions.h"
typedef struct {
Entity base;
diff --git a/src/enemy/enemy64.c b/src/enemy/enemy64.c
index 007d7a32..529bce1e 100644
--- a/src/enemy/enemy64.c
+++ b/src/enemy/enemy64.c
@@ -447,7 +447,8 @@ void sub_08049998(Enemy64Entity* this, u32 param_2) {
void sub_080499F0(Enemy64Entity* this) {
u32 tmp;
- if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) && ((this->unk_7c & 1) == 0)) {
+ if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) &&
+ ((this->unk_7c & 1) == 0)) {
if (EntityWithinDistance(&gPlayerEntity, super->x.HALF.HI, super->y.HALF.HI, 0x24) &&
((this->unk_7c & 2) == 0)) {
tmp = sub_080045DA((s32)gPlayerEntity.x.HALF.HI - super->x.HALF.HI,
diff --git a/src/enemy/helmasaur.c b/src/enemy/helmasaur.c
index 609a4b07..bce46d65 100644
--- a/src/enemy/helmasaur.c
+++ b/src/enemy/helmasaur.c
@@ -8,6 +8,7 @@
#include "enemy.h"
#include "object.h"
#include "functions.h"
+#include "collision.h"
extern u32 sub_0804A024(Entity*, u32, u32);
diff --git a/src/enemy/keese.c b/src/enemy/keese.c
index 424432a5..a493142b 100644
--- a/src/enemy/keese.c
+++ b/src/enemy/keese.c
@@ -6,7 +6,8 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
+#include "player.h"
extern void GenericKnockback2(Entity*);
extern void Keese_StartFly(Entity*);
diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c
index a4c2e6a0..784c21a5 100644
--- a/src/enemy/lakitu.c
+++ b/src/enemy/lakitu.c
@@ -7,7 +7,8 @@
#include "global.h"
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
+#include "player.h"
extern void (*const LakituActionFuncs[])(Entity*);
diff --git a/src/enemy/lakituCloud.c b/src/enemy/lakituCloud.c
index 26eb535b..6e2c7091 100644
--- a/src/enemy/lakituCloud.c
+++ b/src/enemy/lakituCloud.c
@@ -9,9 +9,11 @@
#include "asm.h"
#include "entity.h"
#include "player.h"
-#include "functions.h"
#include "effects.h"
#include "enemy.h"
+#include "physics.h"
+#include "room.h"
+#include "object.h"
extern void (*const LakituCloud_Functions[6])(Entity*);
extern void (*const gUnk_080D0430[3])(Entity*);
diff --git a/src/enemy/leever.c b/src/enemy/leever.c
index fe7095da..fd041835 100644
--- a/src/enemy/leever.c
+++ b/src/enemy/leever.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
extern u32 sub_080B1B18(s32, s32, u32);
extern u32 sub_080B1AB4(s32, s32, u32);
diff --git a/src/enemy/likeLike.c b/src/enemy/likeLike.c
index bca36368..0e7abeb9 100644
--- a/src/enemy/likeLike.c
+++ b/src/enemy/likeLike.c
@@ -9,7 +9,6 @@
#include "message.h"
#include "save.h"
#include "object.h"
-#include "functions.h"
#include "item.h"
extern bool32 ItemIsShield(u32);
diff --git a/src/enemy/miniSlime.c b/src/enemy/miniSlime.c
index 80e0666e..2231c83e 100644
--- a/src/enemy/miniSlime.c
+++ b/src/enemy/miniSlime.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
void sub_08045374(Entity*);
diff --git a/src/enemy/mulldozer.c b/src/enemy/mulldozer.c
index adaa991a..89e0a002 100644
--- a/src/enemy/mulldozer.c
+++ b/src/enemy/mulldozer.c
@@ -9,7 +9,6 @@
#include "global.h"
#include "collision.h"
#include "enemy.h"
-#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c
index e36bc8af..267b0acf 100644
--- a/src/enemy/octorok.c
+++ b/src/enemy/octorok.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
void Octorok_Pause(Entity*);
bool32 Octorok_FacesPlayer(Entity*);
diff --git a/src/enemy/octorokGolden.c b/src/enemy/octorokGolden.c
index c630053d..7af19a82 100644
--- a/src/enemy/octorokGolden.c
+++ b/src/enemy/octorokGolden.c
@@ -1,6 +1,7 @@
-#include "entity.h"
+#include "collision.h"
+#include "map.h"
#include "enemy.h"
-#include "functions.h"
+#include "player.h"
void (*const OctorokGolden_Functions[])(Entity*);
void (*const gUnk_080CF484[])(Entity*);
@@ -10,6 +11,7 @@ const u8 gUnk_080CF498[];
void sub_08037E14(Entity* this);
bool32 sub_08037E90(Entity* this);
+static void sub_08037D54(Entity* this);
void OctorokGolden(Entity* this) {
u32 index;
@@ -68,7 +70,7 @@ void sub_08037D0C(Entity* this) {
}
}
-void sub_08037D54(Entity* this) {
+static void sub_08037D54(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if (this->frame & 0x1) {
diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c
index 9b2c8787..2af3a5ff 100644
--- a/src/enemy/peahat.c
+++ b/src/enemy/peahat.c
@@ -6,7 +6,8 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "room.h"
+#include "physics.h"
extern void (*const Peahat_Functions[])(Entity*);
extern void (*const gPeahatPropellerFunctions[])(Entity*);
diff --git a/src/enemy/pesto.c b/src/enemy/pesto.c
index 4da32bcb..05920fac 100644
--- a/src/enemy/pesto.c
+++ b/src/enemy/pesto.c
@@ -9,7 +9,6 @@
#include "collision.h"
#include "object.h"
#include "game.h"
-#include "functions.h"
#include "save.h"
#include "playeritem.h"
diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c
index aac1c3e7..f07f5bc0 100644
--- a/src/enemy/puffstool.c
+++ b/src/enemy/puffstool.c
@@ -8,7 +8,6 @@
#include "enemy.h"
#include "collision.h"
#include "object.h"
-#include "functions.h"
extern u8 gUnk_080B37A0[];
extern u8 gUnk_080B3E80[];
diff --git a/src/enemy/rockChuchu.c b/src/enemy/rockChuchu.c
index 89f62eb5..893ec8b6 100644
--- a/src/enemy/rockChuchu.c
+++ b/src/enemy/rockChuchu.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "player.h"
extern void (*const RockChuchu_Functions[])(Entity*);
extern void (*const gUnk_080CB960[])(Entity*);
diff --git a/src/enemy/rollobite.c b/src/enemy/rollobite.c
index 3308f3b6..a8fd55e8 100644
--- a/src/enemy/rollobite.c
+++ b/src/enemy/rollobite.c
@@ -6,7 +6,10 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
+#include "player.h"
+#include "room.h"
+#include "collision.h"
extern void (*const Rollobite_Functions[])(Entity*);
extern void (*const gRollobiteActions[])(Entity*);
diff --git a/src/enemy/rope.c b/src/enemy/rope.c
index c62edf1e..c21b7540 100644
--- a/src/enemy/rope.c
+++ b/src/enemy/rope.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
extern void (*const Rope_Functions[6])(Entity*);
extern void (*const gUnk_080CE460[4])(Entity*);
diff --git a/src/enemy/ropeGolden.c b/src/enemy/ropeGolden.c
index 5bb3796b..757f5438 100644
--- a/src/enemy/ropeGolden.c
+++ b/src/enemy/ropeGolden.c
@@ -7,8 +7,9 @@
#include "global.h"
#include "entity.h"
-#include "functions.h"
#include "enemy.h"
+#include "physics.h"
+#include "player.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const RopeGolden_Functions[6])(Entity*);
diff --git a/src/enemy/rupeeLike.c b/src/enemy/rupeeLike.c
index 9a9fc7cd..3209e1c4 100644
--- a/src/enemy/rupeeLike.c
+++ b/src/enemy/rupeeLike.c
@@ -6,14 +6,12 @@
*/
#include "global.h"
-#include "asm.h"
-#include "sound.h"
#include "entity.h"
#include "enemy.h"
#include "object.h"
-#include "functions.h"
#include "save.h"
#include "hitbox.h"
+#include "room.h"
extern void sub_080293DC(Entity*);
extern void sub_080296D8(Entity*);
diff --git a/src/enemy/scissorsBeetle.c b/src/enemy/scissorsBeetle.c
index b4be1979..34ebb195 100644
--- a/src/enemy/scissorsBeetle.c
+++ b/src/enemy/scissorsBeetle.c
@@ -2,7 +2,6 @@
#include "collision.h"
#include "entity.h"
#include "enemy.h"
-#include "functions.h"
typedef struct {
Entity base;
diff --git a/src/enemy/sensorBladeTrap.c b/src/enemy/sensorBladeTrap.c
index 7ca53a62..3736305c 100644
--- a/src/enemy/sensorBladeTrap.c
+++ b/src/enemy/sensorBladeTrap.c
@@ -6,7 +6,8 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
+#include "collision.h"
extern u32 sub_0804A024(Entity*, u32, u32);
diff --git a/src/enemy/slime.c b/src/enemy/slime.c
index 70f43914..57301468 100644
--- a/src/enemy/slime.c
+++ b/src/enemy/slime.c
@@ -6,7 +6,8 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
+#include "room.h"
typedef struct {
s8 h, v;
diff --git a/src/enemy/sluggula.c b/src/enemy/sluggula.c
index 5dc003ef..9648e71a 100644
--- a/src/enemy/sluggula.c
+++ b/src/enemy/sluggula.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
void sub_08023E10(Entity*);
void sub_08023E54(Entity*);
diff --git a/src/enemy/smallPesto.c b/src/enemy/smallPesto.c
index a5d7b38f..9f1eaebd 100644
--- a/src/enemy/smallPesto.c
+++ b/src/enemy/smallPesto.c
@@ -6,7 +6,7 @@
*/
#include "enemy.h"
-#include "functions.h"
+#include "physics.h"
extern void sub_080317F8(Entity*);
diff --git a/src/enemy/spark.c b/src/enemy/spark.c
index 6326654d..8eaeac39 100644
--- a/src/enemy/spark.c
+++ b/src/enemy/spark.c
@@ -8,7 +8,6 @@
#include "collision.h"
#include "enemy.h"
#include "object.h"
-#include "functions.h"
extern void (*const Spark_Functions[])(Entity*);
extern void (*const gUnk_080CD24C[])(Entity*);
diff --git a/src/enemy/torchTrap.c b/src/enemy/torchTrap.c
index 527a87b7..dc3c07cf 100644
--- a/src/enemy/torchTrap.c
+++ b/src/enemy/torchTrap.c
@@ -1,7 +1,9 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
-#include "functions.h"
+#include "room.h"
+#include "physics.h"
+#include "player.h"
typedef struct {
Entity base;
diff --git a/src/enemy/treeItem.c b/src/enemy/treeItem.c
index 00005671..95ed60f7 100644
--- a/src/enemy/treeItem.c
+++ b/src/enemy/treeItem.c
@@ -12,7 +12,6 @@
static bool32 ShouldSpawnTreeItem(Entity*);
-extern u32 GetRandomByWeight(const u8*);
extern void sub_08049CF4(Entity*);
const u8 gTreeItemDropTables[][16] = {
diff --git a/src/enemy/vaatiArm.c b/src/enemy/vaatiArm.c
index e032cdaa..1512c92f 100644
--- a/src/enemy/vaatiArm.c
+++ b/src/enemy/vaatiArm.c
@@ -29,71 +29,72 @@ typedef struct VaatiArm_HeapStruct {
VaatiArm_HeapStruct1 s1[5];
} VaatiArm_HeapStruct;
-u32 sub_080437DC(Entity*);
-u32 sub_08043C98(Entity*);
-void VaatiArm_OnTick(Entity*);
-void VaatiArm_OnCollision(Entity*);
-void sub_080425B4(Entity*);
-void sub_08042818(Entity*);
-void sub_08042870(Entity*);
-void sub_08042A3C(Entity*);
-void sub_08042C14(Entity*);
-void sub_0804325C(Entity*);
-void sub_08043420(Entity*);
-void sub_08043680(Entity*);
-void VaatiArm_OnGrabbed(Entity*);
-void sub_08042654(Entity*);
-void sub_0804259C(Entity*);
-void sub_08043A10(Entity*);
-void sub_08043ABC(Entity*);
-void sub_08043BC8(Entity*);
-void sub_08043EB8(Entity*);
-void sub_08044000(Entity*);
-void sub_08044078(Entity*);
-void sub_080440CC(Entity*);
-void sub_08043CD4(Entity*);
-void sub_08042894(Entity*);
-void sub_080428AC(Entity*);
-void sub_080428FC(Entity*);
-void sub_08042944(Entity*);
-void sub_08042970(Entity*);
-void sub_080429D4(Entity*);
-void sub_080429FC(Entity*);
-void sub_08043BF0(Entity*);
-void sub_08042A6C(Entity*);
-void sub_08042A88(Entity*);
-void sub_08042AEC(Entity*);
-void sub_08042B20(Entity*);
-void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
-void sub_08043A78(Entity*);
-void sub_08042C34(Entity*);
-void sub_08042D24(Entity*);
-void sub_08042D6C(Entity*);
-void sub_08042E30(Entity*);
-void sub_08042EF4(Entity*);
-void sub_08042FD8(Entity*);
-void sub_08043048(Entity*);
-void sub_080430D0(Entity*);
-void sub_08043130(Entity*);
-void sub_080431E8(Entity*);
-void sub_08043B9C(Entity*);
+static u32 sub_080437DC(Entity*);
+static u32 sub_08043C98(Entity*);
+static void VaatiArm_OnTick(Entity*);
+static void VaatiArm_OnCollision(Entity*);
+static void sub_080425B4(Entity*);
+static void sub_08042818(Entity*);
+static void sub_08042870(Entity*);
+static void sub_08042A3C(Entity*);
+static void sub_08042C14(Entity*);
+static void sub_0804325C(Entity*);
+static void sub_08043420(Entity*);
+static void sub_08043680(Entity*);
+static void VaatiArm_OnGrabbed(Entity*);
+static void sub_08042654(Entity*);
+static void sub_0804259C(Entity*);
+static void sub_08043A10(Entity*);
+static void sub_08043ABC(Entity*);
+static void sub_08043BC8(Entity*);
+static void sub_08043EB8(Entity*);
+static void sub_08044000(Entity*);
+static void sub_08044078(Entity*);
+static void sub_080440CC(Entity*);
+static void sub_08043CD4(Entity*);
+static void sub_08042894(Entity*);
+static void sub_080428AC(Entity*);
+static void sub_080428FC(Entity*);
+static void sub_08042944(Entity*);
+static void sub_08042970(Entity*);
+static void sub_080429D4(Entity*);
+static void sub_080429FC(Entity*);
+static void sub_08043BF0(Entity*);
+static void sub_08042A6C(Entity*);
+static void sub_08042A88(Entity*);
+static void sub_08042AEC(Entity*);
+static void sub_08042B20(Entity*);
+static void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
+static void sub_08043A78(Entity*);
+static void sub_08042C34(Entity*);
+static void sub_08042D24(Entity*);
+static void sub_08042D6C(Entity*);
+static void sub_08042E30(Entity*);
+static void sub_08042EF4(Entity*);
+static void sub_08042FD8(Entity*);
+static void sub_08043048(Entity*);
+static void sub_080430D0(Entity*);
+static void sub_08043130(Entity*);
+static void sub_080431E8(Entity*);
+static void sub_08043B9C(Entity*);
+static void sub_08043DB0(Entity*);
+static void sub_08043B7C(Entity*);
+static void sub_08043D08(Entity*);
+static void sub_080432A8(Entity*);
+static void sub_0804334C(Entity*);
+static void sub_08043440(Entity*);
+static void sub_08043490(Entity*);
+static void sub_08043520(Entity*);
+static void sub_0804355C(Entity*);
+static void sub_08043580(Entity*);
+static void sub_080435F4(Entity*);
+static void sub_08043698(Entity*);
+static void sub_080436C0(Entity*);
+static void sub_08043700(Entity*);
+static void sub_08043738(Entity*);
+static void sub_08043770(Entity*);
+
void sub_0804AA1C(Entity*);
-void sub_08043DB0(Entity*);
-void sub_08043B7C(Entity*);
-void sub_08043D08(Entity*);
-void sub_080432A8(Entity*);
-void sub_0804334C(Entity*);
-void sub_08043440(Entity*);
-void sub_08043490(Entity*);
-void sub_08043520(Entity*);
-void sub_0804355C(Entity*);
-void sub_08043580(Entity*);
-void sub_080435F4(Entity*);
-void sub_08043698(Entity*);
-void sub_080436C0(Entity*);
-void sub_08043700(Entity*);
-void sub_08043738(Entity*);
-void sub_08043770(Entity*);
void (*const VaatiArm_Functions[])(Entity*) = {
VaatiArm_OnTick, VaatiArm_OnCollision, GenericKnockback, GenericDeath, GenericConfused, VaatiArm_OnGrabbed,
@@ -175,22 +176,22 @@ void VaatiArm(Entity* this) {
VaatiArm_Functions[GetNextFunction(this)](this);
}
-void VaatiArm_OnTick(Entity* this) {
+static void VaatiArm_OnTick(Entity* this) {
gUnk_080D1248[this->type](this);
}
-void VaatiArm_OnCollision(Entity* this) {
+static void VaatiArm_OnCollision(Entity* this) {
EnemyFunctionHandlerAfterCollision(this, VaatiArm_Functions);
}
-void VaatiArm_OnGrabbed(Entity* this) {
+static void VaatiArm_OnGrabbed(Entity* this) {
}
-void sub_0804259C(Entity* this) {
+static void sub_0804259C(Entity* this) {
gUnk_080D125C[this->action](this);
}
-void sub_080425B4(Entity* this) {
+static void sub_080425B4(Entity* this) {
if (sub_080437DC(this)) {
this->field_0x7c.BYTES.byte0 = 0;
this->field_0x7c.BYTES.byte1 = 0;
@@ -219,7 +220,7 @@ void sub_080425B4(Entity* this) {
}
}
-void sub_08042654(Entity* this) {
+static void sub_08042654(Entity* this) {
u32 uVar8;
int index;
VaatiArm_HeapStruct1* ptr;
@@ -289,7 +290,7 @@ void sub_08042654(Entity* this) {
sub_08043A10(this);
}
-void sub_08042818(Entity* this) {
+static void sub_08042818(Entity* this) {
VaatiArm_HeapStruct1* ptr;
sub_08043CD4(this);
@@ -307,18 +308,18 @@ void sub_08042818(Entity* this) {
sub_08043A10(this);
}
-void sub_08042870(Entity* this) {
+static void sub_08042870(Entity* this) {
sub_08043CD4(this);
gUnk_080D1290[this->subAction](this);
sub_08043A10(this);
}
-void sub_08042894(Entity* this) {
+static void sub_08042894(Entity* this) {
this->subAction = 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D12AC[this->type2];
}
-void sub_080428AC(Entity* this) {
+static void sub_080428AC(Entity* this) {
u8 bVar1;
VaatiArm_HeapStruct1* pVVar3;
@@ -340,7 +341,7 @@ void sub_080428AC(Entity* this) {
sub_08043BF0(this);
}
-void sub_080428FC(Entity* this) {
+static void sub_080428FC(Entity* this) {
u32 uVar2;
VaatiArm_HeapStruct1* ptr;
@@ -357,7 +358,7 @@ void sub_080428FC(Entity* this) {
}
}
-void sub_08042944(Entity* this) {
+static void sub_08042944(Entity* this) {
VaatiArm_HeapStruct1* pVVar1;
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -370,7 +371,7 @@ void sub_08042944(Entity* this) {
sub_08043BF0(this);
}
-void sub_08042970(Entity* this) {
+static void sub_08042970(Entity* this) {
u32 uVar2;
VaatiArm_HeapStruct1* pVVar3;
@@ -390,7 +391,7 @@ void sub_08042970(Entity* this) {
sub_08043BF0(this);
}
-void sub_080429D4(Entity* this) {
+static void sub_080429D4(Entity* this) {
s16 sVar2;
VaatiArm_HeapStruct1* pVVar3;
@@ -402,7 +403,7 @@ void sub_080429D4(Entity* this) {
}
}
-void sub_080429FC(Entity* this) {
+static void sub_080429FC(Entity* this) {
VaatiArm_HeapStruct1* pVVar1;
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -415,7 +416,7 @@ void sub_080429FC(Entity* this) {
}
}
-void sub_08042A3C(Entity* this) {
+static void sub_08042A3C(Entity* this) {
Entity* entity;
gUnk_080D12B8[this->subAction](this);
@@ -424,14 +425,14 @@ void sub_08042A3C(Entity* this) {
entity->z.HALF.HI += this->field_0x78.HALF.LO;
}
-void sub_08042A6C(Entity* this) {
+static void sub_08042A6C(Entity* this) {
this->subAction = 1;
this->field_0x78.HALF.LO = 0;
this->field_0x7c.BYTES.byte2 = 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0x200;
}
-void sub_08042A88(Entity* this) {
+static void sub_08042A88(Entity* this) {
VaatiArm_HeapStruct1* pVVar4;
pVVar4 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -452,7 +453,7 @@ void sub_08042A88(Entity* this) {
}
}
-void sub_08042AEC(Entity* this) {
+static void sub_08042AEC(Entity* this) {
if (--this->timer == 0) {
this->subAction = 3;
this->timer = 4;
@@ -462,7 +463,7 @@ void sub_08042AEC(Entity* this) {
}
}
-void sub_08042B20(Entity* this) {
+static void sub_08042B20(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* object;
Entity* entity;
@@ -510,12 +511,12 @@ void sub_08042B20(Entity* this) {
}
}
-void sub_08042C14(Entity* this) {
+static void sub_08042C14(Entity* this) {
gUnk_080D12D0[this->subAction](this);
sub_08043A78(this);
}
-void sub_08042C34(Entity* this) {
+static void sub_08042C34(Entity* this) {
u32 random;
int y;
u32 i;
@@ -572,7 +573,7 @@ void sub_08042C34(Entity* this) {
}
}
-void sub_08042D24(Entity* this) {
+static void sub_08042D24(Entity* this) {
Entity* entity;
if (--this->timer == 0) {
@@ -588,7 +589,7 @@ void sub_08042D24(Entity* this) {
}
}
-void sub_08042D6C(Entity* this) {
+static void sub_08042D6C(Entity* this) {
Entity* object;
Entity* entity;
u32 i;
@@ -622,7 +623,7 @@ void sub_08042D6C(Entity* this) {
}
}
-void sub_08042E30(Entity* this) {
+static void sub_08042E30(Entity* this) {
short sVar3;
u32 uVar6;
VaatiArm_HeapStruct1* pVVar9;
@@ -660,7 +661,7 @@ void sub_08042E30(Entity* this) {
UpdateAnimationSingleFrame(this);
}
-void sub_08042EF4(Entity* this) {
+static void sub_08042EF4(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* entity;
u32 temp;
@@ -700,7 +701,7 @@ void sub_08042EF4(Entity* this) {
}
}
-void sub_08042FD8(Entity* this) {
+static void sub_08042FD8(Entity* this) {
Entity* entity;
UpdateAnimationSingleFrame(this);
@@ -727,7 +728,7 @@ void sub_08042FD8(Entity* this) {
}
}
-void sub_08043048(Entity* this) {
+static void sub_08043048(Entity* this) {
VaatiArm_HeapStruct1* ptr;
u32 i;
@@ -754,7 +755,7 @@ void sub_08043048(Entity* this) {
}
}
-void sub_080430D0(Entity* this) {
+static void sub_080430D0(Entity* this) {
VaatiArm_HeapStruct1* ptr;
if (sub_08043C98(this) == 0) {
@@ -775,7 +776,7 @@ void sub_080430D0(Entity* this) {
}
}
-void sub_08043130(Entity* this) {
+static void sub_08043130(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* entity;
u32 i;
@@ -817,7 +818,7 @@ void sub_08043130(Entity* this) {
}
}
-void sub_080431E8(Entity* this) {
+static void sub_080431E8(Entity* this) {
u32 i;
VaatiArm_HeapStruct1* ptr;
@@ -838,7 +839,7 @@ void sub_080431E8(Entity* this) {
}
}
-void sub_0804325C(Entity* this) {
+static void sub_0804325C(Entity* this) {
Entity* entity;
sub_08043CD4(this);
@@ -855,9 +856,9 @@ void sub_0804325C(Entity* this) {
}
}
-ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
+static ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
-NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
+ static NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
int bVar1;
Entity* entity;
VaatiArm_HeapStruct1* s;
@@ -904,12 +905,12 @@ NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* th
}
END_NONMATCH
-void sub_08043420(Entity* this) {
+static void sub_08043420(Entity* this) {
gUnk_080D1320[this->subAction](this);
sub_08043ABC(this);
}
-void sub_08043440(Entity* this) {
+static void sub_08043440(Entity* this) {
u32 i;
int iVar4;
u8* ptr;
@@ -942,7 +943,7 @@ void sub_08043440(Entity* this) {
}
}
-void sub_08043490(Entity* this) {
+static void sub_08043490(Entity* this) {
Entity* entity;
Entity* entity2;
Entity* entity3;
@@ -970,7 +971,7 @@ void sub_08043490(Entity* this) {
UpdateAnimationSingleFrame(this);
}
-void sub_08043520(Entity* this) {
+static void sub_08043520(Entity* this) {
Entity* entity;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
@@ -982,7 +983,7 @@ void sub_08043520(Entity* this) {
}
}
-void sub_0804355C(Entity* this) {
+static void sub_0804355C(Entity* this) {
sub_08043DB0(this);
if (--this->field_0x7a.HWORD == 0) {
this->subAction = 4;
@@ -990,7 +991,7 @@ void sub_0804355C(Entity* this) {
UpdateAnimationSingleFrame(this);
}
-void sub_08043580(Entity* this) {
+static void sub_08043580(Entity* this) {
Entity* entity;
u32 i;
@@ -1013,7 +1014,7 @@ void sub_08043580(Entity* this) {
}
}
-void sub_080435F4(Entity* this) {
+static void sub_080435F4(Entity* this) {
Entity* entity;
u32 i;
VaatiArm_HeapStruct1* ptr;
@@ -1038,11 +1039,11 @@ void sub_080435F4(Entity* this) {
}
}
-void sub_08043680(Entity* this) {
+static void sub_08043680(Entity* this) {
gUnk_080D1348[this->subAction](this);
}
-void sub_08043698(Entity* this) {
+static void sub_08043698(Entity* this) {
Entity* entity;
u32 i;
@@ -1067,19 +1068,19 @@ static inline void deleteThing(Entity* this, const u32 index) {
}
}
-void sub_080436C0(Entity* this) {
+static void sub_080436C0(Entity* this) {
deleteThing(this, 1);
}
-void sub_08043700(Entity* this) {
+static void sub_08043700(Entity* this) {
deleteThing(this, 2);
}
-void sub_08043738(Entity* this) {
+static void sub_08043738(Entity* this) {
deleteThing(this, 3);
}
-void sub_08043770(Entity* this) {
+static void sub_08043770(Entity* this) {
Entity* entity;
if (--this->timer == 0) {
@@ -1101,7 +1102,7 @@ void sub_08043770(Entity* this) {
}
}
-u32 sub_080437DC(Entity* this) {
+static u32 sub_080437DC(Entity* this) {
u16 temp;
VaatiArm_HeapStruct* heapStruct;
Entity* entity;
@@ -1159,9 +1160,9 @@ u32 sub_080437DC(Entity* this) {
return 1;
}
-ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
+static ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
-void sub_08043A10(Entity* this) {
+ static void sub_08043A10(Entity* this) {
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[4]);
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->y.HALF.HI -= 8;
@@ -1177,7 +1178,7 @@ void sub_08043A10(Entity* this) {
}
}
-void sub_08043A78(Entity* this) {
+static void sub_08043A78(Entity* this) {
this->field_0x7c.BYTES.byte0 = 0;
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
@@ -1187,7 +1188,7 @@ void sub_08043A78(Entity* this) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
}
-void sub_08043ABC(Entity* this) {
+static void sub_08043ABC(Entity* this) {
this->field_0x7c.BYTES.byte0 = 0;
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
@@ -1198,22 +1199,22 @@ void sub_08043ABC(Entity* this) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
}
-ASM_FUNC("asm/non_matching/vaati/sub_08043B08.inc", void sub_08043B08(Entity* this))
+static ASM_FUNC("asm/non_matching/vaati/sub_08043B08.inc", void sub_08043B08(Entity* this))
-void sub_08043B7C(Entity* this) {
+ static void sub_08043B7C(Entity* this) {
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
}
-void sub_08043B9C(Entity* this) {
+static void sub_08043B9C(Entity* this) {
u32 index = ((((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk00.HALF.HI + 4) & 0xff) >> 3;
if (gUnk_080D13B7[index] != this->frameIndex - 1) {
InitAnimationForceUpdate(this, gUnk_080D13B7[index]);
}
}
-void sub_08043BC8(Entity* this) {
+static void sub_08043BC8(Entity* this) {
VaatiArm_HeapStruct1* pVVar2;
const Coords* ptr;
@@ -1226,7 +1227,7 @@ void sub_08043BC8(Entity* this) {
pVVar2->unk0e = 0x28;
}
-void sub_08043BF0(Entity* this) {
+static void sub_08043BF0(Entity* this) {
u8 bVar1;
u32 uVar2;
VaatiArm_HeapStruct1* ptr;
@@ -1250,7 +1251,7 @@ void sub_08043BF0(Entity* this) {
}
}
-void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
+static void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
u8* iVar3;
int offset;
const u8* puVar6;
@@ -1281,7 +1282,7 @@ void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
}
}
-u32 sub_08043C98(Entity* this) {
+static u32 sub_08043C98(Entity* this) {
#if defined EU || defined JP
Entity* e1 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
if ((e1->contactFlags == 0x9d)) {
@@ -1303,7 +1304,7 @@ u32 sub_08043C98(Entity* this) {
#endif
}
-void sub_08043CD4(Entity* this) {
+static void sub_08043CD4(Entity* this) {
u32 i;
for (i = 0; i < 5; i++) {
if (((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->contactFlags == 0x9d) {
@@ -1314,7 +1315,7 @@ void sub_08043CD4(Entity* this) {
}
}
-void sub_08043D08(Entity* this) {
+static void sub_08043D08(Entity* this) {
Entity* entity;
Entity* fx;
u32 i;
@@ -1341,7 +1342,7 @@ void sub_08043D08(Entity* this) {
EnqueueSFX(SFX_HIT);
}
-void sub_08043DB0(Entity* this) {
+static void sub_08043DB0(Entity* this) {
s32 cVar1;
Entity* pEVar2;
Entity* pEVar3;
@@ -1381,7 +1382,7 @@ void sub_08043DB0(Entity* this) {
}
}
-void sub_08043EB8(Entity* this) {
+static void sub_08043EB8(Entity* this) {
u32 i;
Entity* pEVar4;
VaatiArm_HeapStruct1* ptr;
@@ -1421,7 +1422,8 @@ void sub_08043EB8(Entity* this) {
ptr->unk0c = gUnk_080D1419[i];
}
}
-NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* this)) {
+
+static NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* this)) {
Entity* entity;
u32 i;
VaatiArm_HeapStruct1* ptr;
@@ -1442,7 +1444,7 @@ NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* th
}
END_NONMATCH
-void sub_08044078(Entity* this) {
+static void sub_08044078(Entity* this) {
if (this->action == 0) {
this->action = 1;
if (this->type != 3 ||
@@ -1456,7 +1458,7 @@ void sub_08044078(Entity* this) {
GetNextFrame(this);
}
-void sub_080440CC(Entity* this) {
+static void sub_080440CC(Entity* this) {
if (this->action == 0) {
this->action = 1;
if ((gRoomTransition.field_0x38 & 1) != 0 &&
diff --git a/src/interrupts.c b/src/interrupts.c
index 1ea6b512..0477426a 100644
--- a/src/interrupts.c
+++ b/src/interrupts.c
@@ -18,6 +18,8 @@ extern Entity* gPlayerClones[3];
extern u16 gUnk_080B2CD8[];
void ram_IntrMain(void);
+static void sub_080171F0(void);
+static void HandlePlayerLife(Entity* this);
struct {
u8 ready;
@@ -223,7 +225,7 @@ void PlayerUpdate(Entity* this) {
}
// Responsible for some life things like low health beep and initiating the death sequence
-void HandlePlayerLife(Entity* this) {
+static void HandlePlayerLife(Entity* this) {
u32 temp;
gUnk_0200AF00.unk_2f = 0;
@@ -308,7 +310,7 @@ void HandlePlayerLife(Entity* this) {
}
}
-void sub_080171F0(void) {
+static void sub_080171F0(void) {
if (gPlayerState.mobility != 0)
ResetPlayerItem();
if (gPlayerState.field_0x14 != 0)
diff --git a/src/menu/figurine_menu.c b/src/menu/figurine_menu.c
index 22e9decc..1c9f6557 100644
--- a/src/menu/figurine_menu.c
+++ b/src/menu/figurine_menu.c
@@ -10,6 +10,7 @@
#include "object.h"
#include "game.h"
#include "functions.h"
+#include "message.h"
extern const struct {
u8 filler[7];
diff --git a/src/npc/bigGoron.c b/src/npc/bigGoron.c
index 26749520..7f75c55b 100644
--- a/src/npc/bigGoron.c
+++ b/src/npc/bigGoron.c
@@ -5,14 +5,13 @@
#include "item.h"
extern void (*gUnk_081140D4[])(Entity*);
-
extern u16 gUnk_081140CC[];
+extern u8 gMapDataTopSpecial[];
void sub_0806D520(Entity*, u32);
-
void sub_0806D41C(Entity* this);
-extern u8 gMapDataTopSpecial[];
+static void sub_0806D02C(Entity* this);
typedef struct {
u8 filler[0x40];
@@ -96,7 +95,7 @@ Entity* sub_0806D00C(Entity* this) {
return entity;
}
-void sub_0806D02C(Entity* this) {
+static void sub_0806D02C(Entity* this) {
s32 tmp1;
s32 tmp2;
sub_0806D164(this);
diff --git a/src/npc/cat.c b/src/npc/cat.c
index d7be469c..b93d13e1 100644
--- a/src/npc/cat.c
+++ b/src/npc/cat.c
@@ -4,6 +4,7 @@
#include "save.h"
#include "message.h"
#include "npc.h"
+#include "enemy.h"
extern void sub_08067C44(Entity*);
diff --git a/src/npc/forestMinish.c b/src/npc/forestMinish.c
index 0227e6ba..567e8328 100644
--- a/src/npc/forestMinish.c
+++ b/src/npc/forestMinish.c
@@ -12,6 +12,8 @@ extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
+static void sub_080600F0(Entity* this);
+
void ForestMinish(Entity* this) {
switch (this->action) {
case 0:
@@ -66,7 +68,7 @@ void ForestMinish_Head(Entity* this) {
sub_0807000C(this);
}
-void sub_080600F0(Entity* this) {
+static void sub_080600F0(Entity* this) {
u32 uVar1;
u32 uVar2;
diff --git a/src/npc/mayorHagen.c b/src/npc/mayorHagen.c
index 1c2bfd5e..a68d2b72 100644
--- a/src/npc/mayorHagen.c
+++ b/src/npc/mayorHagen.c
@@ -3,7 +3,6 @@
#include "player.h"
#include "flags.h"
#include "npc.h"
-#include "functions.h"
#include "item.h"
extern u32 gUnk_08113F44;
diff --git a/src/npc/melari.c b/src/npc/melari.c
index c6b29640..9bc4b8a4 100644
--- a/src/npc/melari.c
+++ b/src/npc/melari.c
@@ -1,5 +1,4 @@
#include "npc.h"
-#include "functions.h"
#include "item.h"
extern void sub_08068780(Entity*);
diff --git a/src/npc/minishEzlo.c b/src/npc/minishEzlo.c
index 8eaccbcf..130c58c9 100644
--- a/src/npc/minishEzlo.c
+++ b/src/npc/minishEzlo.c
@@ -1,6 +1,6 @@
#include "entity.h"
-#include "functions.h"
#include "sound.h"
+#include "script.h"
extern SpriteLoadData gUnk_0810C48C;
diff --git a/src/npc/npc5.c b/src/npc/npc5.c
index 27459f66..163f8c88 100644
--- a/src/npc/npc5.c
+++ b/src/npc/npc5.c
@@ -2,6 +2,7 @@
#include "message.h"
#include "npc.h"
#include "hitbox.h"
+#include "collision.h"
typedef struct {
u8 unk_0; // u8
diff --git a/src/npc/phonograph.c b/src/npc/phonograph.c
index 8643cf95..44be7575 100644
--- a/src/npc/phonograph.c
+++ b/src/npc/phonograph.c
@@ -5,6 +5,7 @@
#include "screen.h"
#include "common.h"
#include "flags.h"
+#include "message.h"
#ifdef EU
void sub_0806EABC(Entity* this);
diff --git a/src/npc/pita.c b/src/npc/pita.c
index 397128de..c4272f5c 100644
--- a/src/npc/pita.c
+++ b/src/npc/pita.c
@@ -1,4 +1,3 @@
-#include "functions.h"
#include "npc.h"
#include "item.h"
@@ -7,7 +6,6 @@ extern Hitbox gUnk_0810C428;
extern u8 gUnk_0810C430[4];
extern u8 gUnk_0810C435[];
extern u8 gUnk_0810C43D[];
-extern u32 GetRandomByWeight(const u8*);
void Pita(Entity* this) {
if (this->action == 0) {
@@ -25,7 +23,7 @@ void Pita(Entity* this) {
}
/** Reset the players baked goods? */
-void sub_08062EB8(void) {
+void RemoveAllBakedGoods(void) {
SetInventoryValue(ITEM_BRIOCHE, 0);
SetInventoryValue(ITEM_CROISSANT, 0);
SetInventoryValue(ITEM_PIE, 0);
diff --git a/src/object/bird.c b/src/object/bird.c
index 94b13bf2..44af688e 100644
--- a/src/object/bird.c
+++ b/src/object/bird.c
@@ -4,6 +4,7 @@
#include "item.h"
#include "message.h"
#include "game.h"
+#include "collision.h"
extern u16 script_EzloTalkOcarina[];
@@ -211,10 +212,11 @@ void Bird_Type8(Entity* this) {
this->speed = 0x300;
}
- if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 && gPlayerEntity.action != PLAYER_SLEEP &&
- gPlayerEntity.action != PLAYER_BOUNCE && gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
- gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE && PlayerCanBeMoved() &&
- (EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
+ if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 &&
+ gPlayerEntity.action != PLAYER_SLEEP && gPlayerEntity.action != PLAYER_BOUNCE &&
+ gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
+ gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE &&
+ PlayerCanBeMoved() && (EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
s32 z = gPlayerEntity.z.HALF.HI - this->z.HALF.HI - 8;
if ((u16)z < 0x20 && gPlayerEntity.health != 0) {
pEVar5 = CreateObject(0x95, 10, 0);
diff --git a/src/object/book.c b/src/object/book.c
index 05af98ed..01f3a15e 100644
--- a/src/object/book.c
+++ b/src/object/book.c
@@ -3,6 +3,7 @@
#include "message.h"
#include "item.h"
#include "npc.h"
+#include "collision.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
diff --git a/src/object/fairy.c b/src/object/fairy.c
index 76fdb2df..988d56e7 100644
--- a/src/object/fairy.c
+++ b/src/object/fairy.c
@@ -11,6 +11,7 @@
#include "functions.h"
#include "item.h"
#include "hitbox.h"
+#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
diff --git a/src/object/fan.c b/src/object/fan.c
index 882edd33..b9a98d01 100644
--- a/src/object/fan.c
+++ b/src/object/fan.c
@@ -6,6 +6,7 @@
#include "functions.h"
#include "sound.h"
#include "object.h"
+#include "collision.h"
typedef struct {
Entity base;
diff --git a/src/object/fourElements.c b/src/object/fourElements.c
index 8fd25f49..fb26c54b 100644
--- a/src/object/fourElements.c
+++ b/src/object/fourElements.c
@@ -12,6 +12,7 @@
#include "hitbox.h"
#include "screen.h"
#include "message.h"
+#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
diff --git a/src/object/heartContainer.c b/src/object/heartContainer.c
index 89f7cc8e..b195e6f6 100644
--- a/src/object/heartContainer.c
+++ b/src/object/heartContainer.c
@@ -3,6 +3,7 @@
#include "flags.h"
#include "functions.h"
#include "item.h"
+#include "collision.h"
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);
diff --git a/src/object/itemOnGround.c b/src/object/itemOnGround.c
index b356c38a..f9806ec8 100644
--- a/src/object/itemOnGround.c
+++ b/src/object/itemOnGround.c
@@ -8,6 +8,7 @@
#include "itemMetaData.h"
#include "functions.h"
#include "hitbox.h"
+#include "collision.h"
void sub_08081150(Entity*);
u8 sub_0808147C(u32);
diff --git a/src/object/lightableSwitch.c b/src/object/lightableSwitch.c
index 3c5aefd0..a3680f93 100644
--- a/src/object/lightableSwitch.c
+++ b/src/object/lightableSwitch.c
@@ -6,11 +6,16 @@
#include "flags.h"
#include "functions.h"
#include "hitbox.h"
+#include "object.h"
extern void (*const gUnk_081243B4[])(Entity*);
extern void (*const gUnk_081243BC[])(Entity*);
extern void (*const gUnk_081243C4[])(Entity*);
+static void sub_0809EB30(Entity* this);
+static void sub_0809EAD8(Entity* this);
+static void sub_0809EABC(Entity* this);
+
void LightableSwitch(Entity* this) {
gUnk_081243B4[this->type](this);
sub_0809EB30(this);
@@ -47,7 +52,7 @@ void sub_0809EA80(Entity* this) {
sub_0809EABC(this);
}
-void sub_0809EABC(Entity* this) {
+static void sub_0809EABC(Entity* this) {
bool32 anySet = 0;
if (CheckFlags(this->field_0x86.HWORD)) {
@@ -58,7 +63,7 @@ void sub_0809EABC(Entity* this) {
}
}
-void sub_0809EAD8(Entity* this) {
+static void sub_0809EAD8(Entity* this) {
u8 bVar1;
Entity* pEVar2;
@@ -72,7 +77,7 @@ void sub_0809EAD8(Entity* this) {
}
}
-void sub_0809EB30(Entity* this) {
+static void sub_0809EB30(Entity* this) {
u16 uVar1;
u16* puVar2;
diff --git a/src/object/macroShoes.c b/src/object/macroShoes.c
index 36cc84e5..1de5ee00 100644
--- a/src/object/macroShoes.c
+++ b/src/object/macroShoes.c
@@ -1,7 +1,6 @@
#include "entity.h"
#include "asm.h"
-void sub_0800445C(Entity*);
void MacroShoes_Init(Entity*);
void MacroShoes_Idle(Entity*);
diff --git a/src/object/object30.c b/src/object/object30.c
index 4f6f1d33..5dc2cff7 100644
--- a/src/object/object30.c
+++ b/src/object/object30.c
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "item.h"
+#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
diff --git a/src/object/object96.c b/src/object/object96.c
index fde07cb0..ab630662 100644
--- a/src/object/object96.c
+++ b/src/object/object96.c
@@ -7,6 +7,7 @@
#include "item.h"
#include "flags.h"
#include "effects.h"
+#include "collision.h"
typedef struct _struct_gUnk_08123FB0 {
void (*const funcEnt)(Entity*);
diff --git a/src/object/object98.c b/src/object/object98.c
index a5de48e9..96626eeb 100644
--- a/src/object/object98.c
+++ b/src/object/object98.c
@@ -3,6 +3,7 @@
#include "projectile.h"
#include "room.h"
#include "functions.h"
+#include "object.h"
typedef struct {
Entity base;
diff --git a/src/object/objectA8.c b/src/object/objectA8.c
index 4f2c0c13..83f9d422 100644
--- a/src/object/objectA8.c
+++ b/src/object/objectA8.c
@@ -11,6 +11,7 @@
#include "functions.h"
#include "item.h"
#include "hitbox.h"
+#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
diff --git a/src/object/objectB2.c b/src/object/objectB2.c
index a791b9fb..dae02bf1 100644
--- a/src/object/objectB2.c
+++ b/src/object/objectB2.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
+#include "collision.h"
extern u8 gUnk_02027EB4[];
extern u8 gUnk_0200D654[];
diff --git a/src/object/pressurePlate.c b/src/object/pressurePlate.c
index 4536eeda..bcbe72d1 100644
--- a/src/object/pressurePlate.c
+++ b/src/object/pressurePlate.c
@@ -2,6 +2,7 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
+#include "collision.h"
typedef struct {
Entity base;
diff --git a/src/object/treeHidingPortal.c b/src/object/treeHidingPortal.c
index 696f469e..6756d82f 100644
--- a/src/object/treeHidingPortal.c
+++ b/src/object/treeHidingPortal.c
@@ -6,6 +6,7 @@
#include "room.h"
#include "functions.h"
#include "effects.h"
+#include "object.h"
extern const s16 gUnk_080B4468[];
@@ -14,6 +15,10 @@ void sub_0809E86C(Entity* this);
void sub_0809E8BC(Entity* this);
void sub_0809E8EC(Entity* this);
+static void sub_0809E96C(Entity* this);
+static u32 sub_0809E9A0(void);
+static void sub_0809E918(Entity* this);
+
void TreeHidingPortal(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0809E83C,
@@ -69,7 +74,7 @@ void sub_0809E8EC(Entity* this) {
}
}
-void sub_0809E918(Entity* this) {
+static void sub_0809E918(Entity* this) {
static const s16 gUnk_08124364[] = {
0, -4, 8, -4, 16, -4, 22, -4, -8, -4, -16, -4, -22, -4, 0, -12, 0, 4, 8, -12,
8, 4, -8, -12, -8, 4, 8, -16, -8, -16, 12, -16, -12, -16, 16, -14, -16, -14, -1000, 0,
@@ -88,11 +93,11 @@ void sub_0809E918(Entity* this) {
}
}
-void sub_0809E96C(Entity* this) {
+static void sub_0809E96C(Entity* this) {
CreateMinishEntrance(COORD_TO_TILE_OFFSET(this, 0x20, 0x8));
}
-u32 sub_0809E9A0(void) {
+static u32 sub_0809E9A0(void) {
u32 rv;
const s16* ptr;
diff --git a/src/object/windTribeTeleporter.c b/src/object/windTribeTeleporter.c
index c76a6190..5e4cb50e 100644
--- a/src/object/windTribeTeleporter.c
+++ b/src/object/windTribeTeleporter.c
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
+#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
diff --git a/src/playerItem/playerItemGustBig.c b/src/playerItem/playerItemGustBig.c
index 8430cbcf..ede960db 100644
--- a/src/playerItem/playerItemGustBig.c
+++ b/src/playerItem/playerItemGustBig.c
@@ -3,6 +3,7 @@
#include "player.h"
#include "functions.h"
#include "sound.h"
+#include "asm.h"
extern void sub_08078CD0(Entity*);
extern void sub_08018FA0(Entity*);
diff --git a/src/playerUtils.c b/src/playerUtils.c
index 6a94deb9..c8179c97 100644
--- a/src/playerUtils.c
+++ b/src/playerUtils.c
@@ -15,6 +15,8 @@
#include "item.h"
#include "message.h"
+static void sub_08077E54(ItemBehavior* beh);
+
extern void sub_080752E8(ItemBehavior* behavior, u32 arg1); // item.c
extern void sub_0800857C(Entity*);
extern void SetDefaultPriorityForKind(Entity*);
@@ -498,7 +500,7 @@ void sub_08077E3C(ItemBehavior* ent, u32 idx) {
sub_08077E54(ent);
}
-void sub_08077E54(ItemBehavior* beh) {
+static void sub_08077E54(ItemBehavior* beh) {
beh->field_0x5[7] = gPlayerEntity.animIndex;
beh->field_0x12[0] = gPlayerEntity.frameIndex;
beh->field_0x5[8] = gPlayerEntity.frameDuration;
@@ -1276,7 +1278,8 @@ bool32 PlayerCanBeMoved(void) {
if ((gPlayerState.flags &
(PL_BUSY | PL_DROWNING | PL_CAPTURED | PL_USE_PORTAL | PL_HIDDEN | PL_FROZEN | PL_FALLING | PL_DISABLE_ITEMS |
PL_PIT_IS_EXIT | PL_IN_MINECART | PL_MOLDWORM_CAPTURED | PL_IN_HOLE | PL_FLAGS2000000 | PL_CLIMBING)) != 0 ||
- gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL || gPlayerEntity.action == PLAYER_08071DB8) {
+ gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL ||
+ gPlayerEntity.action == PLAYER_08071DB8) {
return FALSE;
} else {
return TRUE;
diff --git a/src/projectile/dekuSeedProjectile.c b/src/projectile/dekuSeedProjectile.c
index 588ad284..f4ca7fbf 100644
--- a/src/projectile/dekuSeedProjectile.c
+++ b/src/projectile/dekuSeedProjectile.c
@@ -1,6 +1,7 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
+#include "collision.h"
extern void (*const DekuSeedProjectile_Functions[])(Entity*);
extern void (*const DekuSeedProjectile_Actions[])(Entity*);
diff --git a/src/projectile/guardLineOfSight.c b/src/projectile/guardLineOfSight.c
index 9fc3a49f..37027b06 100644
--- a/src/projectile/guardLineOfSight.c
+++ b/src/projectile/guardLineOfSight.c
@@ -4,6 +4,7 @@
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
+#include "collision.h"
extern u32 sub_080644C8(Entity*);
extern u8 gUnk_02027EB4[];
diff --git a/src/room.c b/src/room.c
index 339c238d..92c4057a 100644
--- a/src/room.c
+++ b/src/room.c
@@ -7,7 +7,7 @@
#include "object.h"
#include "game.h"
-extern void sub_0804B058(EntityData* dat);
+static void sub_0804B058(EntityData* dat);
extern void sub_0801AC98(void);
extern u32 sub_08049D1C(u32);
extern Entity* LoadRoomEntity(EntityData*);
@@ -179,7 +179,7 @@ void LoadRoom(void) {
sub_0801AC98();
}
-void sub_0804B058(EntityData* dat) {
+static void sub_0804B058(EntityData* dat) {
Entity* ent;
u32 uVar2;
diff --git a/src/roomInit.c b/src/roomInit.c
index 84a090cb..7f2b8d4e 100644
--- a/src/roomInit.c
+++ b/src/roomInit.c
@@ -35,6 +35,8 @@ void sub_080AF250();
void sub_0804C290();
void sub_0804C258();
+static void sub_0804C128(void);
+
extern void** gCurrentRoomProperties;
u32 sub_unk3_ArmosInteriors_RuinsEntranceNorth(u32 arg0) {
@@ -1074,7 +1076,7 @@ extern u8 gUnk_080D9338[];
extern u8 gUnk_080D9340[];
extern TileEntity gUnk_080D9328[];
-void sub_0804C128() {
+static void sub_0804C128(void) {
sub_080AF250(0);
if (gRoomVars.field_0x0 != 0) {
if ((gArea.unk_0c_1) == 0) {
diff --git a/src/text.c b/src/text.c
index 10b504f8..a56d23ea 100644
--- a/src/text.c
+++ b/src/text.c
@@ -41,6 +41,9 @@ u32 sub_0805EF8C(Token*);
u32 sub_0805EFB4(Token*);
u32 sub_0805F9A0(u32);
+static u32 sub_0805F8F8(u32 idx);
+static u32 sub_0805F7A0(u32 param_1);
+
typedef struct {
u16 unk0;
s8 unk2;
@@ -606,7 +609,7 @@ u32 sub_0805F76C(u8* param_1, WStruct* param_2) {
return uVar1;
}
-u32 sub_0805F7A0(u32 param_1) {
+static u32 sub_0805F7A0(u32 param_1) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
@@ -707,7 +710,7 @@ void sub_0805F8E4(u32 r0, WStruct* r1) {
r1->unk1 = old;
}
-u32 sub_0805F8F8(u32 idx) {
+static u32 sub_0805F8F8(u32 idx) {
u8* temp = &gUnk_0810942E[idx].filler0[10][10];
return gUnk_0810926C[*temp];
}