diff options
Diffstat (limited to 'include/asm.h')
| -rw-r--r-- | include/asm.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/include/asm.h b/include/asm.h index bb768be3..a6c7db62 100644 --- a/include/asm.h +++ b/include/asm.h @@ -9,7 +9,7 @@ extern void CloneTile(u32, u32, u32); extern u32 GetTileTypeByEntity(struct Entity_*); extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer); extern u32 GetTileType(u32 position, u32 layer); -extern void SetTile(u32 index, u32 position, u32 layer); +extern void SetBottomTile(u32 index, u32 position, u32 layer); extern void UpdateScrollVram(void); extern u32 sub_080B1B0C(struct Entity_*); extern u32 sub_080B1BA4(u32, u32, u32); @@ -29,7 +29,7 @@ u32 BounceUpdate(struct Entity_*, u32 acceleration); extern u32 CheckOnScreen(struct Entity_*); extern bool32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32); extern void UpdateAnimationVariableFrames(struct Entity_*, u32); -extern u32 sub_080043E8(struct Entity_*); +extern u32 GetTileHazardType(struct Entity_*); /** * Basic collision, only used between player and dazed enemies. * (Probablity leftover from Four Swords) @@ -44,7 +44,7 @@ extern u32 sub_080086B4(u32, u32, const u8*); extern u32 ResolveCollisionLayer(struct Entity_*); extern void sub_0800417E(struct Entity_*, u32); extern u32 sub_0800442E(struct Entity_*); -extern u32 sub_08007DD6(u32, const u16*); +extern u32 ActTileToTile(u32, const u16*); extern void SoundReqClipped(struct Entity_*, u32); extern u32 sub_0800132C(struct Entity_*, struct Entity_*); extern u32 sub_080B1B44(u32, u32); @@ -54,7 +54,7 @@ extern u32 sub_080B1AE0(u16, u8); extern u32 GetActTile(struct Entity_*); extern u32 sub_0800445C(struct Entity_*); extern u32 sub_080B1AF0(struct Entity_*, s32, s32); -extern u32 GetRelativeCollisionTile(struct Entity_*, u32, u32); +extern u32 GetActTileRelative(struct Entity_*, u32, u32); extern bool32 sub_080B1B54(u32); extern u32 CheckRectOnScreen(s32, s32, u32, u32); |
