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path: root/src/npc/castorWildsStatue.c
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Diffstat (limited to 'src/npc/castorWildsStatue.c')
-rw-r--r--src/npc/castorWildsStatue.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/npc/castorWildsStatue.c b/src/npc/castorWildsStatue.c
index 5043c0f0..175cb3c2 100644
--- a/src/npc/castorWildsStatue.c
+++ b/src/npc/castorWildsStatue.c
@@ -7,11 +7,17 @@
#include "effects.h"
#include "entity.h"
#include "flags.h"
-#include "functions.h"
+#include "physics.h"
#include "npc.h"
#include "script.h"
#include "sound.h"
#include "tiles.h"
+#include "asm.h"
+#include "vram.h"
+#include "room.h"
+#include "player.h"
+#include "color.h"
+#include "map.h"
typedef struct {
/*0x00*/ Entity base;
@@ -161,7 +167,7 @@ void sub_080675D4(Entity* this) {
ent->spriteRendering.b3 = this->spriteRendering.b3;
SortEntityAbove(this, ent);
}
- };
+ }
gUnk = gUnk_08110E8A;
for (i = 0; i < 4; i++, gUnk++) {
Entity* ent = CreateFx(this, FX_ROCK, 0);
@@ -174,7 +180,7 @@ void sub_080675D4(Entity* this) {
ent->spriteRendering.b3 = this->spriteRendering.b3;
SortEntityAbove(this, ent);
}
- };
+ }
if (this->subAction > 2) {
this->spriteSettings.draw = 0;
}