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-rwxr-xr-xsrc/chooseFile.c10
-rw-r--r--src/code_0805436C.c2
-rw-r--r--src/code_08077DF4.c4
-rw-r--r--src/code_0808091C.c75
-rw-r--r--src/code_080A29BC.c2
-rw-r--r--src/createObject.c95
-rw-r--r--src/createObjectWithParent.c17
-rw-r--r--src/dma.c24
-rw-r--r--src/enemy/acroBandits.c60
-rw-r--r--src/enemy/beetle.c359
-rw-r--r--src/enemy/bladeTrap.c4
-rw-r--r--src/enemy/bobomb.c331
-rw-r--r--src/enemy/bombPeahat.c639
-rw-r--r--src/enemy/businessScrub.c608
-rw-r--r--src/enemy/chaser.c91
-rw-r--r--src/enemy/chuchu.c764
-rw-r--r--src/enemy/chuchuBoss.c187
-rw-r--r--src/enemy/cuccoChickAggr.c167
-rw-r--r--src/enemy/darkNut.c754
-rw-r--r--src/enemy/doorMimic.c246
-rw-r--r--src/enemy/enemy4D.c55
-rw-r--r--src/enemy/enemyE.c69
-rw-r--r--src/enemy/fallingBoulder.c254
-rw-r--r--src/enemy/fireballGuy.c121
-rw-r--r--src/enemy/hangingSeed.c66
-rw-r--r--src/enemy/helmasaur.c436
-rw-r--r--src/enemy/keaton.c21
-rw-r--r--src/enemy/keese.c221
-rw-r--r--src/enemy/lakitu.c87
-rw-r--r--src/enemy/leever.c122
-rw-r--r--src/enemy/likeLike.c287
-rw-r--r--src/enemy/madderpillar.c582
-rw-r--r--src/enemy/miniFireballGuy.c87
-rw-r--r--src/enemy/miniSlime.c94
-rw-r--r--src/enemy/moldorm.c211
-rw-r--r--src/enemy/moldworm.c585
-rw-r--r--src/enemy/octorok.c265
-rw-r--r--src/enemy/peahat.c417
-rw-r--r--src/enemy/pesto.c906
-rw-r--r--src/enemy/puffstool.c732
-rw-r--r--src/enemy/rockChuchu.c122
-rw-r--r--src/enemy/rollobite.c321
-rw-r--r--src/enemy/rupeeLike.c53
-rw-r--r--src/enemy/sensorBladeTrap.c120
-rw-r--r--src/enemy/slime.c170
-rw-r--r--src/enemy/sluggula.c226
-rw-r--r--src/enemy/spark.c140
-rw-r--r--src/enemy/spearMoblin.c439
-rw-r--r--src/enemy/spikedBeetle.c238
-rw-r--r--src/enemy/spinyChuchu.c285
-rw-r--r--src/enemy/tektite.c2
-rw-r--r--src/enemy/tektiteGolden.c2
-rwxr-xr-xsrc/enemy/treeItem.c98
-rw-r--r--src/enemy/vaatiBall.c503
-rw-r--r--src/enemy/wallMaster.c219
-rw-r--r--src/enemy/wallMaster2.c205
-rw-r--r--src/enemy/waterDrop.c99
-rw-r--r--src/enemy/wisp.c6
-rw-r--r--src/entity.c6
-rw-r--r--src/loadRoom.c6
-rw-r--r--src/mainLoop.c6
-rw-r--r--src/manager/manager15.c495
-rw-r--r--src/manager/manager1A.c223
-rw-r--r--src/manager/manager20.c38
-rw-r--r--src/manager/manager30.c98
-rw-r--r--src/manager/manager5.c129
-rw-r--r--src/manager/manager7.c166
-rw-r--r--src/manager/manager8.c137
-rw-r--r--src/manager/managerB.c119
-rw-r--r--src/npc/bigGoron.c3
-rw-r--r--src/npc/carlov.c6
-rw-r--r--src/npc/cow.c13
-rw-r--r--src/npc/epona.c4
-rw-r--r--src/npc/festari.c1
-rw-r--r--src/npc/forestMinish.c280
-rw-r--r--src/npc/goron.c11
-rw-r--r--src/npc/librari.c28
-rw-r--r--src/npc/mayorHagen.c87
-rw-r--r--src/npc/melari.c6
-rw-r--r--src/npc/mutoh.c81
-rw-r--r--src/npc/percy.c103
-rw-r--r--src/npc/postman.c17
-rw-r--r--src/npc/rem.c1
-rw-r--r--src/npc/smith.c290
-rw-r--r--src/npc/stamp.c9
-rw-r--r--src/npc/teachers.c97
-rw-r--r--src/npc/tingleSiblings.c42
-rw-r--r--src/npc/townMinish.c351
-rw-r--r--src/npc/townsperson.c52
-rw-r--r--src/npc/windTribespeople.c113
-rw-r--r--src/object/backgroundCloud.c2
-rw-r--r--src/object/bigVortex.c111
-rw-r--r--src/object/bird.c144
-rw-r--r--src/object/button.c286
-rw-r--r--src/object/cloud.c9
-rw-r--r--src/object/fan.c4
-rw-r--r--src/object/floatingBlock.c13
-rw-r--r--src/object/greatFairy.c8
-rw-r--r--src/object/heartContainer.c6
-rw-r--r--src/object/hiddenLadderDown.c44
-rwxr-xr-xsrc/object/itemOnGround.c442
-rw-r--r--src/object/jailBars.c4
-rw-r--r--src/object/lightableSwitch.c20
-rw-r--r--src/object/mask.c10
-rw-r--r--src/object/metalDoor.c6
-rw-r--r--src/object/minecart.c2
-rw-r--r--src/object/mineralWaterSource.c4
-rw-r--r--src/object/minishSizedEntrance.c1
-rw-r--r--src/object/object1A.c12
-rw-r--r--src/object/object2A.c4
-rw-r--r--src/object/object49.c8
-rw-r--r--src/object/object86.c1
-rw-r--r--src/object/object9E.c1
-rw-r--r--src/object/objectA.c6
-rw-r--r--src/object/objectA8.c2
-rw-r--r--src/object/objectAF.c2
-rw-r--r--src/object/objectB2.c52
-rw-r--r--src/object/pinwheel.c43
-rwxr-xr-xsrc/object/pot.c10
-rw-r--r--src/object/railtrack.c82
-rw-r--r--src/object/smoke.c4
-rw-r--r--src/object/treeHidingPortal.c8
-rw-r--r--src/room.c2
-rw-r--r--src/sub_08055E08.c40
-rw-r--r--src/sub_0807C998.c20
125 files changed, 16320 insertions, 1416 deletions
diff --git a/src/chooseFile.c b/src/chooseFile.c
index 0c5a9474..143819f2 100755
--- a/src/chooseFile.c
+++ b/src/chooseFile.c
@@ -55,7 +55,7 @@ static void sub_08050624(u32);
static void sub_0805066C(void);
static void sub_080507FC(void);
-extern void sub_0801D66C(const void* src, void* dest, u32 size);
+extern void _DmaCopy(const void* src, void* dest, u32 size);
extern void sub_08056FEC(u32, struct_020227E8*);
extern void sub_0805F46C(u32, struct_080FC844*);
extern void sub_0801C4A0(u32, u32);
@@ -83,7 +83,7 @@ void sub_08050318(u32 arg0, u32 arg1) {
struct_080FC844 var0;
sub_08050384();
- sub_0801D66C(&gUnk_080FC844, &var0, sizeof(gUnk_080FC844));
+ _DmaCopy(&gUnk_080FC844, &var0, sizeof(gUnk_080FC844));
sub_08056FEC(arg1, &gUnk_020227E8);
var0.unk10 |= gUnk_080FC85C[arg0][0] << 0xC;
sub_0805F46C(gUnk_080FC85C[arg0][1], &var0);
@@ -136,7 +136,7 @@ void sub_0805041C(u32 saveFileId) {
if (saveFileId < 3) {
((struct_02000000 *)0x2000000)->saveFileId = saveFileId;
saveFile = &gSaveFiles[saveFileId];
- sub_0801D66C(saveFile, &gUnk_02002A40, sizeof(*saveFile));
+ _DmaCopy(saveFile, &gUnk_02002A40, sizeof(*saveFile));
}
sub_080503E4(saveFileId);
}
@@ -281,7 +281,7 @@ void sub_0805070C(void) {
for (j = 0; j < 6; j++) {
sub_0805F7DC(playerName[j], var0);
}
- sub_0801D66C(var0->unk8, (void*)(OBJ_VRAM0 + 0x4000 + i * 0x200), 0x200);
+ _DmaCopy(var0->unk8, (void*)(OBJ_VRAM0 + 0x4000 + i * 0x200), 0x200);
}
sub_0805F300(var0);
}
@@ -307,7 +307,7 @@ void sub_08050790(void) {
sub_0805F7DC(var1, var0);
var1++;
}
- sub_0801D66C(gUnk_02000D00, (void*)(BG_VRAM + i * 0x400), 0x400);
+ _DmaCopy(gUnk_02000D00, (void*)(BG_VRAM + i * 0x400), 0x400);
}
sub_0805F300(var0);
}
diff --git a/src/code_0805436C.c b/src/code_0805436C.c
index 595670e8..abdc457d 100644
--- a/src/code_0805436C.c
+++ b/src/code_0805436C.c
@@ -160,7 +160,7 @@ void sub_08054524(void) {
bVar1 = 0;
}
- sub_0801D66C(&gUnk_080015BC + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20);
+ _DmaCopy(&gUnk_080015BC + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20);
}
#else
NAKED
diff --git a/src/code_08077DF4.c b/src/code_08077DF4.c
index 1f6d9246..69dd5820 100644
--- a/src/code_08077DF4.c
+++ b/src/code_08077DF4.c
@@ -29,9 +29,9 @@ void UpdateItemAnim(Entity *ent)
sub_08077E54(ent);
}
-void sub_08077E3C(Entity *ent)
+void sub_08077E3C(Entity *ent, u32 idx)
{
- sub_080042BA(&gPlayerEntity);
+ sub_080042BA(&gPlayerEntity, idx);
sub_08077E54(ent);
}
diff --git a/src/code_0808091C.c b/src/code_0808091C.c
index dcb86728..ae04dcad 100644
--- a/src/code_0808091C.c
+++ b/src/code_0808091C.c
@@ -5,10 +5,12 @@
#include "room.h"
extern void sub_0805E5A8();
+extern void sub_08080BC4(void);
extern RoomControls gRoomControls;
extern u32 gUnk_0200B650;
extern u32 gUnk_02025EB0;
+extern u8 gUnk_02000070;
extern void DoExitTransition(ScreenTransitionData*);
extern void sub_080809D4();
@@ -53,7 +55,6 @@ void sub_08080930(void)
}
u32* GetLayerByIndex(u32 param_1)
-
{
if (param_1 == 2) {
@@ -64,9 +65,79 @@ u32* GetLayerByIndex(u32 param_1)
}
void sub_08080964(u16 time, u32 magnitude)
-
{
gRoomControls.screenShakeTime = time;
gRoomControls.screenShakeMagnitude = magnitude & 7;
return;
}
+
+void sub_08080974(u32 arg0, u32 arg1) {
+ u32 var0, var1;
+ RoomControls* roomControls = &gRoomControls;
+
+ var0 = roomControls->roomOriginX;
+ if (arg0 <= var0 + 120) {
+ roomControls->roomScrollX = var0;
+ } else {
+ var0 += roomControls->width;
+ var1 = var0 - 120;
+ if (arg0 < var1) {
+ var1 = arg0;
+ }
+ roomControls->roomScrollX = var1 - 120;
+ }
+
+ var0 = roomControls->roomOriginY;
+ if (arg1 <= var0 + 80) {
+ roomControls->roomScrollY = var0;
+ } else {
+ var0 += roomControls->height;
+ var1 = var0 - 80;
+ if (arg1 < var1) {
+ var1 = arg1;
+ }
+ roomControls->roomScrollY = var1 - 80;
+ }
+
+ sub_080809D4();
+ gUnk_02000070 = 1;
+}
+
+void sub_080809D4(void) {
+ register Entity* target asm("r4");
+ int x, y;
+ int var1, var0;
+ RoomControls* roomControls = &gRoomControls;
+ roomControls->unk6 &= 0xFB;
+
+ target = roomControls->cameraTarget;
+ x = target->x.HALF.HI;
+ var0 = roomControls->roomOriginX;
+ if (x <= var0 + 120) {
+ roomControls->roomScrollX = var0;
+ } else {
+ var0 += roomControls->width;
+ var1 = var0 - 120;
+ if (x < var1) {
+ var1 = (u16)target->x.HALF.HI;
+ }
+ roomControls->roomScrollX = var1 - 120;
+ }
+
+ target = roomControls->cameraTarget;
+ y = target->y.HALF.HI;
+ var0 = roomControls->roomOriginY;
+ if (y <= var0 + 80) {
+ roomControls->roomScrollY = var0;
+ } else {
+ var0 += roomControls->height;
+ var1 = var0 - 80;
+ if (y < var1) {
+ var1 = (u16)target->y.HALF.HI;
+ }
+ roomControls->roomScrollY = var1 - 80;
+ }
+
+ sub_08080BC4();
+ gUnk_02000070 = 1;
+}
diff --git a/src/code_080A29BC.c b/src/code_080A29BC.c
index e9d5e763..bb9d1701 100644
--- a/src/code_080A29BC.c
+++ b/src/code_080A29BC.c
@@ -52,7 +52,7 @@ Entity * sub_080A2A3C(Entity *parent, u32 form, u32 subtype, u32 param_4)
ent = CreateObjectWithParent(parent, 0, form, subtype);
if (ent != NULL) {
ent->actionDelay = 5;
- ent->field_0x86 = param_4;
+ *(u32*)(&ent->field_0x86) = param_4;
}
return ent;
}
diff --git a/src/createObject.c b/src/createObject.c
index 93db1d93..ad852900 100644
--- a/src/createObject.c
+++ b/src/createObject.c
@@ -1,21 +1,94 @@
#include "global.h"
#include "entity.h"
+#include "room.h"
extern Entity* GetEmptyEntity();
extern void AppendEntityToList(Entity*, u8);
-Entity* CreateObject(u32 subtype, u32 param1, u32 param2)
+Entity* CreateObject(u32 subtype, u32 form, u32 parameter) {
+ Entity* ent;
-{
- Entity* newEnt;
+ ent = GetEmptyEntity();
+ if (ent != NULL) {
+ ent->entityType.type = 6;
+ ent->entityType.subtype = subtype;
+ ent->entityType.form = form;
+ ent->entityType.parameter = parameter;
+ AppendEntityToList(ent, 6);
+ }
+ return ent;
+}
+
+Entity* CreateObjectWithParent(Entity* parentEnt, u32 subtype, u32 form, u32 parameter) {
+ Entity* ent;
+
+ ent = CreateObject(subtype, form, parameter);
+ if (ent != NULL) {
+ ent->parent = parentEnt;
+ CopyPosition(parentEnt, ent);
+ }
+
+ return ent;
+}
+
+Entity* CreateFx(Entity* parentEnt, u32 form, u32 parameter) {
+ return CreateObjectWithParent(parentEnt, 0xf, form, parameter);
+}
+
+void CreateDust(Entity* parent) {
+ CreateFx(parent, 2, 0);
+}
+
+void CreateDustAt(s32 xOff, s32 yOff, u32 layer) {
+ Entity* ent;
+
+ ent = CreateObject(0xf, 2, 0);
+ if (ent != NULL) {
+ ent->x.HALF.HI = gRoomControls.roomOriginX + xOff;
+ ent->y.HALF.HI = gRoomControls.roomOriginY + yOff;
+ ent->collisionLayer = layer;
+ }
+}
+
+void CreateDustSmall(Entity* parent) {
+ CreateFx(parent, 0x11, 0);
+}
+
+void CreateExplosionBroken(Entity* parent) {
+ CreateFx(parent, 0x6, 0);
+}
+
+void CreateWaterSplash(Entity* parent) {
+ CreateFx(parent, 0xb, 0);
+}
+
+Entity* sub_080A2A20(Entity* parent, u32 form, u32 parameter) {
+ Entity* ent;
+
+ ent = CreateObjectWithParent(parent, 0, form, parameter);
+ if (ent != NULL) {
+ ent->actionDelay = 5;
+ }
+ return ent;
+}
+
+Entity* sub_080A2A3C(Entity* parent, u32 form, u32 subtype, u32 param_4) {
+ Entity* ent;
+
+ ent = CreateObjectWithParent(parent, 0, form, subtype);
+ if (ent != NULL) {
+ ent->actionDelay = 5;
+ ent->field_0x86.HWORD = param_4;
+ }
+ return ent;
+}
+
+Entity* CreateWaterTrace(Entity* parent) {
+ Entity* ent;
- newEnt = GetEmptyEntity();
- if (newEnt != NULL) {
- (newEnt->entityType).type = 6;
- (newEnt->entityType).subtype = subtype;
- (newEnt->entityType).form = param1;
- (newEnt->entityType).parameter = param2;
- AppendEntityToList(newEnt, 6);
+ ent = CreateFx(parent, 0x20, 0);
+ if (ent != NULL) {
+ ent->spritePriority.b0 = 7;
}
- return newEnt;
+ return ent;
}
diff --git a/src/createObjectWithParent.c b/src/createObjectWithParent.c
deleted file mode 100644
index bee2c86c..00000000
--- a/src/createObjectWithParent.c
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "global.h"
-#include "entity.h"
-
-extern Entity* CreateObject();
-extern void CopyPosition();
-
-Entity* CreateObjectWithParent(Entity* parentEnt, u32 subtype, u32 param1, u32 param2) {
- Entity* ent;
-
- ent = CreateObject(subtype, param1, param2);
- if (ent != NULL) {
- ent->parent = parentEnt;
- CopyPosition(parentEnt, ent);
- }
-
- return ent;
-}
diff --git a/src/dma.c b/src/dma.c
index 72977bdf..37e33254 100644
--- a/src/dma.c
+++ b/src/dma.c
@@ -12,13 +12,12 @@ void _DmaFill32(u32 value, u8* dest, u32 size) {
DmaFill32(3, value, dest, size);
}
-void _DmaZero(u8 *src, u32 size)
-{
+void _DmaZero(u8* src, u32 size) {
u32 zero = 0;
switch (((u32)src | size) & 3) {
case 0:
- _DmaFill32(0,src, size);
+ _DmaFill32(0, src, size);
break;
case 2:
_DmaFill16(0, src, size);
@@ -28,6 +27,23 @@ void _DmaZero(u8 *src, u32 size)
*src = zero;
src++;
size--;
- } while (size != 0);
+ } while (size != 0);
+ }
+}
+
+void _DmaCopy(const u8* src, u8* dst, u32 size) {
+ switch (((u32)src | (u32)dst | size) & 3) {
+ case 0:
+ DmaCopy32(3, src, dst, size);
+ break;
+ case 2:
+ DmaCopy16(3, src, dst, size);
+ break;
+ default:
+ do {
+ *dst = *src;
+ src++;
+ dst++;
+ } while (--size);
}
}
diff --git a/src/enemy/acroBandits.c b/src/enemy/acroBandits.c
index 7289d3a7..724880ac 100644
--- a/src/enemy/acroBandits.c
+++ b/src/enemy/acroBandits.c
@@ -4,7 +4,6 @@
extern u32 sub_080002D4(s32, s32, u32);
extern s32 sub_080012DC(Entity*);
-extern void sub_08001324(Entity*);
extern u32 sub_080044EC(Entity*, u32);
extern u32 sub_08031E04(Entity*);
extern void sub_08031E48(Entity*, Entity*);
@@ -13,12 +12,10 @@ extern u32 sub_080322A4(Entity*);
void sub_080322E8(Entity*);
extern void sub_08032338(Entity*);
extern Entity* sub_08049DF4(u32);
-extern void sub_0804A9FC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern u32 GetNextFunction(Entity*);
extern void SetChildOffset(Entity*, s32, s32, s32);
-extern u32 Random(void);
extern Entity* gUnk_020000B0;
extern u8 gEntCount;
@@ -29,7 +26,7 @@ extern void (*const gUnk_080CE58C[])(Entity*);
extern void (*const gUnk_080CE5C8[])(Entity*);
extern u8 gUnk_080CE5B0[8];
extern u8 gUnk_080CE5B8[8];
-extern union SplitHWord gUnk_080CE5C0[4];
+extern s8 gUnk_080CE5C0[8];
extern u16 gUnk_080CE5F0[5];
extern u8 gUnk_080CE5FA[20]; // Directions
@@ -209,15 +206,14 @@ void sub_08031C1C(Entity* this) {
}
}
-#if NON_MATCHING
+
void sub_08031C58(Entity* this) {
- u8 tmp;
Entity *a, *b;
GetNextFrame(this);
if (this->frames.b.f3) {
if (gEntCount < 0x43) {
- tmp = Random();
+ u32 tmp = Random();
tmp &= 3;
a = CreateEnemy(0x2e, 1);
@@ -225,30 +221,30 @@ void sub_08031C58(Entity* this) {
a->parent = NULL;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
+ a->attachedEntity = CreateEnemy(0x2e, 1);
- b = CreateEnemy(0x2e, 1);
- a->attachedEntity = b;
+ b = a->attachedEntity;
b->entityType.parameter = 1;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
+ b->attachedEntity = CreateEnemy(0x2e, 1);
- a = CreateEnemy(0x2e, 1);
- b->attachedEntity = a;
+ a = b->attachedEntity;
a->entityType.parameter = 2;
a->parent = b;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
+ a->attachedEntity = CreateEnemy(0x2e, 1);
- b = CreateEnemy(0x2e, 1);
- a->attachedEntity = b;
+ b = a->attachedEntity;
b->entityType.parameter = 3;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
+ b->attachedEntity = CreateEnemy(0x2e, 1);
- a = CreateEnemy(0x2e, 1);
- b->attachedEntity = a;
+ a = b->attachedEntity;
a->entityType.parameter = 4;
a->parent = b;
a->attachedEntity = NULL;
@@ -267,12 +263,6 @@ void sub_08031C58(Entity* this) {
}
}
}
-#else
-NAKED
-void sub_08031C58(Entity* this) {
- asm(".include \"asm/non_matching/acroBandits/sub_08031C58.inc\"");
-}
-#endif
void sub_08031D70(Entity* this) {
GetNextFrame(this);
@@ -308,35 +298,25 @@ void sub_08031DC4(Entity* this) {
}
}
-#if NON_MATCHING
u32 sub_08031E04(Entity* this) {
Entity* ent;
- union SplitHWord* tmp;
- int x, y;
+ s8* tmp;
ent = sub_08049DF4(1);
if (ent == NULL)
return 0;
tmp = &gUnk_080CE5C0[this->frames.all & 6];
- x = ent->x.HALF.HI + tmp->HALF.LO;
- y = ent->y.HALF.HI + tmp->HALF.HI;
- return sub_0806FCB8(this, x, y, 0x50);
-}
-#else
-NAKED
-u32 sub_08031E04(Entity* this) {
- asm(".include \"asm/non_matching/acroBandits/sub_08031E04.inc\"");
+ return sub_0806FCB8(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
-#endif
void sub_08031E48(Entity* this, Entity* child) {
CopyPosition(this, child);
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
child->field_0x70.HALF.HI = this->field_0x70.HALF.HI;
- child->filler4[0] = this->filler4[0];
- child->filler4[1] = this->filler4[1];
+ child->field_0x6e.HALF.LO = this->field_0x6e.HALF.LO;
+ child->field_0x6e.HALF.HI = this->field_0x6e.HALF.HI;
child->field_0x7c.WORD = (s32)this;
}
@@ -362,7 +342,7 @@ void sub_08031EE8(Entity* this) {
if (this->height.HALF.HI < 1) {
draw = this->spriteSettings.b.draw;
if (!draw)
- sub_08004488(299);
+ EnqueueSFX(299);
this->spriteSettings.b.draw = 1;
}
@@ -429,11 +409,11 @@ void sub_08032008(Entity* this) {
}
}
- if (this->direction & 0xf) {
- this->spriteSettings.b.flipX = !(!(this->direction & 0x10) ^ 1);
- }
+ if (this->direction & 0xf)
+ this->spriteSettings.b.flipX = (this->direction >> 4 ^ 1);
+
- sub_080AEF88(this);
+ ProcessMovement(this);
} else {
if (this->field_0x76.HALF.HI == 0) {
if (sub_0806FCB8(this, parent->x.HALF.HI, parent->y.HALF.HI, 1) == 0) {
diff --git a/src/enemy/beetle.c b/src/enemy/beetle.c
new file mode 100644
index 00000000..aa51a736
--- /dev/null
+++ b/src/enemy/beetle.c
@@ -0,0 +1,359 @@
+#include "entity.h"
+#include "functions.h"
+#include "player.h"
+
+extern u32 PlayerInRange(Entity*, u32, u32);
+
+u32 sub_08021D00();
+void sub_08021D44(Entity* this, u32 param_2);
+
+extern void (*const gUnk_080CB590[])(Entity*);
+extern void (*const gUnk_080CB5A8[])(Entity*);
+extern void (*const gUnk_080CB5C8[])(Entity*);
+extern void (*const gUnk_080CB5D4[])(Entity*);
+
+extern const s8 gUnk_080CB5DC[];
+extern const s8 gUnk_080CB5E4[];
+
+void Beetle(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CB590);
+}
+
+void sub_08021768(Entity* this) {
+ gUnk_080CB5A8[this->action](this);
+}
+
+void sub_08021780(Entity* this) {
+ switch (this->bitfield) {
+ case 0x80:
+ if (gPlayerState.field_0xa8 == 24) {
+ sub_08021768(this);
+ } else {
+ this->action = 5;
+ this->actionDelay = 0xb4;
+ this->field_0xf = 0;
+ this->flags &= ~0x80;
+ this->spritePriority.b0 = 3;
+ CopyPositionAndSpriteOffset(&gPlayerEntity, this);
+ this->height.HALF.HI = -1;
+ ((u8*)&this->field_0x86)[1] = 1;
+ InitializeAnimation(this, 6);
+ }
+ break;
+ case 0x93:
+ sub_08021768(this);
+ break;
+ }
+
+ if (this->currentHealth == 0)
+ this->field_0x42 = 0;
+
+ sub_0804AA30(this, gUnk_080CB590);
+}
+
+void sub_08021818(Entity* this) {
+ if (this->entityType.form == 0) {
+ sub_0804A7D4(this);
+ } else {
+ Entity* ent = this->parent;
+ if (ent) {
+ ent->field_0xf--;
+ this->parent = NULL;
+ }
+ CreateDeathFx(this, 0xf0, 0);
+ }
+}
+
+void sub_08021848(Entity* this) {
+ if (sub_0806F520(this)) {
+ gUnk_080CB5C8[this->previousActionFlag](this);
+ } else {
+ this->action = 3;
+ this->height.HALF.HI = 0;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0802187C(Entity* this) {
+ this->previousActionFlag = 2;
+}
+
+void nullsub_130(Entity* this) {
+}
+
+void sub_08021888(Entity* this) {
+ if (sub_0806F3E4(this))
+ sub_08021818(this);
+}
+
+void Beetle_Initialize(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x1c = 1;
+ InitializeAnimation(this, 3);
+}
+
+void sub_080218B4(Entity* this) {
+ gUnk_080CB5D4[this->entityType.parameter](this);
+}
+
+void sub_080218CC(Entity* this) {
+ if (this->previousActionFlag == 0) {
+ this->previousActionFlag = 1;
+ this->spriteSettings.b.draw = 1;
+ this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
+ this->nonPlanarMovement = 0x100;
+ this->field_0x20 = 0x12000;
+ }
+
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ sub_080AEFE0(this);
+ if (sub_080044EC(this, 0x1c00) == 0)
+ this->frameDuration = 1;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->actionDelay = (Random() & 0x38) + 8;
+ this->field_0xf = 1;
+ this->flags |= 0x80;
+ this->nonPlanarMovement = 0x180;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_08021984(Entity* this) {
+ if (this->previousActionFlag == 0) {
+ this->previousActionFlag = 1;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 3;
+ this->height.HALF.HI = -0x80;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ EnqueueSFX(0x12d);
+ }
+
+ if (sub_08003FC4(this, 0x1800) == 0) {
+ this->action = 2;
+ this->actionDelay = 16;
+ this->field_0xf = 1;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x180;
+ ((u8*)&this->field_0x86)[0] = 60;
+ InitializeAnimation(this, 0);
+ UpdateSpriteForCollisionLayer(this);
+ }
+}
+
+void sub_08021A10(Entity* this) {
+ GetNextFrame(this);
+ if (sub_080041A0(this, &gPlayerEntity, 120, 80) && sub_08021D00(this) == 0) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = (Random() & 0x3f) + 30;
+ sub_08021D44(this, this->direction);
+ InitializeAnimation(this, 2);
+ }
+ }
+}
+
+void sub_08021A64(Entity* this) {
+ if (!sub_08021D00(this)) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = (Random() & 0x1f) + 0x1e;
+ InitializeAnimation(this, 0);
+ }
+
+ if (--this->field_0xf == 0) {
+ u32 tmp;
+
+ this->field_0xf = 8;
+ tmp = sub_08049F84(this, 1);
+ if (tmp == 0xff) {
+ this->action = 7;
+ InitializeAnimation(this, 1);
+ return;
+ }
+ sub_08021D44(this, tmp);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_08021AD8(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ if (this->actionDelay) {
+ u32 tmp;
+
+ this->actionDelay = 0;
+ tmp = sub_08049F84(this, 1);
+ if (tmp == 0xff) {
+ this->action = 2;
+ this->actionDelay = '\b';
+ InitializeAnimation(this, 0);
+ return;
+ }
+ this->direction = (u8)tmp;
+ EnqueueSFX(0x7c);
+ }
+ sub_080AEFE0(this);
+ if (!sub_08003FC4(this, 0x1800))
+ this->frameDuration = 1;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->actionDelay = 20;
+ ((u8*)&this->field_0x86)[0] = 60;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_08021B64(Entity* this) {
+ if (gPlayerState.flags.all & 4) {
+ this->action = 3;
+ this->height.WORD = 0;
+ InitializeAnimation(this, 2);
+ } else {
+ int iVar4 = 1;
+ if (gPlayerState.field_0xa8 != 11 && gPlayerState.field_0xa8 != 20) {
+ if (sub_0807953C())
+ iVar4 = this->entityType.form * 3 + 8;
+
+ iVar4 = this->actionDelay - iVar4;
+ if (iVar4 < 0)
+ iVar4 = 0;
+
+ this->actionDelay = (u8)iVar4;
+ }
+
+ if (gPlayerState.flags.all & 0x110)
+ iVar4 = 0;
+
+ if (iVar4 == 0) {
+ this->action = 6;
+ this->field_0x20 = 0x10000;
+ ((u8*)&this->field_0x86)[1] = 0;
+ if (gPlayerEntity.direction != 0xff) {
+ this->direction = 0x10 ^ gPlayerEntity.direction;
+ } else {
+ this->direction = (gPlayerEntity.animationState << 2) ^ 0x10;
+ }
+ InitializeAnimation(this, 5);
+ } else {
+ gPlayerState.field_0x1a[0] |= 0x80;
+ gPlayerState.field_0x80 -= 0x50;
+ gPlayerState.field_0xaa++;
+ CopyPositionAndSpriteOffset(&gPlayerEntity, this);
+ this->x.HALF.HI += gUnk_080CB5E4[(this->field_0xf++ & 0xe) >> 1];
+ this->height.HALF.HI--;
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_08021C58(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x1800) == 0)
+ this->frameDuration = 1;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->actionDelay = 60;
+ this->field_0xf = 1;
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ ((u8*)&this->field_0x86)[0] = 60;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_08021CD0(Entity* this) {
+ if ((this->frames.all & 0x80) == 0)
+ GetNextFrame(this);
+
+ if (sub_08049F84(this, 1) == 0xff)
+ return;
+
+ this->action = 3;
+ InitializeAnimation(this, 2);
+}
+
+u32 sub_08021D00(Entity* this) {
+ u32 ret;
+
+ if (((u8*)&this->field_0x86)[0]) {
+ ((u8*)&this->field_0x86)[0]--;
+ ret = 0;
+ } else if (PlayerInRange(this, 1, 0x10) == 0) {
+ ret = 0;
+ } else {
+ this->action = 4;
+ this->actionDelay = 1;
+ this->field_0x20 = 0x18000;
+ InitializeAnimation(this, 4);
+ ret = 1;
+ }
+
+ return ret;
+}
+
+void sub_08021D44(Entity* this, u32 direction) {
+ direction = DirectionRoundUp(direction);
+ this->direction = direction;
+ if (DirectionIsHorizontal(direction)) {
+ this->nonPlanarMovement = 0x180;
+ } else {
+ this->nonPlanarMovement = 0xc0;
+ }
+}
+
+
+// clang-format off
+void (*const gUnk_080CB590[])(Entity*) = {
+ sub_08021768,
+ sub_08021780,
+ sub_08001324,
+ sub_08021818,
+ sub_08001242,
+ sub_08021848,
+};
+
+void (*const gUnk_080CB5A8[])(Entity*) = {
+ Beetle_Initialize,
+ sub_080218B4,
+ sub_08021A10,
+ sub_08021A64,
+ sub_08021AD8,
+ sub_08021B64,
+ sub_08021C58,
+ sub_08021CD0,
+};
+
+void (*const gUnk_080CB5C8[])(Entity*) = {
+ sub_0802187C,
+ nullsub_130,
+ sub_08021888,
+};
+
+void (*const gUnk_080CB5D4[])(Entity*) = {
+ sub_080218CC,
+ sub_08021984,
+};
+
+const s8 gUnk_080CB5DC[] = {
+ -1, -2, 1, 2, -3, 3, -4, 4,
+};
+
+const s8 gUnk_080CB5E4[] = {
+ -1, -2, -1, 0, 1, 2, 1, 0,
+};
+// clang-format on
+
diff --git a/src/enemy/bladeTrap.c b/src/enemy/bladeTrap.c
index 7f77861c..b58ef0d6 100644
--- a/src/enemy/bladeTrap.c
+++ b/src/enemy/bladeTrap.c
@@ -3,7 +3,7 @@
#include "room.h"
extern void sub_080A2CC0();
extern void sub_0806F69C();
-extern void sub_08004488();
+extern void EnqueueSFX();
extern Entity* GetCurrentRoomProperty();
void BladeTrap(Entity* ent) {
@@ -27,7 +27,7 @@ void BladeTrap(Entity* ent) {
*puVar3 = uVar1 - 1;
if ((*puVar3) == 0) {
if ((u16)(ent->direction & 0x80) == 0) {
- sub_08004488(0x74);
+ EnqueueSFX(0x74);
}
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);
}
diff --git a/src/enemy/bobomb.c b/src/enemy/bobomb.c
new file mode 100644
index 00000000..bf4b4372
--- /dev/null
+++ b/src/enemy/bobomb.c
@@ -0,0 +1,331 @@
+#include "enemy.h"
+#include "functions.h"
+
+extern void CreateDustSmall(Entity*);
+extern void sub_08078930(Entity*);
+extern void sub_08078954(Entity*);
+
+void sub_0802CB68(Entity*);
+void sub_0802CBC4(Entity*);
+void sub_0802CC18(Entity*);
+
+extern void (*const gUnk_080CD5D4[])(Entity*);
+extern void (*const gUnk_080CD5EC[])(Entity*);
+extern void (*const gUnk_080CD600[])(Entity*);
+extern void (*const gUnk_080CD618[])(Entity*);
+
+void Bobomb(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CD5D4);
+}
+
+void sub_0802C670(Entity* this) {
+ gUnk_080CD5EC[this->action](this);
+}
+
+void sub_0802C688(Entity* this) {
+ if (this->bitfield & 0x80) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 1:
+ if (this->field_0x82.HALF.LO) {
+ this->field_0x42 = 0;
+ gPlayerEntity.field_0x42 = 4;
+ }
+ return;
+ case 0xe:
+ case 0x14:
+ case 0x15:
+ case 0x16:
+ this->action = 3;
+ this->field_0x42 = 0;
+ sub_0802CBC4(this);
+ return;
+ }
+ this->field_0x82.HALF.LO++;
+ this->field_0x80.HALF.LO = 28;
+ switch (this->field_0x82.HALF.LO) {
+ case 1:
+ sub_0802CB68(this);
+ EnqueueSFX(0x14d);
+ break;
+ case 2:
+ this->action = 3;
+ this->damageType = 0x6e;
+ this->field_0xf = 1;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0;
+ this->field_0x80.HALF.HI = 1;
+ InitializeAnimation(this, this->direction >> 4 | 6);
+ break;
+ }
+ }
+ sub_0804AA30(this, gUnk_080CD5D4);
+}
+
+void sub_0802C7AC(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ this->previousActionFlag = 0;
+ this->field_0xf = 1;
+ this->height.HALF.HI = 0;
+ if (this->field_0x82.HALF.LO != 2) {
+ this->nonPlanarMovement = this->field_0x82.HALF.LO ? 0x200 : 0x80;
+ }
+ this->field_0x20 = 0x18000;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ } else {
+ this->height.HALF.HI = -1;
+ gUnk_080CD600[this->previousActionFlag](this);
+ if (this->actionDelay != 0) {
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_0802C820(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+}
+
+void sub_0802C82C(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_0802C834(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_0802C83C(Entity* this) {
+ if (this->field_0x82.HALF.LO) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ switch (gPlayerEntity.animationState & 6) {
+ case 2:
+ this->x.HALF.HI -= 6;
+ break;
+ case 6:
+ this->x.HALF.HI += 6;
+ break;
+ }
+ sub_0802CBC4(this);
+ } else {
+ sub_0802CC18(this);
+ this->flags &= ~0x80;
+ this->damageType = 0x6e;
+ }
+ } else {
+ this->field_0x82.HALF.LO = 2;
+ this->actionDelay = 120;
+ InitializeAnimation(this, (this->direction >> 4) | 6);
+ this->flags &= ~0x80;
+ this->damageType = 0x6e;
+ }
+}
+
+void nullsub_149(Entity* this) {
+ /* ... */
+}
+
+void sub_0802C8B8(Entity* this) {
+ this->action = 3;
+ sub_0802CBC4(this);
+}
+
+void sub_0802C8C4(Entity* this) {
+ sub_0804A7D4(this);
+ this->spriteSettings.b.draw = 0;
+}
+
+void sub_0802C8D8(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0x3c;
+ this->field_0xf = 0;
+ this->direction = (Random() & 0x18) | 4;
+ this->field_0x16 = 0;
+ this->field_0x1c = 0x12;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->direction >> 4);
+}
+
+void sub_0802C91C(Entity* this) {
+ GetNextFrame(this);
+ ProcessMovement(this);
+ if (this->field_0x82.HALF.LO) {
+ if (this->collisions) {
+ sub_0800417E(this, this->collisions);
+ InitializeAnimation(this, (this->direction >> 4) | 2);
+ }
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ if ((this->actionDelay & 0xf) == 8) {
+ CreateDustSmall(this);
+ }
+ sub_0802CC18(this);
+ }
+ } else {
+ if (this->collisions) {
+ sub_0800417E(this, this->collisions);
+ InitializeAnimation(this, this->direction >> 4);
+ }
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 60;
+ this->direction = (this->direction + 8) & 0x1c;
+ InitializeAnimation(this, this->direction >> 4);
+ }
+ }
+}
+
+void sub_0802C9B8(Entity* this) {
+ gUnk_080CD618[this->previousActionFlag](this);
+}
+
+void sub_0802C9D0(Entity* this) {
+ this->previousActionFlag = 1;
+ this->flags &= ~0x80;
+ this->spritePriority.b1 = 0;
+ this->field_0x82.HALF.HI = 1;
+ sub_0802CC18(this);
+ InitializeAnimation(this, (this->direction >> 4) | 6);
+ GetNextFrame(this);
+}
+
+void sub_0802CA10(Entity* this) {
+ if (gPlayerState.heldObject != 5) {
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ sub_0802CC18(this);
+ GetNextFrame(this);
+ }
+ } else {
+ this->field_0x82.HALF.HI = 2;
+ this->direction = (((gPlayerEntity.animationState) << 2) | 4) & 0x1c;
+ sub_0802CC18(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0802CA6C(Entity* this) {
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ sub_0802CC18(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0802CA94(Entity* this) {
+ this->action = 3;
+ this->flags &= ~0x80;
+ this->field_0xf = 1;
+ this->spritePriority.b1 = 1;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ this->direction = ((gPlayerEntity.animationState << 2) | 4) & 0x1c;
+ InitializeAnimation(this, (this->direction >> 4) | 6);
+}
+
+void sub_0802CAF8(Entity* this) {
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ if (this->field_0x80.HALF.HI && sub_080044EC(this, 0x2800) == 1) {
+ EnqueueSFX(0x104);
+ }
+ sub_0802CC18(this);
+ sub_08078930(this);
+ if (this->field_0xf && this->height.HALF.HI == 0) {
+ this->field_0xf = 0;
+ this->flags = this->flags | 0x80;
+ this->damageType = 0x6e;
+ }
+ GetNextFrame(this);
+ }
+}
+
+void nullsub_150(Entity* this) {
+ /* ... */
+}
+
+void sub_0802CB68(Entity* this) {
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->direction = Random() & 0x18;
+ this->direction |= 4;
+ this->flags |= 0x80;
+ if (this->field_0x82.HALF.LO) {
+ this->actionDelay = 200;
+ this->nonPlanarMovement = 0x200;
+ InitializeAnimation(this, (this->direction >> 4) | 2);
+ } else {
+ this->actionDelay = 0x3c;
+ this->nonPlanarMovement = 0x80;
+ InitializeAnimation(this, this->direction >> 4);
+ }
+}
+
+void sub_0802CBC4(Entity* this) {
+ Entity* ent;
+
+ this->action = 4;
+ this->spriteSettings.b.draw = 0;
+ this->flags &= ~0x80;
+ this->currentHealth = 0;
+ if (this->field_0x82.HALF.HI) {
+ sub_08079184();
+ }
+ sub_08078954(this);
+
+ ent = CreateObjectWithParent(this, 0x20, 0, 0);
+ if (ent) {
+ ent->collisionLayer = this->collisionLayer;
+ }
+}
+
+void sub_0802CC18(Entity* this) {
+ if (--this->field_0x80.HALF.LO == 0) {
+ this->field_0x80.HALF.LO = 28;
+ EnqueueSFX(0x14d);
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CD5D4[])(Entity*) = {
+ sub_0802C670,
+ sub_0802C688,
+ sub_08001324,
+ sub_0802C8C4,
+ sub_08001242,
+ sub_0802C7AC,
+};
+
+void (*const gUnk_080CD5EC[])(Entity*) = {
+ sub_0802C8D8,
+ sub_0802C91C,
+ sub_0802C9B8,
+ sub_0802CAF8,
+ nullsub_150,
+};
+
+void (*const gUnk_080CD600[])(Entity*) = {
+ sub_0802C820,
+ sub_0802C82C,
+ sub_0802C834,
+ sub_0802C83C,
+ nullsub_149,
+ sub_0802C8B8,
+};
+
+void (*const gUnk_080CD618[])(Entity*) = {
+ sub_0802C9D0,
+ sub_0802CA10,
+ sub_0802CA6C,
+ sub_0802CA94,
+};
+// clang-format on
diff --git a/src/enemy/bombPeahat.c b/src/enemy/bombPeahat.c
index 90ae7830..98f54841 100644
--- a/src/enemy/bombPeahat.c
+++ b/src/enemy/bombPeahat.c
@@ -3,24 +3,43 @@
#include "functions.h"
#include "player.h"
+extern void sub_08078954(Entity*);
+extern u32 sub_0800442E(Entity*);
+extern void sub_08078930(Entity*);
extern s32 sub_080012DC(Entity*);
extern u32 GetNextFunction(Entity*);
-extern void sub_0802AD54(Entity*);
-extern void sub_0802B048(Entity*);
extern void sub_0806F4E8(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern void sub_08079BD8(Entity*);
+extern u32 GetTileTypeByEntity(Entity*);
+
+void sub_0802AD1C(Entity*, u32);
+void sub_0802AD54(Entity*);
+void sub_0802B048(Entity*);
+void sub_0802ACDC(Entity*, u32);
+void sub_0802ADDC(Entity*);
+void sub_0802AC40(Entity*);
+bool32 sub_0802B234(Entity*);
+Entity* sub_0802B250(Entity*);
+void sub_0802B264(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
+
extern void (*const gUnk_080CD0F0[])(Entity*);
+extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD120[])(Entity*);
extern void (*const gUnk_080CD134[])(Entity*);
-extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD140[])(Entity*);
+extern void (*const gUnk_080CD158[])(Entity*);
+
+extern const BoundingBox gUnk_080CD16C;
+extern const BoundingBox gUnk_080CD174;
+extern const BoundingBox gUnk_080CD17C;
void BombPeahat(Entity* this) {
s32 iVar1;
- u32 uVar2;
- if (((this->entityType).form == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
+ if ((this->entityType.form == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
gUnk_080012C8[iVar1](this);
} else {
gUnk_080CD0F0[GetNextFunction(this)](this);
@@ -32,54 +51,618 @@ void sub_0802A84C(Entity* this) {
default:
gUnk_080CD108[this->action](this);
sub_0802AD54(this);
- return;
+ break;
case 2:
gUnk_080CD120[this->action](this);
sub_0802B048(this);
- return;
+ break;
case 3:
gUnk_080CD134[this->action](this);
+ break;
}
}
-void sub_0802A8AC(Entity *this) {
+void sub_0802A8AC(Entity* this) {
this->field_0x80.HALF.HI = 0;
if (this->entityType.form < 2) {
InitializeAnimation(this, 0);
}
}
-void sub_0802A8C8(Entity* this)
-{
- gUnk_080CD140[this->previousActionFlag](this);
+void sub_0802A8C8(Entity* this) {
+ gUnk_080CD140[this->previousActionFlag](this);
}
-void sub_0802A8E0(Entity *this)
-{
- this->previousActionFlag = 1;
- this->field_0x1d = 0x3c;
+void sub_0802A8E0(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
}
-void sub_0802A8EC(Entity *this)
-{
+void sub_0802A8EC(Entity* this) {
sub_0806F4E8(this);
}
-void sub_0802A8F4(Entity *this)
-{
+void sub_0802A8F4(Entity* this) {
sub_0806F3E4(this);
}
-void sub_0802A8FC(Entity *this)
-{
- if ((gPlayerState.field_0x1c & 0xf) == 0) {
- this->currentHealth = gPlayerState.field_0x1c & 0xf;
- }
+void sub_0802A8FC(Entity* this) {
+ if ((gPlayerState.field_0x1c & 0xf) == 0) {
+ this->currentHealth = gPlayerState.field_0x1c & 0xf;
+ }
+}
+
+void nullsub_143(Entity* this) {
+ /* ... */
+}
+
+void sub_0802A91C(Entity* this) {
+ this->currentHealth = 0;
+}
+
+void sub_0802A924(Entity* this) {
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0;
+ this->field_0xf = 0;
+ this->boundingBox = (BoundingBox*)&gUnk_080CD16C;
+ this->height.HALF.HI = -0x30;
+ this->field_0x80.HALF.LO = Random() & 1;
+ this->field_0x82.HWORD = 0;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ this->field_0x7a.HALF.LO = 0;
+ this->field_0x78.HALF.LO = 0;
+ this->field_0x78.HALF.HI = 0;
+ this->collisionLayer = 3;
+ this->spriteOrientation.flipY = 1;
+ this->spriteRendering.b3 = 1;
+ this->spritePriority.b0 = 1;
+ InitializeAnimation(this, this->entityType.form + 1);
+}
+
+void sub_0802A9A8(Entity* this) {
+ if (this->field_0xf) {
+ this->field_0xf--;
+ } else {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x40;
+ sub_0802ACDC(this, 8);
+ }
+ } else {
+ if (gRoomControls.unk2 != 0) {
+ return;
+ }
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HWORD = 1;
+ if (this->field_0x80.HALF.LO) {
+ this->x.HALF.HI = gRoomControls.roomScrollX - 0x10;
+ this->direction = 8;
+ } else {
+ this->x.HALF.HI = gRoomControls.roomScrollX + 0x100;
+ this->direction = 0x18;
+ }
+ this->y.HALF.HI = gRoomControls.roomScrollY + 0x40;
+ this->actionDelay = 0x80;
+ sub_0802ADDC(this);
+ }
+ sub_0802AC40(this);
+ }
+}
+
+void sub_0802AA40(Entity* this) {
+ sub_0802AC40(this);
+ if (--this->field_0xf == 0) {
+ sub_0802ACDC(this, 8);
+ this->field_0x7a.HALF.HI++;
+ }
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ Entity* ent = this->attachedEntity;
+ if (ent) {
+ if (ent->next == NULL) {
+ this->attachedEntity = NULL;
+ } else {
+ u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18);
+
+ if (0x20 < this->field_0x7a.HALF.HI) {
+ this->direction = direction;
+ }
+ if (this->direction == direction) {
+ this->action = 3;
+ this->nonPlanarMovement = 0x180;
+ this->field_0x7a.HALF.HI = 0;
+ ent->field_0x80.HALF.LO = 1;
+ ent->actionDelay = 0x96;
+ }
+ }
+ }
+ }
+}
+
+void sub_0802AAC0(Entity* this) {
+ sub_0802AC40(this);
+ if (--this->field_0xf == 0) {
+ sub_0802AD1C(this, 4);
+ }
+
+ if (this->field_0x80.HALF.HI) {
+ Entity* ent = this->attachedEntity;
+ if (ent == NULL) {
+ this->field_0x80.HALF.HI = 0;
+ } else if (ent->next == NULL) {
+ this->field_0x80.HALF.HI = 0;
+ this->attachedEntity = NULL;
+ } else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) {
+ this->field_0x80.HALF.HI = 0;
+ }
+ } else {
+ this->action = 4;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 4;
+ this->field_0x80.HALF.LO ^= 1;
+ this->field_0x78.HALF.LO = 0;
+ this->field_0x78.HALF.HI = 4;
+ this->direction = 0xff;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_0802AB40(Entity* this) {
+ sub_0802AC40(this);
+ switch (this->field_0x78.HALF.LO) {
+ case 0:
+ if (this->height.HALF.HI) {
+ if (--this->field_0x78.HALF.HI == 0) {
+ this->field_0x78.HALF.HI = 4;
+ this->height.HALF.HI++;
+ }
+ } else {
+ this->field_0x78.HALF.LO = 1;
+ this->field_0x78.HALF.HI = 0x30;
+ this->direction = sub_08049F84(this, 0);
+ }
+ break;
+ case 1:
+ if (--this->field_0x78.HALF.HI == 0) {
+ this->field_0x78.HALF.LO = 2;
+ this->field_0x78.HALF.HI = 4;
+ } else if ((this->field_0x78.HALF.HI & 7) == 0) {
+ this->direction = sub_08049F84(this, 0);
+ }
+ break;
+ case 2:
+ if (-0x30 < this->height.HALF.HI) {
+ if (--this->field_0x78.HALF.HI == 0) {
+ this->field_0x78.HALF.HI = 4;
+ this->height.HALF.HI--;
+ sub_0802ACDC(this, 4);
+ }
+ } else {
+ this->action = 5;
+ this->nonPlanarMovement = 0;
+ InitializeAnimation(this, this->entityType.form + 1);
+ }
+ break;
+ }
+}
+
+void sub_0802AC08(Entity* this) {
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x40;
+ this->nonPlanarMovement = 0xc0;
+ sub_0802ACDC(this, 8);
+ sub_0802ADDC(this);
+ }
+ GetNextFrame(this);
+}
+
+void sub_0802AC40(Entity* this) {
+ GetNextFrame(this);
+ sub_0806F69C(this);
+ if (this->field_0x7a.HALF.LO) {
+ if (sub_0802B234(this) == 0) {
+ this->field_0x7a.HALF.LO = 0;
+ this->spritePriority.b1 = 0;
+ } else {
+ if (this->height.HALF.HI == 0) {
+ if (this->spritePriority.b1 != 1) {
+ this->spritePriority.b1 = 1;
+ }
+ } else {
+ if (this->spritePriority.b1 != 3) {
+ this->spritePriority.b1 = 3;
+ }
+ }
+ }
+ } else {
+ if (sub_0802B234(this)) {
+ this->field_0x7a.HALF.LO = 1;
+ if (this->height.HALF.HI == 0) {
+ this->spritePriority.b1 = 1;
+ } else {
+ this->spritePriority.b1 = 3;
+ }
+ }
+ }
+}
+
+void sub_0802ACDC(Entity* this, u32 param_2) {
+ u32 x;
+ if (this->field_0x80.HALF.LO) {
+ x = sub_080045B4(this, gRoomControls.roomScrollX + 0x20, gRoomControls.roomScrollY + 0x60);
+ } else {
+ x = sub_080045B4(this, gRoomControls.roomScrollX + 0xd0, gRoomControls.roomScrollY + 0x60);
+ }
+ sub_08004596(this, x);
+ this->field_0xf = param_2;
+}
+
+void sub_0802AD1C(Entity* this, u32 param_2) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent) {
+ u32 y = ent->y.HALF.HI - 0x18;
+ u32 x = ent->x.HALF.HI;
+ sub_08004596(this, sub_080045B4(this, x, y));
+ this->field_0xf = param_2;
+ } else {
+ sub_0802ACDC(this, param_2);
+ }
+}
+
+void sub_0802AD54(Entity* this) {
+ if (this->field_0x82.HWORD != 0) {
+ if (gRoomControls.unk2 != 0) {
+ this->spriteSettings.b.draw = 0;
+ DeleteEntity(this);
+ return;
+ }
+ if (gRoomControls.roomOriginY > this->y.HALF.HI ||
+ (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
+ this->spriteSettings.b.draw = 0;
+ } else {
+ this->spriteSettings.b.draw = 1;
+ }
+ }
+ if (this->field_0x80.HALF.HI) {
+ if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
+ this->action = 4;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 4;
+ this->field_0x80.HALF.LO ^= 1;
+ }
+ }
+}
+
+void sub_0802ADDC(Entity* this) {
+ Entity* ent = CreateEnemy(0x1b, this->entityType.form + 2);
+ if (ent != NULL) {
+ ent->entityType.parameter = !!sub_0802B234(this);
+ ent->parent = this;
+ this->attachedEntity = ent;
+ CopyPosition(this, ent);
+ this->field_0x80.HALF.HI = 1;
+ if (this->entityType.form == 0) {
+ this->field_0x7a.HALF.LO++;
+ }
+ }
+}
+
+void sub_0802AE24(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0xf0;
+ this->field_0x20 = 0x8000;
+ this->boundingBox = (BoundingBox*)&gUnk_080CD174;
+ this->field_0x3c = 3;
+ this->field_0x16 = 0;
+ this->field_0x1c = 2;
+ this->field_0x80.HALF.HI = 0;
+ this->field_0x7a.HALF.HI = 1;
+ InitializeAnimation(this, 3);
+}
+
+void sub_0802AE68(Entity* this) {
+ Entity* ent = sub_0802B250(this);
+ if (ent == 0) {
+ this->action = 3;
+ this->field_0x80.HALF.LO = 1;
+ sub_0802B264(this);
+ } else {
+ if (ent->field_0x80.HALF.HI) {
+ CopyPosition(ent, this);
+ this->spriteSettings.b.draw = 0;
+ } else {
+ this->action = 3;
+ this->field_0x80.HALF.LO = 1;
+ sub_0802B264(this);
+ }
+ }
+}
+
+void sub_0802AEBC(Entity* this) {
+ gUnk_080CD158[this->previousActionFlag](this);
+}
+
+void sub_0802AED4(Entity* this) {
+ GetNextFrame(this);
+ if (this->field_0x80.HALF.HI < 2) {
+ if (sub_080044EC(this, 0x2800) == 1) {
+ this->field_0x80.HALF.HI++;
+ }
+ } else {
+ if (!sub_0800442E(this)) {
+ sub_08078930(this);
+ }
+ }
+ if (this->entityType.parameter != 0 && this->field_0x80.HALF.HI) {
+ this->actionDelay = 0;
+ this->field_0xf = 1;
+ }
+}
+
+void sub_0802AF28(Entity* this) {
+ this->previousActionFlag = 1;
+ sub_08079BD8(this);
+ this->spritePriority.b1 = 2;
+ GetNextFrame(this);
+}
+
+void sub_0802AF50(Entity* this) {
+ GetNextFrame(this);
+}
+
+void sub_0802AF58(Entity* this) {
+ GetNextFrame(this);
+ this->spritePriority.b1 = 3;
+}
+
+void sub_0802AF74(Entity* this) {
+ this->action = 3;
+ this->previousActionFlag = 0;
+ if (this->actionDelay > 60) {
+ this->actionDelay = 60;
+ }
+ GetNextFrame(this);
+}
+
+void sub_0802AF94(Entity* this) {
+ DeleteEntity(this);
+}
+
+void sub_0802AF9C(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (this->parent->field_0x7a.HALF.LO) {
+ this->parent->field_0x7a.HALF.LO--;
+ }
+ DeleteEntity(this);
+ }
+}
+
+#if NON_MATCHING
+void sub_0802AFC8(Entity* this) {
+ u32 flag = 8;
+ if (this->field_0xf < 0x29) {
+ u32 tmp;
+
+ flag = 4;
+ if (this->field_0x82.HWORD & 0x8000) {
+ this->field_0x82.HWORD -= 0x10;
+ } else {
+ this->field_0x82.HWORD += 0x10;
+ }
+ if (0x7f < (this->field_0x82.HWORD & 0xf0) - 1) {
+ this->field_0x82.HWORD ^= 0x8000;
+ }
+
+ tmp = 0x130 - (this->field_0x82.HWORD & 0xf0);
+ sub_0805EC9C(this, tmp, tmp, 0);
+ }
+
+ if (this->field_0xf & flag) {
+ this->palette.b.b0 = 0;
+ } else {
+ this->palette.b.b0 = this->palette.b.b4;
+ }
+}
+#else
+NAKED
+void sub_0802AFC8(Entity* this) {
+ asm(".include \"asm/non_matching/bombPeahat/sub_0802AFC8.inc\"");
+}
+#endif
+
+void sub_0802B048(Entity* this) {
+ Entity* ent;
+ u32 action;
+
+ if (this->field_0x7a.HALF.HI) {
+ if (gRoomControls.roomOriginY > this->y.HALF.HI ||
+ (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
+ this->flags &= ~0x80;
+ } else {
+ this->flags |= 0x80;
+ }
+ }
+
+ ent = this->parent;
+ if (ent && this->action == 1) {
+ this->spriteRendering.b3 = ent->spriteRendering.b3;
+ this->spritePriority.b0 = ent->spritePriority.b0;
+ this->spriteOrientation.flipY = ent->spriteOrientation.flipY;
+ }
+
+ action = this->action;
+ if (action != 4 && this->field_0x80.HALF.LO) {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ this->field_0xf = 0x50;
+ this->field_0x82.HWORD = 0;
+ this->spriteRendering.b0 = 3;
+ sub_0805EC9C(this, 0x100, 0x100, 0);
+ }
+ } else {
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0) {
+ if (action == 2 && this->previousActionFlag == 1) {
+ gPlayerState.heldObject = 0;
+ }
+ sub_0805EC60(this);
+ this->action = 4;
+ this->boundingBox = (BoundingBox*)&gUnk_080CD17C;
+ this->actionDelay = 0xf;
+ this->spriteSettings.b.draw = 0;
+ this->flags |= 0x80;
+ this->field_0x7a.HALF.HI = 0;
+ sub_08078954(this);
+ if (this->parent->next) {
+ this->parent->field_0x80.HALF.HI = 0;
+ }
+ ent = CreateObjectWithParent(this, 0x20, 0, 0);
+ if (ent != NULL) {
+ this->collisionLayer = 1;
+ } else {
+ DeleteEntity(this);
+ }
+ } else {
+ sub_0802AFC8(this);
+ }
+ }
+ }
+ }
+}
+
+void sub_0802B1A0(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0;
+ this->field_0xf = 0x4f;
+ this->field_0x80.HALF.HI = 1;
+ InitializeAnimation(this, 0);
}
-void nullsub_143(Entity* this){}
+void sub_0802B1BC(Entity* this) {
+ Entity* ent;
+
+ if (this->actionDelay) {
+ this->actionDelay--;
+ }
-void sub_0802A91C(Entity *this)
-{
- this->currentHealth = 0;
+ ent = sub_0802B250(this);
+ if (ent == 0) {
+ this->action = 2;
+ sub_0802B264(this);
+ } else {
+ if (ent->field_0x80.HALF.HI) {
+ CopyPosition(ent, this);
+ } else {
+ this->action = 2;
+ sub_0802B264(this);
+ }
+ }
+}
+
+void sub_0802B204(Entity* this) {
+ if (sub_080044EC(this, 0x2800) == 1) {
+ Entity* ent = CreateEnemy(0x22, 1);
+ if (ent) {
+ CopyPosition(this, ent);
+ ent->parent = this->parent;
+ }
+ DeleteThisEntity();
+ }
+}
+
+bool32 sub_0802B234(Entity* this) {
+ bool32 ret = FALSE;
+ if (GetTileTypeByEntity(this) - 0x1c4 > 1)
+ ret = TRUE;
+ return ret;
}
+
+Entity* sub_0802B250(Entity* this) {
+ Entity* parent = this->parent;
+ if (parent && parent->next == NULL) {
+ parent = NULL;
+ }
+ return parent;
+}
+
+void sub_0802B264(Entity* this) {
+ this->spriteSettings.b.draw = 1;
+ if (sub_0802B234(this)) {
+ this->spritePriority.b1 = 3;
+ } else {
+
+ this->spritePriority.b1 = 0;
+ }
+ GetNextFrame(this);
+}
+
+// clang-format off
+void (*const gUnk_080CD0F0[])(Entity*) = {
+ sub_0802A84C,
+ sub_0802A8AC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802A8C8,
+};
+
+void (*const gUnk_080CD108[])(Entity*) = {
+ sub_0802A924,
+ sub_0802A9A8,
+ sub_0802AA40,
+ sub_0802AAC0,
+ sub_0802AB40,
+ sub_0802AC08,
+};
+
+void (*const gUnk_080CD120[])(Entity*) = {
+ sub_0802AE24,
+ sub_0802AE68,
+ sub_0802AEBC,
+ sub_0802AED4,
+ sub_0802AF9C,
+};
+
+void (*const gUnk_080CD134[])(Entity*) = {
+ sub_0802B1A0,
+ sub_0802B1BC,
+ sub_0802B204,
+};
+
+void (*const gUnk_080CD140[])(Entity*) = {
+ sub_0802A8E0,
+ sub_0802A8EC,
+ sub_0802A8F4,
+ sub_0802A8FC,
+ nullsub_143,
+ sub_0802A91C,
+};
+
+void (*const gUnk_080CD158[])(Entity*) = {
+ sub_0802AF28,
+ sub_0802AF50,
+ sub_0802AF58,
+ sub_0802AF74,
+ sub_0802AF94,
+};
+
+const BoundingBox gUnk_080CD16C = {
+ 0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
+};
+
+const BoundingBox gUnk_080CD174 = {
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04,
+};
+
+const BoundingBox gUnk_080CD17C = {
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16,
+};
+// clang-format on \ No newline at end of file
diff --git a/src/enemy/businessScrub.c b/src/enemy/businessScrub.c
new file mode 100644
index 00000000..924ace96
--- /dev/null
+++ b/src/enemy/businessScrub.c
@@ -0,0 +1,608 @@
+#include "enemy.h"
+#include "entity.h"
+#include "flags.h"
+#include "functions.h"
+#include "textbox.h"
+
+extern void sub_0801D040(Entity*, u32);
+extern Entity* sub_08049DF4(u32);
+extern bool32 sub_08056338(void);
+extern void UnloadOBJPalette(Entity*);
+
+bool32 sub_0802915C(Entity*);
+bool32 sub_080291DC(Entity*);
+void sub_0802922C(Entity*);
+void sub_08028E9C(Entity*);
+u32 sub_080001DA(u32, u32);
+void sub_08028FFC(Entity*);
+void sub_0802925C(Entity*);
+void sub_080290E0(Entity*, u32);
+bool32 sub_08028F98(Entity*, u32);
+void sub_08029078(Entity*);
+bool32 sub_08028FDC(Entity*);
+void sub_080290FC(Entity*);
+void sub_08028EDC(Entity*);
+
+extern const struct SalesOffering gUnk_080CC954[];
+extern const u8 gUnk_080CC9C0[];
+extern void (*const gUnk_080CC9C8[])(Entity*);
+extern void (*const gUnk_080CC9E0[])(Entity*);
+extern const u8 gUnk_080CCA04[];
+
+struct SalesOffering {
+ u8 field_0x0;
+ u8 field_0x1;
+ u16 price;
+ u16 field_0x4;
+ u16 field_0x6;
+ u8 field_0x8;
+ u8 field_0x9;
+ u16 field_0xa;
+};
+
+void BusinessScrub(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CC9C8);
+}
+
+void sub_0802891C(Entity* this) {
+ gUnk_080CC9E0[this->action](this);
+}
+
+void sub_08028934(Entity* this) {
+ Entity* pEVar1;
+
+ if (this->damageType == 1 && (this->bitfield & 0x7f) == 0x42) {
+ this->action = 3;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x28;
+ this->flags &= ~0x80;
+ sub_080290E0(this, 4);
+ pEVar1 = CreateFx(this, 3, 0);
+ if (pEVar1 != NULL) {
+ pEVar1->height.HALF.HI -= 8;
+ }
+ EnqueueSFX(0x1bb);
+ }
+}
+
+void nullsub_140(Entity* this) {
+ /* ... */
+}
+
+void sub_08028994(Entity* this) {
+ this->field_0xf = 0;
+ this->field_0x78.HWORD = this->x.HALF.HI;
+ this->field_0x7a.HWORD = this->y.HALF.HI;
+ this->animationState = 0;
+ this->direction = 0x10;
+ sub_08028E9C(this);
+ if ((*(u8*)this->field_0x7c.WORD & 1) || CheckFlags(this->field_0x86.HWORD)) {
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->spritePriority.b1 = 1;
+ sub_0802925C(this);
+ sub_080290E0(this, 0);
+ } else {
+ this->actionDelay = 0;
+ this->field_0x76.HWORD = COORD_TO_TILE(this);
+ this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
+ this->field_0x40 = 0x41;
+ sub_08028FFC(this);
+ }
+}
+
+void sub_08028A48(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else if (sub_08028F98(this, 0)) {
+ sub_08029078(this);
+ this->previousActionFlag = 0;
+ this->field_0xf = 1;
+ }
+}
+
+void sub_08028A74(Entity* this) {
+ u32 unk;
+
+ GetNextFrame(this);
+ switch (this->previousActionFlag) {
+ case 0:
+ unk = 1;
+ if (this->frames.all & 0x80) {
+ this->previousActionFlag = 1;
+ this->actionDelay = 0x3c;
+ this->field_0xf = 0x10;
+ sub_08028FDC(this);
+ sub_080290E0(this, 1);
+ }
+ break;
+ case 1:
+ unk = 1;
+ if (--this->actionDelay == 0) {
+ this->previousActionFlag = 2;
+ this->actionDelay = 0x20;
+ this->field_0xf = 0;
+ sub_08028FDC(this);
+ sub_080290E0(this, 2);
+ } else if (--this->field_0xf == 0) {
+ if (sub_08028FDC(this)) {
+ sub_080290E0(this, 1);
+ }
+ this->field_0xf = 0x10;
+ }
+ break;
+ case 2:
+ unk = 1;
+ sub_080290FC(this);
+ if (this->frames.all & 1) {
+ Entity* ent = sub_0804A98C(this, 4, 0);
+ if (ent != NULL) {
+ ent->parent = this;
+ ent->direction = this->direction;
+ this->frames.all &= ~1;
+ this->previousActionFlag = 3;
+ }
+ }
+ break;
+ case 3:
+ unk = 2;
+ if (this->frames.all & 0x80) {
+ this->previousActionFlag = 4;
+ this->actionDelay = 0x50;
+ sub_080290E0(this, 1);
+ }
+ break;
+ case 4:
+ unk = 2;
+ if (--this->actionDelay == 0) {
+ if (sub_08028F98(this, 0)) {
+ this->previousActionFlag = 1;
+ this->actionDelay = 0x3c;
+ this->field_0xf = 0x10;
+ sub_08028FDC(this);
+ } else {
+ sub_08028FFC(this);
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x50;
+ this->field_0xf = 0;
+ }
+ return;
+ }
+ break;
+ }
+
+ if (!sub_08028F98(this, unk)) {
+ sub_08028FFC(this);
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x50;
+ this->field_0xf = 0;
+ }
+}
+
+void sub_08028BC4(Entity* this) {
+ Entity* iVar1;
+
+ switch (this->previousActionFlag) {
+ case 0:
+ if (this->actionDelay == 0) {
+ if (this->frames.all & 0x80) {
+ this->previousActionFlag = 1;
+ sub_08028FDC(this);
+ sub_080290E0(this, 5);
+ this->spritePriority.b1 = 1;
+ }
+ } else {
+ this->actionDelay--;
+ }
+ break;
+ case 1:
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x1e;
+ this->field_0xf = 5;
+ sub_080290E0(this, 0);
+ iVar1 = sub_0804A9FC(this, 0x1c);
+ if (iVar1 != NULL) {
+ iVar1->spritePriority.b0 = 3;
+ iVar1->height.HALF.HI -= 12;
+ sub_0805E3A0(iVar1, 2);
+ }
+ SetFlag(this->field_0x86.HWORD);
+ sub_0802925C(this);
+ }
+ break;
+ }
+
+ GetNextFrame(this);
+ sub_0800445C(this);
+}
+
+extern void sub_0804AA1C(Entity*);
+void sub_08028F0C(Entity*);
+
+void sub_08028C84(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 0x30;
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0) {
+ sub_0804AA1C(this);
+ }
+ } else if (sub_08028FDC(this) || this->field_0x80.HALF.LO) {
+ this->field_0x80.HALF.LO = 0;
+ sub_080290E0(this, 0);
+ }
+ }
+ GetNextFrame(this);
+ sub_0800445C(this);
+ sub_08028F0C(this);
+}
+
+void sub_08028CE8(Entity* this) {
+ struct SalesOffering* offer = (struct SalesOffering*)this->field_0x7c.WORD;
+ u32 subtype;
+
+ if ((gTextBox.doTextBox & 0x7f) == 0 && sub_0802915C(this) && !sub_08056338()) {
+ if (offer->price <= gUnk_02002A40.stats.rupees) {
+ if (sub_080291DC(this)) {
+ /* Bag full. */
+ TextboxNoOverlapFollow(0x2904);
+ sub_08078A90(0);
+ } else {
+ ModRupees(-offer->price);
+ switch (offer->field_0x0 >> 2) {
+ case 0:
+ subtype = offer->field_0x9;
+ if (subtype == 0xff) {
+ subtype = gUnk_080CC9C0[Random() & 7];
+ }
+
+ CreateItemEntity(offer->field_0x8, subtype, 0);
+
+ this->action = 6;
+ this->actionDelay = 4;
+ this->field_0x80.HALF.HI = 0;
+ sub_080290E0(this, 3);
+ SetLocalFlag(0x87);
+ return;
+ case 1:
+ CreateItemEntity(offer->field_0x8, offer->field_0x9, 0);
+ this->actionDelay = 4;
+ sub_0802922C(this);
+ return;
+ case 2:
+ CreateItemEntity(offer->field_0x8, offer->field_0x9, 0);
+ this->actionDelay = 8;
+ sub_0802922C(this);
+ return;
+ }
+ }
+ } else {
+ /* Not enough money. */
+ TextboxNoOverlapFollow(0x2903);
+ sub_08078A90(0);
+ }
+ }
+
+ sub_0800445C(this);
+ this->action = 4;
+ this->actionDelay = 0x30;
+ sub_080290E0(this, 0);
+}
+
+void sub_08028DE8(Entity* this) {
+ if (gPlayerEntity.action == 8) {
+ if (this->field_0x80.HALF.HI == 0) {
+ sub_08078A90(1);
+ this->field_0x80.HALF.HI = 1;
+ }
+ } else {
+ TextboxNoOverlapFollow(0x2902);
+ this->action = 4;
+ this->field_0x80.HALF.HI = 0;
+ this->actionDelay = 1;
+ sub_08028EDC(this);
+ sub_08078A90(0);
+ sub_0800445C(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_08028E40(Entity* this) {
+ if ((gTextBox.doTextBox & 0x7f) == 0) {
+ struct SalesOffering* offer = (struct SalesOffering*)this->field_0x7c.WORD;
+
+ this->action = 4;
+ this->previousActionFlag = gTextBox.doTextBox & 0x7f;
+ this->actionDelay = 1;
+ if (CheckLocalFlag(offer->field_0xa) == 0) {
+ SetLocalFlag(offer->field_0xa);
+ }
+ sub_08078A90(0);
+ }
+ sub_0800445C(this);
+ GetNextFrame(this);
+}
+
+void sub_08028E84(Entity* this) {
+ if (UpdateFuseInteraction()) {
+ this->action = 4;
+ this->actionDelay = 1;
+ }
+}
+
+bool32 sub_08029198(const struct SalesOffering*);
+
+void sub_08028E9C(Entity* this) {
+ const struct SalesOffering* offer = &gUnk_080CC954[this->entityType.form];
+ if (sub_08029198(offer) && (offer->field_0x0 & 2)) {
+ offer = &gUnk_080CC954[offer->field_0xa];
+ }
+ this->field_0x7c.WORD = (u32)offer;
+ this->field_0x80.HALF.LO = 0;
+}
+
+void sub_08028EDC(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+ if (sub_08029198(offer) && (offer->field_0x0 & 2)) {
+ offer = &gUnk_080CC954[offer->field_0xa];
+ this->field_0x7c.WORD = (u32)offer;
+ }
+}
+
+void sub_08028F0C(Entity* this) {
+ if (this->interactType == 2) {
+ this->action = 8;
+ this->interactType = 0;
+ sub_0806F118(this);
+ } else if (this->interactType != 0) {
+ u16 dialog;
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ this->interactType = 0;
+ sub_0804AA1C(this);
+ this->direction = (GetAnimationState(this) << 3);
+ sub_080290E0(this, 3);
+ this->field_0x80.HALF.LO = 1;
+ this->actionDelay = 0x20;
+ this->field_0xf = 0;
+ if (sub_08029198(offer)) {
+ dialog = offer->field_0x6;
+ } else {
+ if ((offer->field_0x0 & 0xfc) != 0xc) {
+ this->action = 5;
+ } else {
+ this->action = 7;
+ }
+ dialog = offer->field_0x4;
+ sub_08078A90(1);
+ }
+ TextboxNoOverlapFollow(dialog);
+ gTextBox.field_0x10 = offer->price;
+ }
+}
+
+bool32 sub_08028F98(Entity* this, u32 param_2) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL || sub_080041A0(this, ent, 0x28, 0x28)) {
+ return FALSE;
+ }
+
+ if (param_2 != 2) {
+ u32 distance = param_2 ? 0x58 : 0x50;
+
+ if (!sub_080041A0(this, ent, distance, distance)) {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+bool32 sub_08028FDC(Entity* this) {
+ u32 direction = DirectionRoundUp(sub_08049F84(this, 1));
+ if (direction == this->direction) {
+ return FALSE;
+ } else {
+ this->direction = direction;
+ return TRUE;
+ }
+}
+
+void sub_08028FFC(Entity* this) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spritePriority.b1 = 0;
+ sub_080AE068(this);
+ UnloadOBJPalette(this);
+ this->spriteVramOffset = 0xe8;
+ this->palette.b.b0 = 2;
+ this->palette.b.b4 = 2;
+ this->spriteIndex = 0xa7;
+ this->x.HALF.HI = this->field_0x78.HWORD;
+ this->y.HALF.HI = this->field_0x7a.HWORD;
+ InitializeAnimation(this, 0);
+ SetTile(0x4022, this->field_0x76.HWORD, this->collisionLayer);
+}
+
+void sub_08029078(Entity* this) {
+ this->action = 2;
+ this->flags = this->flags | 0x80;
+ this->spritePriority.b1 = 1;
+ if (LoadFixedGFX(this, 0x72) == 0) {
+ DeleteEntity(this);
+ } else {
+ sub_0801D040(this, 0x6e);
+ this->spriteIndex = 0xd0;
+ sub_08028FDC(this);
+ sub_080290E0(this, 1);
+ SetTile(this->field_0x74.HWORD, this->field_0x76.HWORD, this->collisionLayer);
+ }
+}
+
+void sub_080290E0(Entity* this, u32 param_2) {
+ InitializeAnimation(this, this->direction >> 3 | gUnk_080CCA04[param_2]);
+}
+
+void sub_080290FC(Entity* this) {
+ if (this->actionDelay != 0) {
+ if (--this->actionDelay < 0x10 && (this->actionDelay & 1) == 0) {
+ s32 sVar3 = (this->direction & 0x10) ? -1 : 1;
+ if ((this->direction & 8)) {
+ this->x.HALF.HI += (this->actionDelay & 8) ? -sVar3 : sVar3;
+ } else {
+ this->y.HALF.HI += (this->actionDelay & 8) ? sVar3 : -sVar3;
+ }
+ }
+ }
+}
+
+bool32 sub_0802915C(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ switch (offer->field_0x8) {
+ case 0x44:
+ if (GetInventoryValue(0x44) == 0)
+ return TRUE;
+ break;
+ case 0x1c:
+ if (CheckGlobalFlag(0x5a) == 0)
+ return TRUE;
+ break;
+ case 0x5c:
+ case 0x6c:
+ case 0x6f:
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool32 sub_08029198(const struct SalesOffering* offer) {
+ u32 tmp;
+
+ if ((offer->field_0x0 & 0xfc) != 0xc) {
+ switch (offer->field_0x8) {
+ case 0x1c:
+ tmp = CheckGlobalFlag(0x5a);
+ break;
+ case 0x9:
+ case 0x44:
+ tmp = GetInventoryValue(offer->field_0x8);
+ break;
+ default:
+ return 0;
+ }
+ } else {
+ tmp = CheckLocalFlag(offer->field_0xa);
+ }
+
+ if (tmp == 0) {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+bool32 sub_080291DC(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ switch (offer->field_0x8) {
+ case 0x6c:
+ if (gBombBagSizes[gUnk_02002A40.stats.bombBagType] <= gUnk_02002A40.stats.bombCount)
+ return TRUE;
+ break;
+ case 0x6f:
+ if (gQuiverSizes[gUnk_02002A40.stats.quiverType] <= gUnk_02002A40.stats.arrowCount)
+ return TRUE;
+ break;
+ }
+
+ return FALSE;
+}
+
+#if NON_MATCHING
+void sub_0802922C(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ this->action = 6;
+ this->field_0x80.HALF.HI = 0;
+
+ switch (offer->field_0x8) {
+ case 0x1c:
+ SetGlobalFlag(0x5a);
+ break;
+ }
+
+ sub_080290E0(this, 3);
+}
+#else
+NAKED
+void sub_0802922C(Entity* this) {
+ asm(".include \"asm/non_matching/businessScrub/sub_0802925C.inc\"");
+}
+#endif
+
+void sub_0802925C(Entity* this) {
+ sub_08078784(this, sub_0801E99C(this));
+}
+
+void sub_08029270(Entity* this) {
+ if (this->action == 0) {
+ this->action++;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 0xe);
+ } else {
+ GetNextFrame(this);
+ }
+}
+
+// clang-format off
+const struct SalesOffering gUnk_080CC954[] = {
+ {0x06, 0x00, 0xffff, 0x290f, 0x2902, 0x09, 0xff, 0x0001},
+ {0x04, 0x00, 0x001e, 0x290e, 0x2902, 0x6f, 0xff, 0xffff},
+ {0x04, 0x00, 0x001e, 0x290b, 0x2902, 0x6c, 0xff, 0xffff},
+ {0x08, 0x00, 0x0028, 0x290c, 0x2911, 0x44, 0xff, 0xffff},
+ {0x00, 0x00, 0x0064, 0x290d, 0x2902, 0x5c, 0xff, 0xffff},
+ {0x04, 0x00, 0x0014, 0x2910, 0x2911, 0x1c, 0xff, 0xffff},
+ {0x0c, 0x00, 0xffff, 0x2912, 0x2913, 0xff, 0xff, 0x0046},
+ {0x04, 0x00, 0x0064, 0x2913, 0x2902, 0x5c, 0x75, 0xffff},
+ {0x00, 0x00, 0x00C8, 0x290d, 0x2902, 0x5c, 0xff, 0xffff},
+};
+
+const u8 gUnk_080CC9C0[] = {
+ 0x6e,
+ 0x6f,
+ 0x70,
+ 0x71,
+ 0x72,
+ 0x73,
+ 0x74,
+ 0x75,
+
+};
+
+void (*const gUnk_080CC9C8[])(Entity*) = {
+ sub_0802891C,
+ sub_08028934,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_140,
+};
+
+void (*const gUnk_080CC9E0[])(Entity*) = {
+ sub_08028994,
+ sub_08028A48,
+ sub_08028A74,
+ sub_08028BC4,
+ sub_08028C84,
+ sub_08028CE8,
+ sub_08028DE8,
+ sub_08028E40,
+ sub_08028E84,
+};
+
+const u8 gUnk_080CCA04[] = {
+ 0, 4, 8, 12, 16, 20,
+};
+// clang-format on
diff --git a/src/enemy/chaser.c b/src/enemy/chaser.c
new file mode 100644
index 00000000..a5f1f522
--- /dev/null
+++ b/src/enemy/chaser.c
@@ -0,0 +1,91 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s32 sub_080012DC(Entity*);
+extern u32 sub_0804A024(Entity*, u32, u32);
+extern bool32 sub_080AF038(Entity*);
+
+extern void (*const gUnk_080012C8[])(Entity*);
+
+extern void (*const gUnk_080CD27C[])(Entity*);
+extern void (*const gUnk_080CD298[])(Entity*);
+
+void Chaser(Entity* this) {
+ u32 idx = sub_080012DC(this);
+ if (idx) {
+ gUnk_080012C8[idx](this);
+ } else {
+ gUnk_080CD27C[GetNextFunction(this)](this);
+ }
+}
+
+void sub_0802B518(Entity* this) {
+ gUnk_080CD298[this->action](this);
+}
+
+void sub_0802B530(Entity* this) {
+ this->action = 1;
+ InitializeAnimation(this, 0);
+}
+
+void sub_0802B540(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ u32 direction = sub_0804A024(this, 1, 0xc);
+ if (direction != 0xff) {
+ this->action = 2;
+ this->nonPlanarMovement = 0x40;
+ this->direction = direction;
+ }
+ }
+}
+
+void sub_0802B56C(Entity* this) {
+ GetNextFrame(this);
+ if (this->bitfield & 0x80) {
+ this->nonPlanarMovement = 0x40;
+ }
+
+ if (sub_080AF038(this)) {
+ if (this->animIndex != 1) {
+ InitializeAnimation(this, 1);
+ }
+ if (this->nonPlanarMovement < 0x220) {
+ this->nonPlanarMovement += 4;
+ }
+ } else {
+ this->action = 3;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0802B5C8(Entity *this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->actionDelay = 30;
+ InitializeAnimation(this,0);
+ }
+}
+
+
+// clang-format off
+void (*const gUnk_080CD27C[])(Entity*) = {
+ sub_0802B518,
+ sub_0802B518,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802B518,
+ sub_0802B518,
+};
+
+void (*const gUnk_080CD298[])(Entity*) = {
+ sub_0802B530,
+ sub_0802B540,
+ sub_0802B56C,
+ sub_0802B5C8,
+};
+// clang-format on
diff --git a/src/enemy/chuchu.c b/src/enemy/chuchu.c
new file mode 100644
index 00000000..9b816805
--- /dev/null
+++ b/src/enemy/chuchu.c
@@ -0,0 +1,764 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s32 sub_080012DC(Entity*);
+extern void sub_08001318(Entity*);
+extern void sub_080043A8(Entity*);
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+extern u32 PlayerInRange(Entity*, u32, u32);
+extern void sub_0804AA1C(Entity*);
+extern void sub_080AF160(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+void sub_0801F328(Entity*);
+void sub_0801F340(Entity*);
+void sub_0801F360(Entity*);
+void sub_0801F3AC(Entity*);
+void sub_0801F730(Entity*);
+void sub_0801F748(Entity*);
+void sub_0801F764(Entity*);
+void sub_0801FAE0(Entity*);
+void sub_0801FAF8(Entity*);
+void sub_0801FB14(Entity*);
+void sub_0801FB34(Entity*);
+void sub_0801FB68(Entity*);
+u32 sub_0801FBD0(Entity*);
+void Chuchu_JumpAtPlayer(Entity*);
+
+extern void (*const gUnk_080012C8[])(Entity*);
+extern void (*const gUnk_080CA21C[])(Entity*);
+extern void (*const gUnk_080CA234[])(Entity*);
+extern void (*const gUnk_080CA25C[])(Entity*);
+extern void (*const gUnk_080CA288[])(Entity*);
+
+extern const s8 gUnk_080CA2B4[];
+
+void Chuchu(Entity* this) {
+ int index;
+
+ index = sub_080012DC(this);
+ switch (index) {
+ default:
+ gUnk_080012C8[index](this);
+ return;
+ case 0:
+ /* ... */
+ break;
+ case 2:
+ this->field_0x3a &= 0xfe;
+ if (index != this->field_0x80.HALF.HI) {
+ switch (this->entityType.form) {
+ case 0:
+ if (this->flags & 0x80) {
+ this->action = 6;
+ this->flags &= ~0x80;
+ this->nonPlanarMovement = 0x20;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 5);
+ }
+ break;
+ case 1:
+ /* ... */
+ break;
+ case 2:
+ sub_080043A8(this);
+ return;
+ }
+ }
+ break;
+ }
+ this->field_0x80.HALF.HI = index;
+ gUnk_080CA21C[GetNextFunction(this)](this);
+ if (*(char*)(*(int*)&this->field_0x68 + 10) == 0x1c) {
+ SetChildOffset(this, 0, 1, -0x10);
+ } else if (this->entityType.form == 2) {
+ sub_0801FB34(this);
+ }
+}
+
+void Chuchu_OnTick(Entity* this) {
+ switch (this->entityType.form) {
+ case 0:
+ sub_0801F3AC(this);
+ gUnk_080CA234[this->action](this);
+ break;
+ case 1:
+ sub_0801F764(this);
+ gUnk_080CA25C[this->action](this);
+ break;
+ case 2:
+ gUnk_080CA288[this->action](this);
+ break;
+ }
+}
+
+void sub_0801EF40(Entity* this) {
+ u8 health;
+
+ if (this->entityType.form == 2) {
+ if (this->bitfield == 0x8e || this->bitfield == 0x95) {
+ this->flags &= ~0x80;
+ this->currentHealth = 0;
+ }
+ }
+
+ health = this->currentHealth;
+ if (health) {
+ if (this->bitfield == 0x94) {
+ sub_0801FB68(this);
+ sub_0804A9FC(this, 0x1c);
+ InitializeAnimation(this, 6);
+ } else if (this->field_0x80.HALF.LO != health) {
+ sub_0801FB68(this);
+ InitializeAnimation(this, 6);
+ }
+ } else {
+ sub_0804AA1C(this);
+ this->field_0x20 = 0;
+ InitializeAnimation(this, 9);
+ }
+ this->field_0x80.HALF.LO = this->currentHealth;
+ sub_0804AA30(this, gUnk_080CA21C);
+}
+
+void sub_0801EFD8(Entity* this) {
+ if (sub_0806F520(this) == 0 && this->field_0x43) {
+ sub_0804A9FC(this, 0x1c);
+ InitializeAnimation(this, 6);
+ } else {
+ if (this->animIndex != 8) {
+ sub_0801FB68(this);
+ InitializeAnimation(this, 8);
+ }
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0801F02C(Entity* this) {
+ if (this->animIndex == 6)
+ GetNextFrame(this);
+ sub_08001318(this);
+}
+
+void sub_0801F048(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->entityType.form == 0) {
+ sub_0804A7D4(this);
+ } else if (this->entityType.form == 1) {
+ CreateDeathFx(this, 0xf2, 0);
+ } else {
+ CreateDeathFx(this, 0xf1, 0);
+ }
+}
+
+void sub_0801F084(Entity* this) {
+ if ((this->frames.all & 0x80) == 0)
+ GetNextFrame(this);
+ sub_08001242(this);
+}
+
+void sub_0801F0A4(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x82.HALF.LO = 0;
+}
+
+void nullsub_4(Entity* this) {
+ (void)this;
+}
+
+void sub_0801F0C8(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 3;
+ this->actionDelay = (Random() & 3) + 0xc;
+ this->field_0xf = Random();
+ this->direction = sub_08049F84(this, 1);
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->spritePriority.b1 = 3;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0801F12C(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ sub_0801F328(this);
+ } else {
+ if ((this->field_0xf++ & 7) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (PlayerInRange(this, 1, 0x38)) {
+ this->action = 4;
+ Chuchu_JumpAtPlayer(this);
+ } else if (PlayerInRange(this, 1, 0x48)) {
+ this->actionDelay = (Random() & 3) + 0xc;
+ } else {
+ sub_0801F328(this);
+ }
+ }
+ }
+}
+
+void sub_0801F1B0(Entity* this) {
+ if (this->frames.all & 0x10) {
+ if (this->frames.all & 1) {
+ this->frames.all ^= 1;
+ this->damageType = 90;
+ EnqueueSFX(299);
+ }
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x4000) == 0)
+ GetNextFrame(this);
+ } else {
+ GetNextFrame(this);
+ }
+
+ if (this->frames.all & 0x80) {
+ if (sub_0801FBD0(this)) {
+ sub_0801F328(this);
+ } else {
+ sub_0801F340(this);
+ }
+ }
+}
+
+void sub_0801F228(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->direction = sub_08049F84(this, 1);
+ }
+ GetNextFrame(this);
+}
+
+void sub_0801F250(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80)
+ sub_0801F360(this);
+}
+
+void sub_0801F270(Entity* this) {
+ if ((this->field_0xf++ & 7) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ }
+
+ sub_080AF160(this);
+ GetNextFrame(this);
+ if (sub_0801FBD0(this))
+ return;
+
+ if (--this->actionDelay)
+ return;
+
+ if (this->field_0x80.HALF.HI == 0) {
+ this->action = 2;
+ InitializeAnimation(this, 4);
+ } else {
+ this->actionDelay = 8;
+ }
+}
+
+void sub_0801F2CC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ InitializeAnimation(this, 4);
+ }
+}
+
+void sub_0801F2F8(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ sub_0801F340(this);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_0801F328(Entity* this) {
+ this->action = 6;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 5);
+}
+
+void sub_0801F340(Entity* this) {
+ this->action = 5;
+ this->actionDelay = 60;
+ this->nonPlanarMovement = 0x20;
+ this->damageType = 92;
+ InitializeAnimation(this, 2);
+}
+
+void sub_0801F360(Entity* this) {
+ this->action = 7;
+ this->actionDelay = (Random() & 0x38) + 0xb4;
+ this->field_0xf = Random();
+ this->direction = sub_08049F84(this, 1);
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 1);
+}
+
+void sub_0801F3AC(Entity* this) {
+ if (this->action == 9 || this->action == 0)
+ return;
+
+ if (sub_08049FDC(this, 1)) {
+ if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
+ if (this->action == 1) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HALF.LO = 1;
+ InitializeAnimation(this, 0);
+ }
+ } else if (this->action == 3) {
+ sub_0801F328(this);
+ }
+ } else if (this->action == 3) {
+ sub_0801F328(this);
+ } else if (this->action == 7) {
+ this->action = 8;
+ InitializeAnimation(this, 7);
+ }
+}
+
+void sub_0801F428(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = Random();
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x82.HALF.LO = 0;
+ if (this->entityType.parameter == 0)
+ return;
+
+ this->action = 3;
+ this->field_0xf = 30;
+ this->flags |= 0x80;
+ this->spritePriority.b1 = 3;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 2);
+}
+
+void sub_0801F48C(Entity* this) {
+ GetNextFrame(this);
+}
+
+void sub_0801F494(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 3;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->spritePriority.b1 = 3;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0801F4EC(Entity* this) {
+ GetNextFrame(this);
+ if (--this->field_0xf == 0)
+ this->action = 4;
+}
+
+void sub_0801F508(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ this->field_0x82.HALF.HI = 0;
+ sub_0801F730(this);
+ } else {
+ u8 tmp = ++this->actionDelay & 7;
+ if (tmp == 0 && PlayerInRange(this, 1, 0x38)) {
+ if (Random() & 1) {
+ this->action = 5;
+ Chuchu_JumpAtPlayer(this);
+ } else {
+ this->field_0x82.HALF.HI = 120;
+ sub_0801F730(this);
+ }
+ } else {
+ if (tmp == 4) {
+ this->direction = sub_08049F84(this, 1);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_0801F584(Entity* this) {
+ if (this->frames.all & 0x10) {
+ if (this->frames.all & 0x1) {
+ this->frames.all ^= 1;
+ this->damageType = 91;
+ EnqueueSFX(299);
+ }
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x4000) == 0)
+ GetNextFrame(this);
+
+ } else {
+ GetNextFrame(this);
+ }
+
+ if (this->frames.all & 0x80) {
+ if (sub_0801FBD0(this)) {
+ this->field_0x82.HALF.HI = 0;
+ sub_0801F730(this);
+ } else {
+ this->action = 6;
+ this->field_0xf = 60;
+ this->nonPlanarMovement = 0x20;
+ this->damageType = 92;
+ InitializeAnimation(this, 2);
+ }
+ }
+}
+
+void sub_0801F61C(Entity* this) {
+ if (--this->field_0xf == 0)
+ this->action = 4;
+ GetNextFrame(this);
+}
+
+void sub_0801F638(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 8;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0801F688(Entity* this) {
+ if (this->field_0x82.HALF.HI)
+ this->field_0x82.HALF.HI--;
+
+ if (sub_0801FBD0(this) || this->field_0x82.HALF.HI) {
+ this->direction = sub_08049F84(this, 1);
+ sub_080AF160(this);
+ GetNextFrame(this);
+ } else {
+ sub_0801F748(this);
+ }
+}
+
+void sub_0801F6CC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ InitializeAnimation(this, 4);
+ }
+}
+
+void sub_0801F6F8(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->nonPlanarMovement = 0x20;
+ sub_0804AA1C(this);
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0801F730(Entity* this) {
+ this->action = 7;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 5);
+}
+
+void sub_0801F748(Entity* this) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 4);
+}
+
+void sub_0801F764(Entity* this) {
+ if (this->action == 10 || this->action == 0)
+ return;
+
+ if (sub_08049FDC(this, 1)) {
+ if (this->action == 1) {
+ if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HALF.LO = 1;
+ InitializeAnimation(this, 0);
+ }
+ }
+ } else if (this->action == 4) {
+ sub_0801F730(this);
+ } else if (this->action == 8) {
+ this->action = 9;
+ InitializeAnimation(this, 7);
+ }
+}
+
+void sub_0801F7D8(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = Random();
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x82.HALF.LO = 0;
+}
+
+void sub_0801F7FC(Entity* this) {
+ if (sub_08049FDC(this, 1) == 0)
+ return;
+
+ if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HALF.LO = 1;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_0801F840(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ sub_0801FB14(this);
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->spritePriority.b1 = 3;
+ }
+}
+
+void sub_0801F884(Entity* this) {
+ GetNextFrame(this);
+ if (this->field_0xf) {
+ this->field_0xf--;
+ } else {
+ Entity* ent = sub_0804A9FC(this, 0x1b);
+ if (ent) {
+ ent->entityType.parameter = 64;
+ this->action = 4;
+ this->damageType = 165;
+ EnqueueSFX(0x193);
+ }
+ }
+}
+
+void sub_0801F8C0(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ sub_0801FAE0(this);
+ } else if (sub_08049FDC(this, 1) == 0) {
+ sub_0801F730(this);
+ } else {
+ u8 tmp = ++this->actionDelay & 7;
+ if (tmp == 0 && sub_08049F1C(this, gUnk_020000B0, 0x38)) {
+ this->action = 5;
+ Chuchu_JumpAtPlayer(this);
+ } else {
+ if (tmp == 4) {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_0801F940(Entity* this) {
+ if (this->frames.all & 0x10) {
+ if (this->frames.all & 1) {
+ this->frames.all ^= 1;
+ EnqueueSFX(299);
+ }
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x4000) == 0)
+ GetNextFrame(this);
+ } else {
+ GetNextFrame(this);
+ }
+
+ if (this->frames.all & 0x80) {
+ if (sub_0801FBD0(this)) {
+ sub_0801FAE0(this);
+ } else {
+ this->action = 6;
+ this->field_0xf = 60;
+ this->nonPlanarMovement = 0x20;
+ InitializeAnimation(this, 2);
+ }
+ }
+}
+
+void sub_0801F9C4(Entity* this) {
+ if (--this->field_0xf == 0)
+ this->action = 4;
+ GetNextFrame(this);
+}
+
+void sub_0801F9E0(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 8;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0801FA30(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ this->direction = sub_08049F84(this, 1);
+ sub_080AF160(this);
+ GetNextFrame(this);
+ } else if (sub_08049FDC(this, 1) == 0) {
+ this->action = 9;
+ InitializeAnimation(this, 7);
+ } else {
+ sub_0801FAF8(this);
+ }
+}
+
+void sub_0801FA78(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ InitializeAnimation(this, 4);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_0801FAAC(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ sub_0801FB14(this);
+ this->nonPlanarMovement = 0x20;
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_0801FAE0(Entity* this) {
+ this->action = 7;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 5);
+}
+
+void sub_0801FAF8(Entity* this) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 4);
+}
+
+void sub_0801FB14(Entity* this) {
+ this->action = 3;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ InitializeAnimation(this, 2);
+}
+
+void sub_0801FB34(Entity* this) {
+ if (*(Entity**)&this->field_0x68) {
+ sub_0806FA90(this, *(Entity**)&this->field_0x68, gUnk_080CA2B4[this->frames.all & 0xf], 1);
+ (*(Entity**)&this->field_0x68)->spriteOffsetY--;
+ }
+}
+
+void sub_0801FB68(Entity* this) {
+ switch (this->entityType.form) {
+ case 0:
+ this->action = 9;
+ break;
+ case 1:
+ this->action = 10;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 1;
+ this->spritePriority.b1 = 3;
+ break;
+ case 2:
+ this->action = 10;
+ this->damageType = 92;
+ sub_0804AA1C(this);
+ break;
+ }
+
+ this->field_0x20 = 0;
+}
+
+u32 sub_0801FBD0(Entity* this) {
+ if (sub_080002B8(this) == 0x10) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+void Chuchu_JumpAtPlayer(Entity* this) {
+ this->nonPlanarMovement = 0x180;
+ this->field_0x20 = 0x20000;
+ this->direction = sub_08049F84(this, 1);
+ InitializeAnimation(this, 3);
+}
+
+// clang-format off
+void (*const gUnk_080CA21C[])(Entity*) = {
+ Chuchu_OnTick,
+ sub_0801EF40,
+ sub_0801F02C,
+ sub_0801F048,
+ sub_0801F084,
+ sub_0801EFD8,
+};
+
+void (*const gUnk_080CA234[])(Entity*) = {
+ sub_0801F0A4,
+ nullsub_4,
+ sub_0801F0C8,
+ sub_0801F12C,
+ sub_0801F1B0,
+ sub_0801F228,
+ sub_0801F250,
+ sub_0801F270,
+ sub_0801F2CC,
+ sub_0801F2F8,
+};
+
+void (*const gUnk_080CA25C[])(Entity*) = {
+ sub_0801F428,
+ sub_0801F48C,
+ sub_0801F494,
+ sub_0801F4EC,
+ sub_0801F508,
+ sub_0801F584,
+ sub_0801F61C,
+ sub_0801F638,
+ sub_0801F688,
+ sub_0801F6CC,
+ sub_0801F6F8,
+};
+
+void (*const gUnk_080CA288[])(Entity*) = {
+ sub_0801F7D8,
+ sub_0801F7FC,
+ sub_0801F840,
+ sub_0801F884,
+ sub_0801F8C0,
+ sub_0801F940,
+ sub_0801F9C4,
+ sub_0801F9E0,
+ sub_0801FA30,
+ sub_0801FA78,
+ sub_0801FAAC,
+};
+// clang-format on
diff --git a/src/enemy/chuchuBoss.c b/src/enemy/chuchuBoss.c
index 169deeb4..ee21e03c 100644
--- a/src/enemy/chuchuBoss.c
+++ b/src/enemy/chuchuBoss.c
@@ -1,12 +1,28 @@
+#include "enemy.h"
#include "entity.h"
#include "functions.h"
-#include "enemy.h"
-extern void (*const gUnk_080CC19C[])(Entity*);
+extern void sub_08078B48(void);
-extern void sub_08001324(Entity*);
void sub_08027870(Entity*);
+extern void (*const gUnk_080CC19C[])(Entity*);
+extern void (*const gUnk_080CC1B0[])(Entity*);
+extern const u8 gUnk_080CC1B8[];
+extern void (*const gUnk_080CC1C8[])(Entity*);
+extern void (*const gUnk_080CC1DC[])(Entity*);
+extern void (*const gUnk_080CC20C[])(Entity*);
+extern const u8 gUnk_080CC234[];
+extern const u8 gUnk_080CC24F[];
+extern void (*const gUnk_080CC258[])(Entity*);
+extern void (*const gUnk_080CC264[])(Entity*);
+extern void (*const gUnk_080CC26C[])(Entity*);
+extern const u8 gUnk_080CC278[];
+extern const u16 gUnk_080CC27C[];
+extern const u16 gUnk_080CC29C[];
+extern const u16 gUnk_080CC2BC[];
+extern const s8 gUnk_080CC2DC[];
+
void ChuchuBoss(Entity* this) {
gUnk_080CC19C[GetNextFunction(this)]((Entity*)this);
}
@@ -17,3 +33,168 @@ void sub_08025CBC(Entity* this) {
sub_08027870(this);
}
}
+
+void sub_08025DC0(Entity*);
+void sub_08025CD4(Entity*);
+void sub_08001242(Entity*);
+void sub_08025DD8(Entity*);
+void sub_08026060(Entity*);
+void sub_08026110(Entity*);
+void sub_080272D4(Entity*);
+void sub_0802720C(Entity*);
+void sub_0802720C(Entity*);
+void sub_08026090(Entity*);
+void sub_0802626C(Entity*);
+void sub_08026580(Entity*);
+void sub_08026634(Entity*);
+void sub_08026750(Entity*);
+void sub_0802686C(Entity*);
+void sub_080268C8(Entity*);
+void sub_0802694C(Entity*);
+void sub_08026C40(Entity*);
+void sub_08026E1C(Entity*);
+void sub_08026FA4(Entity*);
+void sub_08027064(Entity*);
+void sub_08026F1C(Entity*);
+void sub_080262A8(Entity*);
+void sub_08026328(Entity*);
+void sub_08026358(Entity*);
+void sub_080263B4(Entity*);
+void sub_08026414(Entity*);
+void sub_0802647C(Entity*);
+void sub_080264AC(Entity*);
+void sub_080264D4(Entity*);
+void sub_0802650C(Entity*);
+void sub_0802653C(Entity*);
+void sub_08026774(Entity*);
+void sub_080267D0(Entity*);
+void sub_08026808(Entity*);
+void sub_080268EC(Entity*);
+void sub_08026914(Entity*);
+void sub_08026968(Entity*);
+void sub_080269CC(Entity*);
+void sub_08026BE8(Entity*);
+
+// clang-format off
+void (*const gUnk_080CC19C[])(Entity*) = {
+ sub_08025DC0,
+ sub_08025DC0,
+ sub_08025CBC,
+ sub_08025CD4,
+ sub_08001242,
+};
+
+void (*const gUnk_080CC1B0[])(Entity*) = {
+ sub_08025DD8,
+ sub_08026060,
+};
+
+const u8 gUnk_080CC1B8[] = {
+ 0, 4,
+ 0, 0,
+ 0, 4,
+ 0, 0,
+ 1, 4,
+ 0, 0,
+ 2, 4,
+ 0, 0,
+};
+
+void (*const gUnk_080CC1C8[])(Entity*) = {
+ sub_08026110,
+ sub_080272D4,
+ sub_0802720C,
+ sub_0802720C,
+ sub_08026090,
+};
+
+void (*const gUnk_080CC1DC[])(Entity*) = {
+ sub_0802626C,
+ sub_08026580,
+ sub_08026634,
+ sub_08026750,
+ sub_0802686C,
+ sub_080268C8,
+ sub_0802694C,
+ sub_08026C40,
+ sub_08026E1C,
+ sub_08026FA4,
+ sub_08027064,
+ sub_08026F1C,
+};
+
+void (*const gUnk_080CC20C[])(Entity*) = {
+ sub_080262A8,
+ sub_08026328,
+ sub_08026358,
+ sub_080263B4,
+ sub_08026414,
+ sub_0802647C,
+ sub_080264AC,
+ sub_080264D4,
+ sub_0802650C,
+ sub_0802653C,
+};
+
+const u8 gUnk_080CC234[] = {
+ 0x3C, 0x1E, 0x1E, 0x1E,
+ 0x1E, 0x0F, 0x0F, 0x0F,
+ 0x04, 0x04, 0x04, 0x04,
+ 0x04, 0x04, 0x0A, 0x0A,
+ 0x0A, 0x0F, 0x0F, 0x0F,
+ 0x1E, 0x1E, 0x2D, 0x0A,
+ 0x5A, 0x1E, 0xFF,
+};
+
+const u8 gUnk_080CC24F[] = {
+ 2, 2, 4, 4,
+ 4, 6, 6, 8,
+};
+
+void (*const gUnk_080CC258[])(Entity*) = {
+ sub_08026774,
+ sub_080267D0,
+ sub_08026808,
+};
+
+void (*const gUnk_080CC264[])(Entity*) = {
+ sub_080268EC,
+ sub_08026914,
+};
+
+void (*const gUnk_080CC26C[])(Entity*) = {
+ sub_08026968,
+ sub_080269CC,
+ sub_08026BE8,
+};
+
+const u8 gUnk_080CC278[] = {
+ 150, 180, 210, 250,
+};
+
+const u16 gUnk_080CC27C[] = {
+ 0x80, 0x8, 0x100, 0x6,
+ 0x80, 0x18, 0x100, 0x8,
+ 0x180, 0x6, 0x100, 0x10,
+ 0x0, 0x0, 0xA0, 0x18,
+};
+
+const u16 gUnk_080CC29C[] = {
+ 0x80, 0x8, 0x100, 0x4,
+ 0x80, 0xC, 0x80, 0x6,
+ 0x200, 0x6, 0x100, 0xC,
+ 0x0, 0x0, 0xA0, 0x14,
+};
+
+const u16 gUnk_080CC2BC[] = {
+ 0x80, 0x8, 0x100, 0x0,
+ 0x60, 0x2, 0x80, 0x2,
+ 0x200, 0x6, 0x100, 0x8,
+ 0x0, 0x0, 0xA0, 0x10,
+};
+
+
+const s8 gUnk_080CC2DC[] = {
+ -7, -9, -7,
+};
+// clang-format on
diff --git a/src/enemy/cuccoChickAggr.c b/src/enemy/cuccoChickAggr.c
new file mode 100644
index 00000000..686e5100
--- /dev/null
+++ b/src/enemy/cuccoChickAggr.c
@@ -0,0 +1,167 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern Entity* sub_08049DF4(u32);
+
+void sub_08022A88(Entity*);
+void sub_08022AA4(Entity*);
+void sub_08022B0C(Entity*);
+u32 sub_08022B20(Entity*);
+void sub_08022B44(Entity*);
+
+extern void (*const gUnk_080CBB64[])(Entity*);
+extern void (*const gUnk_080CBB7C[])(Entity*);
+
+void CuccoChickAggr(Entity* this) {
+ gUnk_080CBB64[GetNextFunction(this)](this);
+}
+
+void sub_08022934(Entity* this) {
+ gUnk_080CBB7C[this->action](this);
+}
+
+void sub_0802294C(Entity* this) {
+ sub_0804AA30(this, gUnk_080CBB64);
+}
+
+void nullsub_132(Entity* this) {
+}
+
+void sub_08022960(Entity* this) {
+ sub_0804A720(this);
+ sub_08022A88(this);
+}
+
+void sub_08022970(Entity* this) {
+ if (--this->actionDelay == 0) {
+ sub_08022AA4(this);
+ }
+}
+
+void sub_08022988(Entity* this) {
+ if (this->height.HALF.HI == 0 && sub_08022B20(this)) {
+ sub_08022B0C(this);
+ } else {
+ if (this->field_0xf) {
+ if (--this->field_0xf)
+ return;
+
+ this->frameIndex = 1;
+ this->field_0x20 = 0x10000;
+ EnqueueSFX(0xd6);
+ }
+
+ ProcessMovement(this);
+ if (sub_08003FC4(this, 0x2000) == 0) {
+ if (--this->actionDelay == 0) {
+ sub_08022A88(this);
+ } else {
+ this->field_0xf = 4;
+ this->frameIndex = 0;
+ }
+ }
+ }
+}
+
+void sub_080229F8(Entity* this) {
+ if (sub_08003FC4(this, 0x2800) == 0) {
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ this->actionDelay = 6;
+ this->field_0xf = 8;
+ this->frameIndex = 0;
+ this->nonPlanarMovement = 0xc0;
+ sub_08022B44(this);
+ } else {
+ this->field_0x20 = 0x10000;
+ EnqueueSFX(0xd6);
+ }
+ }
+}
+
+void sub_08022A40(Entity* this) {
+ if (this->field_0xf) {
+ if (--this->field_0xf)
+ return;
+
+ this->frameIndex = 1;
+ }
+
+ ProcessMovement(this);
+ if (sub_08003FC4(this, 0x2000) == 0) {
+ if (--this->actionDelay == 0) {
+ sub_08022A88(this);
+ } else {
+ sub_08022B44(this);
+ }
+ }
+}
+
+void sub_08022A88(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 0xf) + 8;
+ this->frameIndex = 0;
+}
+
+void sub_08022AA4(Entity* this) {
+ u32 rand = Random();
+
+ this->action = 2;
+ this->actionDelay = (rand & 3) + 1;
+ this->field_0xf = 1;
+ this->nonPlanarMovement = 0x80;
+
+ if (!sub_08049FA0(this) && (rand >> 8) & 3) {
+ this->direction = sub_08049EE4(this);
+ } else {
+ this->direction = (rand >> 0x10) & 0x1f;
+ }
+
+ if (this->direction & 0xf)
+ this->spriteSettings.b.flipX = (this->direction >> 4) ^ 1;
+}
+
+void sub_08022B0C(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 3;
+ this->field_0xf = 8;
+ sub_08022B44(this);
+}
+
+u32 sub_08022B20(Entity* this) {
+ if (!sub_08049DF4(2))
+ return 0;
+
+ return sub_080041A0(this, &gPlayerEntity, 0x24, 0x24);
+}
+
+void sub_08022B44(Entity *this){
+ this->field_0x20 = 0xc000;
+ this->direction = GetFacingDirection(this,&gPlayerEntity);
+
+ if (this->direction & 0xf)
+ this->spriteSettings.b.flipX = (this->direction >> 4)^1;
+
+ EnqueueSFX(0xd6);
+}
+
+
+// clang-format off
+void (*const gUnk_080CBB64[])(Entity*) = {
+ sub_08022934,
+ sub_0802294C,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_132,
+};
+
+void (*const gUnk_080CBB7C[])(Entity*) = {
+ sub_08022960,
+ sub_08022970,
+ sub_08022988,
+ sub_080229F8,
+ sub_08022A40,
+};
+// clang-format on
diff --git a/src/enemy/darkNut.c b/src/enemy/darkNut.c
new file mode 100644
index 00000000..b0c63e8a
--- /dev/null
+++ b/src/enemy/darkNut.c
@@ -0,0 +1,754 @@
+#include "entity.h"
+#include "functions.h"
+
+typedef struct {
+ u8 field_0x0;
+ u8 field_0x1;
+} PACKED stuct_080CAB14;
+
+void sub_08021218();
+void sub_08021588();
+void sub_080213D0();
+void sub_08021390();
+void sub_0802159C();
+void sub_0804AA1C();
+void sub_080213F0();
+u32 sub_080214FC();
+void sub_08021540();
+void sub_08021600();
+void sub_080213B0();
+u32 PlayerInRange();
+u32 sub_0802169C();
+void sub_0802124C();
+void sub_08021644();
+void sub_08021414();
+void sub_08021400();
+u32 sub_08021274(u32, u32);
+u32 sub_08021664(Entity*, Entity*);
+u32 sub_0804A044(Entity*, Entity*, u32);
+void sub_08021424(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+extern void (*const gUnk_080CAA98[])(Entity*);
+extern void (*const gUnk_080CAAB0[])(Entity*);
+
+extern const s8 gUnk_080CAB00[];
+extern const s8 gUnk_080CAB04[];
+extern const u8 gUnk_080CAB08[];
+extern const s8 gUnk_080CAB0C[];
+extern const s8 gUnk_080CAB10[];
+extern const stuct_080CAB14 gUnk_080CAB14[];
+extern const u8 gUnk_080CAB3A[];
+extern const u8 gUnk_080CAB42[];
+extern const u8 gUnk_080CAB4A[];
+extern const u8 gUnk_080CAB52[];
+extern const u8 gUnk_080CAB68[];
+
+extern void (*const gUnk_080CAB58[])(Entity*);
+
+void DarkNut(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CAA98);
+ SetChildOffset(this, 0, 1, -22);
+}
+
+void sub_08020BA0(Entity* this) {
+ gUnk_080CAAB0[this->action](this);
+}
+
+void sub_08020BB8(Entity* this) {
+ switch (this->bitfield & 0x7f) {
+ case 0x1c:
+ this->action = 11;
+ this->actionDelay = gUnk_080CAB0C[this->entityType.form];
+ this->damageType = 81;
+ sub_08021218(this, 8, DirectionToAnimationState(this->field_0x3e ^ 0x10));
+ sub_08021588(this);
+ sub_0804A9FC(this, 0x1c);
+ break;
+ case 0x16:
+ this->action = 11;
+ this->actionDelay = gUnk_080CAB10[this->entityType.form];
+ this->damageType = 81;
+ sub_08021218(this, 8, DirectionToAnimationState(this->field_0x3e ^ 0x10));
+ sub_08021588(this);
+ sub_0804A9FC(this, 0x1c);
+ break;
+ case 0x4b:
+ if (this->action == 13 || this->action == 15 || this->action == 19 || this->action == 18)
+ break;
+ switch (this->field_0x78.HALF.HI) {
+ case 8 ... 12:
+ this->field_0x7a.HALF.LO = gUnk_080CAB04[this->entityType.form];
+ break;
+ case 4 ... 6:
+ this->field_0x7a.HALF.LO = gUnk_080CAB00[this->entityType.form];
+ break;
+ default:
+ this->field_0x7a.HALF.LO = 0;
+ break;
+ }
+ this->action = 10;
+ sub_08021218(this, 0xb, this->animationState);
+ EnqueueSFX(0x15d);
+ sub_08021588(this);
+ break;
+ case 0x4c:
+ if (this->action == 15) {
+ u8 bVar3 = 0xff;
+ if (this->attachedEntity != NULL) {
+ bVar3 = this->attachedEntity->bitfield & 0x7f;
+ }
+ if (bVar3 == 2) {
+ sub_080213D0(this, gUnk_080CAB08[this->entityType.form]);
+ } else {
+ sub_080213D0(this, 0);
+ }
+ }
+ break;
+ default:
+ if (this->currentHealth != this->field_0x78.HALF.LO) {
+ sub_08021588(this);
+ sub_08021390(this);
+ sub_0804AA1C(this);
+ }
+ break;
+ }
+ this->field_0x78.HALF.LO = this->currentHealth;
+ sub_0804AA30(this, gUnk_080CAA98);
+}
+
+void nullsub_129(Entity* this) {
+}
+
+void sub_08020D70(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x74.HALF.HI = 0;
+ this->field_0x78.HALF.LO = this->currentHealth;
+ this->animationState = -1;
+ sub_08021218(this, 0, 2);
+}
+
+void sub_08020D9C(Entity* this) {
+ if (sub_08049FDC(this, 1))
+ sub_080213F0(this);
+}
+
+void sub_08020DB4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_08020DD4(Entity* this) {
+ if (sub_080214FC(this)) {
+ sub_080213F0(this);
+ } else if (--this->field_0x76.HWORD == 0) {
+ this->action = 5;
+ sub_08021218(this, 5, this->animationState);
+ } else {
+ if (--this->actionDelay == 0)
+ sub_08021540(this);
+ ProcessMovement(this);
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_08020E28(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_080213B0(this);
+}
+
+void sub_08020E48(Entity* this) {
+ if (sub_080214FC(this)) {
+ sub_080213F0(this);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_080213B0(this);
+ }
+}
+
+void sub_08020E78(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_08020E98(Entity* this) {
+ if (PlayerInRange(this, 1, 0x38)) {
+ if (sub_0802169C(this, gUnk_020000B0)) {
+ this->action = 8;
+ sub_08021218(this, 7, this->animationState);
+ } else {
+ this->direction = GetFacingDirection(gUnk_020000B0, this);
+ if (ProcessMovement(this) == 0) {
+ this->action = 8;
+ sub_08021218(this, 7, this->animationState);
+ } else {
+ this->direction ^= 0x10;
+ sub_0802124C(this);
+ sub_08021644(this);
+ }
+ }
+ } else {
+ if (gUnk_020000B0 == NULL) {
+ sub_08021414(this);
+ } else {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ ProcessMovement(this);
+ sub_0802124C(this);
+ sub_08021644(this);
+ }
+ }
+}
+
+void sub_08020F28(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_08021400(this);
+}
+
+void sub_08020F48(Entity* this) {
+ if (PlayerInRange(this, 1, 0x48)) {
+ if (sub_08021664(this, gUnk_020000B0)) {
+ u32 uVar2 = sub_0804A044(this, gUnk_020000B0, 9);
+ if (uVar2 == 0xff) {
+ sub_08021424(this);
+ } else {
+ Entity* pEVar3;
+
+ this->action = 14;
+ sub_08021218(this, 13, uVar2 >> 3);
+ pEVar3 = sub_0804A98C(this, 0, 1);
+ if (pEVar3) {
+ pEVar3->parent = this;
+ this->attachedEntity = pEVar3;
+ }
+ }
+ } else {
+ sub_08021424(this);
+ }
+ } else {
+ sub_08021390(this);
+ }
+}
+
+void sub_08020FAC(Entity* this) {
+ if (this->frames.all & 0x80) {
+ if (this->field_0x7a.HALF.LO) {
+ this->field_0x7a.HALF.LO--;
+ } else {
+ this->hurtBlinkTime = -8;
+ sub_08021390(this);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_08020FE4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 12;
+ sub_08021218(this, 9, this->animationState);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_08021010(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80) {
+ this->damageType = 0x56;
+ sub_080213F0(this);
+ }
+}
+
+void sub_08021038(Entity* this) {
+ if (this->attachedEntity == NULL && this->frames.all) {
+ Entity* pEVar2 = (Entity*)sub_0804A98C(this, 0, 0);
+ if (pEVar2) {
+ pEVar2->parent = this;
+ this->attachedEntity = pEVar2;
+ }
+ EnqueueSFX(270);
+ }
+
+ if (this->frames.all & 0x80) {
+ sub_08021588(this);
+ if (this->field_0x7c.BYTES.byte0) {
+ this->field_0x7c.BYTES.byte0--;
+ } else {
+ sub_08021390(this);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all == 4)
+ this->damageType = 81;
+ }
+}
+
+void sub_080210A8(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 1) {
+ this->frames.all = 0;
+ sub_08021588(this);
+ EnqueueSFX(349);
+ } else if (this->frames.all & 0x80) {
+ sub_08021390(this);
+ }
+}
+
+void sub_080210E4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 1) {
+ Entity* ent;
+
+ this->frames.all &= ~1;
+ ent = sub_0804A98C(this, 0, 2);
+ if (ent) {
+ ent->parent = this;
+ this->attachedEntity = ent;
+ }
+
+ EnqueueSFX(270);
+ }
+
+ sub_08021644(this);
+ if ((this->frames.all & 0x10) &&
+ (!ProcessMovement(this) || (this->attachedEntity && (this->attachedEntity->bitfield & 0x80)))) {
+ sub_080213D0(this, 0);
+ } else {
+ if (--this->field_0x76.HWORD == 0)
+ sub_080213D0(this, 0);
+ }
+}
+
+void sub_08021170(Entity* this) {
+ if (this->frames.all & 0x80) {
+ if (this->field_0x7a.HALF.HI) {
+ this->field_0x7a.HALF.HI--;
+ } else {
+ sub_08021390(this);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_080211A0(Entity* this) {
+ if (sub_080214FC(this)) {
+ sub_08021390(this);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_080213B0(this);
+ }
+}
+
+void sub_080211D0(Entity* this)
+
+{
+ UpdateAnimationSingleFrame(this);
+ sub_0802159C(this);
+
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_080211F4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_08021600(this);
+
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_08021218(Entity* this, u32 param_2, u32 param_3) {
+ const stuct_080CAB14* unk;
+
+ if (this->field_0x74.HALF.LO == param_2 && this->animationState == param_3)
+ return;
+
+ this->animationState = param_3;
+ this->field_0x74.HALF.LO = param_2;
+
+ unk = &gUnk_080CAB14[param_2];
+ this->spriteIndex = unk->field_0x1;
+ InitAnimationForceUpdate(this, unk->field_0x0 + param_3);
+}
+
+void sub_0802124C(Entity* this) {
+ u32 iVar1 = sub_08021274(this->animationState, this->direction);
+ if (iVar1 != 0xff) {
+ sub_08021218(this, this->field_0x74.HALF.LO, iVar1);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+NAKED
+u32 sub_08021274(u32 a, u32 b) {
+ asm(".include \"asm/non_matching/darkNut/sub_08021274.inc\"");
+}
+
+void sub_080212B0(Entity* this) {
+ u8 tmp;
+
+ switch (this->field_0x74.HALF.HI) {
+ default:
+ this->field_0x74.HALF.HI = 1;
+ tmp = gUnk_080CAB3A[Random() & 7];
+ break;
+ case 1:
+ this->field_0x74.HALF.HI = 2;
+ tmp = gUnk_080CAB42[Random() & 7];
+ break;
+ case 2:
+ this->field_0x74.HALF.HI = 0;
+ tmp = gUnk_080CAB4A[Random() & 7];
+ break;
+ }
+
+ if (this->entityType.form < 2 && tmp == 2)
+ tmp = gUnk_080CAB52[Random() & 3];
+
+ this->attachedEntity = NULL;
+ gUnk_080CAB58[tmp](this);
+}
+
+void sub_08021328(Entity* this) {
+ this->action = 13;
+ this->field_0x7c.BYTES.byte0 = gUnk_080CAB68[this->entityType.form];
+ sub_08021218(this, 0xc, this->animationState);
+}
+
+void sub_0802134C(Entity* this) {
+ this->action = 15;
+ this->direction = DirectionFromAnimationState(this->animationState);
+ this->nonPlanarMovement = 0x200;
+ this->field_0x76.HWORD = 0x78;
+ sub_08021218(this, 0xe, this->animationState);
+}
+
+void sub_08021370(Entity* this) {
+ this->action = 18;
+ sub_08021218(this, 0x10, this->animationState);
+}
+
+void sub_08021380(Entity* this) {
+ this->action = 19;
+ sub_08021218(this, 0x11, this->animationState);
+}
+
+void sub_08021390(Entity* this) {
+ this->action = 7;
+ this->nonPlanarMovement = 0x200;
+ this->damageType = 0x56;
+ sub_08021218(this, 6, this->animationState);
+}
+
+void sub_080213B0(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 1;
+ this->nonPlanarMovement = 0xc0;
+ this->field_0x76.HWORD = 0xf0;
+ sub_08021218(this, 3, this->animationState);
+}
+
+void sub_080213D0(Entity* this, u32 param_2) {
+ this->action = 16;
+ this->field_0x7a.HALF.HI = param_2;
+ sub_08021218(this, 0xf, this->animationState);
+ sub_08021588(this);
+}
+
+void sub_080213F0(Entity* this) {
+ this->action = 6;
+ sub_08021218(this, 1, this->animationState);
+}
+
+void sub_08021400(Entity* this) {
+ this->action = 9;
+ this->nonPlanarMovement = 0x60;
+ sub_08021218(this, 10, this->animationState);
+}
+
+void sub_08021414(Entity* this) {
+ this->action = 17;
+ sub_08021218(this, 5, this->animationState);
+}
+
+void sub_08021424(Entity* this) {
+ s32 x, y;
+ u32 tmp;
+
+ u32 dir = GetFacingDirection(this, gUnk_020000B0);
+ tmp = sub_08021274(this->animationState, dir);
+ if (tmp != 0xff) {
+ sub_08021218(this, this->field_0x74.HALF.LO, tmp);
+ } else {
+ tmp = this->animationState;
+ }
+
+ switch (tmp) {
+ case 0:
+ x = gUnk_020000B0->x.HALF.HI;
+ y = gUnk_020000B0->y.HALF.HI + 0x2c;
+ break;
+ case 1:
+ x = gUnk_020000B0->x.HALF.HI - 0x24;
+ y = gUnk_020000B0->y.HALF.HI;
+ break;
+ case 2:
+ x = gUnk_020000B0->x.HALF.HI;
+ y = gUnk_020000B0->y.HALF.HI - 0x1d;
+ break;
+ default:
+ x = gUnk_020000B0->x.HALF.HI + 0x24;
+ y = gUnk_020000B0->y.HALF.HI;
+ break;
+ }
+
+ if (!(6 < (x - this->x.HALF.HI) + 3U) && !(4 < (y - this->y.HALF.HI) + 2U)) {
+ sub_080212B0(this);
+ } else {
+ this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
+ if (!ProcessMovement(this)) {
+ sub_080212B0(this);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+ }
+}
+
+u32 sub_080214FC(Entity* this) {
+ u32 direction;
+
+ if (!sub_08049FDC(this, 1))
+ return 0;
+
+ direction = GetFacingDirection(this, gUnk_020000B0);
+ if (4 < (direction - (this->frames.all & 0x1f)) - 2)
+ return 0;
+
+ this->animationState = DirectionToAnimationState(direction);
+ return 1;
+}
+
+void sub_08021540(Entity* this) {
+ u32 tmp, tmp2;
+ u32 rand;
+
+ rand = Random();
+ if (!sub_08049FA0(this) && (rand & 1)) {
+ tmp2 = DirectionRoundUp(sub_08049EE4(this));
+ } else {
+ tmp2 = DirectionRound(rand >> 0x10);
+ }
+ this->direction = tmp2;
+
+ tmp = sub_08021274(this->animationState, tmp2);
+ if (tmp != 0xff)
+ sub_08021218(this, 3, tmp);
+
+ this->actionDelay = 30;
+}
+
+void sub_08021588(Entity* this) {
+ if (this->attachedEntity) {
+ this->attachedEntity->parent = NULL;
+ this->attachedEntity = NULL;
+ }
+}
+
+void sub_0802159C(Entity* this) {
+ if (this->frames.all == 1) {
+ Entity* ent;
+
+ this->frames.all = 0;
+ this->damageType = 0x51;
+ ent = sub_0804A98C(this, 0, 3);
+ if (ent) {
+ ent->parent = this;
+ this->attachedEntity = ent;
+ }
+ EnqueueSFX(0x116);
+ } else if (this->frames.all == 2) {
+ this->frames.all = 0;
+ sub_08021588(this);
+ } else if (this->frames.all & 0x20) {
+ this->frames.all &= ~0x20;
+ EnqueueSFX(0x115);
+ }
+}
+
+void sub_08021600(Entity* this) {
+ if (this->frames.all == 1) {
+ Entity* ent;
+
+ this->frames.all = 0;
+ this->damageType = 0x51;
+ ent = sub_0804A98C(this, 0, 4);
+ if (ent) {
+ ent->parent = this;
+ this->attachedEntity = ent;
+ }
+ EnqueueSFX(0x10e);
+ } else if (this->frames.all == 2) {
+ this->frames.all = 0;
+ sub_08021588(this);
+ }
+}
+
+void sub_08021644(Entity* this) {
+ if (this->frames.all & 0x20) {
+ this->frames.all &= ~0x20;
+ EnqueueSFX(0x7d);
+ }
+}
+
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+
+u32 sub_08021664(Entity* this, Entity* ent) {
+ switch (this->animationState) {
+ case 0:
+ return sub_08049F1C(this, ent, 0x22);
+ case 1:
+ return sub_08049F1C(this, ent, 0x1a);
+ case 2:
+ return sub_08049F1C(this, ent, 0x13);
+ case 3:
+ return sub_08049F1C(this, ent, 0x1a);
+ }
+ return 0;
+}
+
+u32 sub_0802169C(Entity* this, Entity* ent) {
+ u32 ret;
+
+ switch (this->animationState) {
+ case 0:
+ ret = 0x2c;
+ break;
+ case 2:
+ ret = 0x1d;
+ break;
+ case 1:
+ case 3:
+ ret = 0x24;
+ break;
+ default:
+ return 0;
+ }
+
+ if (sub_08049F1C(this, ent, ret)) {
+ return 0;
+ } else {
+ return 1;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CAA98[])(Entity*) = {
+ sub_08020BA0,
+ sub_08020BB8,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_129,
+};
+void (*const gUnk_080CAAB0[])(Entity*) = {
+ sub_08020D70,
+ sub_08020D9C,
+ sub_08020DB4,
+ sub_08020DD4,
+ sub_08020E28,
+ sub_08020E48,
+ sub_08020E78,
+ sub_08020E98,
+ sub_08020F28,
+ sub_08020F48,
+ sub_08020FAC,
+ sub_08020FE4,
+ sub_08021010,
+ sub_08021038,
+ sub_080210A8,
+ sub_080210E4,
+ sub_08021170,
+ sub_080211A0,
+ sub_080211D0,
+ sub_080211F4,
+};
+
+const s8 gUnk_080CAB00[] = {
+ 30, 30, 20, 10,
+};
+
+const s8 gUnk_080CAB04[] = {
+ 60, 60, 45, 30,
+};
+
+const u8 gUnk_080CAB08[] = {
+ 90, 90, 60, 30,
+};
+
+const s8 gUnk_080CAB0C[] = {
+ 90, 90, 60, 30,
+};
+
+const s8 gUnk_080CAB10[] = {
+ 90, 90, 45, 8,
+};
+
+const stuct_080CAB14 gUnk_080CAB14[] = {
+ {0x00, 0x62},
+ {0x04, 0x62},
+ {0x08, 0x62},
+ {0x0C, 0x62},
+ {0x10, 0x62},
+ {0x14, 0x62},
+ {0x18, 0x62},
+ {0x1C, 0x62},
+ {0x20, 0x62},
+ {0x24, 0x62},
+ {0x28, 0x62},
+ {0x2C, 0x62},
+ {0x00, 0x63},
+ {0x04, 0x63},
+ {0x08, 0x63},
+ {0x0C, 0x63},
+ {0x10, 0x63},
+ {0x14, 0x63},
+ {0x18, 0x63},
+};
+
+const u8 gUnk_080CAB3A[] = {
+ 0, 1, 1, 0, 3, 0, 1, 0,
+};
+
+const u8 gUnk_080CAB42[] = {
+ 1, 1, 3, 0, 1, 2, 0, 0,
+};
+
+const u8 gUnk_080CAB4A[] = {
+ 0, 0, 3, 1, 2, 2, 3, 1,
+};
+
+const u8 gUnk_080CAB52[] = {
+ 0, 3, 1, 0, 0, 0
+};
+
+void (*const gUnk_080CAB58[])(Entity*) = {
+ sub_08021328,
+ sub_0802134C,
+ sub_08021370,
+ sub_08021380,
+};
+
+const u8 gUnk_080CAB68[] = {
+ 90, 90, 45, 7,
+};
+// clang-format on
diff --git a/src/enemy/doorMimic.c b/src/enemy/doorMimic.c
new file mode 100644
index 00000000..069c205b
--- /dev/null
+++ b/src/enemy/doorMimic.c
@@ -0,0 +1,246 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s16 sub_080001DA(u32, u32); // ?
+extern void sub_08049CF4();
+extern u32 sub_0806FBFC(u32, u32, u32, u32);
+void sub_080221C0();
+
+typedef struct {
+ s8 h;
+ s8 v;
+} PACKED PosOffset;
+
+extern void (*const gUnk_080CB734[])(Entity*);
+extern void (*const gUnk_080CB74C[])(Entity*);
+
+extern const s8 gUnk_080CB764[];
+extern const PosOffset gUnk_080CB76C[4][6];
+extern const u16 gUnk_080CB79C[];
+extern const BoundingBox* const* const gUnk_080CB8A4[];
+
+extern s16 gUnk_080B4488[];
+
+void DoorMimic(Entity* this) {
+ gUnk_080CB734[GetNextFunction(this)](this);
+ this->boundingBox = (BoundingBox*)gUnk_080CB8A4[this->entityType.parameter][this->frameIndex];
+}
+
+void sub_08021FDC(Entity* this) {
+ gUnk_080CB74C[this->action](this);
+}
+
+void sub_08021FF4(Entity* this) {
+ sub_0804AA30(this, gUnk_080CB734);
+}
+
+void sub_08022004(Entity* this) {
+ SetTile((u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI, this->collisionLayer);
+ CreateFx(this, 5, 0);
+ sub_08049CF4(this);
+ DeleteThisEntity();
+}
+
+void sub_08022034(Entity* this) {
+ this->action = 1;
+ this->entityType.parameter = this->entityType.form & 3;
+ this->spritePriority.b0 = 5;
+ this->field_0x78.HWORD = gUnk_080CB764[this->entityType.parameter * 2 + 0] + this->x.HALF.HI;
+ this->field_0x7a.HWORD = gUnk_080CB764[this->entityType.parameter * 2 + 1] + this->y.HALF.HI;
+ InitializeAnimation(this, this->entityType.parameter);
+ sub_080221C0(this);
+}
+
+void sub_0802209C(Entity* this) {
+ if (this->actionDelay == 0) {
+ if (sub_0806FBFC(this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x10, 0x10)) {
+ this->action = 2;
+ this->actionDelay = 0x12;
+ InitializeAnimation(this, this->entityType.parameter + 4);
+ }
+ } else {
+ this->actionDelay = this->actionDelay - 1;
+ }
+}
+
+void sub_080220D8(Entity* this) {
+ if (--this->actionDelay == 0)
+ this->action = 3;
+}
+
+void sub_080220F0(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ const PosOffset* off;
+ u32 i;
+
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->field_0x44 = 0;
+ off = gUnk_080CB76C[this->entityType.parameter];
+ for (i = 0; i < 6; i++, off++) {
+ Entity* fx = CreateFx(this, 0x11, 0);
+ if (fx) {
+ fx->x.HALF.HI += off->h;
+ fx->y.HALF.HI += off->v;
+ }
+ }
+ EnqueueSFX(260);
+ } else if (this->frames.all & 1) {
+ this->field_0x44 = 4;
+ }
+}
+
+void sub_08022174(Entity* this) {
+ sub_0800445C(this);
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ InitializeAnimation(this, this->entityType.parameter + 8);
+ }
+}
+
+void sub_08022198(Entity* this) {
+ sub_0800445C(this);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->actionDelay = 0x5a;
+ }
+}
+
+void sub_080221C0(Entity* this) {
+ u32 tile = COORD_TO_TILE(this) + gUnk_080B4488[this->entityType.parameter];
+ this->field_0x7c.HALF.HI = tile;
+ this->field_0x7c.HALF.LO = sub_080001DA(tile, this->collisionLayer);
+ SetTile(gUnk_080CB79C[this->entityType.parameter], tile, this->collisionLayer);
+}
+
+// clang-format off
+void (*const gUnk_080CB734[])(Entity*) = {
+ sub_08021FDC,
+ sub_08021FF4,
+ sub_08001324,
+ sub_08022004,
+ sub_08001242,
+ sub_08021FDC,
+};
+
+void (*const gUnk_080CB74C[])(Entity*) = {
+ sub_08022034,
+ sub_0802209C,
+ sub_080220D8,
+ sub_080220F0,
+ sub_08022174,
+ sub_08022198,
+};
+
+const s8 gUnk_080CB764[] = {
+ -0x08, 0x00,
+ -0x10, -0x08,
+ -0x08, -0x10,
+ 0x00, -0x08,
+};
+
+const PosOffset gUnk_080CB76C[][6] = {
+ {
+ {-0x04, 0x1a},
+ { 0x04, 0x1a},
+ {-0x0c, 0x10},
+ { 0x0c, 0x10},
+ {-0x0c, 0x08},
+ { 0x0c, 0x08},
+ },
+ {
+ {-0x1a, -0x04},
+ {-0x1a, 0x04},
+ {-0x10, -0x0c},
+ {-0x10, 0x0c},
+ {-0x08, -0x0c},
+ {-0x08, 0x0c},
+ },
+ {
+ {-0x04, -0x1a},
+ { 0x04, -0x1a},
+ {-0x0c, -0x10},
+ { 0x0c, -0x10},
+ {-0x0c, -0x08},
+ { 0x0c, -0x08},
+ },
+ {
+ { 0x1a, -0x04},
+ { 0x1a, 0x04},
+ { 0x10, -0x0c},
+ { 0x10, 0x0c},
+ { 0x08, -0x0c},
+ { 0x08, 0x0c},
+ },
+};
+
+const u16 gUnk_080CB79C[] = {
+ 0x4023,
+ 0x4025,
+ 0x4026,
+ 0x4024,
+};
+
+
+const BoundingBox gUnk_080CB7A4 = { 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0x08, 0x06 };
+const BoundingBox gUnk_080CB7AC = { 0x00, 0xfb, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04 };
+const BoundingBox gUnk_080CB7B4 = { 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04 };
+const BoundingBox gUnk_080CB7BC = { 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x06, 0x08 };
+const BoundingBox gUnk_080CB7C4 = { 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0c };
+const BoundingBox gUnk_080CB7CC = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB7D4 = { 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04 };
+const BoundingBox gUnk_080CB7DC = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04 };
+const BoundingBox gUnk_080CB7E4 = { 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB7EC = { 0x00, 0xf4, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0c };
+
+const BoundingBox *const gUnk_080CB7F4[] = {
+ &gUnk_080CB7A4,
+ &gUnk_080CB7AC,
+ &gUnk_080CB7B4,
+ &gUnk_080CB7BC,
+ &gUnk_080CB7C4,
+ &gUnk_080CB7C4,
+ &gUnk_080CB7CC,
+ &gUnk_080CB7D4,
+ &gUnk_080CB7DC,
+ &gUnk_080CB7E4,
+ &gUnk_080CB7EC,
+ &gUnk_080CB7EC,
+};
+
+const BoundingBox gUnk_080CB824 = { 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB82C = { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB834 = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB83C = { 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB844 = { 0xf4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x08 };
+const BoundingBox gUnk_080CB84C = { 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB854 = { 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB85C = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB864 = { 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB86C = { 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x08 };
+
+const BoundingBox *const gUnk_080CB874[] = {
+ &gUnk_080CB84C,
+ &gUnk_080CB854,
+ &gUnk_080CB85C,
+ &gUnk_080CB864,
+ &gUnk_080CB86C,
+ &gUnk_080CB86C,
+ &gUnk_080CB824,
+ &gUnk_080CB82C,
+ &gUnk_080CB834,
+ &gUnk_080CB83C,
+ &gUnk_080CB844,
+ &gUnk_080CB844,
+};
+
+const BoundingBox *const *const gUnk_080CB8A4[] = {
+ gUnk_080CB7F4,
+ gUnk_080CB874,
+ gUnk_080CB7F4,
+ gUnk_080CB874,
+};
+// clang-format on
diff --git a/src/enemy/enemy4D.c b/src/enemy/enemy4D.c
new file mode 100644
index 00000000..3c168052
--- /dev/null
+++ b/src/enemy/enemy4D.c
@@ -0,0 +1,55 @@
+#include "global.h"
+#include "entity.h"
+#include "enemy.h"
+#include "functions.h"
+
+extern void sub_0803EE8C(Entity*);
+
+extern void (*const gUnk_080D0880[])(Entity*);
+extern void (*const gUnk_080D0898[])(Entity*);
+
+void Enemy4D(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D0880);
+}
+
+void sub_0803EAFC(Entity* this) {
+ gUnk_080D0898[this->action](this);
+}
+
+void sub_0803EB14(Entity* this) {
+ sub_0804AA30(this, gUnk_080D0880);
+}
+
+void sub_0803EB24(Entity* this) {
+ sub_08001324(this);
+ sub_0803EAFC(this);
+}
+
+void sub_0803EB34(Entity* this) {
+ CreateDeathFx(this, 0xff, 0x57);
+}
+
+void nullsub_21() {
+}
+
+void sub_0803EB44(Entity* this) {
+ Entity* pEVar1;
+
+ sub_0804A720(this);
+ pEVar1 = sub_0804A98C(this, 0x19, 0);
+ if (pEVar1 != NULL) {
+ pEVar1->parent = this;
+ this->attachedEntity = pEVar1;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = TRUE;
+ this->animationState = 2;
+ *((u8*)&this->field_0x7a + 1) = 0;
+ *(u8*)&this->field_0x7c = 0;
+ *((u8*)&this->field_0x7c + 2) = 0x28;
+ *((u8*)&this->field_0x7c + 3) = 0xfe;
+ this->field_0x80.HWORD = this->x.HALF.HI;
+ this->field_0x82.HWORD = this->y.HALF.HI;
+ InitAnimationForceUpdate(this, this->animationState << 2);
+ sub_0803EE8C(this);
+ }
+} \ No newline at end of file
diff --git a/src/enemy/enemyE.c b/src/enemy/enemyE.c
new file mode 100644
index 00000000..9f6a0b6d
--- /dev/null
+++ b/src/enemy/enemyE.c
@@ -0,0 +1,69 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+void sub_08023000(Entity*, int);
+
+extern void (*const gUnk_080CBBC8[])(Entity*);
+extern void (*const gUnk_080CBBDC[])(Entity*);
+
+void EnemyE(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CBBC8);
+}
+
+void sub_08022FB4(Entity* this) {
+ gUnk_080CBBDC[this->action](this);
+}
+
+void nullsub_133(Entity* this) {
+}
+
+void sub_08022FD0(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_08023000(this, 0);
+}
+
+void sub_08022FEC(Entity* this) {
+ sub_08023000(this, 0x80);
+}
+
+void sub_08022FF8(Entity* this) {
+}
+
+void sub_08022FFC(Entity* this) {
+}
+
+void sub_08023000(Entity* this, int frames) {
+ int tmp;
+
+ if (frames == 0x80) {
+ UpdateAnimationSingleFrame(this);
+ } else {
+ InitAnimationForceUpdate(this, frames);
+ }
+
+ tmp = 0x80;
+ if (this->frameSpriteSettings == 0x40)
+ tmp *= -1;
+
+ this->spriteRendering.b0 = 3;
+ sub_0805EC9C(this, tmp, 0x80, 0);
+}
+
+// clang-format off
+void (*const gUnk_080CBBC8[])(Entity*) = {
+ sub_08022FB4,
+ nullsub_133,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+};
+
+void (*const gUnk_080CBBDC[])(Entity*) = {
+ sub_08022FD0,
+ sub_08022FEC,
+ sub_08022FF8,
+ sub_08022FFC,
+};
+// clang-format on
diff --git a/src/enemy/fallingBoulder.c b/src/enemy/fallingBoulder.c
new file mode 100644
index 00000000..435e6b21
--- /dev/null
+++ b/src/enemy/fallingBoulder.c
@@ -0,0 +1,254 @@
+#include "enemy.h"
+#include "functions.h"
+
+void sub_0802C4B0(Entity*);
+void sub_0802C62C(Entity*);
+
+extern void (*const gUnk_080CD540[])(Entity*);
+extern void (*const gUnk_080CD558[])(Entity*);
+extern const u16 gUnk_080CD568[];
+extern const u8 gUnk_080CD580[];
+extern const s16 gUnk_080CD58C[];
+
+void FallingBoulder(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CD540);
+}
+
+void sub_0802C238(Entity* this) {
+ gUnk_080CD558[this->action](this);
+}
+
+void sub_0802C250(Entity* this) {
+ /* ... */
+}
+
+void sub_0802C254(Entity* this) {
+ /* ... */
+}
+
+void sub_0802C258(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x20 = 0x20000;
+ this->actionDelay = 2;
+ this->field_0x7a.HWORD = Random() & 0x70;
+ switch (this->entityType.form) {
+ case 1:
+ this->field_0x7a.HWORD |= 0x100;
+ break;
+ case 2:
+ this->field_0x7a.HWORD |= 0x200;
+ break;
+ }
+ this->field_0x80.HWORD = this->x.HALF.HI;
+ this->field_0x82.HWORD = this->y.HALF.HI;
+ this->height.HALF.HI = -0x10;
+ this->collisionLayer = 3;
+ this->spriteRendering.b3 = 1;
+ this->spritePriority.b0 = 2;
+ this->field_0x7c.HALF.LO = 0;
+ this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
+ sub_0802C62C(this);
+ sub_0802C4B0(this);
+}
+
+void sub_0802C318(Entity* this) {
+ if (--this->field_0x7a.HWORD == 0) {
+ this->action = 2;
+ }
+}
+
+#if NON_MATCHING
+void sub_0802C334(Entity* this) {
+ if ((u16)this->field_0x7c.HALF.LO == 0) {
+ u32 tmp = gRoomControls.roomOriginY;
+ if (&gPlayerEntity == NULL)
+ return;
+ if (tmp - gPlayerEntity.y.HALF.HI <= 0x38) {
+ return;
+ }
+ this->field_0x7c.HALF.LO = 1;
+ this->spriteSettings.b.draw = 1;
+ }
+ GetNextFrame(this);
+ this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
+ if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) {
+ EnqueueSFX(0x14c);
+ this->flags = this->flags | 0x80;
+ this->field_0x7a.HWORD = 0xc;
+ sub_0802C4B0(this);
+ } else {
+ s32 y;
+
+ if (this->field_0x7a.HWORD) {
+ u16 tmp = --this->field_0x7a.HWORD;
+ switch (tmp) {
+ case 0:
+ this->flags &= ~0x80;
+ break;
+ case 8:
+ if (this->entityType.parameter != 0 && !sub_08049FA0(this)) {
+ u32 diff = 0;
+ s32 i;
+ for (i = 1; i > -1; i--) {
+ Entity* ent = CreateFx(this, 0x15, 0);
+ if (ent) {
+ ent->x.HALF.HI += 12;
+ ent->x.HALF.HI -= diff;
+ }
+ diff += 0x18;
+ }
+ sub_0802C62C(this);
+ this->field_0x7a.HWORD = Random() & 0xff | 0x100;
+ return;
+ }
+ break;
+ }
+ }
+
+ y = gRoomControls.roomOriginY + gRoomControls.height - this->y.HALF.HI;
+ if (y >= 5) {
+ sub_080AEFB4(this);
+ } else {
+ sub_0806F69C(this);
+ if (this->height.HALF.HI - y > 0x38) {
+ sub_0802C62C(this);
+ this->field_0x7a.HWORD = (Random() & 0x7f) | 0x80;
+ if (this->entityType.form == 3) {
+ this->action = 3;
+ }
+ }
+ }
+ }
+ this->collisionLayer = 3;
+ this->spritePriority.b0 = 1;
+ UpdateSpriteForCollisionLayer(this);
+}
+#else
+NAKED
+void sub_0802C334(Entity* this) {
+ asm(".include \"asm/non_matching/fallingBoulder/sub_0802C334.inc\"");
+}
+#endif
+
+void nullsub_148(Entity* this) {
+ /* ... */
+}
+
+extern u32 sub_080001DA(u32, u32);
+
+void sub_0802C4B0(Entity* this) {
+ u32 offset;
+ u32 index;
+ u32 rand;
+
+ switch (sub_080001DA(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
+ case 0x1ab ... 0x1af:
+ offset = 8;
+ break;
+ case 0x1c4:
+ offset = 4;
+ break;
+ default:
+ offset = 0;
+ break;
+ }
+
+ rand = Random() & 7;
+ if (rand & 4) {
+ if (rand & 3) {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 2];
+ } else {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 0];
+ }
+ } else {
+ if (rand & 3) {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 1];
+ } else {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 3];
+ }
+ }
+
+ rand = Random() & 7;
+ if (rand & 4) {
+ if (this->actionDelay != 0) {
+ this->actionDelay = 0;
+ InitializeAnimation(this, 0);
+ }
+ if (rand & 3) {
+ this->direction = gUnk_080CD580[offset | 1];
+ } else {
+ this->direction = gUnk_080CD580[offset | 0];
+ }
+ } else {
+ if (this->actionDelay != 1) {
+ this->actionDelay = 1;
+ InitializeAnimation(this, 1);
+ }
+ if (rand & 3) {
+ this->direction = gUnk_080CD580[offset | 2];
+ } else {
+ this->direction = gUnk_080CD580[offset | 3];
+ }
+ }
+
+ rand = Random() & 7;
+ this->field_0x20 = 0x20000;
+ if (rand & 4) {
+ if (rand & 3) {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
+ } else {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 3];
+ }
+ } else {
+ if (rand & 3) {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 2];
+ } else {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 0];
+ }
+ }
+}
+
+void sub_0802C62C(Entity *this) {
+ this->action = 1;
+ this->y.HALF.HI = this->field_0x82.HWORD;
+ this->x.HALF.HI = this->field_0x80.HWORD;
+ this->spriteSettings.b.draw = 0;
+ this->flags &= ~0x80;
+ this->field_0x7c.HALF.LO = 0;
+}
+
+// clang-format off
+void (*const gUnk_080CD540[])(Entity*) = {
+ sub_0802C238,
+ sub_0802C250,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802C254,
+};
+
+void (*const gUnk_080CD558[])(Entity*) = {
+ sub_0802C258,
+ sub_0802C318,
+ sub_0802C334,
+ nullsub_148,
+};
+
+const u16 gUnk_080CD568[] = {
+ 0x80, 0x100, 0x180, 0x200,
+ 0x80, 0x100, 0x180, 0x200,
+ 0x100, 0x200, 0x300, 0x400,
+};
+
+const u8 gUnk_080CD580[] = {
+ 10, 14, 18, 22,
+ 10, 14, 18, 22,
+ 10, 14, 18, 22,
+};
+
+const s16 gUnk_080CD58C[] = {
+ 0x1800, 0x2000, 0x2800, 0x3000,
+ 0x1800, 0x2000, 0x2800, 0x3000,
+ 0x1800, 0x2000, 0x2800, 0x3000,
+};
+// clang-format on
diff --git a/src/enemy/fireballGuy.c b/src/enemy/fireballGuy.c
new file mode 100644
index 00000000..bd033058
--- /dev/null
+++ b/src/enemy/fireballGuy.c
@@ -0,0 +1,121 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+
+typedef struct {
+ s8 h, v;
+} PACKED PosOffset;
+
+extern void sub_08045524(Entity*);
+void sub_08045178(Entity*, Entity*, int, int);
+
+extern void (*const gUnk_080D17E8[])(Entity*);
+extern void (*const gUnk_080D1800[])(Entity*);
+extern u8 gUnk_080D180C[4]; // Entity count per form
+extern PosOffset gUnk_080D1810[4];
+
+extern u8 gEntCount;
+
+void FireballGuy(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D17E8);
+}
+
+void sub_080453A4(Entity* this) {
+ gUnk_080D1800[this->action](this);
+}
+
+void sub_080453BC(Entity* this) {
+ if (this->currentHealth && this->cutsceneBeh.HALF.LO != this->currentHealth) {
+ this->action = 2;
+ } else {
+ sub_0804AA30(this, gUnk_080D17E8);
+ }
+}
+
+void nullsub_172(void) {
+}
+
+void sub_080453E8(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x80;
+ this->cutsceneBeh.HALF.LO = this->currentHealth;
+ this->field_0x3c |= 0x10;
+ sub_0804A720(this);
+ InitializeAnimation(this, 0);
+ sub_08045524(this);
+}
+
+void sub_08045430(Entity* this) {
+ sub_080AEFE0(this);
+ GetNextFrame(this);
+ if (sub_08003FC4(this, 0x1800) == 0)
+ sub_08045524(this);
+}
+
+/* Split FireballGuy into new ones */
+void sub_08045454(Entity* this) {
+ Entity* entities[4];
+ Entity* ent;
+ s32 count, i;
+ PosOffset* off;
+ u32 tmp;
+
+ /* Can we create enough new entities? */
+ count = gUnk_080D180C[this->entityType.form];
+ if (72 - count <= gEntCount)
+ return;
+
+ /* Create 2-5 new MiniFireballGuy */
+ for (i = 0; i < count; i++)
+ entities[i] = CreateEnemy(0x59, this->entityType.form);
+
+ off = gUnk_080D1810;
+ for (i = 0; i < count; i++) {
+ ent = entities[i];
+ ent->attachedEntity = entities[(i + 1) % count];
+ ent->parent = entities[(i + count - 1) % count];
+ tmp = 0;
+ ent->entityType.parameter = 1;
+ ent->height.HALF.HI = tmp;
+ ent->hurtBlinkTime = -0x10;
+
+ /* Set MiniFireballGuy offset relative to killed slime. */
+ sub_08045178(this, ent, off->h, off->v);
+ off++;
+ }
+
+ ent = CreateFx(this, 2, 0);
+ if (ent)
+ CopyPosition(this, ent);
+
+ DeleteEntity(this);
+}
+
+u32 sub_0804A024(Entity*, u32, u32);
+
+void sub_08045524(Entity *this) {
+ u32 tmp, tmp1, tmp2;
+
+ this->field_0x20 = 0x1c000;
+ tmp = sub_0804A024(this,1,8);
+ if (tmp != 0xff && (Random() & 3) == 0) {
+ this->actionDelay = Random() & 3;
+ this->direction = DirectionRound(tmp);
+ } else {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ return;
+ }
+ this->actionDelay = Random() & 3;
+ if (sub_08049FA0(this) == 0 && (Random() & 3)) {
+ tmp1 = sub_08049EE4(this);
+ tmp2 = Random() & 8;
+ tmp2 += 0xfc;
+ this->direction = DirectionRound(tmp1 + tmp2);
+ } else {
+ this->direction = DirectionRound(Random());
+ }
+ }
+}
diff --git a/src/enemy/hangingSeed.c b/src/enemy/hangingSeed.c
index fbdcdb0b..f819287f 100644
--- a/src/enemy/hangingSeed.c
+++ b/src/enemy/hangingSeed.c
@@ -1,39 +1,53 @@
-#include "global.h"
#include "entity.h"
+#include "functions.h"
-extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
-extern void DeleteThisEntity();
-
-extern void (*const gUnk_080CB570[])(Entity*);
+extern void (*const gHangingSeedFunctions[])(Entity*);
extern void (*const gUnk_080CB588[])(Entity*);
-void HangingSeed(Entity *this)
-{
- EnemyFunctionHandler(this, gUnk_080CB570);
+void HangingSeed(Entity* this) {
+ EnemyFunctionHandler(this, gHangingSeedFunctions);
}
-void sub_080216E4(Entity *this)
-{
- gUnk_080CB588[this->action](this);
+void HangingSeed_OnTick(Entity* this) {
+ gUnk_080CB588[this->action](this);
}
-void sub_080216FC(Entity *this)
-{
- if ((this->bitfield & 0x80) != 0) {
- CreateFx(this, 3, 0x80);
- DeleteThisEntity();
- }
+void sub_080216FC(Entity* this) {
+ if (this->bitfield & 0x80) {
+ CreateFx(this, 3, 0x80);
+ DeleteThisEntity();
+ }
}
-void nullsub_7(Entity* this){}
+void nullsub_7(Entity* this) {
+ /* ... */
+}
-void sub_08021720(Entity *this)
-{
- this->action = 1;
- this->spriteSettings.b.draw = 1;
- this->frameIndex = (this->entityType).form;
- this->spriteRendering.b3 = 1;
- this->spritePriority.b0 = 3;
+void HangingSeed_Initialize(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->frameIndex = this->entityType.form;
+ this->spriteRendering.b3 = 1;
+ this->spritePriority.b0 = 3;
}
-void nullsub_08(Entity* this){}
+void HangingSeed_Hang(Entity* this) {
+ /* ... */
+}
+
+// clang-format off
+void (*const gHangingSeedFunctions[])(Entity*) = {
+ HangingSeed_OnTick,
+ sub_080216FC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_7,
+};
+
+void (*const gUnk_080CB588[])(Entity*) = {
+ HangingSeed_Initialize,
+ HangingSeed_Hang,
+};
+// clang-format on
+
diff --git a/src/enemy/helmasaur.c b/src/enemy/helmasaur.c
new file mode 100644
index 00000000..645924dc
--- /dev/null
+++ b/src/enemy/helmasaur.c
@@ -0,0 +1,436 @@
+#include "enemy.h"
+#include "functions.h"
+
+extern void sub_08008796(Entity*, u32, u32, u32);
+extern u32 sub_0804A024(Entity*, u32, u32);
+extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
+
+extern Entity gUnk_0200D654;
+extern Entity gUnk_02027EB4;
+
+void sub_0802C18C(Entity*);
+void sub_0802C218(Entity*);
+void sub_0802C1C0(Entity*);
+u32 sub_0802C020(Entity*);
+void sub_0802C058(Entity*, u32);
+bool32 sub_0802C06C(Entity*);
+void sub_08080964(u32, u32);
+void sub_0802C1CC(Entity*);
+bool32 sub_0802C0E8(Entity*);
+
+extern void (*const gUnk_080CD3E4[])(Entity*);
+extern void (*const gUnk_080CD3FC[])(Entity*);
+extern void (*const gUnk_080CD408[])(Entity*);
+extern void (*const gUnk_080CD42C[])(Entity*);
+extern void (*const gUnk_080CD438[])(Entity*);
+extern void (*const gUnk_080CD450[])(Entity*);
+extern const s8 gUnk_080CD45C[];
+extern const s8 gUnk_080CD464[];
+
+void Helmasaur(Entity* this) {
+ if (this->entityType.form == 0) {
+ EnemyFunctionHandler(this, gUnk_080CD3E4);
+ SetChildOffset(this, 0, 1, -0x10);
+ } else {
+ gUnk_080CD3FC[this->action](this);
+ }
+}
+
+void sub_0802BBAC(Entity* this) {
+ gUnk_080CD408[this->action](this);
+}
+
+void sub_0802BBC4(Entity* this) {
+ if (this->damageType != 0x19) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 2:
+ case 3:
+ if (this->action == 4) {
+ this->field_0x42 = 0;
+ sub_0802C218(this);
+ }
+ break;
+ }
+ }
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 0x1c);
+ }
+
+ sub_0804AA30(this, gUnk_080CD3E4);
+}
+
+void sub_0802BC20(Entity* this) {
+ if (this->damageType != 0x19) {
+ if (sub_0806F520(this)) {
+ gUnk_080CD42C[this->previousActionFlag](this);
+ }
+ } else if (2 < this->previousActionFlag || sub_0806F520(this)) {
+ gUnk_080CD438[this->previousActionFlag](this);
+ }
+}
+
+void sub_0802BC74(Entity* this) {
+ sub_0802C1C0(this);
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+ this->animationState = (gPlayerEntity.animationState >> 1) ^ 2;
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_0802BCA0(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_0802BCA8(Entity* this) {
+ if (this->damageType != 0x19) {
+ Entity* ent;
+
+ this->action = 7;
+ this->actionDelay = 0x5a;
+ this->field_0x20 = 0x18000;
+ this->damageType = 0x19;
+ this->field_0x3a = this->field_0x3a & 0xfb;
+ this->field_0x1c = 0x12;
+ ent = CreateEnemy(0x20, 1);
+ if (ent) {
+ ent->animationState = this->animationState;
+ CopyPosition(this, ent);
+ }
+ InitializeAnimation(this, this->animationState + 4);
+ }
+}
+
+void sub_0802BCFC(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+}
+
+void sub_0802BD08(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_0802BD10(Entity* this) {
+ this->flags &= ~0x80;
+ UpdateAnimationVariableFrames(this, 2);
+}
+
+void nullsub_145(Entity* this) {
+ /* ... */
+}
+
+void sub_0802BD28(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= ~0x4;
+ } else {
+ this->currentHealth = 0;
+ }
+}
+
+void sub_0802BD54(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x78.HALF.LO = Random();
+ this->field_0x1d = 60;
+ this->field_0x78.HALF.HI = 0xff;
+ this->direction = DirectionRound(Random());
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_0802BD8C(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ u32 direction;
+
+ if (sub_08049FDC(this, 1)) {
+ direction = sub_0804A024(this, 1, 0x10);
+ if (direction != 0xff && direction != this->field_0x78.HALF.HI) {
+ sub_0802C058(this, direction);
+ return;
+ }
+ }
+
+ direction = sub_0802C020(this);
+ if (direction != this->direction) {
+ sub_0802C058(this, direction);
+ }
+ }
+}
+
+void sub_0802BDE0(Entity* this) {
+ if (sub_0802C06C(this)) {
+ this->action = 3;
+ this->actionDelay = 60;
+ this->field_0x78.HALF.HI = 0xff;
+ } else {
+ this->action = 1;
+ this->actionDelay = (Random() & 0xf) + 0xf;
+ this->field_0x78.HALF.HI = this->direction;
+ }
+}
+
+void sub_0802BE18(Entity* this) {
+ UpdateAnimationVariableFrames(this, 2);
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ this->actionDelay = 0x1e;
+ this->nonPlanarMovement = 0x300;
+ } else {
+ sub_0802C18C(this);
+ }
+}
+
+void sub_0802BE48(Entity* this) {
+ if (!sub_080AEFE0(this)) {
+ sub_0802C218(this);
+ sub_08080964(8, 0);
+ } else {
+ GetNextFrame(this);
+ sub_0802C1CC(this);
+ if (sub_0802C0E8(this)) {
+ this->action = 5;
+ }
+ }
+}
+
+void sub_0802BE80(Entity* this) {
+ this->nonPlanarMovement -= 0x20;
+ if (0xff < this->nonPlanarMovement) {
+ sub_0802C1CC(this);
+ }
+
+ if (this->nonPlanarMovement > 0) {
+ sub_080AEFE0(this);
+ sub_0802C18C(this);
+ } else {
+ sub_0802C1C0(this);
+ this->actionDelay += 30;
+ }
+}
+
+void sub_0802BEBC(Entity* this) {
+ this->direction ^= 0x10;
+ sub_080AEFE0(this);
+ this->direction ^= 0x10;
+ if (!sub_080044EC(this, 0x2000)) {
+ sub_0802C1C0(this);
+ }
+}
+
+void sub_0802BEEC(Entity* this) {
+ if (this->actionDelay) {
+ if ((--this->actionDelay & 0x1f) == 0) {
+ this->animationState ^= 2;
+ this->direction = this->animationState << 3;
+ InitializeAnimation(this, this->animationState + 4);
+ }
+ } else if (!sub_08003FC4(this, 0x1c00)) {
+ this->action = 8;
+ this->actionDelay = 30;
+ this->nonPlanarMovement = 0x120;
+ }
+}
+
+void sub_0802BF3C(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ u32 sprite;
+
+ this->actionDelay = 30;
+ this->direction = sub_0802C020(this);
+ sprite = this->direction >> 3;
+ if (sprite != this->animationState) {
+ this->animationState = sprite;
+ InitializeAnimation(this, sprite + 4);
+ }
+ }
+}
+
+void sub_0802BF78(Entity* this) {
+ this->action = 1;
+ this->flags2 = 4;
+ this->field_0x1c = 1;
+ this->direction = this->animationState << 3;
+ InitializeAnimation(this, this->animationState + 8);
+}
+
+void sub_0802BF98(Entity* this) {
+ if (sub_0806F520(this)) {
+ gUnk_080CD450[this->previousActionFlag](this);
+ } else {
+ this->action = 2;
+ this->actionDelay = 30;
+ this->flags &= ~0x80;
+ }
+}
+
+void sub_0802BFD0(Entity* this) {
+ this->previousActionFlag = 2;
+}
+
+void sub_0802BFD8(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_0802BFE0(Entity* this) {
+ if (sub_0806F3E4(this)) {
+ DeleteEntity(this);
+ }
+}
+
+void sub_0802BFF4(Entity* this) {
+ this->spriteSettings.b.draw ^= 1;
+ if (--this->actionDelay == 0) {
+ DeleteEntity(this);
+ }
+}
+
+u32 sub_0802C020(Entity* this) {
+ u32 uVar1 = Random();
+
+ if (sub_08049FA0(this) || (uVar1 & 1))
+ return DirectionRound(uVar1);
+
+ return (sub_08049EE4(this) + (uVar1 >> 0x10 & 1) * 4) & 0x18;
+}
+
+void sub_0802C058(Entity* this, u32 param_2) {
+ this->action = 2;
+ this->direction = param_2;
+ this->animationState = param_2 >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+bool32 sub_0802C06C(Entity* this) {
+ u32 x = this->x.HALF.HI + (s8)this->boundingBox->unknown[0];
+ u32 y = this->y.HALF.HI + (s8)this->boundingBox->unknown[1];
+ u32 xdiff = gUnk_080CD45C[(this->direction >> 2) + 0];
+ u32 ydiff = gUnk_080CD45C[(this->direction >> 2) + 1];
+
+ Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
+
+ u32 i;
+ for (i = 0; i < 8; i++) {
+ x += xdiff;
+ y += ydiff;
+ if (sub_080AE4CC(ent, x, y, 0))
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+bool32 sub_0806FC24(u32, u32);
+
+bool32 sub_0802C0E8(Entity* this) {
+ if (--this->actionDelay == 0) {
+ return TRUE;
+ } else {
+ const s8* ptr = &gUnk_080CD45C[this->direction >> 2];
+ s32 x = this->x.HALF.HI + (s8)this->boundingBox->unknown[0] + ptr[0] * 6;
+ s32 y = this->y.HALF.HI + (s8)this->boundingBox->unknown[1] + ptr[1] * 6;
+
+ Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
+ u32 ret = FALSE;
+ if (!sub_0806FC24(TILE(x, y), 9)) {
+ u32 tmp = sub_080AE4CC(ent, x, y, 0);
+ ret = (-tmp | tmp) >> 0x1f;
+ }
+ return ret;
+ }
+}
+
+void sub_0802C18C(Entity* this) {
+ this->field_0x78.HALF.LO--;
+ if ((this->field_0x78.HALF.LO & 7) == 0) {
+ Entity* ent = CreateObject(0xf, 0x11, 0x40);
+ if (ent) {
+ PositionRelative(this, ent, 0, 0x10000);
+ }
+ }
+}
+
+void sub_0802C1C0(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 30;
+}
+
+void sub_0802C1CC(Entity* this) {
+ const s8* ptr = &gUnk_080CD464[this->animationState << 2];
+ sub_08008796(this, 9, this->x.HALF.HI + ptr[0], this->y.HALF.HI + ptr[1]);
+ sub_08008796(this, 9, this->x.HALF.HI + ptr[2], this->y.HALF.HI + ptr[3]);
+}
+
+void sub_0802C218(Entity* this) {
+ this->action = 6;
+ this->nonPlanarMovement = 0xe0;
+ this->field_0x20 = 0x18000;
+}
+
+// clang-format off
+void (*const gUnk_080CD3E4[])(Entity*) = {
+ sub_0802BBAC,
+ sub_0802BBC4,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802BC20,
+};
+
+void (*const gUnk_080CD3FC[])(Entity*) = {
+ sub_0802BF78,
+ sub_0802BF98,
+ sub_0802BFF4,
+};
+
+void (*const gUnk_080CD408[])(Entity*) = {
+ sub_0802BD54,
+ sub_0802BD8C,
+ sub_0802BDE0,
+ sub_0802BE18,
+ sub_0802BE48,
+ sub_0802BE80,
+ sub_0802BEBC,
+ sub_0802BEEC,
+ sub_0802BF3C,
+};
+
+void (*const gUnk_080CD42C[])(Entity*) = {
+ sub_0802BC74,
+ sub_0802BCA0,
+ sub_0802BCA8,
+};
+
+void (*const gUnk_080CD438[])(Entity*) = {
+ sub_0802BCFC,
+ sub_0802BCA0,
+ sub_0802BD08,
+ sub_0802BD10,
+ nullsub_145,
+ sub_0802BD28,
+};
+
+void (*const gUnk_080CD450[])(Entity*) = {
+ sub_0802BFD0,
+ sub_0802BFD8,
+ sub_0802BFE0,
+};
+
+const s8 gUnk_080CD45C[] = {
+ 0, -8,
+ 8, 0,
+ 0, 8,
+ -8, 0,
+};
+
+const s8 gUnk_080CD464[] = {
+ -3, -8, 3, -8,
+ 8, -3, 8, 3,
+ -3, 8, 3, 8,
+ -8, -3, -8, 3,
+};
+// clang-format on
diff --git a/src/enemy/keaton.c b/src/enemy/keaton.c
index 94c2ab33..4d7e003d 100644
--- a/src/enemy/keaton.c
+++ b/src/enemy/keaton.c
@@ -34,12 +34,11 @@ void sub_080323DC(Entity* this) {
void sub_080323F4(Entity* this) {
u32 var;
- if ((u8)(this->action - 3) >= 2) {
+ if (this->action != 3 && this->action != 4) {
this->action = 3;
this->actionDelay = 0xC;
- var = ((this->field_0x3e + 4) & 0x18) ^ 0x10;
- this->direction = var;
- InitAnimationForceUpdate(this, var >> 3);
+ this->direction = DirectionTurnAround(this->field_0x3e);
+ InitAnimationForceUpdate(this, this->direction >> 3);
} else if (this->bitfield == 0xCC) {
if (this->field_0x43 == 0) {
sub_0803275C(this);
@@ -69,7 +68,7 @@ void sub_0803248C(Entity* this) {
if (this->actionDelay == 0) {
sub_08032650(this);
}
- if (sub_080AEF88(this) == 0) {
+ if (ProcessMovement(this) == 0) {
this->actionDelay = 1;
}
UpdateAnimationSingleFrame(this);
@@ -142,10 +141,10 @@ void sub_080325C4(Entity* this) {
u32 sub_080325E8(Entity* this) {
if (((sub_08049FA0(this) != 0) && (sub_08049FDC(this, 1) != 0)) &&
(sub_080041A0(this, gUnk_020000B0, 0x68, 0x40) != 0)) {
- if (((GetFacingDirection(this, gUnk_020000B0) - ((this->frames.all & 0x18)) + 2) & 0x1F) < 5) {
+ if (((GetFacingDirection(this, gUnk_020000B0) - (DirectionRound(this->frames.all)) + 2) & 0x1F) < 5) {
this->action = 3;
this->actionDelay = 0xC;
- this->direction = this->frames.all & 0x18;
+ this->direction = DirectionRound(this->frames.all);
return 1;
}
}
@@ -158,9 +157,9 @@ void sub_08032650(Entity* this) {
uVar3 = Random();
this->actionDelay = gUnk_080CE7E0[uVar3 & 0xf];
if (!((sub_08049FA0(this) == 0) && ((uVar3 >> 8 & 1) == 0))) {
- this->direction = (uVar3 >> 0x10) & 0x18;
+ this->direction = DirectionRound(uVar3 >> 0x10);
} else {
- this->direction = (sub_08049EE4(this) + 4) & 0x18;
+ this->direction = DirectionRoundUp(sub_08049EE4(this));
}
sub_0803269C(this, this->direction);
}
@@ -169,13 +168,13 @@ void sub_0803269C(Entity* this, u32 param_2) {
u32 uVar1;
if (((param_2 - 3) & 7) < 3) {
- uVar1 = ((param_2 + 4) & 0x18) >> 3;
+ uVar1 = DirectionToAnimationState(param_2);
if (((this->animationState - uVar1) & 3) > 1) {
this->animationState = uVar1;
InitAnimationForceUpdate(this, (this->animIndex & 0xFC) + uVar1);
}
} else {
- uVar1 = ((param_2 + 4) & 0x18) >> 3;
+ uVar1 = DirectionToAnimationState(param_2);
if (uVar1 != this->animationState) {
this->animationState = uVar1;
InitAnimationForceUpdate(this, (this->animIndex & 0xFC) + uVar1);
diff --git a/src/enemy/keese.c b/src/enemy/keese.c
index f8ad42cc..d73475f3 100644
--- a/src/enemy/keese.c
+++ b/src/enemy/keese.c
@@ -2,155 +2,172 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
+#include "functions.h"
-extern void sub_0804AA30(Entity*, void *);
+extern void sub_08001328(Entity*);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
-extern u32 Random();
-extern void sub_08021EF0(Entity*);
+extern void Keese_StartFly(Entity*);
extern void sub_080AEFB4(Entity*);
extern void sub_08021F24(Entity*);
extern u32 sub_0806FCB8(Entity*, s32, s32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
-extern void (*gUnk_080CB69C[])(Entity*);
-extern void (*gUnk_080CB6B4[])(Entity*);
-extern void (*gUnk_080CB6C4[])(Entity*);
+extern void (*const gKeeseFunctions[])(Entity*);
+extern void (*const gKeeseActions[])(Entity*);
+extern void (*const gUnk_080CB6C4[])(Entity*);
-extern u8 gUnk_080CB6D0[];
-extern u16 gUnk_080CB6D6[];
-extern u8 gUnk_080CB6F6[];
+extern const s8 gKeeseSpriteOffsets[];
+extern const u16 gKeeseFlyDurations[];
+extern const u8 gKeeseRestDurations[];
-void Keese(Entity *this)
-{
- gUnk_080CB69C[GetNextFunction(this)](this);
+enum {
+ KeeseAnimation_Fly,
+ KeeseAnimation_Rest,
+};
+
+void Keese(Entity* this) {
+ gKeeseFunctions[GetNextFunction(this)](this);
}
-void sub_08021D80(Entity *this)
-{
- gUnk_080CB6B4[this->action](this);
+void Keese_OnTick(Entity* this) {
+ gKeeseActions[this->action](this);
}
-void sub_08021d98(Entity *this)
-{
- sub_0804AA30(this, &gUnk_080CB69C);
+void sub_08021d98(Entity* this) {
+ sub_0804AA30(this, gKeeseFunctions);
}
-void sub_08021DA8(Entity *this)
-{
- if (sub_0806F520(this)) {
- gUnk_080CB6C4[this->previousActionFlag](this);
- }
+void sub_08021DA8(Entity* this) {
+ if (sub_0806F520(this)) {
+ gUnk_080CB6C4[this->previousActionFlag](this);
+ }
}
-void sub_08021DCC(Entity *this)
-{
- this->previousActionFlag = 2;
+void sub_08021DCC(Entity* this) {
+ this->previousActionFlag = 2;
}
-void sub_08021DD4(Entity *this)
-{
- sub_0806F4E8(this);
+void sub_08021DD4(Entity* this) {
+ sub_0806F4E8(this);
}
-void sub_08021DDC(Entity *this)
-{
- if (sub_0806F3E4(this)) {
- sub_0804A7D4(this);
- }
+void sub_08021DDC(Entity* this) {
+ if (sub_0806F3E4(this)) {
+ sub_0804A7D4(this);
+ }
}
-void sub_08021DF0(Entity *this)
-{
-
- sub_0804A720(this);
- if ((this->entityType).form != 0) {
- this->spritePriority.b1 = 1;
- this->height.HALF.HI = -0x10;
- }
- this->direction = Random() & 0x1f;
- this->field_0x1c = 1;
- this->spritePriority.b0 = 3;
- this->collisionLayer = 3;
- UpdateSpriteForCollisionLayer(this);
- sub_08021EF0(this);
+void Keese_Initialize(Entity* this) {
+ sub_0804A720(this);
+ if (this->entityType.form != 0) {
+ this->spritePriority.b1 = 1;
+ this->height.HALF.HI = -0x10;
+ }
+ this->direction = Random() & 0x1f;
+ this->field_0x1c = 1;
+ this->spritePriority.b0 = 3;
+ this->collisionLayer = 3;
+ UpdateSpriteForCollisionLayer(this);
+ Keese_StartFly(this);
}
-void sub_08021E4C(Entity *this)
-{
- if (this->field_0x78.HWORD != 0) {
- this->field_0x78.HWORD--;
- }
- if (this->field_0x7a.HWORD != 0) {
- (this->field_0x7a.HWORD)--;
- }
- GetNextFrame(this);
- if ((this->frames.b.f3) != 0) {
- sub_08021F24(this);
- }
- else {
- sub_080AEFB4(this);
- }
- this->spriteOffsetY = gUnk_080CB6D0[this->frames.all];
+void Keese_Fly(Entity* this) {
+ if (this->field_0x78.HWORD != 0) {
+ this->field_0x78.HWORD--;
+ }
+ if (this->field_0x7a.HWORD != 0) {
+ this->field_0x7a.HWORD--;
+ }
+ GetNextFrame(this);
+ if ((this->frames.b.f3) != 0) {
+ sub_08021F24(this);
+ } else {
+ sub_080AEFB4(this);
+ }
+ this->spriteOffsetY = gKeeseSpriteOffsets[this->frames.all];
}
-void sub_08021EA4(Entity *this)
-{
- if (--this->actionDelay == 0) {
- sub_08021EF0(this);
- }
+void Keese_Rest(Entity* this) {
+ if (--this->actionDelay == 0) {
+ Keese_StartFly(this);
+ }
}
-void sub_08021EBC(Entity *this)
-{
- s32 iVar1;
-
+void Keese_Sleep(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
- }
- else {
- iVar1 = sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70);
- if (iVar1 != 0) {
- sub_08021EF0(this);
- }
+ } else {
+ if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))
+ Keese_StartFly(this);
}
}
-void sub_08021EF0(Entity *this)
-{
- u32 uVar1;
-
- this->action = 1;
- this->field_0x78.HWORD = gUnk_080CB6D6[Random() & 0xf];
- this->field_0x7a.HWORD = 0x3c;
- InitializeAnimation(this, 0);
+void Keese_StartFly(Entity* this) {
+ this->action = 1;
+ this->field_0x78.HWORD = gKeeseFlyDurations[Random() & 0xf];
+ this->field_0x7a.HWORD = 60;
+ InitializeAnimation(this, KeeseAnimation_Fly);
}
-void sub_08021F24(Entity *this)
-{
- u32 bVar1;
-
+void sub_08021F24(Entity* this) {
if (this->field_0x78.HWORD == 0) {
this->action = 2;
- this->actionDelay = gUnk_080CB6F6[Random() & 0xf];
- InitializeAnimation(this, 1);
- }
- else if (!this->field_0x7a.HWORD && !(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
+ this->actionDelay = gKeeseRestDurations[Random() & 0xf];
+ InitializeAnimation(this, KeeseAnimation_Rest);
+ } else if (!this->field_0x7a.HWORD &&
+ !(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
this->action = 3;
- this->actionDelay = 0x1e;
- InitializeAnimation(this, 1);
- }
- else {
+ this->actionDelay = 30;
+ InitializeAnimation(this, KeeseAnimation_Rest);
+ } else {
if (sub_08049FA0(this) != 0) {
this->direction = Random() & 0x1f;
- }
- else {
+ } else {
this->direction = sub_08049EE4(this);
}
- InitializeAnimation(this, 0);
+ InitializeAnimation(this, KeeseAnimation_Fly);
}
}
+
+// clang-format off
+void (*const gKeeseFunctions[])(Entity*) = {
+ Keese_OnTick,
+ sub_08021d98,
+ sub_08001328,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08021DA8,
+};
+
+void (*const gKeeseActions[])(Entity*) = {
+ Keese_Initialize,
+ Keese_Fly,
+ Keese_Rest,
+ Keese_Sleep,
+};
+
+void (*const gUnk_080CB6C4[])(Entity*) = {
+ sub_08021DCC,
+ sub_08021DD4,
+ sub_08021DDC,
+};
+
+const s8 gKeeseSpriteOffsets[] = {
+ 1, -2, -5, -2, 1, 0,
+};
+
+const u16 gKeeseFlyDurations[] = {
+ 180, 180, 300, 300, 300, 300, 300, 300,
+ 480, 480, 480, 480, 480, 480, 720, 720,
+};
+
+const u8 gKeeseRestDurations[] = {
+ 30, 30, 45, 45, 45, 45, 45, 45,
+ 60, 60, 60, 60, 60, 60, 75, 75,
+};
+// clang-format on
diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c
index 1440d8eb..5225f644 100644
--- a/src/enemy/lakitu.c
+++ b/src/enemy/lakitu.c
@@ -5,7 +5,87 @@
#include "random.h"
#include "player.h"
-#include "lakitu.h"
+extern void (*const LakituActionFuncs[])(Entity *);
+
+// Lakitu
+extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
+
+// sub_0803C784
+extern void sub_0804AA30(Entity *, void (*const funcs[])(Entity *));
+
+// sub_0803C820
+extern u32 sub_0806F520(Entity *);
+
+// sub_0803C850
+extern void sub_0806F4E8(Entity *);
+
+// Lakitu_Initialize
+extern void sub_0804A720(Entity *);
+
+// Lakitu_Cloudless
+extern u32 sub_08003FC4(Entity *, u32);
+
+// sub_0803CA4C
+extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
+
+// sub_0803CAD0
+extern u32 sub_080AEFE0(Entity *);
+
+// Lakitu_SpawnLightning
+void PositionRelative(Entity*, Entity*, s32, s32);
+extern void EnqueueSFX(u32);
+
+// sub_0803CC08
+extern void DeleteEntity(Entity *);
+
+// Part of function tables
+extern void sub_08001324(Entity *);
+extern void sub_0804A7D4(Entity *);
+extern void sub_08001242(Entity *);
+
+// Used in multiple functions
+extern Entity *CreateFx(Entity*, u32, u32);
+extern Entity *sub_0804A98C(Entity *positionEntity, u8 subtype, u8 form); // Creates a projectile positioned at the given entity
+extern void UpdateAnimationSingleFrame(Entity *);
+extern void InitAnimationForceUpdate(Entity *, u32);
+extern u32 sub_0806FCB8(Entity *, u32, u32, u32);
+extern u32 GetFacingDirection(Entity *, Entity *);
+
+
+// Forward references to functions in lakitu.c
+extern void sub_0803CAD0(Entity *);
+extern void sub_0803CBAC(Entity *);
+extern void sub_0803CA84(Entity *, u32);
+extern bool32 sub_0803CA4C(Entity *);
+extern bool32 sub_0803CB04(Entity *);
+extern void Lakitu_SpawnLightning(Entity *);
+extern void sub_0803CB34(Entity *);
+extern void sub_0803CC08(Entity *this);
+
+enum {
+ INIT,
+ HIDDEN,
+ END_HIDE,
+ IDLE,
+ BEGIN_HIDE,
+ LIGHTNING_THROW,
+ LIGHTNING_DELAY,
+ CLOUDLESS,
+};
+
+typedef struct {
+ s8 x;
+ s8 y;
+} PACKED OffsetCoords;
+
+// sub_0803CC08
+extern void DeleteEntity(Entity *);
+
+// Variables
+extern void (*const gUnk_080D0110[])(Entity *);
+extern void (*const gUnk_080D0128[])(Entity *);
+extern void (*const gUnk_080D0148[])(Entity *);
+extern const OffsetCoords gUnk_080D0154[];
void Lakitu(Entity *this) {
EnemyFunctionHandler(this, gUnk_080D0110);
@@ -223,8 +303,7 @@ void sub_0803CA84(Entity *this, u32 unkParameter) {
u32 altAnimState = GetFacingDirection(this, &gPlayerEntity);
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
- u32 intermediate = (altAnimState + 4) & 0x18;
- altAnimState = intermediate >> 3;
+ altAnimState = DirectionRoundUp(altAnimState) >> 3;
if (altAnimState != this->animationState) {
this->animationState = altAnimState;
@@ -287,7 +366,7 @@ void Lakitu_SpawnLightning(Entity *this) {
PositionRelative(this, lightning, offset->x << 16, offset->y << 16);
- sub_08004488(0x193);
+ EnqueueSFX(0x193);
}
void sub_0803CBAC(Entity *this) {
diff --git a/src/enemy/leever.c b/src/enemy/leever.c
index 5c06ce5f..a71c28c0 100644
--- a/src/enemy/leever.c
+++ b/src/enemy/leever.c
@@ -4,31 +4,43 @@
#include "functions.h"
extern void SetChildOffset(Entity*, s32, s32, s32);
-extern void sub_0804A9FC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_0804A7D4(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void sub_0804A720(Entity*);
-bool32 sub_0801FE68(Entity*, s32);
-extern void sub_0801FED4(Entity*);
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
extern u32 sub_08049FDC(Entity*, u32);
-bool32 sub_0801FDE4(Entity*, s32, s32);
-extern void (*const gUnk_080CA49C[])(Entity*);
-extern void (*const gUnk_080CA4B4[])(Entity*);
extern Entity* gUnk_020000B0;
-extern u8 gUnk_080CA4C8[];
-extern u16 gUnk_080CA4CA[];
extern s16 gSineTable[];
+
+bool32 Leever_PlayerInRange(Entity*, s32);
+void Leever_Move(Entity*);
+
+extern void (*const gLeeverFunctions[])(Entity*);
+extern void (*const gLeeverActions[])(Entity*);
+extern const s8 gLeeverDrift[];
+extern const u16 gUnk_080CA4CA[];
+
+enum {
+ LeeverAnimation_DigUp,
+ LeeverAnimation_DigDown,
+ LeeverAnimation_Attack,
+};
+
+enum {
+ LeeverForm_Red,
+ LeeverForm_Blue,
+};
+
void Leever(Entity* this) {
- EnemyFunctionHandler(this, gUnk_080CA49C);
+ EnemyFunctionHandler(this, gLeeverFunctions);
SetChildOffset(this, 0, 1, -0x10);
}
-void sub_0801FC28(Entity* this) {
- gUnk_080CA4B4[this->action](this);
+void Leever_OnTick(Entity* this) {
+ gLeeverActions[this->action](this);
}
void sub_0801FC40(Entity* this) {
@@ -41,69 +53,67 @@ void sub_0801FC40(Entity* this) {
sub_0804A9FC(this, 0x1c);
}
}
- sub_0804AA30(this, gUnk_080CA49C);
+ sub_0804AA30(this, gLeeverFunctions);
}
void sub_0801FC7C(Entity* this) {
- if ((this->entityType).form == 0) {
+ if (this->entityType.form == LeeverForm_Red) {
sub_0804A7D4(this);
} else {
CreateDeathFx(this, 0xf1, 0);
}
}
-void sub_0801FC9C(Entity* this) {
+void Leever_Initialize(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
}
-void sub_0801FCB0(Entity* this) {
+void Leever_Idle(Entity* this) {
if (--this->actionDelay == 0) {
- if (sub_0801FE68(this, Random() & 0x1f) != 0) {
+ if (Leever_PlayerInRange(this, Random() & 0x1f)) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
- this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA4C8[Random() & 1]) & 0x1f;
- InitializeAnimation(this, 0);
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & 0x1f;
+ InitializeAnimation(this, LeeverAnimation_DigUp);
UpdateSpriteForCollisionLayer(this);
} else {
- this->actionDelay = (Random() & 0x18) + 8;
+ this->actionDelay = DirectionRound(Random()) + 8;
}
}
}
-void sub_0801FD2C(Entity* this) {
-
+void Leever_DigUp(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 3;
- if (this->entityType.form == 0) {
- this->field_0x74.HWORD = 0xb4;
+ if (this->entityType.form == LeeverForm_Red) {
+ this->field_0x74.HWORD = 180;
} else {
- this->field_0x74.HWORD = 0x6e;
+ this->field_0x74.HWORD = 110;
}
- InitializeAnimation(this, 2);
+ InitializeAnimation(this, LeeverAnimation_Attack);
} else if (this->frames.b.f0 != 0) {
this->frames.all &= 0xfe;
this->flags |= 0x80;
}
}
-void sub_0801FD80(Entity* this) {
-
- sub_0801FED4(this);
+void Leever_Attack(Entity* this) {
+ Leever_Move(this);
GetNextFrame(this);
if (--this->field_0x74.HWORD == 0) {
this->action = 4;
this->flags &= 0x7f;
- InitializeAnimation(this, 1);
+ InitializeAnimation(this, LeeverAnimation_DigDown);
}
}
-void sub_0801FDB4(Entity* this) {
- sub_0801FED4(this);
+void Leever_DigDown(Entity* this) {
+ Leever_Move(this);
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
this->action = 1;
@@ -114,7 +124,7 @@ void sub_0801FDB4(Entity* this) {
u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
u32 uVar3;
- u16* puVar4;
+ const u16* puVar4;
if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) {
return 0;
@@ -132,7 +142,7 @@ u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
}
}
-bool32 sub_0801FE68(Entity* ent, s32 arg2) {
+bool32 Leever_PlayerInRange(Entity* ent, s32 arg2) {
s32 sin, cos;
s32 x, y;
u32 i;
@@ -157,23 +167,53 @@ bool32 sub_0801FE68(Entity* ent, s32 arg2) {
extern u32 sub_0800132C(Entity*, Entity*);
-void sub_0801FED4(Entity* this) {
- s16 sVar2;
-
+void Leever_Move(Entity* this) {
if (sub_08049FDC(this, 1) == 0) {
this->field_0x74.HWORD = 1;
}
- sVar2 = (this->frames.all & 0xf) * 0x20;
- this->nonPlanarMovement = sVar2;
- if (this->entityType.form == 0) {
+
+ this->nonPlanarMovement = (this->frames.all & 0xf) * 0x20;
+ if (this->entityType.form == LeeverForm_Red) {
if ((this->field_0xf++ & 0xf) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
} else {
- this->nonPlanarMovement = sVar2 + 0x40;
+ this->nonPlanarMovement += 0x40;
if ((this->field_0xf++ & 0x7) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
}
- sub_080AEF88(this);
+
+ ProcessMovement(this);
}
+
+// clang-format off
+void (*const gLeeverFunctions[])(Entity*) = {
+ Leever_OnTick,
+ sub_0801FC40,
+ sub_08001324,
+ sub_0801FC7C,
+ sub_08001242,
+ Leever_OnTick,
+};
+
+void (*const gLeeverActions[])(Entity*) = {
+ Leever_Initialize,
+ Leever_Idle,
+ Leever_DigUp,
+ Leever_Attack,
+ Leever_DigDown,
+};
+
+const s8 gLeeverDrift[] = {
+ 6, -6,
+};
+
+const u16 gUnk_080CA4CA[] = {
+ 0x000A,
+ 0x0009,
+ 0x000C,
+ 0x000B,
+ 0xFFFF,
+};
+// clang-format on
diff --git a/src/enemy/likeLike.c b/src/enemy/likeLike.c
new file mode 100644
index 00000000..ca50374f
--- /dev/null
+++ b/src/enemy/likeLike.c
@@ -0,0 +1,287 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+#include "textbox.h"
+
+extern bool32 sub_080544B4(u32);
+extern void sub_0807CAA0(u32, u32);
+
+void sub_0802810C(Entity*);
+void sub_080281A0(Entity*);
+bool32 sub_080281E0(u32);
+void sub_08028224(u32);
+
+extern void (*const gUnk_080CC6FC[])(Entity*);
+extern void (*const gUnk_080CC714[])(Entity*);
+
+void LikeLike(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CC6FC);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_08027D8C(Entity* this) {
+ gUnk_080CC714[this->action](this);
+}
+
+void sub_08027DA4(Entity* this) {
+ if (this->damageType == 1) {
+ this->action = 3;
+ this->flags &= ~0x80;
+ this->damageType = 0x8c;
+ } else {
+ if (this->action == 7) {
+ sub_0802810C(this);
+ } else if (this->bitfield & 0x80) {
+ u8 tmp = this->bitfield & ~0x80;
+ if (!tmp) {
+ this->action = 7;
+ this->actionDelay = 0x5f;
+ this->field_0xf = tmp;
+ this->flags2 &= 0xfc;
+ this->field_0x82.HALF.HI = gPlayerEntity.spritePriority.b1;
+ }
+ }
+ }
+
+ if (this->currentHealth == 0) {
+ this->actionDelay = 0x20;
+ }
+
+ if (this->field_0x43) {
+ sub_0804A9FC(this, 0x1c);
+ }
+
+ sub_0804AA30(this, gUnk_080CC6FC);
+}
+
+void sub_08027E40(Entity* this) {
+ if (this->actionDelay == 2 && this->field_0x80.HALF.LO != 0xff) {
+ sub_0805E3A0(this, 3);
+ sub_08028224(this->field_0x80.HALF.LO);
+ }
+ sub_0804A7D4(this);
+}
+
+void nullsub_139(Entity* this) {
+ /* ... */
+}
+
+void sub_08027E70(Entity* this) {
+ sub_0804A720(this);
+
+ switch (this->entityType.form) {
+ case 0:
+ this->action = 3;
+ this->spriteSettings.b.draw = 0;
+ this->flags = this->flags & 0x7f;
+ this->actionDelay = 0;
+ break;
+ case 1:
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->actionDelay = 8;
+ InitializeAnimation(this, 1);
+ break;
+ case 2:
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ this->actionDelay = 0;
+ this->damageType = 1;
+ InitializeAnimation(this, 0);
+ break;
+ }
+
+ this->direction = 0;
+ this->field_0x82.HALF.LO = 0;
+ this->animationState = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.LO = 0xff;
+}
+
+void sub_08027EFC(Entity* this) {
+ if (this->damageType == 1)
+ return;
+
+ if (sub_08049FDC(this, 1)) {
+ if (!sub_08049FA0(this) && (Random() & 0x30)) {
+ this->direction = sub_08049EE4(this);
+ } else {
+ this->direction = this->field_0x82.HALF.LO;
+ }
+
+ if (--this->actionDelay == 0) {
+ this->direction = sub_08049F84(this, 1);
+ this->field_0x82.HALF.LO = this->direction;
+ this->actionDelay = 8;
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ } else {
+ this->action = 6;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void nullsub_12(Entity* this) {
+ /* ... */
+}
+
+void sub_08027F84(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ this->action = 5;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 0);
+ CreateDust(this);
+ }
+}
+
+void sub_08027FB4(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 1;
+ this->actionDelay = 1;
+ this->flags2 |= 1;
+ }
+ GetNextFrame(this);
+}
+
+void sub_08027FE0(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ this->action = 1;
+ this->flags |= 0x80;
+ this->direction = sub_08049F84(this, 1);
+ this->actionDelay = 8;
+ this->spritePriority.b1 = 1;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0802802C(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ this->action = 3;
+ this->spriteSettings.b.draw = 0;
+ this->direction = 0;
+ this->actionDelay = 0;
+ CreateDust(this);
+ }
+}
+
+void sub_0802805C(Entity* this) {
+ u8* tmp;
+
+ UpdateAnimationVariableFrames(this, 2);
+
+ if (sub_0807953C()) {
+ u32 tmp2 = Random();
+ u32 tmp3 = this->field_0xf + 1;
+ tmp3 += (tmp2 & 1);
+ this->field_0xf = tmp3;
+ }
+
+ if (this->field_0xf >= 0x19 || gUnk_02002A40.stats.health == 0) {
+ sub_0802810C(this);
+ } else {
+ ResetPlayer();
+ gPlayerState.field_0x1a[0] |= 0x80;
+ PositionRelative(this, &gPlayerEntity, 0, 0x10000);
+
+ tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
+ gPlayerEntity.spriteOffsetX = tmp[0];
+ gPlayerEntity.spriteOffsetY = tmp[1];
+ gPlayerEntity.spritePriority.b1 = 0;
+
+ if (--this->actionDelay == 0) {
+ sub_080281A0(this);
+ }
+
+ if ((this->actionDelay & 3) == 0) {
+ EnqueueSFX(0x104);
+ }
+ }
+}
+
+#if NON_MATCHING
+void sub_0802810C(Entity* this) {
+ gPlayerState.jumpStatus = 0x41;
+ gPlayerState.field_0xa = 0;
+ gPlayerState.flags.all &= 0xffffffef;
+ gPlayerEntity.flags |= 0x80;
+ gPlayerEntity.field_0x20 = 0x18000;
+ gPlayerEntity.hurtBlinkTime = -60;
+ gPlayerEntity.direction = gPlayerEntity.animationState << 2;
+ gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
+ gPlayerEntity.height.HALF.HI = gPlayerEntity.spriteOffsetY;
+ gPlayerEntity.spriteOffsetY = 0;
+ this->action = 4;
+ this->actionDelay = 0x50;
+ this->field_0xf = 0;
+ this->flags2 |= 2;
+ if (this->hurtBlinkTime == 0) {
+ this->hurtBlinkTime = -18;
+ }
+}
+#else
+NAKED
+void sub_0802810C(Entity* this) {
+ asm(".include \"asm/non_matching/likeLike/sub_0802810C.inc\"");
+}
+#endif
+
+void sub_080281A0(Entity* this) {
+ this->field_0xf = 0x19;
+ if (sub_080281E0(0xe)) {
+ this->field_0x80.HALF.LO = 0xe;
+ TextboxNoOverlapFollow(0x578);
+ } else if (sub_080281E0(0xd)) {
+ this->field_0x80.HALF.LO = 0xd;
+ TextboxNoOverlapFollow(0x578);
+ } else {
+ ModHealth(-1);
+ }
+}
+
+bool32 sub_080281E0(u32 param_1) {
+ bool32 ret = FALSE;
+ if (GetInventoryValue(param_1) == 1) {
+ if (sub_080544B4(gUnk_02002A40.stats.itemOnA)) {
+ gUnk_02002A40.stats.itemOnA = 0;
+ }
+
+ if (sub_080544B4(gUnk_02002A40.stats.itemOnB)) {
+ gUnk_02002A40.stats.itemOnB = 0;
+ }
+
+ sub_0807CAA0(param_1, 0);
+ ret = TRUE;
+ }
+
+ return ret;
+}
+
+void sub_08028224(u32 param_1) {
+ sub_080A7C18(param_1, 0, 1);
+ TextboxNoOverlapFollow(0x579);
+}
+
+
+void (*const gUnk_080CC6FC[])(Entity *) = {
+ sub_08027D8C,
+ sub_08027DA4,
+ sub_08001324,
+ sub_08027E40,
+ sub_08001242,
+ nullsub_139,
+};
+
+void (*const gUnk_080CC714[])(Entity *) = {
+ sub_08027E70,
+ sub_08027EFC,
+ nullsub_12,
+ sub_08027F84,
+ sub_08027FB4,
+ sub_08027FE0,
+ sub_0802802C,
+ sub_0802805C,
+};
diff --git a/src/enemy/madderpillar.c b/src/enemy/madderpillar.c
new file mode 100644
index 00000000..69f61aee
--- /dev/null
+++ b/src/enemy/madderpillar.c
@@ -0,0 +1,582 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u8 gEntCount;
+extern BoundingBox gUnk_080FD298;
+extern BoundingBox gUnk_080FD2A0;
+
+void sub_08029E0C(Entity*);
+void sub_08029EEC(Entity*);
+void sub_0802A098(Entity*);
+void sub_0802A16C(Entity*);
+void sub_0802A058(Entity*);
+bool32 sub_0802A14C(Entity*);
+void sub_0802A18C(Entity*);
+bool32 sub_08029FE4(Entity*);
+void sub_08029FB4(Entity*, u32, u32);
+void sub_0802A0F8(Entity*);
+
+extern void (*const gUnk_080CCD44[])(Entity*);
+extern void (*const gUnk_080CCD60[])(Entity*);
+extern void (*const gUnk_080CCD78[])(Entity*);
+extern void (*const gUnk_080CCD88[])(Entity*);
+extern const u8 gUnk_080CCDA0[];
+extern void (*const gUnk_080CCDA8[])(Entity*);
+extern const u8 gUnk_080CCDC8[];
+extern const u16 gUnk_080CCDD4[];
+
+void Madderpillar(Entity* this) {
+ gUnk_080CCD44[this->entityType.form](this);
+}
+
+void sub_08029870(Entity* this) {
+ gUnk_080CCD60[GetNextFunction(this)](this);
+}
+
+void sub_0802988C(Entity* this) {
+ gUnk_080CCD78[this->action](this);
+}
+
+void sub_080298A4(Entity* this) {
+ if (this->action == 1) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 0xf:
+ case 0x13:
+ case 0x1b:
+ case 0x1e:
+ break;
+ default:
+ this->action = 2;
+ this->actionDelay = 0;
+ this->damageType = 0x6b;
+ this->field_0x76.HALF.HI = 0;
+ sub_0801D2B4(this, 0x7f);
+ EnqueueSFX(0xfe);
+ this->attachedEntity->action = 2;
+ break;
+ }
+ }
+
+ sub_0804AA30(this, gUnk_080CCD60);
+}
+
+void sub_08029980(Entity* this) {
+ if (this->field_0xf) {
+ this->field_0xf--;
+ } else {
+ sub_0804A7D4(this);
+ }
+}
+
+void nullsub_14(Entity* this) {
+ /* ... */
+}
+
+void sub_0802999C(Entity* this) {
+ if (gEntCount < 0x44) {
+ Entity *ent1, *ent2, *ent3, *ent4, *ent5, *ent6;
+
+ ent1 = CreateEnemy(0x18, 1);
+ ent1->parent = this;
+ PositionRelative(this, ent1, 0, 5);
+ this->attachedEntity = ent1;
+
+ ent2 = CreateEnemy(0x18, 2);
+ ent2->parent = this;
+ PositionRelative(this, ent2, 0, 4);
+ ent1->attachedEntity = ent2;
+
+ ent3 = CreateEnemy(0x18, 3);
+ ent3->parent = this;
+ PositionRelative(this, ent3, 0, 3);
+ ent2->attachedEntity = ent3;
+
+ ent4 = CreateEnemy(0x18, 4);
+ ent4->parent = this;
+ PositionRelative(this, ent4, 0, 2);
+ ent3->attachedEntity = ent4;
+
+ ent5 = CreateEnemy(0x18, 5);
+ ent5->parent = this;
+ PositionRelative(this, ent5, 0, 1);
+ ent4->attachedEntity = ent5;
+
+ ent6 = CreateEnemy(0x18, 6);
+ ent6->attachedEntity = this;
+ ent6->parent = this;
+ PositionRelative(this, ent6, 0, 0);
+ ent5->attachedEntity = ent6;
+
+ this->action = 1;
+ this->flags |= 0x80;
+ this->direction = DirectionRound(Random());
+ this->nonPlanarMovement = 0xa0;
+ this->animationState = 0xff;
+ this->y.WORD += 6;
+ this->parent = this;
+ this->field_0x74.HALF.LO = 0xff;
+ this->field_0x74.HALF.HI = 0;
+ this->field_0x76.HALF.HI = 1;
+ sub_08029E0C(this);
+ sub_08029EEC(this);
+ }
+}
+
+void sub_08029A94(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_0802A098(this);
+}
+
+void sub_08029AA4(Entity* this) {
+ if (this->field_0x76.HALF.HI != 0) {
+ this->action = 3;
+ this->nonPlanarMovement = 0x108;
+ this->damageType = 0x6a;
+ this->field_0x7a.HWORD = 0x168;
+ this->field_0x74.HALF.HI = 4;
+ sub_08029EEC(this);
+ EnqueueSFX(0x19d);
+ }
+}
+
+void sub_08029AE0(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_0802A16C(this);
+ sub_0802A098(this);
+ if (--this->field_0x7a.HWORD == 0) {
+ this->action = 1;
+ this->nonPlanarMovement = 0xa0;
+ this->field_0x74.HALF.HI = 0;
+ sub_08029EEC(this);
+ sub_0801D2B4(this, 0x77);
+ EnqueueSFX(0x182);
+ }
+}
+
+void sub_08029B2C(Entity* this) {
+ if (sub_0802A14C(this)) {
+ if (this->field_0x86.HALF.LO) {
+ if (--this->actionDelay == 0) {
+ CreateFx(this, 0x48, 0);
+ DeleteEntity(this);
+ }
+ } else {
+ this->flags &= ~0x80;
+ this->actionDelay = -(this->entityType.form * 15 - 90);
+ this->field_0x86.HALF.LO = 1;
+ }
+ } else {
+ gUnk_080CCD88[this->action](this);
+ }
+}
+
+void sub_08029B90(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_0802A058(this);
+ if (this->entityType.form < 2) {
+ InitializeAnimation(this, 0);
+ } else {
+ InitializeAnimation(this, 4);
+ }
+}
+
+void sub_08029BC4(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+
+ sub_0802A18C(this);
+ uVar1 = this->x.HALF.HI;
+ uVar2 = this->y.HALF.HI;
+ if (sub_08029FE4(this)) {
+ u32 index;
+ if (this->entityType.form < 2) {
+ index = 0;
+ } else {
+ index = 4;
+ }
+ InitializeAnimation(this, this->animationState + index);
+ }
+ sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
+}
+
+void sub_08029C08(Entity* this) {
+ this->action = 3;
+ this->actionDelay = gUnk_080CCDA0[this->entityType.form];
+ this->damageType = 0x6b;
+ this->attachedEntity->action = 2;
+}
+
+void sub_08029C2C(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ sub_0801D2B4(this, 0x7f);
+ EnqueueSFX(0x6c);
+ }
+}
+
+void sub_08029C50(Entity* this) {
+ if (this->parent->field_0x76.HALF.HI != 0) {
+ this->action = 5;
+ this->damageType = 0x6a;
+ }
+}
+
+void sub_08029C6C(Entity* this) {
+ sub_0802A18C(this);
+ sub_08029BC4(this);
+ if (this->parent->action != 3) {
+ this->action = 1;
+ sub_0801D2B4(this, 0x77);
+ } else {
+ sub_0802A16C(this);
+ }
+}
+
+void sub_08029C98(Entity* this) {
+ if (sub_0802A14C(this)) {
+ CreateFx(this, 0x48, 0);
+ DeleteEntity(this);
+ } else {
+ gUnk_080CCDA8[this->action](this);
+ }
+}
+
+void sub_08029CCC(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_0802A058(this);
+ InitializeAnimation(this, 8);
+}
+
+void sub_08029CF0(Entity* this) {
+ if (sub_08029FE4(this)) {
+ InitializeAnimation(this, this->animationState + 8);
+ }
+}
+
+void sub_08029D08(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 0x47;
+}
+
+void sub_08029D14(Entity* this) {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ InitializeAnimation(this, this->animationState + 0xc);
+ sub_0801D2B4(this, 0x7f);
+ EnqueueSFX(0x6c);
+ }
+ } else {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->damageType = 0x6c;
+ this->boundingBox = &gUnk_080FD298;
+ EnqueueSFX(0x6b);
+ }
+ }
+}
+
+void sub_08029D78(Entity* this) {
+ sub_0802A0F8(this);
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ this->damageType = 0x6a;
+ this->boundingBox = (BoundingBox*)&gUnk_080FD2A0;
+ InitializeAnimation(this, this->animationState + 0x10);
+ }
+}
+
+void sub_08029DAC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 6;
+ this->parent->field_0x76.HALF.HI = 1;
+ InitializeAnimation(this, this->animationState + 8);
+ }
+}
+
+void sub_08029DDC(Entity* this) {
+ this->action = 7;
+}
+
+void sub_08029DE4(Entity* this) {
+ sub_08029CF0(this);
+ if (this->parent->action != 3) {
+ this->action = 1;
+ sub_0801D2B4(this, 0x77);
+ } else {
+ sub_0802A16C(this);
+ }
+}
+
+NAKED
+void sub_08029E0C(Entity* this) {
+ asm(".include \"asm/non_matching/madderpillar/sub_08029E0C.inc\"");
+}
+
+void sub_08029EEC(Entity* this) {
+ u32 uVar1 = (this->direction >> 3) + this->field_0x74.HALF.HI;
+ if (uVar1 != this->animationState) {
+ this->animationState = uVar1;
+ InitAnimationForceUpdate(this, uVar1);
+ }
+}
+
+void sub_08029F0C(Entity* this) {
+ switch (this->direction >> 3) {
+ case 0:
+ this->field_0x78.HWORD = this->y.HALF.HI - 0x10;
+ break;
+ case 1:
+ this->field_0x78.HWORD = this->x.HALF.HI + 0x10;
+ break;
+ case 2:
+ this->field_0x78.HWORD = this->y.HALF.HI + 0x10;
+ break;
+ case 3:
+ this->field_0x78.HWORD = this->x.HALF.HI - 0x10;
+ break;
+ }
+}
+
+bool32 sub_08029F48(Entity* this) {
+ switch (this->direction >> 3) {
+ case 0:
+ if (this->y.HALF.HI <= this->field_0x78.HWORD) {
+ this->y.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ case 1:
+ if (this->x.HALF.HI >= this->field_0x78.HWORD) {
+ this->x.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ case 2:
+ if (this->y.HALF.HI >= this->field_0x78.HWORD) {
+ this->y.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ case 3:
+ if (this->x.HALF.HI <= this->field_0x78.HWORD) {
+ this->x.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ }
+
+ return FALSE;
+}
+
+void sub_08029FB4(Entity* this, u32 x, u32 y) {
+ u8* dst = (u8*)&this->attachedEntity->field_0x78;
+ s32 unk = this->parent->field_0x7c.BYTES.byte2;
+ u8 idx = unk % 0xe;
+ dst[idx] = ((x + 8) & 0xf) | (((y + 8) & 0xf) << 4);
+}
+
+/* The optimizer is strong within you. */
+bool32 sub_08029FE4(Entity* this) {
+ u8 state;
+ u8* dst = (u8*)&this->field_0x78;
+ s32 unk = this->parent->field_0x7c.BYTES.byte2 + 1;
+ s8 iVar6 = (dst[unk % 0xe] & 0xf) - 8;
+ s8 iVar5 = (dst[unk % 0xe] >> 4) - 8;
+ this->x.HALF.HI += iVar6;
+ this->y.HALF.HI += iVar5;
+ GetNextFrame(this);
+
+ state = 0xff;
+ if (iVar6 != 0) {
+ if (0 < iVar6) {
+ state = 1;
+ } else {
+ state = 3;
+ }
+ }
+
+ if (iVar5 != 0) {
+ if (0 < iVar5) {
+ state = 2;
+ } else {
+ state = 0;
+ }
+ }
+
+ if (state != 0xff && state != this->animationState) {
+ this->animationState = state;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+void sub_0802A058(Entity* this) {
+ this->field_0x78.HALF.LO = 0x88;
+ this->field_0x78.HALF.HI = 0x88;
+ this->field_0x7a.HALF.LO = 0x88;
+ this->field_0x7a.HALF.HI = 0x88;
+ this->field_0x7c.BYTES.byte0 = 0x88;
+ this->field_0x7c.BYTES.byte1 = 0x88;
+ this->field_0x7c.BYTES.byte2 = 0x88;
+ this->field_0x7c.BYTES.byte3 = 0x88;
+ this->field_0x80.HALF.LO = 0x88;
+ this->field_0x80.HALF.HI = 0x88;
+ this->field_0x82.HALF.LO = 0x88;
+ this->field_0x82.HALF.HI = 0x88;
+ this->cutsceneBeh.HALF.LO = 0x88;
+ this->cutsceneBeh.HALF.HI = 0x88;
+}
+
+void sub_0802A098(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+ s32 unk = (++this->field_0x7c.BYTES.byte2, this->field_0x7c.BYTES.byte2);
+ u8 idx = unk % 0xe;
+ if (idx == 0) {
+ this->field_0x7c.BYTES.byte2 = 0;
+ }
+ uVar1 = this->x.HALF.HI;
+ uVar2 = this->y.HALF.HI;
+ ProcessMovement(this);
+ if (sub_08029F48(this)) {
+ sub_08029E0C(this);
+ sub_08029EEC(this);
+ EnqueueSFX(0x104);
+ }
+
+ sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
+}
+
+void sub_0802A0F8(Entity* this) {
+ if (this->currentHealth != 0) {
+ if ((this->bitfield & 0x80) && this->hurtBlinkTime != 0) {
+ Entity* ent = this;
+ u32 i;
+ for (i = 0; i < 6; i++) {
+ ent = ent->attachedEntity;
+ ent->hurtBlinkTime = this->hurtBlinkTime;
+ }
+ }
+ } else {
+ this->parent->flags &= ~0x80;
+ this->parent->currentHealth = 0;
+ this->parent->field_0xf = 0x69;
+ }
+}
+
+bool32 sub_0802A14C(Entity* this) {
+ u32 ret = FALSE;
+
+ if (this->parent->currentHealth == 0 || this->field_0x86.HALF.LO) {
+ ret = TRUE;
+ } else {
+ ret = FALSE;
+ }
+ return ret;
+}
+
+void sub_0802A16C(Entity* this) {
+ sub_0801D2B4(this, gUnk_080CCDD4[this->parent->field_0x7a.HWORD >> 2 & 3]);
+}
+
+void sub_0802A18C(Entity* this) {
+ if (this->bitfield & 0x80) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 0xf:
+ case 0x13:
+ case 0x1b:
+ case 0x1e:
+ break;
+ default:
+ EnqueueSFX(0x12e);
+ break;
+ }
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CCD44[])(Entity*) = {
+ sub_08029870,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029C98,
+};
+
+void (*const gUnk_080CCD60[])(Entity*) = {
+ sub_0802988C,
+ sub_080298A4,
+ sub_0802988C,
+ sub_08029980,
+ sub_08001242,
+ nullsub_14,
+};
+
+void (*const gUnk_080CCD78[])(Entity*) = {
+ sub_0802999C,
+ sub_08029A94,
+ sub_08029AA4,
+ sub_08029AE0,
+};
+
+void (*const gUnk_080CCD88[])(Entity*) = {
+ sub_08029B90,
+ sub_08029BC4,
+ sub_08029C08,
+ sub_08029C2C,
+ sub_08029C50,
+ sub_08029C6C,
+};
+
+const u8 gUnk_080CCDA0[] = {
+ 0x00, 0x24,
+ 0x30,
+ 0x3A,
+ 0x41,
+ 0x45,
+ 0x00,
+ 0x00,
+};
+
+void (*const gUnk_080CCDA8[])(Entity*) = {
+ sub_08029CCC,
+ sub_08029CF0,
+ sub_08029D08,
+ sub_08029D14,
+ sub_08029D78,
+ sub_08029DAC,
+ sub_08029DDC,
+ sub_08029DE4,
+};
+
+const u8 gUnk_080CCDC8[] = {
+ 0x08, 0x00,
+ 0x18, 0x00,
+ 0x10, 0x08,
+ 0x10, 0x08,
+ 0x18, 0x00,
+ 0x18, 0x10,
+};
+
+const u16 gUnk_080CCDD4[] = {
+ 0x80, 0x81,
+ 0x82, 0x81,
+};
+// clang-format on
diff --git a/src/enemy/miniFireballGuy.c b/src/enemy/miniFireballGuy.c
index f9e70364..d5d7b0e6 100644
--- a/src/enemy/miniFireballGuy.c
+++ b/src/enemy/miniFireballGuy.c
@@ -11,66 +11,59 @@ extern void sub_08045678(Entity*);
extern void (*const gUnk_080D1868[])(Entity*);
extern void (*const gUnk_080D1880[])(Entity*);
-void MiniFireballGuy(Entity *this)
-{
- EnemyFunctionHandler(this, gUnk_080D1868);
+void MiniFireballGuy(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D1868);
}
-void sub_080455BC(Entity *this)
-{
- gUnk_080D1880[this->action](this);
+void sub_080455BC(Entity* this) {
+ gUnk_080D1880[this->action](this);
}
-void sub_080455D4(Entity *this)
-{
- sub_0804AA30(this, gUnk_080D1868);
+void sub_080455D4(Entity* this) {
+ sub_0804AA30(this, gUnk_080D1868);
}
-void sub_080455E4(Entity *this)
-{
- if ((this != this->parent) && (this->parent != NULL)) {
- this->field_0x6c.HALF.LO &= 0x7f;
- this->parent->attachedEntity = this->attachedEntity;
- this->attachedEntity->parent = this->parent;
- }
- sub_0804A7D4(this);
+void sub_080455E4(Entity* this) {
+ if ((this != this->parent) && (this->parent != NULL)) {
+ this->field_0x6c.HALF.LO &= 0x7f;
+ this->parent->attachedEntity = this->attachedEntity;
+ this->attachedEntity->parent = this->parent;
+ }
+ sub_0804A7D4(this);
}
-void nullsub_23(Entity* this) {}
-
-void sub_08045618(Entity *this)
-{
- this->action = 1;
- this->spriteSettings.b.draw = 1;
- this->nonPlanarMovement = 0x80;
- this->field_0x3c = this->field_0x3c | 0x10;
- sub_0804A720(this);
- InitializeAnimation(this, 1);
- sub_08045678(this);
+void nullsub_23(Entity* this) {
}
-void sub_08045654(Entity *this)
-{
- sub_080AEFE0(this);
- GetNextFrame(this);
- if (sub_08003FC4(this, 0x1800) == 0) {
+void sub_08045618(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x80;
+ this->field_0x3c = this->field_0x3c | 0x10;
+ sub_0804A720(this);
+ InitializeAnimation(this, 1);
sub_08045678(this);
- }
}
-void sub_08045678(Entity *this)
-{
-
- this->field_0x20 = 0x1c000;
- if (this->actionDelay != 0) {
- this->actionDelay--;
- } else {
- this->actionDelay = Random() & 3;
- if ((sub_08049FA0(this) == 0) && (Random() & 3)) {
- this->direction = (sub_08049EE4(this) - 4 + (Random() & 8)) & 0x18;
+void sub_08045654(Entity* this) {
+ sub_080AEFE0(this);
+ GetNextFrame(this);
+ if (sub_08003FC4(this, 0x1800) == 0) {
+ sub_08045678(this);
}
- else {
- this->direction = Random() & 0x18;
+}
+
+void sub_08045678(Entity* this) {
+
+ this->field_0x20 = 0x1c000;
+ if (this->actionDelay != 0) {
+ this->actionDelay--;
+ } else {
+ this->actionDelay = Random() & 3;
+ if ((sub_08049FA0(this) == 0) && (Random() & 3)) {
+ this->direction = DirectionRound(sub_08049EE4(this) - 4 + (Random() & 8));
+ } else {
+ this->direction = DirectionRound(Random());
+ }
}
- }
}
diff --git a/src/enemy/miniSlime.c b/src/enemy/miniSlime.c
new file mode 100644
index 00000000..973f8839
--- /dev/null
+++ b/src/enemy/miniSlime.c
@@ -0,0 +1,94 @@
+#include "global.h"
+#include "entity.h"
+#include "room.h"
+#include "functions.h"
+
+void sub_08045374(Entity*);
+
+extern u32 sub_0806FA04(u32, u32);
+extern void sub_0804A720();
+extern void sub_080452E4();
+extern void sub_0804AA30();
+extern void ReplaceMonitoredEntity(Entity*, Entity*);
+extern void sub_0804A7D4(Entity*);
+
+extern void (*const gUnk_080D17C0[])(Entity*);
+extern void (*const gUnk_080D17D8[])(Entity*);
+
+void MiniSlime(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D17C0);
+ SetChildOffset(this, 0, 1, -8);
+}
+
+void sub_08045220(Entity* this) {
+ gUnk_080D17D8[this->action](this);
+}
+
+void sub_08045238(Entity* this) {
+ if (this->field_0x43)
+ sub_0804A9FC(this, 0x1c);
+
+ sub_0804AA30(this, gUnk_080D17C0);
+}
+
+void sub_0804525C(Entity* this) {
+ Entity* parent = this->parent;
+ if (this != parent && parent) {
+ this->field_0x6c.HALF.LO &= 0x7f;
+ this->parent->attachedEntity = this->attachedEntity;
+ this->attachedEntity->parent = this->parent;
+ if (this->field_0x6c.HALF.HI & 0x40)
+ ReplaceMonitoredEntity(this, parent);
+ }
+ sub_0804A7D4(this);
+}
+
+void nullsub_22(void) {
+}
+
+void sub_080452A4(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x100;
+ sub_0804A720(this);
+ InitializeAnimation(this, 6);
+ if (this->entityType.parameter) {
+ this->action = 2;
+ this->actionDelay = 1;
+ } else {
+ sub_080452E4(this);
+ }
+}
+
+void sub_080452E4(Entity* this) {
+ this->action = 2;
+ this->actionDelay = (Random() & 0x1f) + 1;
+}
+
+void sub_080452FC(Entity *this) {
+ u32 cVar2, bVar3;
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = 1;
+ if (0 < this->nonPlanarMovement)
+ this->actionDelay = sub_0806FA04(0x1000, this->nonPlanarMovement) >> 0x8;
+
+ if (sub_08049FA0(this) == 0 && (Random() & 3)) {
+ cVar2 = sub_08049EE4(this);
+ bVar3 = Random() & 8;
+ bVar3 += 0xfc;
+ this->direction = DirectionRound(cVar2 + bVar3);
+ } else {
+ this->direction = DirectionRound(Random());
+ sub_08045374(this);
+ }
+ }
+}
+
+void sub_08045374(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0)
+ this->action = 1;
+}
diff --git a/src/enemy/moldorm.c b/src/enemy/moldorm.c
new file mode 100644
index 00000000..3338a15a
--- /dev/null
+++ b/src/enemy/moldorm.c
@@ -0,0 +1,211 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+void sub_08022EAC(Entity*);
+void sub_08022F14(Entity*);
+
+extern void (*const gUnk_080CBB90[])(Entity*);
+extern void (*const gUnk_080CBBA0[])(Entity*);
+extern void (*const gUnk_080CBBB4[])(Entity*);
+extern void (*const gUnk_080CBBBC[])(Entity*);
+
+extern u8 gEntCount;
+extern const s8 gUnk_080CBBC4[];
+
+void Moldorm(Entity* this) {
+ gUnk_080CBB90[this->entityType.form](this);
+}
+
+void sub_08022BA0(Entity* this) {
+ this->field_0x78.HALF.HI++;
+ this->field_0x74.HWORD = this->x.HALF.HI;
+ this->field_0x76.HWORD = this->y.HALF.HI;
+ EnemyFunctionHandler(this, gUnk_080CBBA0);
+ sub_08022EAC(this);
+}
+
+void sub_08022BD4(Entity* this) {
+ gUnk_080CBBB4[this->action](this);
+}
+
+void sub_08022BEC(Entity* this) {
+ if (this->field_0x7a.HALF.LO != this->currentHealth)
+ this->field_0x7a.HALF.HI = 30;
+
+ this->field_0x7a.HALF.LO = this->currentHealth;
+ this->actionDelay = 1;
+ this->direction = this->field_0x3e;
+
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+
+ this->attachedEntity->hurtBlinkTime = this->hurtBlinkTime;
+ (*(Entity**)&this->field_0x7c)->hurtBlinkTime = this->hurtBlinkTime;
+ (*(Entity**)&this->field_0x80)->hurtBlinkTime = this->hurtBlinkTime;
+ sub_0804AA30(this, gUnk_080CBBA0);
+}
+
+void sub_08022C58(Entity* this) {
+ Entity *tail0, *tail1, *tail2;
+
+ this->flags &= ~0x80;
+
+ if (gEntCount >= 0x45)
+ return;
+
+ tail0 = CreateEnemy(0xd, 1);
+ this->attachedEntity = tail0;
+ tail0->spritePriority.b0 = 5;
+ tail0->parent = this;
+ CopyPosition(this, tail0);
+
+ tail1 = CreateEnemy(0xd, 2);
+ tail0->attachedEntity = tail1;
+ tail1->spritePriority.b0 = 5;
+ tail1->parent = this;
+ CopyPosition(this, tail1);
+
+ tail2 = CreateEnemy(0xd, 3);
+ tail1->attachedEntity = tail2;
+ tail2->spritePriority.b0 = 5;
+ tail2->parent = this;
+ CopyPosition(this, tail2);
+
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = 1;
+ this->field_0xf = 1;
+ this->flags = this->flags | 0x80;
+ this->parent = this;
+ this->attachedEntity = tail0;
+ *(Entity**)&this->field_0x7c = tail1;
+ *(Entity**)&this->field_0x80 = tail2;
+
+ this->direction = Random() & 0x1f;
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+ this->field_0x7a.HALF.LO = this->currentHealth;
+}
+
+void sub_08022D40(Entity* this) {
+ if (this->field_0x7a.HALF.HI) {
+ if (this->field_0x7a.HALF.HI-- & 1) {
+ this->animationState = (this->animationState + 1) & 7;
+ this->frameIndex = this->animationState;
+ }
+ } else {
+ sub_08022F14(this);
+ ProcessMovement(this);
+
+ if (this->collisions) {
+ sub_0800417E(this, this->collisions);
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+ }
+ }
+}
+
+void sub_08022D90(Entity* this) {
+ if (this->parent->next) {
+ Entity* parent;
+
+ gUnk_080CBBBC[this->action](this);
+ parent = this->parent;
+ this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
+ this->spriteRendering.b3 = parent->spriteRendering.b3;
+ this->collisionLayer = parent->collisionLayer;
+ } else {
+ DeleteEntity(this);
+ }
+}
+
+void sub_08022DE8(Entity* this) {
+ this->action = 1;
+ this->field_0x7c.BYTES.byte0 = 0x88;
+ this->field_0x7c.BYTES.byte1 = 0x88;
+ this->field_0x7c.BYTES.byte2 = 0x88;
+ this->field_0x7c.BYTES.byte3 = 0x88;
+ this->field_0x80.HALF.LO = 0x88;
+ this->field_0x80.HALF.HI = 0x88;
+ this->field_0x82.HALF.LO = 0x88;
+ this->field_0x82.HALF.HI = 0x88;
+ this->animationState = this->parent->animationState;
+ *(u32*)&this->cutsceneBeh = this->animationState * 0x11111111;
+
+ if (this->entityType.form != 3) {
+ this->frameIndex = this->entityType.form + 7;
+ } else {
+ this->frameIndex = this->animationState + 10;
+ }
+}
+
+NAKED
+void sub_08022E40(Entity* this) {
+ asm(".include \"asm/non_matching/moldorm/sub_08022E40.inc\"");
+}
+
+NAKED
+void sub_08022EAC(Entity* this) {
+ asm(".include \"asm/non_matching/moldorm/sub_08022EAC.inc\"");
+}
+
+void sub_08022F14(Entity* this) {
+ if (sub_08049FA0(this) == 0) {
+ u32 bVar6 = (sub_08049EE4(this) - this->direction) & 0x1f;
+ if (8 < ((bVar6 + 4) & 0x1f)) {
+ this->field_0xf = 8;
+ if (bVar6 < 0x10) {
+ this->field_0x78.HALF.LO = 1;
+ } else {
+ this->field_0x78.HALF.LO = -1;
+ }
+ }
+ }
+
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 4;
+
+ if (--this->field_0xf == 0) {
+ this->field_0xf = 8;
+ this->field_0x78.HALF.LO = gUnk_080CBBC4[Random() & 1];
+ }
+
+ this->direction += this->field_0x78.HALF.LO;
+ this->direction &= 0x1f;
+
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CBB90[])(Entity*) = {
+ sub_08022BA0,
+ sub_08022D90,
+ sub_08022D90,
+ sub_08022D90,
+};
+
+void (*const gUnk_080CBBA0[])(Entity*) = {
+ sub_08022BD4,
+ sub_08022BEC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+};
+
+void (*const gUnk_080CBBB4[])(Entity*) = {
+ sub_08022C58,
+ sub_08022D40,
+};
+
+void (*const gUnk_080CBBBC[])(Entity*) = {
+ sub_08022DE8,
+ sub_08022E40,
+};
+
+const s8 gUnk_080CBBC4[] = {
+ 1, -1, 0, 0,
+};
+// clang-format off
diff --git a/src/enemy/moldworm.c b/src/enemy/moldworm.c
new file mode 100644
index 00000000..ffa1dc94
--- /dev/null
+++ b/src/enemy/moldworm.c
@@ -0,0 +1,585 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void sub_0800449C(Entity*, u32);
+extern bool32 sub_08023A38(u32);
+extern void sub_08023990(Entity*, u32, u32);
+extern void sub_08023A88(Entity*, u32);
+
+void sub_080235BC(Entity*);
+void sub_08023644(Entity*);
+void sub_08023730(Entity*);
+void sub_080237D8(Entity*);
+void sub_0802390C(Entity*);
+void sub_080239F0(Entity*);
+bool32 sub_08023B38(Entity*);
+
+extern u8 gEntCount;
+extern const u8 gUnk_080B37A0[];
+
+extern void (*const gUnk_080CBC38[])(Entity*);
+extern void (*const gUnk_080CBC50[])(Entity*);
+extern const s8 gUnk_080CBC70[];
+extern const s8 gUnk_080CBC90[];
+extern void (*const gUnk_080CBC98[])(Entity*);
+extern void (*const gUnk_080CBCA8[])(Entity*);
+extern const s8 gUnk_080CBCB8[];
+
+#if NON_MATCHING
+void Moldworm(Entity* this) {
+ u16 prevX = this->x.HALF.HI;
+ u16 prevY = this->y.HALF.HI;
+
+ if (this->entityType.form == 0) {
+ if (this->action != 0) {
+ sub_0802390C(this);
+ }
+ this->field_0x7c.BYTES.byte1 = this->field_0x7c.BYTES.byte0;
+ EnemyFunctionHandler(this, gUnk_080CBC38);
+ } else {
+ if (this->parent->next) {
+ if (this->entityType.form != 8) {
+ sub_080235BC(this);
+ } else {
+ sub_08023730(this);
+ }
+ } else {
+ DeleteEntity(this);
+ return;
+ }
+ }
+
+ if (this->parent->field_0x7c.BYTES.byte0 != this->parent->field_0x7c.BYTES.byte1 && this->attachedEntity) {
+ ((u8*)&this->attachedEntity->field_0x78)[(this->parent->field_0x7c.BYTES.byte0 - 1) & 0xf] =
+ (((this->x.HALF.HI - prevX + 8) & 0xf) << 4) | ((this->y.HALF.HI - prevY + 8U) & 0xf);
+ }
+}
+#else
+NAKED
+void Moldworm(Entity* this) {
+ asm(".include \"asm/non_matching/moldworm/moldworm.inc\"");
+}
+#endif
+
+void sub_080230CC(Entity* this) {
+ gUnk_080CBC50[this->action](this);
+}
+
+void sub_080230E4(Entity* this) {
+ if (this->previousActionFlag == 0xff) {
+ this->action = 7;
+ this->actionDelay = 1;
+ this->previousActionFlag = 0;
+ this->damageType = 0x85;
+ this->hurtBlinkTime = -8;
+ this->field_0x7c.BYTES.byte3 = 0;
+ this->field_0x7a.HALF.HI = 0;
+ if (this->bitfield == 0x80 || this->bitfield == 0x9e) {
+ this->entityType.parameter = 0;
+ this->field_0x80.HALF.LO = 0x14;
+ } else {
+ this->entityType.parameter = 1;
+ this->field_0x80.HALF.LO = 8;
+ }
+ }
+
+ if (this->currentHealth == 0 && this->field_0x7c.BYTES.byte3 == 0 && this->action == 7) {
+ CopyPosition(this, &gPlayerEntity);
+ gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
+ gPlayerEntity.spriteSettings.b.draw = 1;
+ gPlayerEntity.field_0x20 = 0x18000;
+ gPlayerEntity.direction = 0xff;
+ gPlayerEntity.hurtBlinkTime = -0x14;
+ gPlayerState.jumpStatus = 0x41;
+ gPlayerState.flags.all &= 0xfff7ffff;
+ }
+
+ sub_0804AA30(this, gUnk_080CBC38);
+}
+
+void sub_080231A4(Entity* this) {
+ this->field_0x7c.BYTES.byte0++;
+ sub_08001324(this);
+}
+
+void nullsub_135(Entity* this) {
+}
+
+void sub_080231BC(Entity* this) {
+ if (gEntCount < 0x40) {
+ Entity* ent;
+
+ ent = this->attachedEntity = CreateEnemy(0xf, 1);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 2);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 3);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 4);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 5);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 6);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 7);
+ ent->parent = this;
+
+ ent->attachedEntity = CreateEnemy(0xf, 8);
+ *(Entity**)&ent->attachedEntity->field_0x74 = ent;
+ ent = ent->attachedEntity;
+ ent->parent = this;
+ ent->attachedEntity = NULL;
+ sub_0804A720(this);
+ this->action = 6;
+ this->actionDelay = 0x1e;
+ this->parent = this;
+ this->field_0x78.HWORD = 0x1e;
+ this->palette.b.b0 = 5;
+ this->direction = Random() & 0x1f;
+ this->animationState = Direction8ToAnimationState(this->direction);
+ InitializeAnimation(this, this->animationState);
+ }
+}
+
+void nullsub_136(Entity* this) {
+}
+
+void sub_08023288(Entity* this) {
+ if (sub_08049FDC(this, 1) && (this->actionDelay++ & 0xf) == 0) {
+ u32 idx = Random() & 0x1e;
+ u32 i;
+
+ for (i = 0; i < 0x10; i++) {
+ u32 x = gPlayerEntity.x.HALF.HI + gUnk_080CBC70[idx + 0];
+ u32 y = gPlayerEntity.y.HALF.HI + gUnk_080CBC70[idx + 1];
+ if (sub_08023A38(GetTileTypeByPos(x, y, gPlayerEntity.collisionLayer))) {
+ sub_08023990(this, x, y);
+ return;
+ }
+ idx += 2;
+ idx &= 0x1e;
+ }
+ }
+}
+
+void sub_08023330(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->actionDelay = 0x19;
+ this->flags |= 0x80;
+ this->field_0x78.HWORD = 600;
+ this->direction = Random() & 0x1c;
+ this->animationState = this->direction >> 2;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x7c.BYTES.byte3 = 0;
+ sub_08023A88(this, this->animationState);
+ CopyPosition(this, this->attachedEntity);
+ CreateFx(this, 4, 0);
+ }
+}
+
+void sub_08023A68(Entity*);
+void sub_08023AB0(Entity*);
+
+void sub_08023398(Entity* this) {
+ this->field_0x7c.BYTES.byte0++;
+
+ if (this->field_0x7c.BYTES.byte3 && sub_08049FDC(this, 1) == 0) {
+ this->field_0x78.HWORD = 1;
+ }
+
+ if (--this->field_0x78.HWORD == 0) {
+ if (sub_08023A38(GetTileTypeByEntity(this))) {
+ this->action = 5;
+ this->field_0x7c.BYTES.byte3 = 0;
+ this->flags = this->flags & 0x7f;
+ this->damageType = 0x85;
+ this->attachedEntity->actionDelay = 1;
+ sub_08023A68(this);
+ CreateFx(this, 4, 0);
+ return;
+ }
+ this->field_0x78.HWORD = 0x28;
+ }
+
+ if (this->field_0x7c.BYTES.byte3) {
+ sub_08023AB0(this);
+ }
+
+ if (--this->actionDelay < 3) {
+ if (this->actionDelay == 0)
+ this->actionDelay = 25;
+ } else {
+ int prevX = this->x.WORD;
+ int prevY = this->y.WORD;
+ ProcessMovement(this);
+ if (this->x.WORD == prevX && this->y.WORD == prevY) {
+ this->field_0x7c.BYTES.byte0--;
+ }
+
+ if ((gScreenTransition.frameCount & 7) == 0) {
+ u32 uVar4;
+
+ sub_08004596(this, sub_08049F84(this, 1));
+ uVar4 = Direction8ToAnimationState(this->direction);
+ if (uVar4 != this->animationState) {
+ this->animationState = uVar4;
+ InitializeAnimation(this, uVar4 + this->field_0x7a.HALF.HI);
+ }
+ }
+ }
+}
+
+void sub_080234A4(Entity* this) {
+ this->field_0x7c.BYTES.byte0++;
+ GetNextFrame(this);
+ if (this->field_0x7c.BYTES.byte3) {
+ this->action = 6;
+ this->spriteSettings.b.draw = 0;
+ this->field_0x78.HWORD = 300;
+ }
+}
+
+void sub_080234D8(Entity* this) {
+ if (--this->field_0x78.HWORD == 0) {
+ this->action = 2;
+ this->palette.b.b0 = 5;
+ this->direction = Random() & 0x1f;
+ this->animationState = Direction8ToAnimationState(this->direction);
+ sub_08023A88(this, this->animationState);
+ }
+}
+
+void sub_0802351C(Entity* this) {
+ if (this->actionDelay != 0 && (this->entityType.parameter == 1 || gPlayerEntity.frameIndex == 0xff)) {
+ this->actionDelay = 0;
+ this->attachedEntity->action = 3;
+ this->attachedEntity->field_0xf = this->field_0x80.HALF.LO;
+ InitializeAnimation(this->attachedEntity, this->attachedEntity->animationState + 1);
+ InitializeAnimation(this, this->animationState);
+ }
+
+ if (this->field_0x7c.BYTES.byte3 == 0) {
+ if (this->entityType.parameter == 0) {
+ gPlayerEntity.animationState = this->animationState & 7;
+ gPlayerState.flags.all |= 0x80000;
+ PositionRelative(this, &gPlayerEntity, 0, gUnk_080CBC90[this->animationState & 7] << 0x10);
+ gPlayerEntity.spriteOffsetY = -gUnk_080CBC90[this->animationState & 7];
+ }
+ } else {
+ this->action = 4;
+ }
+}
+
+void sub_080235BC(Entity* this) {
+ gUnk_080CBC98[this->action](this);
+}
+
+void sub_080235D4(Entity* this) {
+ Entity* parent;
+
+ this->action = 1;
+ parent = this->parent;
+ this->x.HALF.HI = parent->x.HALF.HI;
+ this->y.HALF.HI = parent->y.HALF.HI;
+ sub_080239F0(this);
+ if (this->entityType.form == 1) {
+ this->animationState = 0x10;
+ } else {
+ this->animationState = 0x12;
+ }
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_08023604(Entity* this) {
+ if (((u8*)&this->field_0x78)[this->parent->field_0x7c.BYTES.byte0 & 0xf] != 0x88) {
+ this->action = 2;
+ this->actionDelay = 0;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 1;
+ sub_08023644(this);
+ }
+}
+
+void sub_08023644(Entity* this) {
+ Entity* parent = this->parent;
+
+ if (parent->animIndex == 0x17 && this->actionDelay != 0 && this->x.HALF.HI == parent->x.HALF.HI &&
+ this->y.HALF.HI == parent->y.HALF.HI) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ this->attachedEntity->actionDelay = 1;
+ sub_080239F0(this);
+ }
+
+ if (parent->field_0x7c.BYTES.byte0 != parent->field_0x7c.BYTES.byte1) {
+ u8* tmp = &((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf];
+ this->x.HALF.HI += (*tmp >> 4) - 8;
+ this->y.HALF.HI += (*tmp & 0xf) - 8;
+ this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
+ this->spriteRendering.b3 = parent->spriteRendering.b3;
+ this->collisionLayer = parent->collisionLayer;
+ }
+}
+
+void sub_080236F8(Entity* parent) {
+ if (--parent->field_0xf == 0) {
+ parent->action = 2;
+ parent->attachedEntity->action = 3;
+ parent->attachedEntity->field_0xf = parent->parent->field_0x80.HALF.LO;
+ InitializeAnimation(parent->attachedEntity, parent->attachedEntity->animationState + 1);
+ InitializeAnimation(parent, parent->animationState);
+ }
+}
+
+void sub_08023730(Entity* this) {
+ gUnk_080CBCA8[this->action](this);
+}
+
+void sub_08023748(Entity* this) {
+ Entity* parent;
+
+ this->action = 1;
+ this->animationState = 20;
+ parent = this->parent;
+ this->x.HALF.HI = parent->x.HALF.HI;
+ this->y.HALF.HI = parent->y.HALF.HI;
+ sub_080239F0(this);
+ sub_08023A68(this);
+}
+
+void sub_0802376C(Entity* this) {
+ Entity* parent = this->parent;
+
+ if (parent->spriteSettings.b.draw == 1 && parent->animIndex < 0x10) {
+ this->spriteSettings.b.draw = 1;
+ GetNextFrame(this);
+ }
+
+ if (((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf] != 0x88) {
+ this->action = 2;
+ this->actionDelay = 0;
+ this->flags |= 0x80;
+ this->parent->field_0x7c.BYTES.byte3 = 1;
+ sub_08023A88(this, 20);
+ sub_080237D8(this);
+ }
+}
+
+void sub_080237D8(Entity* this) {
+ Entity* parent = this->parent;
+
+ if (parent->animIndex == 0x17 && this->actionDelay != 0 && this->x.HALF.HI == parent->x.HALF.HI &&
+ this->y.HALF.HI == parent->y.HALF.HI) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ parent->field_0x7c.BYTES.byte3 = 1;
+ sub_080239F0(this);
+ sub_08023A68(this);
+ }
+
+ if (parent->field_0x7c.BYTES.byte0 != parent->field_0x7c.BYTES.byte1) {
+ u8* tmp = &((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf];
+ this->x.HALF.HI += (*tmp >> 4) - 8;
+ this->y.HALF.HI += (*tmp & 0xf) - 8;
+
+ this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
+ this->spriteRendering.b3 = parent->spriteRendering.b3;
+ this->collisionLayer = parent->collisionLayer;
+ }
+}
+
+void sub_08023894(Entity* this) {
+ if (--this->field_0xf == 0) {
+ this->action = 2;
+ this->parent->field_0x7c.BYTES.byte3 = 1;
+ InitializeAnimation(this, this->animationState);
+ if ((this->parent->entityType).parameter == 0) {
+ gPlayerState.flags.all |= 0x200000;
+ gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
+ gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
+ gPlayerEntity.direction = DirectionRoundUp(GetFacingDirection(*(Entity**)&this->field_0x74, this));
+ gPlayerEntity.animationState = gPlayerEntity.direction >> 2;
+ gPlayerEntity.hurtBlinkTime = 12;
+ ModHealth(-0x10);
+ sub_0800449C(&gPlayerEntity, 0x7a);
+ }
+ }
+}
+
+void sub_0802390C(Entity* this) {
+ if (this->bitfield & 0x80) {
+ Entity* ent = this->attachedEntity;
+ do {
+ ent->hurtBlinkTime = this->hurtBlinkTime;
+ } while (ent = ent->attachedEntity, ent != NULL);
+ } else {
+ Entity* ent = this->attachedEntity;
+ do {
+ if (ent->bitfield & 0x80) {
+ u8 bVar2 = 0xff - ent->currentHealth;
+ if (bVar2 != 0) {
+ u32 tmp;
+ ent->currentHealth = 0xff;
+ tmp = (u8)ent->hurtBlinkTime;
+ if (this->currentHealth >= bVar2) {
+ this->currentHealth -= bVar2;
+ } else {
+ this->currentHealth = 0;
+ }
+
+ ent = this;
+ do {
+ ent->hurtBlinkTime = tmp;
+ } while (ent = ent->attachedEntity, ent != NULL);
+ break;
+ }
+ }
+ } while (ent = ent->attachedEntity, ent != NULL);
+ }
+}
+
+void sub_08023990(Entity* this, u32 param_2, u32 param_3) {
+ Entity* ent;
+
+ this->action = 3;
+ this->spriteSettings.b.draw = 1;
+ this->palette.b.b0 = 0x5;
+ this->palette.b.b4 = 0x5;
+ this->spritePriority.b0 = 7;
+ this->x.HALF.HI = param_2;
+ this->y.HALF.HI = param_3;
+ this->collisionLayer = gPlayerEntity.collisionLayer;
+ UpdateSpriteForCollisionLayer(this);
+ InitializeAnimation(this, 0x16);
+
+ ent = this->attachedEntity;
+ do {
+ sub_080239F0(ent);
+ CopyPosition(this, ent);
+ } while (ent = ent->attachedEntity, ent != NULL);
+}
+
+/* TODO: fix struct */
+NAKED
+void sub_080239F0(Entity* this) {
+ asm(".include \"asm/non_matching/moldworm/sub_080239F0.inc\"");
+}
+
+bool32 sub_08023A38(u32 unk) {
+ if (unk == 0x1a || unk == 0x29) {
+ return TRUE;
+ } else {
+ unk = gUnk_080B37A0[unk];
+ if (unk == 9 || unk == 11 || unk == 10 || unk == 12) {
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+ }
+}
+
+void sub_08023A68(Entity* this) {
+ sub_0801D2B4(this, 5);
+ this->spritePriority.b0 = 7;
+ InitializeAnimation(this, 0x17);
+}
+
+void sub_08023A88(Entity* this, u32 unk) {
+ sub_0801D2B4(this, 0x22);
+ this->spritePriority.b0 = 4;
+ InitializeAnimation(this, unk);
+}
+
+void sub_08023AB0(Entity* this) {
+ if (this->field_0x7a.HALF.HI == 8) {
+ if (this->field_0x7c.BYTES.byte2) {
+ this->field_0x7c.BYTES.byte2--;
+ } else if (!sub_08023B38(this) || 0x1d >= this->field_0x78.HWORD) {
+ this->damageType = 0x85;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x7c.BYTES.byte2 = 30;
+ InitializeAnimation(this, this->animationState);
+ }
+ } else if (this->field_0x7c.BYTES.byte2) {
+ this->field_0x7c.BYTES.byte2--;
+ } else if (this->field_0x78.HWORD >= 90 && sub_08023B38(this)) {
+ this->damageType = 0x87;
+ this->field_0x7a.HALF.HI = 8;
+ this->field_0x7c.BYTES.byte2 = 10;
+ InitializeAnimation(this, this->animationState + 8);
+ }
+}
+
+NAKED
+bool32 sub_08023B38(Entity* this) {
+ asm(".include \"asm/non_matching/moldworm/sub_08023B38.inc\"");
+}
+
+// clang-format off
+void (*const gUnk_080CBC38[])(Entity*) = {
+ sub_080230CC,
+ sub_080230E4,
+ sub_080231A4,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_135,
+};
+
+void (*const gUnk_080CBC50[])(Entity*) = {
+ sub_080231BC,
+ nullsub_136,
+ sub_08023288,
+ sub_08023330,
+ sub_08023398,
+ sub_080234A4,
+ sub_080234D8,
+ sub_0802351C,
+};
+
+const s8 gUnk_080CBC70[] = {
+ 0x00, 0xd0, 0x00, 0x30,
+ 0xd0, 0x00, 0x30, 0x00,
+ 0xe0, 0xe0, 0xe0, 0x20,
+ 0x20, 0xe0, 0x20, 0x20,
+ 0xf0, 0xe0, 0x10, 0xe0,
+ 0xf0, 0x20, 0x10, 0x20,
+ 0xe0, 0xf0, 0x20, 0xf0,
+ 0xe0, 0x10, 0x20, 0x10,
+};
+
+const s8 gUnk_080CBC90[] = {
+ 0xff, 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff,
+};
+
+void (*const gUnk_080CBC98[])(Entity*) = {
+ sub_080235D4,
+ sub_08023604,
+ sub_08023644,
+ sub_080236F8,
+};
+
+void (*const gUnk_080CBCA8[])(Entity*) = {
+ sub_08023748,
+ sub_0802376C,
+ sub_080237D8,
+ sub_08023894,
+};
+
+const s8 gUnk_080CBCB8[] = {
+ 0x00, 0xe4, 0x14, 0xec,
+ 0x1c, 0x00, 0x14, 0x14,
+ 0x00, 0x1c, 0xec, 0x14,
+ 0xe4, 0x00, 0xec, 0xec,
+};
+// clang-format on
diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c
index a5b63f96..7e563ab0 100644
--- a/src/enemy/octorok.c
+++ b/src/enemy/octorok.c
@@ -1,119 +1,244 @@
#include "global.h"
#include "entity.h"
+#include "functions.h"
extern void EnemyFunctionHandler();
extern void SetChildOffset();
extern void sub_0804AA30();
-extern void sub_0804A9FC();
extern void sub_0804A7D4();
-extern void CreateDeathFx();
-extern void sub_0801ECFC();
extern u32 sub_0806F520();
extern void sub_0806F4E8();
-extern void sub_0806F3E4();
extern void UpdateAnimationVariableFrames();
extern void sub_0804A720();
-extern u32 Random();
-extern void sub_0801ED14();
+extern Entity* sub_08049DF4(u32);
-extern void(*gOctorok[2]);
-extern void (*gOctorokIdle[4])(Entity*);
-extern void (*gUnk_080CA158[4])(Entity*);
+void Octorok_Pause();
+bool32 Octorok_FacesPlayer();
+void Octorok_Turn();
+
+extern void (*const gOctorok[6])(Entity*);
+extern void (*const gOctorokActions[4])(Entity*);
+extern void (*const gUnk_080CA158[6])(Entity*);
+
+extern Entity* gUnk_020000B0;
+extern const u8 gOctorokWalkDuration[4];
+extern const u8 gOctorokSpitChanceModifier[2];
+extern const u8 gOctorokNutOffset[8];
+extern const s8 gUnk_080CA17E[2];
-extern u8 gUnk_080CA170[8];
// Main
-void Octorok(Entity* ent) {
- EnemyFunctionHandler(ent, gOctorok);
- SetChildOffset(ent, 0, 1, -16);
+void Octorok(Entity* this) {
+ EnemyFunctionHandler(this, gOctorok);
+ SetChildOffset(this, 0, 1, -16);
}
// Idle
-void sub_0801EAD0(Entity* ent) {
- gOctorokIdle[ent->action](ent);
+void Octorok_OnTick(Entity* this) {
+ gOctorokActions[this->action](this);
}
// Touch player
-void sub_0801EAE8(Entity* ent) {
- if (ent->field_0x43 != 0) {
- sub_0804A9FC(ent, 28);
+void sub_0801EAE8(Entity* this) {
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 28);
}
- sub_0804AA30(ent, gOctorok);
+ sub_0804AA30(this, gOctorok);
}
// Death
-void sub_0801EB0C(Entity* ent) {
- if ((ent->entityType).form == 0) {
- sub_0804A7D4(ent);
+void sub_0801EB0C(Entity* this) {
+ if (this->entityType.form == 0) {
+ sub_0804A7D4(this);
} else {
- CreateDeathFx(ent, 241, 0);
+ CreateDeathFx(this, 241, 0);
}
}
-void sub_0801EB2C(Entity* ent) {
- s32 iVar1;
-
- if ((ent->previousActionFlag < 3) && (iVar1 = sub_0806F520(ent), iVar1 == 0)) {
- sub_0801ECFC(ent);
- InitializeAnimation(ent, ent->animationState);
+void sub_0801EB2C(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ Octorok_Pause(this);
+ InitializeAnimation(this, this->animationState);
} else {
- gUnk_080CA158[ent->previousActionFlag](ent);
+ gUnk_080CA158[this->previousActionFlag](this);
}
}
-void sub_0801EB68(Entity* ent) {
- ent->previousActionFlag = 1;
- ent->field_0x1d = 60;
+void sub_0801EB68(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
}
-void sub_0801EB74(Entity* ent) {
- sub_0806F4E8(ent);
+void sub_0801EB74(Entity* this) {
+ sub_0806F4E8(this);
}
-void sub_0801EB7C(Entity* ent) {
- sub_0806F3E4(ent);
+void sub_0801EB7C(Entity* this) {
+ sub_0806F3E4(this);
}
-void sub_0801EB84(Entity* ent) {
- ent->flags = ent->flags & 127;
- UpdateAnimationVariableFrames(ent, 2);
+void sub_0801EB84(Entity* this) {
+ this->flags &= 0x7f;
+ UpdateAnimationVariableFrames(this, 2);
}
-void nullsub_3() {
+void nullsub_3(Entity* this) {
+ /* ... */
}
-void sub_0801EB9C(Entity* ent) {
- if ((ent->flags & 128) != 0) {
- ent->flags = ent->flags | 128;
- ent->field_0x3a = ent->field_0x3a & 251;
+void sub_0801EB9C(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= 0xfb;
} else {
- ent->currentHealth = 0;
+ this->currentHealth = 0;
}
}
// Init
-#ifdef NON_MATCHING
-void sub_0801EBC8(Entity* ent) {
- sub_0804A720();
- ent->animationState = (ent->entityType).form == 2 ? (ent->entityType).form : Random() & 3;
- ent->filler[0] = 18;
- sub_0801ECFC(ent);
- InitializeAnimation(ent, ent->animationState);
-}
-#else
-NAKED
-void sub_0801EBC8(Entity* ent) {
- asm(".include \"asm/octorok/sub_0801EBC8.inc\"");
-}
-#endif
-
-void sub_0801EBF4(Entity* ent) {
- u32 uVar2;
-
- if (--ent->actionDelay == 0) {
- ent->action = 2;
- uVar2 = Random();
- ent->actionDelay = gUnk_080CA170[uVar2 & 3];
- sub_0801ED14(ent);
+void Octorok_Initialize(Entity* this) {
+ sub_0804A720(this);
+ if (this->entityType.form == 2) {
+ this->animationState = this->entityType.form;
+ } else {
+ this->animationState = Random() & 3;
+ }
+ this->field_0x1c = 18;
+ Octorok_Pause(this);
+ InitializeAnimation(this, this->animationState);
+}
+
+void Octorok_Idle(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = gOctorokWalkDuration[Random() & 3];
+ Octorok_Turn(this);
}
- GetNextFrame(ent);
+ GetNextFrame(this);
+}
+
+void Octorok_Move(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (Octorok_FacesPlayer(this) && gOctorokSpitChanceModifier[this->entityType.form] <= (Random() & 3)) {
+ this->action = 3;
+ InitializeAnimation(this, this->animationState + 4);
+ } else {
+ Octorok_Pause(this);
+ }
+ }
+}
+
+void Octorok_ShootNut(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ Entity* ent = sub_0804A98C(this, 1, 0);
+ if (ent) {
+ const s8* off;
+ ent->direction = this->direction;
+ off = &gOctorokNutOffset[this->direction / 4];
+ ent->x.HALF.HI += off[0];
+ ent->y.HALF.HI += off[1];
+ ent->height.HALF.HI = -3;
+ this->frames.all &= 0xfe;
+ EnqueueSFX(0x18d);
+ }
+ }
+
+ if (this->frames.all & 0x80)
+ Octorok_Pause(this);
}
+
+void Octorok_Pause(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 0x38) + 0x18;
+}
+
+void Octorok_Turn(Entity* this) {
+ if (this->entityType.form != 2) {
+ if (sub_08049FA0(this)) {
+ if (this->entityType.form == 1 && (Random() & 3) == 0 && sub_08049FDC(this, 1)) {
+ this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
+ } else {
+ this->direction = DirectionRound(Random());
+ }
+ } else if (Random() & 3) {
+ this->direction = DirectionRound(sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]);
+ } else {
+ this->direction = DirectionRound(Random());
+ }
+ } else {
+ if (sub_08049FDC(this, 1) == 0) {
+ if (sub_08049FA0(this)) {
+ this->direction = DirectionRound(Random());
+ } else if (Random() & 3) {
+ this->direction = DirectionRound(sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]);
+ } else {
+ this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
+ }
+ } else {
+ this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
+ }
+ }
+
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+bool32 Octorok_FacesPlayer(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+
+ if (ent == NULL)
+ return FALSE;
+
+ if (DirectionRoundUp(GetFacingDirection(this, ent)) != this->direction)
+ return FALSE;
+
+ return TRUE;
+}
+
+// clang-format off
+void (*const gOctorok[])(Entity*) = {
+ Octorok_OnTick,
+ sub_0801EAE8,
+ sub_08001324,
+ sub_0801EB0C,
+ sub_08001242,
+ sub_0801EB2C,
+};
+
+void (*const gOctorokActions[])(Entity*) = {
+ Octorok_Initialize,
+ Octorok_Idle,
+ Octorok_Move,
+ Octorok_ShootNut,
+};
+
+void (*const gUnk_080CA158[])(Entity*) = {
+ sub_0801EB68,
+ sub_0801EB74,
+ sub_0801EB7C,
+ sub_0801EB84,
+ nullsub_3,
+ sub_0801EB9C,
+};
+
+const u8 gOctorokWalkDuration[] = {
+ 30, 60, 60, 90,
+};
+
+const u8 gOctorokSpitChanceModifier[] = {
+ 1, 0,
+};
+
+const u8 gOctorokNutOffset[] = {
+ 0, -3,
+ 4, 0,
+ 0, 2,
+ -4, 0,
+};
+
+const s8 gUnk_080CA17E[] = {
+ 4, -4,
+};
+// clang-format on
diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c
new file mode 100644
index 00000000..664e1615
--- /dev/null
+++ b/src/enemy/peahat.c
@@ -0,0 +1,417 @@
+#include "entity.h"
+#include "functions.h"
+
+extern void (*const gPeahatFunctions[])(Entity*);
+extern void (*const gPeahatPropellerFunctions[])(Entity*);
+extern void (*const gPeahatActions[])(Entity*);
+extern void (*const gUnk_080CA5BC[])(Entity*);
+
+extern const s8 gPeahatFlightHeights[];
+extern const s8 gUnk_080CA5D4[];
+
+void sub_080205F8(Entity*);
+void sub_08020604(Entity*);
+
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+extern void sub_0804AA1C(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+enum {
+ PeahatForm_Torso,
+ PeahatForm_Propeller,
+};
+
+enum {
+ PeahatAnimation_Flying,
+ PeahatAnimation_BrokenPropeller,
+ PeahatAnimation_SlicedPropeller,
+ PeahatAnimation_Propeller,
+ PeahatAnimation_NewPropeller,
+ PeahatAnimation_RepairPropeller,
+};
+
+void Peahat(Entity* this) {
+ if (this->entityType.form == PeahatForm_Torso) {
+ EnemyFunctionHandler(this, gPeahatFunctions);
+ SetChildOffset(this, 0, 1, -0x10);
+ } else {
+ gPeahatPropellerFunctions[this->action](this);
+ }
+}
+
+void Peahat_OnTick(Entity* this) {
+ gPeahatActions[this->action](this);
+ if (this->field_0x80.HALF.HI)
+ this->height.HALF.HI = gPeahatFlightHeights[(this->field_0xf++ & 0x30) >> 4];
+}
+
+void sub_0801FFDC(Entity* this) {
+ if (this->field_0x82.HALF.LO) {
+ if (this->bitfield == 0x94) {
+ Entity* ent = CreateEnemy(3, PeahatForm_Propeller);
+ if (ent) {
+ CopyPosition(this, ent);
+ ent->height.HALF.HI -= 8;
+ }
+ this->field_0x82.HALF.LO = 0;
+ this->animationState = PeahatAnimation_SlicedPropeller;
+ this->action = 5;
+ this->nonPlanarMovement = 0x80;
+ this->hurtBlinkTime = -30;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->animationState);
+ } else if (this->bitfield == 0x9b) {
+ this->animationState = PeahatAnimation_BrokenPropeller;
+ this->action = 5;
+ this->nonPlanarMovement = 0x80;
+ this->hurtBlinkTime = -30;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->animationState);
+ } else if (this->bitfield == 0x80) {
+ if (this->animationState == PeahatAnimation_Flying) {
+ this->action = 1;
+ this->actionDelay = 30;
+ this->nonPlanarMovement = 0x80;
+ this->direction = -1;
+ this->field_0x82.HALF.HI = 0x78;
+ GetNextFrame(this);
+ }
+ }
+ }
+
+ if (this->field_0x43)
+ sub_0804A9FC(this, 0x1c);
+
+ sub_0804AA30(this, gPeahatFunctions);
+}
+
+void sub_08020088(Entity* this) {
+ if (2 >= this->previousActionFlag && !sub_0806F520(this))
+ return;
+
+ gUnk_080CA5BC[this->previousActionFlag](this);
+}
+
+void sub_080200B4(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+ if (this->animationState == PeahatAnimation_Flying) {
+ this->animationState = PeahatAnimation_BrokenPropeller;
+ this->action = 5;
+ this->damageType = 0x71;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->animationState);
+ }
+}
+
+void sub_080200E4(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_080200EC(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_080200F4(Entity* this) {
+ this->flags &= ~0x80;
+}
+
+void nullsub_5(Entity* this) {
+}
+
+void sub_08020104(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= 0xfb;
+ } else {
+ this->currentHealth = 0;
+ }
+}
+
+void Peahat_Initialize(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = 16;
+ this->field_0xf = Random();
+ this->direction = Random() & 0x1f;
+ this->field_0x1c = 18;
+ this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
+ this->field_0x80.HALF.HI = 1;
+ this->field_0x82.HALF.LO = 1;
+ this->animationState = PeahatAnimation_Flying;
+ InitializeAnimation(this, this->animationState);
+}
+
+void Peahat_Fly(Entity* this) {
+ if (this->field_0x82.HALF.HI)
+ this->field_0x82.HALF.HI--;
+
+ if (sub_08049FDC(this, 1)) {
+ if (this->field_0x82.HALF.HI == 0 && (this->field_0xf & 0xf) == 0 && sub_08049F1C(this, gUnk_020000B0, 0x30)) {
+ this->action = 2;
+ this->previousActionFlag = Random() & 3;
+ this->actionDelay = 60;
+ this->nonPlanarMovement = 160;
+ }
+ }
+
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 16;
+ sub_08020604(this);
+ if ((Random() & 3) == 0) {
+ this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
+ }
+ }
+
+ sub_080AEFE0(this);
+ GetNextFrame(this);
+}
+
+void Peahat_ChargeStart(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if (--this->actionDelay) {
+ UpdateAnimationVariableFrames(this, 4 - ((this->actionDelay >> 4) & 0x3));
+ return;
+ } else {
+ this->action = 3;
+ this->actionDelay = 120;
+ this->nonPlanarMovement = 192;
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & 0x1f;
+ }
+ } else {
+ sub_080205F8(this);
+ }
+
+ UpdateAnimationVariableFrames(this, 4);
+}
+
+void Peahat_ChargeTarget(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if (--this->actionDelay == 0) {
+ sub_080205F8(this);
+ }
+ if (60 < this->actionDelay) {
+ if (this->actionDelay & 1)
+ this->nonPlanarMovement += 4;
+
+ if ((gScreenTransition.frameCount & 3) == 0)
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ }
+ sub_080AEFE0(this);
+ } else {
+ sub_080205F8(this);
+ }
+ UpdateAnimationVariableFrames(this, 4);
+}
+
+void Peahat_ChargeEnd(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 1;
+ this->actionDelay = 1;
+ this->nonPlanarMovement = 128;
+ this->field_0x82.HALF.HI = 120;
+ GetNextFrame(this);
+ } else {
+ if (this->actionDelay & 1)
+ this->nonPlanarMovement -= 8;
+
+ sub_080AEFE0(this);
+ UpdateAnimationVariableFrames(this, 4);
+ }
+}
+
+void Peahat_Stunned(Entity* this) {
+ switch (this->animationState) {
+ default:
+ if (sub_080044EC(this, 0x1800) == 0) {
+ this->action = 6;
+ this->actionDelay = 240;
+ this->field_0xf = 10;
+ this->damageType = 0x71;
+ }
+
+ if (this->direction == 0xff)
+ this->direction = this->field_0x3e;
+
+ ProcessMovement(this);
+ GetNextFrame(this);
+ break;
+ case PeahatAnimation_SlicedPropeller:
+ sub_08003FC4(this, 0x1c00);
+ if (this->height.HALF.HI == 0) {
+ this->action = 7;
+ this->actionDelay = 150;
+ this->field_0xf = 10;
+ this->damageType = 0x71;
+ }
+ break;
+ };
+}
+
+void Peahat_RepairPropeller(Entity* this) {
+ if (this->field_0xf)
+ if (--this->field_0xf == 0)
+ sub_0804A9FC(this, 0x1c);
+
+ if (!sub_0800442E(this) && --this->actionDelay)
+ return;
+
+ this->action = 9;
+ this->field_0x20 = 0x18000;
+ this->direction = Random() & 0x1f;
+ sub_0804AA1C(this);
+ this->animationState = PeahatAnimation_RepairPropeller;
+ InitializeAnimation(this, this->animationState);
+}
+
+void Peahat_Recover(Entity* this) {
+ if (this->field_0xf)
+ if (--this->field_0xf == 0)
+ sub_0804A9FC(this, 0x1c);
+
+ if (!sub_0800442E(this) && --this->actionDelay)
+ return;
+
+ this->action = 8;
+ this->actionDelay = 240;
+ this->direction = Random() & 0x1f;
+ sub_0804AA1C(this);
+}
+
+void Peahat_Hop(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (this->frames.all & 0x80) {
+ this->action = 9;
+ this->field_0x20 = 0x18000;
+ this->animationState = PeahatAnimation_NewPropeller;
+ InitializeAnimation(this, this->animationState);
+ } else {
+ this->actionDelay = 1;
+ }
+ }
+
+ if (this->frames.all & 2) {
+ this->frames.all &= ~2;
+ this->direction = Random() & 0x1f;
+ }
+
+ if (this->frames.all & 1) {
+ sub_0800442E(this);
+ } else {
+ ProcessMovement(this);
+ }
+}
+
+void Peahat_Takeoff(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->damageType = 0x70;
+ this->field_0x82.HALF.LO = 1;
+ this->field_0x80.HALF.HI = 1;
+ this->animationState = PeahatAnimation_Flying;
+ InitializeAnimation(this, this->animationState);
+ } else if (this->frames.all & 1) {
+ sub_0800442E(this);
+ } else {
+ sub_08003FC4(this, 0x1c00);
+ ProcessMovement(this);
+ }
+}
+
+void PeahatPropeller_Initialize(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 240;
+ this->field_0xf = 40;
+ this->spriteSettings.b.draw = 1;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ this->spriteSettings.b.shadow = 0;
+ this->nonPlanarMovement = 0x20;
+ this->direction = (Random() & 0x10) + 8;
+ InitializeAnimation(this, PeahatAnimation_Propeller);
+}
+
+void PeahatPropeller_Fly(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ DeleteEntity(this);
+ } else {
+ if (this->actionDelay < 60)
+ this->spriteSettings.b.draw ^= 1;
+
+ this->height.WORD -= 0xc000;
+ sub_0806F69C(this);
+ if (--this->field_0xf == 0) {
+ this->field_0xf = 40;
+ this->direction = (Random() & 0x10) + 8;
+ }
+ }
+}
+
+void sub_080205F8(Entity* this) {
+ this->action = 4;
+ this->actionDelay = 60;
+}
+
+void sub_08020604(Entity *this){
+ if (!sub_08049FA0(this) && (Random() & 3)) {
+ this->direction = sub_08049EE4(this);
+ } else {
+ this->direction += this->field_0x80.HALF.LO;
+ this->direction &= 0x1f;
+ }
+}
+
+
+
+// clang-format off
+void (*const gPeahatFunctions[])(Entity*) = {
+ Peahat_OnTick,
+ sub_0801FFDC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08020088,
+};
+
+void (*const gPeahatPropellerFunctions[])(Entity*) = {
+ PeahatPropeller_Initialize,
+ PeahatPropeller_Fly,
+};
+
+void (*const gPeahatActions[])(Entity*) = {
+ Peahat_Initialize,
+ Peahat_Fly,
+ Peahat_ChargeStart,
+ Peahat_ChargeTarget,
+ Peahat_ChargeEnd,
+ Peahat_Stunned,
+ Peahat_RepairPropeller,
+ Peahat_Recover,
+ Peahat_Hop,
+ Peahat_Takeoff,
+};
+
+const s8 gPeahatFlightHeights[] = {
+ -5, -6, -7, -6,
+};
+
+void (*const gUnk_080CA5BC[])(Entity*) = {
+ sub_080200B4,
+ sub_080200E4,
+ sub_080200EC,
+ sub_080200F4,
+ nullsub_5,
+ sub_08020104,
+};
+
+/* Alignment issue
+const s8 gUnk_080CA5D4[] = {
+ 4, -4,
+};
+*/
+// clang-format on
+
diff --git a/src/enemy/pesto.c b/src/enemy/pesto.c
new file mode 100644
index 00000000..8147d832
--- /dev/null
+++ b/src/enemy/pesto.c
@@ -0,0 +1,906 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 sub_080002E0(u16, u32);
+extern u32 CheckIsDungeon(void);
+extern void sub_0800449C(Entity*, u32);
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
+extern u32 PlayerInRange(Entity*, u32, u32);
+extern void sub_080AEFB4(Entity*);
+extern Entity* FindNextEntityOfSameSubtype(Entity* ent, int listIndex);
+
+void sub_080249F4(Entity*);
+void sub_08024940(Entity*);
+void sub_080249DC(Entity*);
+void sub_08024A14(Entity*, u32, u32);
+bool32 sub_08024AD8(Entity*);
+bool32 sub_08024B38(Entity*);
+bool32 sub_08024C48(Entity*, bool32);
+void sub_08024C7C(Entity*);
+void sub_08024C94(Entity*);
+bool32 sub_08024CC0(Entity*);
+void sub_08024D00(Entity*);
+void sub_08024E00(Entity*, u32);
+void sub_08024E1C(Entity*);
+u32 sub_08024E34(void);
+void sub_08024E4C(Entity*);
+void sub_08024F50(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+extern void (*const gUnk_080CBEC4[])(Entity*);
+extern void (*const gUnk_080CBEDC[])(Entity*);
+extern void (*const gUnk_080CBEF8[])(Entity*);
+
+extern const u8 gUnk_080CBF10[];
+extern const u16 gUnk_080CBF18[];
+extern const u8 gUnk_080CBF20[];
+
+void Pesto(Entity* this) {
+ gUnk_080CBEC4[GetNextFunction(this)](this);
+}
+
+void sub_08023F44(Entity* this) {
+ gUnk_080CBEDC[this->action](this);
+}
+
+void sub_08023F5C(Entity* this) {
+ if (this->damageType != 0x6e) {
+ if (this->bitfield == 0x80) {
+ this->field_0x86.HALF.LO = 0x30;
+
+ if ((this->field_0x82.HALF.HI & 0xf) == 3 && this->action == 6) {
+ switch (this->field_0x80.HALF.LO) {
+ case 1:
+ this->height.HALF.HI = -0x10;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x78.HWORD = -0x10;
+ this->field_0x80.HALF.LO += 1;
+ /* fallthrough */
+ case 2:
+ this->field_0x82.HALF.HI &= ~0x80;
+ break;
+ }
+ }
+ }
+ } else {
+ this->currentHealth = 0;
+ }
+
+ sub_0804AA30(this, gUnk_080CBEC4);
+}
+
+void sub_08023FE0(Entity* this) {
+ sub_08001324(this);
+ GetNextFrame(this);
+}
+
+void sub_08023FF0(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->flags |= 0x80;
+ this->damageType = 0x77;
+ this->actionDelay = 1;
+ this->nonPlanarMovement = 0x40;
+ } else {
+ gUnk_080CBEF8[this->previousActionFlag](this);
+ }
+}
+
+void sub_08024038(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+ GetNextFrame(this);
+}
+
+void sub_08024048(Entity* this) {
+ sub_0806F4E8(this);
+ GetNextFrame(this);
+}
+
+void sub_08024058(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_08024060(Entity* this) {
+ if (this->damageType != 0x6e) {
+ this->flags = this->flags & 0x7f;
+ this->damageType = 0x6e;
+ this->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
+ }
+
+ GetNextFrame(this);
+}
+
+void nullsub_138(Entity* this) {
+ /* ... */
+}
+
+void sub_0802409C(Entity* this) {
+ this->currentHealth = 0;
+ InitializeAnimation(this, this->animationState);
+ CreateDust(this);
+}
+
+void sub_080240B8(Entity* this) {
+ u32 direction = (Random() & 0xc0) >> 3;
+ sub_0804A720(this);
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->field_0x80.HALF.LO = 0;
+ if (direction & 8) {
+ this->y.HALF.HI += (direction & 0x10) ? -0x20 : 0x20;
+ } else {
+ this->x.HALF.HI += (direction & 0x10) ? -0x20 : 0x20;
+ }
+
+ switch (this->entityType.form) {
+ case 0:
+ this->field_0x78.HWORD = -0x10;
+ this->height.HALF.HI = -0x10;
+ break;
+ case 1:
+ this->field_0x78.HWORD = -0x30;
+ this->height.HALF.HI = -0x30;
+ break;
+ }
+
+ UpdateSpriteForCollisionLayer(this);
+ if (CheckIsDungeon())
+ this->spriteOrientation.flipY = 1;
+
+ this->field_0x80.HALF.HI = Random() & 0x40;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0x80;
+ this->field_0x86.HALF.LO = 0;
+ this->field_0x86.HALF.HI = 0;
+ this->actionDelay = 0;
+ this->field_0xf = 0x20;
+ this->field_0x3c |= 0x10;
+ this->field_0x1c = 2;
+ this->direction = direction;
+ sub_080249DC(this);
+
+ if (this->entityType.form == 1) {
+ Entity* ent;
+
+ this->field_0x82.HALF.HI = 0;
+ ent = sub_0804A98C(this, 6, this->field_0x82.HALF.HI);
+ if (ent) {
+ this->attachedEntity = ent;
+ ent->parent = this;
+ ent->y.HALF.HI += 0x10;
+ }
+ }
+}
+
+void sub_080241C0(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (PlayerInRange(this, 3, (gPlayerState.hurtBlinkSpeed != 0) ? 0xa0 : 0x40) && sub_08049FDC(this, 3) &&
+ gPlayerEntity.action != 0x1e) {
+ this->field_0x80.HALF.LO++;
+ this->nonPlanarMovement = 0;
+ sub_08024A14(this, 3, 10);
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 0, 0x20);
+ }
+ break;
+ case 1:
+ if (--this->field_0xf == 0) {
+ if (this->entityType.form != 0) {
+ u8 tmp = this->field_0x82.HALF.HI & 0x80;
+ if (tmp) {
+ sub_08024C94(this);
+ this->field_0x82.HALF.HI |= 0x40;
+ } else {
+ this->action = 3;
+ this->field_0x80.HALF.LO = tmp;
+ this->field_0xf = 10;
+ sub_08024E00(this, 0);
+ sub_08024E1C(this);
+ sub_08024A14(this, 3, this->field_0xf);
+ }
+ } else {
+ sub_08024C94(this);
+ }
+ }
+ break;
+ }
+}
+
+void sub_08024298(Entity* this) {
+ sub_08024D00(this);
+}
+
+void sub_080242A0(Entity* this) {
+ sub_08024940(this);
+ if (sub_08024CC0(this)) {
+ if (--this->actionDelay == 0) {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ sub_08024E00(this, 1);
+ if (this->nonPlanarMovement != 0) {
+ this->nonPlanarMovement = 0;
+ } else {
+ sub_08024E1C(this);
+ }
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 3, 10);
+ }
+
+ if (sub_08049F1C(this, gUnk_020000B0, 0x20) && sub_08049FDC(this, 3)) {
+ this->action = 4;
+ this->field_0x80.HALF.LO = 0;
+ this->actionDelay = 0x10;
+ this->nonPlanarMovement = 0;
+ }
+ }
+}
+
+void sub_0802433C(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->nonPlanarMovement = 0x100;
+ this->field_0xf = 8;
+ sub_08024E00(this, 1);
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x140;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 8;
+ } else {
+ if (--this->field_0xf == 0)
+ sub_08024A14(this, 2, 4);
+ }
+ break;
+ }
+}
+
+void sub_080243B8(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (sub_08024C48(this, TRUE)) {
+ if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
+ this->field_0x80.HALF.LO = 2;
+ this->actionDelay = 0x20;
+ this->nonPlanarMovement = 0x80;
+ this->field_0x82.HALF.HI = 0x80;
+ } else if (sub_08049F1C(this, gUnk_020000B0, 0xe)) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = 0x1e;
+ this->nonPlanarMovement = 0x100;
+ this->field_0x82.HALF.HI = 0x80;
+ this->attachedEntity->action = 2;
+ } else if (--this->actionDelay) {
+ if (--this->field_0xf == 0) {
+ sub_08024A14(this, 2, (this->actionDelay >> 6) + 1);
+ }
+ } else {
+ sub_08024C7C(this);
+ }
+ } else {
+ sub_08024C7C(this);
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = 0x20;
+ this->nonPlanarMovement = 0x80;
+ }
+ break;
+ case 2:
+ if (--this->actionDelay == 0) {
+ this->action = 6;
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x80;
+ sub_08024B38(this);
+
+ if ((this->field_0x82.HALF.HI & 0x40) == 0) {
+ switch (this->field_0x82.HALF.HI & 0x3f) {
+ case 3:
+ this->actionDelay = 4;
+ break;
+ case 1:
+ this->actionDelay = 0x14;
+ break;
+ default:
+ this->actionDelay = 0x30;
+ break;
+ }
+ sub_08024A14(this, 2, 8);
+ } else {
+ this->actionDelay = 0x40;
+ sub_08024A14(this, 0, 8);
+ }
+ }
+ break;
+ }
+}
+
+void sub_080244E8(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ if (sub_080002E0(COORD_TO_TILE(this), 1) == 0) {
+ this->field_0x80.HALF.LO += 1;
+ this->field_0x82.HALF.LO += 1;
+ this->field_0xf = 0;
+ this->nonPlanarMovement = 0;
+ } else {
+ this->actionDelay = 0x30;
+ this->field_0xf = 4;
+ }
+ break;
+ } else {
+ if (--this->field_0xf == 0) {
+ sub_08024A14(this, 1, 8);
+ }
+ }
+ break;
+ case 1:
+ if (++this->height.HALF.HI >= -0x10) {
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x78.HWORD = 0xfff0;
+ if (sub_08024AD8(this)) {
+ this->field_0x80.HALF.LO++;
+ } else {
+ sub_08024C94(this);
+ this->field_0x82.HALF.HI |= 0x40;
+ }
+ }
+ break;
+ case 2:
+ if (sub_08024AD8(this)) {
+ u32 tmp;
+
+ if (--this->actionDelay == 0) {
+ if (this->nonPlanarMovement) {
+ this->nonPlanarMovement = 0;
+ } else {
+ sub_08024E1C(this);
+ }
+ this->direction = GetFacingDirection(this, this->attachedEntity);
+ sub_08024E00(this, 0);
+ sub_080249DC(this);
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 1, 8);
+ }
+
+ switch (this->field_0x82.HALF.HI & 0x3f) {
+ case 3:
+ tmp = this->field_0x82.HALF.HI & 0x80;
+ if (tmp == 0) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = 0xc;
+ this->direction = 0x10;
+ this->nonPlanarMovement = tmp;
+ this->cutsceneBeh.HALF.LO = 0;
+ this->flags2 &= 0xfc;
+ sub_080249DC(this);
+ this->cutsceneBeh.HALF.HI = gPlayerEntity.spritePriority.b1;
+ gPlayerEntity.flags &= 0x7f;
+ gPlayerState.flags.all |= 0x100;
+ gPlayerState.field_0xa |= 0x80;
+ if (gPlayerState.swimState != 0) {
+ gPlayerState.swimState = 0;
+ }
+ }
+ break;
+ case 1:
+ if (sub_080041A0(this, this->attachedEntity, 6, 6)) {
+ Entity* ent;
+
+ this->field_0x80.HALF.LO += 1;
+ this->actionDelay = 0xc;
+ this->field_0x82.HALF.HI &= ~0x80;
+ CopyPosition(this->attachedEntity, this);
+ this->height.HALF.HI -= 0xe;
+ this->field_0x78.HWORD -= 0xe;
+
+ ent = sub_0804A98C(this, 6, this->field_0x82.HALF.HI);
+ if (ent) {
+ ent->parent = this;
+ ent->height.HALF.HI += 0xe;
+ ent->attachedEntity = this->attachedEntity;
+ CopyPosition(ent, ent->attachedEntity);
+ this->attachedEntity = ent;
+ }
+ }
+ break;
+ case 2:
+ if (sub_080041A0(this, this->attachedEntity, 6, 6)) {
+ Entity* ent;
+
+ this->field_0x80.HALF.LO += 1;
+ this->actionDelay = 0xc;
+ this->field_0x82.HALF.HI &= ~0x80;
+ ent = this->attachedEntity;
+ SetTile((u16)ent->field_0x70.HALF.LO, COORD_TO_TILE(ent), ent->collisionLayer);
+ DeleteEntity(ent);
+ this->height.HALF.HI -= 0xe;
+ this->field_0x78.HWORD -= 0xe;
+
+ ent = sub_0804A98C(this, 6, this->field_0x82.HALF.HI);
+ if (ent) {
+ ent->parent = this;
+ ent->height.HALF.HI += 0xe;
+ this->attachedEntity = ent;
+ }
+ }
+ break;
+ }
+ break;
+ } else {
+ sub_08024C94(this);
+ this->field_0x82.HALF.HI |= 0x40;
+ }
+ break;
+ case 3:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->field_0xf = 0;
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.LO++;
+ }
+ break;
+ case 4:
+ this->height.HALF.HI -= 2;
+ if (-60 > this->height.HALF.HI) {
+ this->field_0x80.HALF.LO++;
+ }
+ break;
+ case 5:
+ if (this->height.HALF.HI < -0x30) {
+ this->height.HALF.HI++;
+ } else {
+ if (this->field_0x82.HALF.LO != 0) {
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x78.HWORD = -0x30;
+ }
+
+ switch (this->field_0x82.HALF.HI) {
+ case 3:
+ if (0x2f < this->cutsceneBeh.HALF.LO) {
+ sub_08024F50(this);
+ }
+ break;
+ case 1 ... 2:
+ this->field_0x80.HALF.LO += 1;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 8;
+ this->nonPlanarMovement = 0x80;
+ sub_080249DC(this);
+ break;
+ default:
+ sub_08024C7C(this);
+ break;
+ }
+ }
+ break;
+ case 6:
+ if (--this->actionDelay == 0) {
+ if (this->field_0x82.HALF.HI & 0x80) {
+ this->field_0x82.HALF.HI = 0xc0;
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x40;
+ this->actionDelay = 0x40;
+ this->field_0xf = 8;
+ sub_08024A14(this, 0, 8);
+ } else {
+ this->actionDelay = 0x40;
+ this->field_0xf = 8;
+ }
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 2, 8);
+ }
+ break;
+ case 7:
+ if (gPlayerEntity.height.HALF.HI == 0) {
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x80;
+ sub_08024B38(this);
+ }
+ }
+
+ if (this->field_0x82.HALF.HI == 3) {
+ sub_08024E4C(this);
+ }
+}
+
+void sub_08024940(Entity* this) {
+ u32 random = Random() & 0x70;
+
+ if (this->collisions != 0) {
+ sub_0800417E(this, this->collisions);
+ sub_080249F4(this);
+ }
+
+ if (this->field_0x82.HALF.LO == 0) {
+ this->height.HALF.HI = this->field_0x78.HWORD;
+ if (random)
+ this->height.HALF.HI += 2;
+ }
+
+ if (this->entityType.parameter != 0 || CheckIsDungeon()) {
+ if (!sub_08049FA0(this)) {
+ this->direction = sub_08049EE4(this);
+ sub_080249F4(this);
+ }
+
+ if (this->height.HALF.HI < -0x20) {
+ this->spritePriority.b0 = 0;
+ } else {
+ this->spritePriority.b0 = 1;
+ }
+ }
+
+ sub_080AEFB4(this);
+ GetNextFrame(this);
+}
+
+void sub_080249DC(Entity* this) {
+ u8 direction = ((this->direction + 2) & 0x1c) >> 2;
+ this->animationState = direction;
+ InitializeAnimation(this, this->animationState);
+}
+
+#if NON_MATCHING
+void sub_080249F4(Entity* this) {
+ u8 direction = ((this->direction + 2) & 0x1c) >> 2;
+ if (direction != this->animationState) {
+ this->animationState = direction;
+ InitializeAnimation(this, this->animationState);
+ }
+}
+#else
+NAKED
+void sub_080249F4(Entity* this) {
+ asm(".include \"asm/non_matching/pesto/sub_080249F4.inc\"");
+}
+#endif
+
+void sub_08024A14(Entity* this, u32 param_2, u32 param_3) {
+ u8 unk = FALSE;
+
+ switch (param_2) {
+ case 0:
+ sub_08004596(this, sub_08049EE4(this));
+ unk = TRUE;
+ break;
+ case 1:
+ if (sub_08024C48(this, FALSE)) {
+ sub_08004596(this, GetFacingDirection(this, this->attachedEntity));
+ unk = TRUE;
+ }
+ break;
+ case 2:
+ if (sub_08024C48(this, TRUE)) {
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ unk = TRUE;
+ }
+ break;
+ case 3:
+ if (sub_08024C48(this, TRUE)) {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ unk = TRUE;
+ }
+ break;
+ }
+
+ if (param_2 != 0 && !sub_08049FA0(this) && (Random() & 3)) {
+ unk = FALSE;
+ }
+
+ if (!unk) {
+ sub_08024A14(this, 0, param_3);
+ }
+
+ sub_080249DC(this);
+ this->field_0xf = param_3;
+}
+
+bool32 sub_08024AD8(Entity* this) {
+ if ((this->field_0x82.HALF.HI & 0x40) == 0) {
+ u8 unk = FALSE;
+ if ((this->field_0x82.HALF.HI & 0x3f) == 3) {
+ if (gPlayerState.hurtBlinkSpeed == 0) {
+ this->attachedEntity->parent = NULL;
+ this->attachedEntity = NULL;
+ this->field_0x82.HALF.HI = 0xc0;
+ return FALSE;
+ }
+ unk = TRUE;
+ }
+
+ if (sub_08024C48(this, unk) == 0) {
+ this->attachedEntity = NULL;
+ this->field_0x82.HALF.HI = 0xc0;
+ return FALSE;
+ }
+ } else {
+ return sub_08024B38(this);
+ }
+
+ return TRUE;
+}
+
+bool32 sub_08024B38(Entity* this) {
+ int iVar4 = 0;
+ Entity* ent;
+
+ if (gPlayerState.hurtBlinkSpeed != 0) {
+ if (gPlayerState.swimState == 1) {
+ if (gPlayerState.hurtBlinkSpeed > 3) {
+ gPlayerState.hurtBlinkSpeed -= 3;
+ } else {
+ gPlayerState.hurtBlinkSpeed = 0;
+ }
+ }
+ if (gPlayerState.hurtBlinkSpeed != 0) {
+ if (sub_08024C48(this, 1) && sub_08049F1C(this, gUnk_020000B0, 0xa0)) {
+ iVar4 = 1;
+ this->attachedEntity = gUnk_020000B0;
+ this->field_0x82.HALF.HI |= 3;
+ this->field_0x82.HALF.HI &= ~0x40;
+ }
+
+ if (iVar4 == 0) {
+ this->attachedEntity = NULL;
+ }
+ return iVar4;
+ }
+ }
+
+ ent = FindEntityInListBySubtype(8, 2, 2);
+ if (ent) {
+ do {
+ if (ent->action != 2 && ent->height.HALF.HI == 0 && sub_08049F1C(this, ent, 0xa0)) {
+ iVar4 = 1;
+ this->attachedEntity = ent;
+ this->field_0x82.HALF.HI |= 1;
+ this->field_0x82.HALF.HI &= ~0x40;
+ break;
+ }
+ } while (ent = FindNextEntityOfSameSubtype(ent, 2), ent != NULL);
+ }
+
+ if (iVar4 != 0) {
+ return iVar4;
+ }
+
+ ent = FindEntityInListBySubtype(6, 5, 6);
+ if (ent) {
+ do {
+ if (ent->action == 1 && sub_08049F1C(this, ent, 0xa0)) {
+ iVar4 = 1;
+ this->attachedEntity = ent;
+ this->field_0x82.HALF.HI |= 2;
+ this->field_0x82.HALF.HI &= ~0x40;
+ break;
+ }
+ } while (ent = FindNextEntityOfSameSubtype(ent, 6), ent != NULL);
+ }
+
+ if (iVar4 == 0) {
+ this->attachedEntity = NULL;
+ }
+
+ return iVar4;
+}
+
+NAKED
+bool32 sub_08024C48(Entity* this, bool32 unk) {
+ asm(".include \"asm/non_matching/pesto/sub_08024C48.inc\"");
+}
+
+void sub_08024C7C(Entity* this) {
+ this->action = 1;
+ this->nonPlanarMovement = 0x40;
+ this->actionDelay = 0;
+ sub_08024A14(this, 0, 0x20);
+}
+
+void sub_08024C94(Entity* this) {
+ this->action = 2;
+ this->field_0x80.HALF.LO = 0;
+ this->actionDelay = 0x40;
+ this->field_0xf = 0;
+ this->nonPlanarMovement = 0xc0;
+ this->field_0x82.HALF.HI = 0x80;
+ sub_08024A14(this, 3, this->field_0xf);
+}
+
+bool32 sub_08024CC0(Entity* this) {
+ bool32 uVar2;
+
+ uVar2 = TRUE;
+ if (!sub_08024C48(this, 1)) {
+ uVar2 = FALSE;
+ } else if (!sub_08049F1C(this, gUnk_020000B0, 0x50) || !sub_08049FDC(this, 3)) {
+ uVar2 = FALSE;
+ sub_08024C7C(this);
+ }
+ return uVar2;
+}
+
+void sub_08024D00(Entity* this) {
+ if (this->field_0x86.HALF.LO) {
+ this->field_0x86.HALF.LO--;
+ GetNextFrame(this);
+ } else {
+ sub_08024940(this);
+ }
+
+ if ((this->field_0x82.HALF.HI & 0x40) && sub_08024B38(this)) {
+ this->action = 6;
+ this->field_0x80.HALF.LO = 2;
+ } else if (sub_08024CC0(this)) {
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = (Random() & 0xf) + 0x20;
+
+ this->direction += this->field_0x80.HALF.HI ? 4 : 0x1c;
+ this->direction &= 0x1f;
+
+ this->field_0x80.HALF.HI ^= 0x40;
+ sub_08024A14(this, 3, 0x10);
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO = 0;
+ this->actionDelay = (Random() & 0x1f) + 0x20;
+ } else {
+ if (--this->field_0xf == 0) {
+ this->direction += this->field_0x80.HALF.HI ? 1 : 0x1f;
+ this->direction &= 0x1f;
+
+ this->field_0xf = 0x10;
+ sub_080249DC(this);
+ }
+ }
+ break;
+ }
+ }
+}
+
+void sub_08024E00(Entity* this, u32 unk) {
+ this->actionDelay = gUnk_080CBF10[sub_08024E34() * 2 | unk];
+}
+
+void sub_08024E1C(Entity* this) {
+ this->nonPlanarMovement = gUnk_080CBF18[sub_08024E34()];
+}
+
+u32 sub_08024E34(void) {
+ u32 idx = (Random() & 0x3c) >> 2;
+ return gUnk_080CBF20[idx];
+}
+
+#if NON_MATCHING
+void sub_08024E4C(Entity* this) {
+ if (this->field_0x82.HALF.HI == 3) {
+ this->field_0xf++;
+ this->field_0xf &= 0xff;
+ this->field_0xf &= 0x1f;
+
+ if (sub_0807953C()) {
+ this->cutsceneBeh.HALF.LO += 1 + (Random() & 1);
+ }
+
+ if (gUnk_02002A40.stats.health == 0 || this->field_0x86.HALF.HI == 4) {
+ this->cutsceneBeh.HALF.LO = 0x30;
+ this->field_0x86.HALF.HI = 0;
+ sub_08024F50(this);
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x40;
+ this->actionDelay = 0x40;
+ this->field_0xf = 8;
+ sub_08024A14(this, 0, 8);
+ } else {
+ Entity* player = &gPlayerEntity;
+
+ ResetPlayer();
+ gPlayerState.flags.all |= 0x100;
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.playerAction = 0xe;
+ gPlayerState.field_0x38 = 0x14;
+ gPlayerState.field_0x39 = 1;
+ *(u8*)&gPlayerState.field_0x3a = 0;
+ PositionRelative(this, player, 0, 0x10000);
+ player->spriteOffsetY = 0x1a;
+ player->animationState = 4;
+ player->spritePriority.b1 = 0;
+ if (this->field_0xf == 0) {
+ (this->field_0x86.HALF.HI++;
+ player->hurtBlinkTime = 8;
+ ModHealth(-2);
+ sub_0800449C(player, 0x7a);
+ }
+ }
+ }
+}
+#else
+NAKED
+void sub_08024E4C(Entity* this) {
+ asm(".include \"asm/non_matching/pesto/sub_08024E4C.inc\"");
+}
+#endif
+
+void sub_08024F50(Entity* this) {
+ gPlayerState.field_0xa = 0;
+ gPlayerState.flags.all &= 0xfffffeff;
+ CopyPosition(this, &gPlayerEntity);
+ gPlayerEntity.action = 1;
+ gPlayerEntity.flags |= 0x80;
+ gPlayerEntity.hurtBlinkTime = -0x3c;
+ gPlayerEntity.direction = gPlayerEntity.animationState << 2;
+ gPlayerEntity.nonPlanarMovement = 0;
+ gPlayerEntity.spritePriority.b1 = this->cutsceneBeh.HALF.HI;
+ gPlayerEntity.height.HALF.HI = gPlayerEntity.spriteOffsetY;
+ gPlayerEntity.spriteOffsetY = 0;
+ this->flags2 |= 3;
+ this->field_0x82.HALF.HI = 0xc0;
+ this->field_0x80.HALF.LO += 2;
+ this->cutsceneBeh.HALF.LO = 0;
+ this->nonPlanarMovement = 0x80;
+}
+
+// clang-format off
+void (*const gUnk_080CBEC4[])(Entity*) = {
+ sub_08023F44,
+ sub_08023F5C,
+ sub_08023FE0,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08023FF0,
+};
+
+void (*const gUnk_080CBEDC[])(Entity*) = {
+ sub_080240B8,
+ sub_080241C0,
+ sub_08024298,
+ sub_080242A0,
+ sub_0802433C,
+ sub_080243B8,
+ sub_080244E8,
+};
+
+void (*const gUnk_080CBEF8[])(Entity*) = {
+ sub_08024038,
+ sub_08024048,
+ sub_08024058,
+ sub_08024060,
+ nullsub_138,
+ sub_0802409C,
+};
+
+const u8 gUnk_080CBF10[] = {
+ 30, 60, 50, 90, 70, 100, 90, 120,
+};
+
+const u16 gUnk_080CBF18[] = {
+ 0x80, 0xC0, 0x100, 0x140,
+};
+
+const u8 gUnk_080CBF20[] = {
+ 0, 2, 1, 1, 3, 1, 2, 0,
+ 1, 1, 2, 3, 2, 2, 1, 2,
+};
+// clang-format on
diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c
new file mode 100644
index 00000000..881437f5
--- /dev/null
+++ b/src/enemy/puffstool.c
@@ -0,0 +1,732 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 sub_080002E0(u32, u32);
+extern u32 sub_080002C8(u16, u8);
+extern u16 sub_080002A8(u32, u32, u32);
+extern u16 sub_080002D4(u32, u32, u32);
+extern void sub_0804AA1C(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern void sub_0807B7D8(u32, u32, u32);
+
+extern u8 gUnk_080B37A0[];
+extern u8 gUnk_080B3E80[];
+
+bool32 sub_080258C4(Entity*);
+void sub_08025B18(Entity*);
+void sub_08025C2C(Entity*);
+void sub_08025BD4(Entity*);
+void sub_080256B4(Entity*);
+bool32 sub_08025C44(Entity*);
+u32 sub_08025C60(Entity*);
+bool32 sub_0802571C(Entity*);
+void sub_08025A54(Entity*);
+void sub_08025AE8(Entity*);
+bool32 sub_0802594C(Entity*, u32);
+bool32 sub_080257EC(Entity*, u32, u32);
+bool32 sub_08025AB8(u32, u32);
+
+extern void (*const gUnk_080CBF9C[])(Entity*);
+extern void (*const gUnk_080CBFB4[])(Entity*);
+extern const u8 gUnk_080CBFE8[];
+extern void (*const gUnk_080CBFEC[])(Entity*);
+extern const u8 gUnk_080CBFF8[];
+extern const u16 gUnk_080CC000[];
+extern const s8 gUnk_080CC020[];
+extern const u8 gUnk_080CC050[];
+extern const s8* const gUnk_080CC090[];
+extern const s8 gUnk_080CC0A0[];
+extern const s8 gUnk_080CC0A8[];
+extern const s8 gUnk_080CC0BA[];
+extern const s8 gUnk_080CC0C2[];
+
+void Puffstool(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CBF9C);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_08025008(Entity* this) {
+ gUnk_080CBFB4[this->action](this);
+}
+
+void sub_08025020(Entity* this) {
+ u8 tmp;
+
+ switch (this->bitfield & 0x7f) {
+ case 0 ... 3:
+ /* ... */
+ break;
+ case 0x1b:
+ sub_0804AA1C(this);
+
+ tmp = gUnk_080CBFE8[(*(Entity**)&this->field_0x4c)->entityType.form];
+ if (tmp < this->field_0x82.HALF.LO) {
+ this->field_0x82.HALF.LO -= gUnk_080CBFE8[(*(Entity**)&this->field_0x4c)->entityType.form];
+ } else {
+ this->cutsceneBeh.HWORD = 0x294;
+ this->damageType = 0x83;
+ this->field_0x82.HALF.LO = 0;
+ sub_0801D2B4(this, 0x7c);
+ }
+ this->action = 7;
+ this->actionDelay = 0x3c;
+ if (0 < this->field_0x20) {
+ this->field_0x20 = 0;
+ }
+ this->hurtBlinkTime = -0xc;
+ this->field_0x42 = 0;
+ if (this->field_0x80.HALF.LO == 0) {
+ this->animationState = (*(Entity**)&this->field_0x4c)->direction >> 3;
+ InitializeAnimation(this, this->animationState + 4);
+ this->frameDuration = 6;
+ this->field_0x80.HALF.LO = 1;
+ }
+ break;
+ default:
+ if (this->damageType == 0x82 && this->hurtBlinkTime < 0) {
+ Entity* ent = CreateObject(0x21, 2, 0);
+ if (ent != NULL) {
+ ent->spritePriority.b0 = 3;
+ CopyPosition(this, ent);
+ }
+ EnqueueSFX(0x186);
+ }
+ break;
+ }
+
+ sub_0804AA30(this, gUnk_080CBF9C);
+}
+
+void sub_0802511C(Entity* this) {
+ if ((this->field_0x3a & 2) && this->actionDelay == 1 && this->field_0x82.HALF.LO) {
+ sub_08025B18(this);
+ }
+ sub_0804A7D4(this);
+}
+
+void sub_0802514C(Entity* this) {
+ sub_08003FC4(this, 0x2000);
+ if (sub_0806F520(this)) {
+ gUnk_080CBFEC[this->previousActionFlag](this);
+ } else {
+ sub_08025C2C(this);
+ }
+}
+
+void sub_08025180(Entity* this) {
+ this->previousActionFlag = 1;
+ this->actionDelay = Random();
+ this->animationState = (((*(Entity**)&this->field_0x4c)->direction ^ 0x10) >> 3);
+ InitializeAnimation(this, this->animationState + 4);
+ sub_0804AA1C(this);
+}
+
+void sub_080251AC(Entity* this) {
+ if (this->field_0x82.HALF.LO >= 4) {
+ this->field_0x82.HALF.LO -= 3;
+ if ((--this->actionDelay & 3) == 0) {
+ sub_08025BD4(this);
+ }
+ } else {
+ this->cutsceneBeh.HWORD = 0x294;
+ this->damageType = 0x83;
+ this->field_0x82.HALF.LO = 0;
+ sub_0801D2B4(this, 0x7c);
+ }
+ GetNextFrame(this);
+}
+
+void sub_080251FC(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x82.HALF.LO = 240;
+ this->direction = Random() & 0x1c;
+ this->field_0x80.HALF.LO = 0;
+ sub_080256B4(this);
+ InitializeAnimation(this, 0);
+}
+
+void sub_08025230(Entity* this) {
+ if (this->field_0x80.HALF.HI)
+ this->field_0x80.HALF.HI--;
+
+ sub_08025C44(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->actionDelay = (Random() & 3) + 4;
+ this->direction = sub_08025C60(this);
+ }
+
+ if (this->collisions != 0) {
+ if (--this->field_0xf == 0) {
+ sub_0800417E(this, this->collisions);
+ }
+ } else {
+ this->field_0xf = 30;
+ }
+
+ if (this->field_0x78.HWORD == 0) {
+ if (sub_0802571C(this)) {
+ this->action = 2;
+ this->actionDelay = 240;
+ this->field_0x86.HWORD = COORD_TO_TILE(this);
+ }
+ } else {
+ this->field_0x78.HWORD--;
+ }
+}
+
+void sub_080252E0(Entity* this) {
+ u32 tile;
+
+ this->direction =
+ sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI);
+
+ sub_08025C44(this);
+ GetNextFrame(this);
+
+ tile = COORD_TO_TILE(this);
+ if (tile == this->field_0x86.HWORD) {
+ if (--this->actionDelay == 0) {
+ sub_080256B4(this);
+ }
+ } else {
+ this->field_0x86.HWORD = tile;
+ this->actionDelay = 240;
+ }
+
+ if (this->x.HALF.HI == (u16)this->field_0x7c.HALF.LO && this->y.HALF.HI == (u16)this->field_0x7c.HALF.HI) {
+ this->action = 3;
+ this->actionDelay = 0x1e;
+ this->field_0xf = 0;
+ this->field_0x20 = 0x18000;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0802538C(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ if (this->frames.all == 0) {
+ GetNextFrame(this);
+ } else {
+ sub_08003FC4(this, 0x2000);
+ if (this->field_0x20 < 0x2000) {
+ this->action = 4;
+ InitializeAnimation(this, 2);
+ }
+ }
+ }
+}
+
+void sub_080253D4(Entity* this) {
+ GetNextFrame(this);
+ if (!sub_08003FC4(this, 0x2000)) {
+ if (this->field_0xf == 0) {
+ this->action = 5;
+ InitializeAnimation(this, 3);
+ } else {
+ this->action = 6;
+ this->actionDelay = 0x1e;
+ InitializeAnimation(this, 3);
+ sub_08025A54(this);
+ sub_08025AE8(this);
+ }
+ }
+}
+
+void sub_0802541C(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 3;
+ this->field_0xf = 1;
+ this->field_0x20 = 0x20000;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0802544C(Entity* this) {
+ if (this->frames.all == 0) {
+ GetNextFrame(this);
+ } else {
+ if (--this->actionDelay == 0) {
+ sub_080256B4(this);
+ InitializeAnimation(this, 0);
+ }
+ }
+}
+
+void sub_0802547C(Entity* this) {
+ sub_08003FC4(this, 0x2000);
+ GetNextFrame(this);
+ if ((this->actionDelay & 7) == 0) {
+ sub_08025BD4(this);
+ }
+
+ if (--this->actionDelay == 0) {
+ sub_08025C2C(this);
+ }
+}
+
+void sub_080254B4(Entity* this) {
+ sub_08003FC4(this, 0x2000);
+ if (this->frames.all & 0x80) {
+ if (this->height.HALF.HI == 0) {
+ if (this->cutsceneBeh.HWORD == 0) {
+ this->damageType = 0x82;
+ this->field_0x82.HALF.LO = -0x10;
+ sub_080256B4(this);
+ } else {
+ this->action = 0xc;
+ sub_0804A9FC(this, 0x1c);
+ }
+ InitializeAnimation(this, 0);
+ }
+ } else {
+ GetNextFrame(this);
+ }
+}
+
+void sub_08025514(Entity* this) {
+ GetNextFrame(this);
+ if (sub_0802594C(this, this->actionDelay++)) {
+ this->action = 2;
+ this->actionDelay = 240;
+ this->field_0x80.HALF.HI = 120;
+ } else if (3 < this->actionDelay) {
+ this->action = 10;
+ this->actionDelay = 0x20;
+ }
+}
+
+void sub_08025554(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL) {
+ sub_080256B4(this);
+ } else {
+ if ((this->actionDelay & 3) == 0) {
+ this->direction = GetFacingDirection(ent, this);
+ }
+ sub_08025C44(this);
+ GetNextFrame(this);
+ if (this->actionDelay != 0) {
+ this->actionDelay--;
+ } else {
+ if (!sub_080258C4(this)) {
+ sub_080256B4(this);
+ }
+ }
+ }
+}
+
+void sub_080255AC(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL) {
+ sub_080256B4(this);
+ } else {
+ if (this->field_0x80.HALF.HI != 0) {
+ this->field_0x80.HALF.HI--;
+ }
+
+ if (--this->actionDelay == 0) {
+ s32 tmp;
+
+ this->actionDelay = (Random() & 3) + 4;
+
+ tmp = Random() & 0xf;
+ if (tmp < 8) {
+ tmp -= 1;
+ }
+ tmp -= 7;
+
+ this->direction = (GetFacingDirection(ent, this) + tmp) & 0x1f;
+ }
+
+ if (this->field_0x78.HWORD == 0) {
+ if (sub_080258C4(this) == 0) {
+ sub_080256B4(this);
+ }
+ } else {
+ this->field_0x78.HWORD--;
+ }
+ sub_08025C44(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0802563C(Entity* this) {
+ GetNextFrame(this);
+
+ if (--this->cutsceneBeh.HWORD == 0) {
+ sub_0801D2B4(this, 0x28);
+ this->damageType = 0x82;
+ this->field_0x82.HALF.LO = 240;
+ sub_080256B4(this);
+ sub_0804AA1C(this);
+ } else if (this->cutsceneBeh.HWORD < 120) {
+ u32 tmp3 = gUnk_080CBFF8[this->cutsceneBeh.HWORD >> 4];
+ if ((this->cutsceneBeh.HWORD & tmp3) == 0) {
+ if (this->cutsceneBeh.HWORD & (tmp3 + 1)) {
+ sub_0801D2B4(this, 124);
+ } else {
+ sub_0801D2B4(this, 40);
+ }
+ }
+ }
+}
+
+void sub_080256B4(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 3) + 4;
+ this->field_0xf = 0x1e;
+ this->direction = (this->direction + 7 + ((s32)Random() % 7) * 4) & 0x1c;
+ this->field_0x78.HWORD = gUnk_080CC000[Random() & 0xf];
+ this->field_0x7a.HALF.LO = ((s32)Random() % 0x18) << 1;
+ this->field_0x7a.HALF.HI = 0;
+}
+
+bool32 sub_0802571C(Entity* this) {
+ RoomControls* ctrl = &gRoomControls;
+ u16 xDiff = (this->x.HALF.HI - ctrl->roomOriginX + 8) & -0x10;
+ u16 yDiff = (this->y.HALF.HI - ctrl->roomOriginY + 8) & -0x10;
+ u16 unk = this->field_0x7a.HALF.LO;
+ u16 i;
+
+ for (i = 0; i < 4; i++) {
+ u16 sVar3 = xDiff + gUnk_080CC020[unk + 0];
+ u16 sVar4 = yDiff + gUnk_080CC020[unk + 1];
+
+ if (sub_080257EC(this, sVar3, sVar4)) {
+ this->field_0x7c.HALF.LO = sVar3 + ctrl->roomOriginX;
+ this->field_0x7c.HALF.HI = sVar4 + ctrl->roomOriginY;
+ return TRUE;
+ }
+
+ unk += 2;
+ if (0x2f < unk) {
+ unk = 0;
+ }
+ }
+
+ this->field_0x7a.HALF.LO = unk;
+ this->field_0x7a.HALF.HI++;
+ return FALSE;
+}
+
+bool32 sub_080257EC(Entity* this, u32 x, u32 y) {
+ u16 tmp;
+
+ tmp = sub_080002A8(x - 0x00, y - 0x00, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ tmp = sub_080002A8(x - 0x10, y - 0x00, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ tmp = sub_080002A8(x - 0x00, y - 0x10, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ tmp = sub_080002A8(x - 0x10, y - 0x10, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+bool32 sub_080258C4(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL) {
+ return FALSE;
+ } else {
+ s32 iVar4;
+ s32 iVar1;
+ iVar4 = ent->x.HALF.HI - this->x.HALF.HI;
+ iVar4 = iVar4 * iVar4;
+ iVar1 = ent->y.HALF.HI - this->y.HALF.HI;
+ iVar1 = iVar1 * iVar1;
+ iVar4 = iVar4 + iVar1;
+ if (this->cutsceneBeh.HWORD == 0 && this->field_0x80.HALF.HI == 0 && 0x400 >= iVar4) {
+ this->action = 9;
+ this->actionDelay = 0;
+ return TRUE;
+ } else if (0x900 >= iVar4) {
+ this->action = 11;
+ this->actionDelay = 1;
+ this->field_0x78.HWORD = gUnk_080CC050[Random() & 0xf];
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+ }
+}
+
+#if NON_MATCHING
+bool32 sub_0802594C(Entity* this, u32 param_2) {
+ const s8* unk = gUnk_080CC090[param_2];
+ u32 uVar1 = this->collisionLayer;
+ RoomControls* ctrl = &gRoomControls;
+ u16 xDiff = (this->x.HALF.HI - ctrl->roomOriginX + 8) & -0x10;
+ u16 yDiff = (this->y.HALF.HI - ctrl->roomOriginY + 8) & -0x10;
+ do {
+ u16 iVar9 = xDiff + unk[0];
+ u16 iVar11 = yDiff + unk[1];
+ u32 bVar4 = sub_080002D4(iVar9 - 0x00, iVar11 - 0x00, uVar1);
+ u32 bVar5 = sub_080002D4(iVar9 - 0x10, iVar11 - 0x00, uVar1);
+ u32 bVar6 = sub_080002D4(iVar9 - 0x00, iVar11 - 0x10, uVar1);
+ u32 bVar7 = sub_080002D4(iVar9 - 0x10, iVar11 - 0x10, uVar1);
+ if ((bVar6 | bVar4 | bVar5 | bVar7) == 0) {
+ this->field_0x7c.HALF.LO = ctrl->roomOriginX + iVar9;
+ this->field_0x7c.HALF.HI = ctrl->roomOriginY + iVar11;
+ return TRUE;
+ }
+ unk += 2;
+ } while (unk[0] != 0x7f);
+
+ return 0;
+}
+#else
+NAKED
+bool32 sub_0802594C(Entity* this, u32 param_2) {
+ asm(".include \"asm/non_matching/puffstool/sub_0802594C.inc\"");
+}
+#endif
+
+void sub_08025A54(Entity* this) {
+ u32 layer = this->collisionLayer;
+ s16 x = this->x.HALF.HI - gRoomControls.roomOriginX;
+ s16 y = this->y.HALF.HI - gRoomControls.roomOriginY;
+
+ const s8* offset = gUnk_080CC0A0;
+ u32 i = 0;
+
+ for (; i < 4; i++, offset += 2) {
+ sub_08025AB8((((x + offset[0]) >> 4) & 0x3fU) | ((((y + offset[1]) >> 4) & 0x3fU) << 6), layer);
+ }
+}
+
+bool32 sub_08025AB8(u32 tile, u32 layer) {
+ if (sub_080002E0(tile, layer))
+ return FALSE;
+
+ if (sub_080002C8(tile, layer) == 10) {
+ sub_0807B7D8(0x61, tile, layer);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void sub_08025AE8(Entity* this) {
+ Entity* ent;
+
+ ent = CreateFx(this, 0x22, 0);
+ if (ent) {
+ ent->y.WORD--;
+ }
+
+ ent = CreateFx(this, 0x23, 0);
+ if (ent) {
+ ent->y.WORD++;
+ }
+}
+
+void sub_08025B18(Entity* this) {
+ Entity* ent;
+
+ s32 x = this->x.HALF.HI - gRoomControls.roomOriginX;
+ s32 y = this->y.HALF.HI - gRoomControls.roomOriginY;
+ u32 layer = this->collisionLayer;
+
+ const s8* offset = gUnk_080CC0A8;
+ u32 i = 0;
+
+ for (; i < 9; i++, offset += 2) {
+ sub_08025AB8((((x + offset[0]) >> 4) & 0x3fU) | ((((y + offset[1]) >> 4) & 0x3fU) << 6), layer);
+
+ ent = CreateObject(0x21, 2, 0);
+ if (ent) {
+ PositionRelative(this, ent, offset[0] * 0x10000, offset[1] * 0x10000);
+ ent->x.HALF.HI &= -0x10;
+ ent->x.HALF.HI += 8;
+ ent->y.HALF.HI &= -0x10;
+ ent->y.HALF.HI += 8;
+ ent->height.HALF.HI = -1;
+ }
+ }
+}
+
+void sub_08025BD4(Entity* this) {
+ if (this->field_0x82.HALF.LO && (this->frames.all & 1) == 0) {
+ Entity* ent = CreateObject(0x21, 0, 0);
+ if (ent) {
+ PositionRelative(this, ent, gUnk_080CC0BA[this->animationState * 2 + 0] * 0x10000,
+ gUnk_080CC0BA[this->animationState * 2 + 1] * 0x10000);
+ ent->height.HALF.HI = -10;
+ }
+ }
+}
+
+void sub_08025C2C(Entity* this) {
+ this->action = 8;
+ this->field_0x80.HALF.LO = 0;
+ InitializeAnimation(this, 8);
+}
+
+bool32 sub_08025C44(Entity* this) {
+ if ((this->frames.all & 1) == 0) {
+ return ProcessMovement(this);
+ } else {
+ return FALSE;
+ }
+}
+
+u32 sub_08025C60(Entity* this) {
+ if (!sub_08049FA0(this) && (Random() & 1)) {
+ return sub_08049EE4(this);
+ }
+
+ return (gUnk_080CC0C2[Random() & 7] + this->direction) & 0x1f;
+}
+
+// clang-format off
+void (*const gUnk_080CBF9C[])(Entity*) = {
+ sub_08025008,
+ sub_08025020,
+ sub_08001324,
+ sub_0802511C,
+ sub_08001242,
+ sub_0802514C,
+};
+
+void (*const gUnk_080CBFB4[])(Entity*) = {
+ sub_080251FC,
+ sub_08025230,
+ sub_080252E0,
+ sub_0802538C,
+ sub_080253D4,
+ sub_0802541C,
+ sub_0802544C,
+ sub_0802547C,
+ sub_080254B4,
+ sub_08025514,
+ sub_08025554,
+ sub_080255AC,
+ sub_0802563C,
+};
+
+const u8 gUnk_080CBFE8[] = {
+ 40, 120, 240, 0x0
+};
+
+void (*const gUnk_080CBFEC[])(Entity*) = {
+ sub_08025180,
+ sub_080251AC,
+ sub_080251AC,
+};
+
+const u8 gUnk_080CBFF8[] = {
+ 1, 1, 1, 3, 3, 3, 7, 7,
+};
+
+const u16 gUnk_080CC000[] = {
+ 30, 30, 90, 90,
+ 180, 180, 180, 180,
+ 180, 240, 240, 240,
+ 240, 240, 300, 300,
+};
+
+const s8 gUnk_080CC020[] = {
+ -0x20, -0x20, -0x20, -0x10,
+ -0x20, 0x00, -0x20, 0x10,
+ -0x20, 0x20, -0x10, -0x20,
+ -0x10, -0x10, -0x10, 0x00,
+ -0x10, 0x10, -0x10, 0x20,
+ 0x00, -0x20, 0x00, -0x10,
+ 0x00, 0x10, 0x00, 0x20,
+ 0x10, -0x20, 0x10, -0x10,
+ 0x10, 0x00, 0x10, 0x10,
+ 0x10, 0x20, 0x20, -0x20,
+ 0x20, -0x10, 0x20, 0x00,
+ 0x20, 0x10, 0x20, 0x20,
+};
+
+const u8 gUnk_080CC050[] = {
+ 90, 120, 120, 90,
+ 180, 180, 180, 180,
+};
+
+const s8 gUnk_080CC058[] = {
+ 0x00, 0x00, 0x00, 0xF0,
+ 0xF0, 0x00, 0x10, 0x00,
+ 0x00, 0x10, 0x7F,
+};
+
+const s8 gUnk_080CC063[] = {
+ 0x00, 0x20, 0x10, 0x10,
+ 0x20, 0x00, 0x10, 0xF0,
+ 0x00, 0xE0, 0xF0, 0xF0,
+ 0xE0, 0x00, 0xF0, 0x10,
+ 0x7F,
+};
+
+const s8 gUnk_080CC074[] = {
+ 0xE0, 0xF0, 0xF0, 0xE0,
+ 0x10, 0xE0, 0x20, 0xF0,
+ 0x20, 0x10, 0x10, 0x20,
+ 0xF0, 0x20, 0xE0, 0x10,
+ 0x7F,
+};
+
+const s8 gUnk_080CC085[] = {
+ 0x20, 0x20, 0x20, 0xE0,
+ 0xE0, 0xFE, 0xE0, 0x20,
+ 0x7F,
+};
+
+const s8 *const gUnk_080CC090[] = {
+ gUnk_080CC058,
+ gUnk_080CC063,
+ gUnk_080CC074,
+ gUnk_080CC085,
+};
+
+const s8 gUnk_080CC0A0[] = {
+ -0x8, -0x8,
+ -0x8, 0x8,
+ 0x8, -0x8,
+ 0x8, 0x8,
+};
+
+const s8 gUnk_080CC0A8[] = {
+ -0x10, -0x10,
+ 0x00, -0x10,
+ 0x10, -0x10,
+ -0x10, 0x00,
+ 0x00, 0x00,
+ 0x10, 0x00,
+ -0x10, 0x10,
+ 0x00, 0x10,
+ 0x10, 0x10,
+};
+
+const s8 gUnk_080CC0BA[] = {
+ 0x00, -0x10,
+ 0x13, 0x00,
+ 0x00, 0x14,
+ -0x13, 0x00,
+};
+
+const s8 gUnk_080CC0C2[] = {
+ -1, 1,
+ -2, 2,
+ -3, 3,
+ -4, 4,
+};
+// clang-format on
diff --git a/src/enemy/rockChuchu.c b/src/enemy/rockChuchu.c
new file mode 100644
index 00000000..8c4a82f3
--- /dev/null
+++ b/src/enemy/rockChuchu.c
@@ -0,0 +1,122 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void sub_0804A4E4(Entity*, Entity*);
+
+extern void (*const gUnk_080CB948[])(Entity*);
+extern void (*const gUnk_080CB960[])(Entity*);
+
+void RockChuchu(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CB948);
+}
+
+void sub_0802223C(Entity* this) {
+ gUnk_080CB960[this->action](this);
+}
+
+void sub_08022254(Entity* this) {
+ Entity* ent;
+
+ if (this->currentHealth) {
+ switch (this->bitfield & 0x7f) {
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ case 0xd:
+ case 0x10:
+ case 0x11:
+ case 0x12:
+ case 0x18:
+ case 0x19:
+ case 0x1a:
+ if ((gPlayerState.field_0xac & 8) == 0)
+ break;
+ case 0x16:
+ case 0x1c:
+ CreateFx(this, 4, 0);
+ ent = CreateEnemy(1, 1);
+ if (ent) {
+ ent->entityType.parameter = 1;
+ ent->hurtBlinkTime = -8;
+ sub_0804A4E4(this, ent);
+ this->action = 2;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ this->direction = this->field_0x3e;
+ this->attachedEntity = ent;
+ }
+ }
+ } else {
+ if (this->damageType != 0x94)
+ InitializeAnimation(this, 2);
+ }
+
+ sub_0804AA30(this, gUnk_080CB948);
+}
+
+void nullsub_131(Entity* this) {
+}
+
+void sub_08022368(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = Random();
+ this->direction = sub_08049F84(this, 1);
+ InitializeAnimation(this, 0);
+}
+
+void sub_08022390(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if ((this->actionDelay++ & 0xf) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ this->field_0xf = Random() & 4;
+ }
+
+ if (this->field_0xf == 0) {
+ ProcessMovement(this);
+ } else {
+ this->field_0xf = this->field_0xf - 1;
+ }
+ } else {
+ this->actionDelay = Random();
+ }
+
+ GetNextFrame(this);
+}
+
+void sub_080223E4(Entity* this) {
+ Entity* ent;
+
+ ent = this->attachedEntity;
+ if (ent) {
+ ent->bitfield = 0x94;
+ ent->hurtBlinkTime = 0x10;
+ ent->field_0x42 = 0xc;
+ ent->field_0x3e = this->direction;
+ }
+
+ DeleteEntity(this);
+}
+
+// clang-format off
+void (*const gUnk_080CB948[])(Entity*) = {
+ sub_0802223C,
+ sub_08022254,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_131,
+};
+
+void (*const gUnk_080CB960[])(Entity*) = {
+ sub_08022368,
+ sub_08022390,
+ sub_080223E4,
+};
+// clang-format on
diff --git a/src/enemy/rollobite.c b/src/enemy/rollobite.c
new file mode 100644
index 00000000..7ef108b4
--- /dev/null
+++ b/src/enemy/rollobite.c
@@ -0,0 +1,321 @@
+#include "entity.h"
+#include "functions.h"
+
+extern void (*const gRollobiteFunctions[])(Entity*);
+extern void (*const gRollobiteActions[])(Entity*);
+extern void (*const gUnk_080CA6A4[])(Entity*);
+extern void (*const gUnk_080CA6BC[])(Entity*);
+
+extern const u8 gUnk_080CA6CC[];
+extern const s8 gUnk_080CA6D4[];
+
+void sub_08020A30(Entity*);
+void sub_08020A7C(Entity*);
+bool32 Rollobite_TryToHoleUp(Entity*);
+bool32 Rollobite_IsRolledUp(Entity*);
+
+extern void sub_080AE58C();
+extern void sub_080AE7E8();
+extern void sub_08078930();
+
+void Rollobite(Entity* this) {
+ EnemyFunctionHandler(this, gRollobiteFunctions);
+}
+
+void Rollobite_OnTick(Entity* this) {
+ Rollobite_TryToHoleUp(this);
+ gRollobiteActions[this->action](this);
+}
+
+void sub_08020668(Entity* this) {
+ if (this->damageType == 34 && this->currentHealth != 0xff) {
+ this->action = 4;
+ this->field_0x20 = 0x20000;
+ this->direction = 0xff;
+ this->currentHealth = 0xff;
+ this->damageType = 35;
+ InitializeAnimation(this, this->animationState + 8);
+ }
+
+ if (this->bitfield != 0x80) {
+ if (this->action == 4 || this->action == 5) {
+ this->action = 4;
+ this->actionDelay = 180;
+ this->direction = 0xff;
+ InitializeAnimation(this, this->animationState + 0x10);
+ }
+ }
+
+ if (this->bitfield == 0x93)
+ Rollobite_OnTick(this);
+}
+
+void sub_080206E0(Entity* this) {
+ if (Rollobite_TryToHoleUp(this)) {
+ this->field_0x42 = 0;
+ } else if (Rollobite_IsRolledUp(this)) {
+ this->field_0x42--;
+ sub_080AE58C(this, this->field_0x3e, 10);
+ sub_080AE7E8(this, this->field_0x46, this->field_0x3e, 10);
+ } else {
+ sub_08001324(this);
+ }
+}
+
+void sub_08020734(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ this->action = 4;
+ this->flags |= 0x80;
+ this->direction = 0xff;
+ InitializeAnimation(this, this->animationState + 0x10);
+ } else {
+ gUnk_080CA6A4[this->previousActionFlag](this);
+ }
+}
+
+void sub_0802077C(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+}
+
+void sub_08020788(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_08020790(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_08020798(Entity* this) {
+ this->flags &= ~0x80;
+}
+
+void nullsub_6(Entity* this) {
+ /* ... */
+}
+
+void sub_080207A8(Entity* this) {
+ this->action = 4;
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->field_0x3a &= 0xfb;
+ this->direction ^= 0x10;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0x80;
+ InitializeAnimation(this, this->animationState + 0x10);
+}
+
+void Rollobite_Initialize(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x16 = 0x30;
+ this->field_0x1c = 18;
+ this->cutsceneBeh.HALF.LO = 0;
+ this->direction = DirectionRound(Random());
+ sub_08020A30(this);
+}
+
+void Rollobite_Walk(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x1) {
+ this->frames.all &= ~0x1;
+ if (!ProcessMovement(this))
+ this->actionDelay = 1;
+ }
+
+ if (this->frames.all & 0x10) {
+ this->frames.all &= ~0x10;
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = 60;
+ }
+ }
+}
+
+void sub_08020874(Entity* this) {
+ gUnk_080CA6BC[this->previousActionFlag](this);
+}
+
+void sub_0802088C(Entity* this) {
+ this->previousActionFlag = 1;
+ this->flags &= ~0x80;
+ this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
+ this->spritePriority.b1 = 0;
+}
+
+void sub_080208B4(Entity* this) {
+ s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
+ if (uVar1) {
+ this->animationState = (this->animationState + uVar1) & 3;
+ InitializeAnimation(this, this->animationState + 0x10);
+ }
+ this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
+}
+
+void sub_080208F0(Entity* this) {
+ this->spritePriority.b1 = 3;
+}
+
+void sub_08020904(Entity* this) {
+ this->action = 4;
+ this->flags |= 0x80;
+ this->direction = -1;
+ InitializeAnimation(this, this->animationState + 0x10);
+}
+
+void Rollobite_Turn(Entity* this) {
+ if (--this->actionDelay == 0)
+ sub_08020A30(this);
+}
+
+void Rollobite_RolledUp(Entity* this) {
+ u32 unk;
+
+ if ((this->frames.all & 0x80) == 0)
+ GetNextFrame(this);
+
+ unk = sub_080044EC(this, 0x2800);
+
+ if (unk == 0) {
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ InitializeAnimation(this, this->animationState + 12);
+ }
+ sub_08078930(this);
+ } else {
+ if (unk == 1)
+ EnqueueSFX(260);
+
+ if ((this->direction & 0x80) == 0)
+ sub_080AEFE0(this);
+ }
+}
+
+void Rollobite_Unroll(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->flags |= 0x80;
+ this->nonPlanarMovement = 0x100;
+ this->damageType = 34;
+ sub_08020A30(this);
+ this->direction = DirectionFromAnimationState(this->animationState);
+ InitializeAnimation(this, this->animationState);
+ } else {
+ if ((this->frames.all & 1) == 0)
+ sub_08078930(this);
+ }
+}
+
+void Rollobite_LinedUp(Entity* this) {
+ if (sub_08003FC4(this, 0x1c00) == 0) {
+ this->action = 7;
+ this->spritePriority.b0 = 7;
+ }
+
+ if (this->frames.all == 0)
+ GetNextFrame(this);
+}
+
+void Rollobite_Holed(Entity* this) {
+ GetNextFrame(this);
+}
+
+void sub_08020A30(Entity* this) {
+ if (this->cutsceneBeh.HALF.LO < 2) {
+ this->actionDelay = gUnk_080CA6CC[Random() & 7];
+ if (this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = 60;
+ this->cutsceneBeh.HALF.LO++;
+ return;
+ }
+ }
+ this->action = 1;
+ this->cutsceneBeh.HALF.LO = 0;
+ sub_08020A7C(this);
+}
+
+void sub_08020A7C(Entity* this) {
+ int tmp = Random();
+ u32 state = DirectionRound(this->direction + gUnk_080CA6D4[tmp % 3]);
+
+ if (sub_08049FA0(this) == 0) {
+ int tmp = DirectionRoundUp(sub_08049EE4(this));
+ if ((state ^ 0x10) == tmp)
+ state ^= 0x10;
+ }
+
+ this->direction = state;
+ this->animationState = (u8)(state >> 3);
+ InitializeAnimation(this, this->animationState);
+}
+
+bool32 Rollobite_TryToHoleUp(Entity* this) {
+ if (Rollobite_IsRolledUp(this) && this->height.HALF.HI == 0) {
+ int tile = COORD_TO_TILE(this);
+ int iVar1 = GetTileType(tile, this->collisionLayer);
+ if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
+ this->action = 6;
+ this->flags &= ~0x80;
+ this->x.HALF.HI &= 0xfff0;
+ this->x.HALF.HI += 8;
+ this->y.HALF.HI &= 0xfff0;
+ this->y.HALF.HI += 13;
+ this->field_0x20 = 0x20000;
+ InitializeAnimation(this, this->animationState + 0x14);
+ SetTile(0x4034, tile, this->collisionLayer);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+bool32 Rollobite_IsRolledUp(Entity* this) {
+ u32 tmp = this->animIndex;
+ if (16 <= tmp && tmp <= 19) {
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+// clang-format off
+void (*const gRollobiteFunctions[])(Entity*) = {
+ Rollobite_OnTick,
+ sub_08020668,
+ sub_080206E0,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08020734,
+};
+
+void (*const gRollobiteActions[])(Entity*) = {
+ Rollobite_Initialize,
+ Rollobite_Walk,
+ sub_08020874,
+ Rollobite_Turn,
+ Rollobite_RolledUp,
+ Rollobite_Unroll,
+ Rollobite_LinedUp,
+ Rollobite_Holed,
+};
+
+void (*const gUnk_080CA6A4[])(Entity*) = {
+ sub_0802077C,
+ sub_08020788,
+ sub_08020790,
+ sub_08020798,
+ nullsub_6,
+ sub_080207A8,
+};
+
+void (*const gUnk_080CA6BC[])(Entity*) = {
+ sub_0802088C,
+ sub_080208B4,
+ sub_080208F0,
+ sub_08020904,
+};
+
+const u8 gUnk_080CA6CC[] = {
+ 0, 6, 9, 0, 6, 6, 0, 7,
+};
+// clang-format on
diff --git a/src/enemy/rupeeLike.c b/src/enemy/rupeeLike.c
index 4b907897..b7b43f8b 100644
--- a/src/enemy/rupeeLike.c
+++ b/src/enemy/rupeeLike.c
@@ -17,8 +17,9 @@ extern void (*const gUnk_080CCC00[])(Entity*);
extern void (*const gUnk_080CCC18[])(Entity*);
extern void (*const gUnk_080CCC3C[])(Entity*);
-extern u8 gUnk_080CCC34[];
-extern u8 gUnk_080CCC47[];
+extern const u8 gUnk_080CCC34[];
+extern const s8 gUnk_080CCC44[];
+extern const u8 gUnk_080CCC47[];
extern BoundingBox gUnk_080FD260;
void RupeeLike(Entity* this) {
@@ -62,7 +63,7 @@ void sub_08029318(Entity* this) {
this->field_0x82.HALF.HI = 0x41;
this->flags2 &= 0xfc;
this->field_0x80.HALF.LO = gPlayerEntity.spritePriority.b1;
- sub_08004488(0x104);
+ EnqueueSFX(0x104);
} else {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
@@ -136,7 +137,7 @@ void sub_080294D4(Entity* this) {
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
sub_0802969C(this);
}
- sub_080AEF88(this);
+ ProcessMovement(this);
sub_080296C8(this);
} else {
this->action = 6;
@@ -146,8 +147,6 @@ void sub_080294D4(Entity* this) {
}
}
-extern s8 gUnk_080CCC44[];
-
void sub_0802953C(Entity* this) {
u8* pbVar3;
@@ -262,7 +261,7 @@ void sub_08029770(Entity* this) {
InitializeAnimation(this, 2);
this->attachedEntity->spriteSettings.b.draw = TRUE;
InitializeAnimation(this->attachedEntity, 6);
- sub_080A29BC(this);
+ CreateDust(this);
}
}
@@ -280,3 +279,43 @@ void sub_080297F0(Entity* this) {
this->spriteVramOffset = 9;
InitializeAnimation(this, 0x54);
}
+
+// clang-format off
+void (*const gUnk_080CCC00[])(Entity*) = {
+ sub_08029300,
+ sub_08029318,
+ sub_08001324,
+ sub_080293B4,
+ sub_08001242,
+ nullsub_141,
+};
+
+void (*const gUnk_080CCC18[])(Entity*) = {
+ sub_0802940C,
+ sub_0802944C,
+ sub_08029474,
+ sub_080294D4,
+ sub_0802953C,
+ sub_08029610,
+ sub_08029630,
+};
+
+const u8 gUnk_080CCC34[] = {
+ 0x54, 0x55,
+ 0x56, 0x55,
+ 0x56, 0x57,
+};
+
+void (*const gUnk_080CCC3C[])(Entity*) = {
+ sub_08029660,
+ sub_08029688,
+};
+
+const s8 gUnk_080CCC44[] = {
+ -1, -5, -20,
+};
+
+const u8 gUnk_080CCC47[] = {
+ 2, 1, 0,
+};
+// clang-format on
diff --git a/src/enemy/sensorBladeTrap.c b/src/enemy/sensorBladeTrap.c
new file mode 100644
index 00000000..a0a049c0
--- /dev/null
+++ b/src/enemy/sensorBladeTrap.c
@@ -0,0 +1,120 @@
+#include "enemy.h"
+#include "functions.h"
+
+extern u32 sub_0804A024(Entity*, u32, u32);
+extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
+extern bool32 sub_080AF038(Entity*);
+
+extern Entity gUnk_02027EB4;
+extern Entity gUnk_0200D654;
+
+void sub_0802BB10(Entity*);
+bool32 sub_0802BB2C(Entity*, u32);
+
+extern void (*const gUnk_080CD3C4[])(Entity*);
+extern const u16 gUnk_080CD3D4[];
+extern const s8 gUnk_080CD3DC[];
+
+void SensorBladeTrap(Entity* this) {
+ gUnk_080CD3C4[this->action](this);
+}
+
+void sub_0802B9EC(Entity* this) {
+ this->action = 1;
+ this->field_0x78.HWORD = gUnk_080CD3D4[this->entityType.form];
+ this->field_0x7c.HALF.LO = this->cutsceneBeh.HWORD;
+ this->field_0x7c.HALF.HI = this->field_0x86.HWORD;
+}
+
+void sub_0802BA18(Entity* this) {
+ u32 direction = sub_0804A024(this, 1, 0xe);
+ if (direction == 0xff)
+ return;
+
+ if (sub_0802BB2C(this, direction))
+ return;
+
+ this->action = 2;
+ this->nonPlanarMovement = this->field_0x78.HWORD;
+ this->direction = direction;
+
+ switch (direction >> 3) {
+ case 0:
+ this->field_0x7a.HWORD = this->y.HALF.HI - this->field_0x7c.HALF.HI;
+ break;
+ case 1:
+ this->field_0x7a.HWORD = this->x.HALF.HI + this->field_0x7c.HALF.LO;
+ break;
+ case 2:
+ this->field_0x7a.HWORD = this->y.HALF.HI + this->field_0x7c.HALF.HI;
+ break;
+ case 3:
+ this->field_0x7a.HWORD = this->x.HALF.HI - this->field_0x7c.HALF.LO;
+ break;
+ }
+}
+
+void sub_0802BA8C(Entity* this) {
+ if (!sub_080AF038(this)) {
+ sub_0802BB10(this);
+ } else {
+ switch (this->direction >> 3) {
+ case 0:
+ if (this->field_0x7a.HWORD >= this->y.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ case 1:
+ if (this->field_0x7a.HWORD <= this->x.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ case 2:
+ if (this->field_0x7a.HWORD <= this->y.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ case 3:
+ if (this->field_0x7a.HWORD >= this->x.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ }
+ }
+}
+
+void sub_0802BAFC(Entity* this) {
+ if (!sub_080AF038(this)) {
+ this->action = 1;
+ }
+}
+
+void sub_0802BB10(Entity* this) {
+ this->action = 3;
+ this->nonPlanarMovement = 0xc0;
+ this->direction = this->direction ^ 0x10;
+ EnqueueSFX(0x74);
+}
+
+bool32 sub_0802BB2C(Entity* this, u32 param_2) {
+ Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
+ const s8* ptr = &gUnk_080CD3DC[param_2 >> 2];
+ return sub_080AE4CC(ent, this->x.HALF.HI + ptr[0], this->y.HALF.HI + ptr[1], 0);
+}
+
+// clang-format off
+void (*const gUnk_080CD3C4[])(Entity*) = {
+ sub_0802B9EC,
+ sub_0802BA18,
+ sub_0802BA8C,
+ sub_0802BAFC,
+};
+
+const u16 gUnk_080CD3D4[] = {
+ 0x100, 0x180,
+ 0x200, 0x280,
+};
+
+const s8 gUnk_080CD3DC[] = {
+ 0, -12,
+ 12, 0,
+ 0, 12,
+ -12, 0,
+};
+// clang-format on
diff --git a/src/enemy/slime.c b/src/enemy/slime.c
index 42a5d952..29ec7207 100644
--- a/src/enemy/slime.c
+++ b/src/enemy/slime.c
@@ -1,5 +1,7 @@
#include "global.h"
#include "entity.h"
+#include "room.h"
+#include "functions.h"
typedef struct {
void* field_0x0;
@@ -7,28 +9,30 @@ typedef struct {
u8 freezeTime;
} EntityHandler;
-extern void EnemyFunctionHandler(Entity*, void*);
-extern void SetChildOffset(Entity*, u32, u32, u32);
-extern void sub_0804AA30(Entity*, void*);
-extern void sub_0804A9FC(Entity*, u32);
+typedef struct {
+ s8 h, v;
+} PACKED PosOffset;
+
+void sub_08044FF8(Entity*);
+void sub_08045178(Entity*, Entity*, int, int);
+
extern void sub_0804A720(Entity*);
-extern void sub_08044FF8(Entity*);
-extern u32 Random(void);
extern u32 sub_0806FA04(u32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
-extern u32 sub_080AEF88(void);
+extern void sub_0804A4E4(Entity*, Entity*);
+extern u32 sub_080002CC(Entity*, s32, s32);
-extern void (*gUnk_080D16BC[])(Entity*);
-extern void (*gUnk_080D16A4[])(Entity*);
+extern void (*const gUnk_080D16BC[])(Entity*);
+extern void (*const gUnk_080D16A4[])(Entity*);
+extern u8 gUnk_080D16D0[4]; // Entity count per form
+extern PosOffset gUnk_080D16D4[4];
-extern u8 gUnk_080D16D0;
+extern u8 gEntCount;
extern EntityHandler gUnk_03003DB8;
-void Slime(Entity* this)
-
-{
- EnemyFunctionHandler(this, &gUnk_080D16A4);
+void Slime(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D16A4);
SetChildOffset(this, 0, 1, -12);
}
@@ -40,7 +44,7 @@ void sub_08044F88(Entity* this) {
if ((this->currentHealth != 0) && (this->cutsceneBeh.HALF.LO != this->currentHealth)) {
this->action = 4;
} else {
- sub_0804AA30(this, &gUnk_080D16A4);
+ sub_0804AA30(this, gUnk_080D16A4);
}
if (this->field_0x43 != 0) {
@@ -61,32 +65,21 @@ void sub_08044FC8(Entity* this) {
}
void sub_08044FF8(Entity* this) {
- u32 bVar1;
-
this->action = 2;
- bVar1 = Random();
- this->actionDelay = (bVar1 & 31) + 30;
+ this->actionDelay = (Random() & 31) + 30;
this->cutsceneBeh.HALF.LO = this->currentHealth;
}
void sub_08045018(Entity* this) {
- u32 cVar1;
- u32 param3;
- u32 iVar3;
- u32 randValue;
-
GetNextFrame(this);
- param3 = this->actionDelay -= 1;
- if (param3 == 0) {
+ if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 1;
if (0 < this->nonPlanarMovement) {
this->actionDelay = sub_0806FA04(4096, this->nonPlanarMovement) >> 8;
}
- iVar3 = sub_08049FA0(this);
- if ((iVar3 == 0) && (randValue = Random(), (randValue & 3) != 0)) {
- cVar1 = sub_08049EE4(this);
- this->direction = (cVar1 + 0xfc + (Random() & 8)) & 24;
+ if (sub_08049FA0(this) == 0 && (Random() & 3)) {
+ this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24;
return;
}
this->direction = Random() & 24;
@@ -94,74 +87,65 @@ void sub_08045018(Entity* this) {
}
void sub_08045088(Entity* this) {
- u8 bVar1;
-
- sub_080AEF88();
+ ProcessMovement(this);
GetNextFrame(this);
- bVar1 = this->actionDelay -= 1;
- if (bVar1 == 0) {
+ if (--this->actionDelay == 0) {
this->action = 1;
}
}
-#ifdef NON_MATCHING
-void sub_080450A8(Entity* this)
-
-{
- u8 bVar1;
- u32 uVar2;
- s32 iVar3;
- s32 iVar4;
- Entity* pEVar5;
- Entity** ppEVar6;
- s32 dividend;
- u32 uVar7;
- Entity* local_r6_72;
- u32 divisor;
- u8* pcVar8;
- Entity* local_2c[4];
-
- ppEVar6 = local_2c;
- bVar1 = (&gUnk_080D16D0)[(this->entityType).form];
- divisor = (u32)bVar1;
- if ((int)gUnk_03003DB8.entityCount < (int)(72 - divisor)) {
- uVar7 = divisor;
- if (bVar1 != 0) {
- do {
- uVar2 = CreateEnemy(87, this->entityType.form);
- *ppEVar6 = uVar2;
- ppEVar6 = ppEVar6 + 1;
- uVar7 = uVar7 - 1;
- } while (uVar7 != 0);
- }
- pcVar8 = "\x06";
- iVar4 = 0;
- if (bVar1 != 0) {
- do {
- local_r6_72 = local_2c[iVar4];
- dividend = iVar4 + 1;
- iVar3 = Div(dividend, divisor);
- local_r6_72->attachedEntity = local_2c[iVar3];
- iVar4 = Div(iVar4 + divisor + -1, divisor);
- local_r6_72->parent = local_2c[iVar4];
- (local_r6_72->entityType).parameter = 1;
- local_r6_72->height.WORD = 0;
- local_r6_72->hurtBlinkTime = 240;
- sub_08045178(this, local_r6_72, *pcVar8, pcVar8[1]);
- pcVar8 = pcVar8 + 2;
- iVar4 = dividend;
- } while (dividend < divisor);
- }
- pEVar5 = CreateFx(this, 2, 0);
- if (pEVar5 != NULL) {
- CopyPosition(this, pEVar5);
- }
- DeleteEnemy(this);
+/* Split slime into new ones */
+void sub_080450A8(Entity* this) {
+ Entity* entities[4];
+ Entity* ent;
+ s32 count, i;
+ PosOffset* off;
+
+ /* Can we create enough new entities? */
+ count = gUnk_080D16D0[this->entityType.form];
+ if (72 - count <= gEntCount)
+ return;
+
+ /* Create 2-4 new MiniSlime */
+ for (i = 0; i < count; i++)
+ entities[i] = CreateEnemy(0x57, this->entityType.form);
+
+ off = gUnk_080D16D4;
+ for (i = 0; i < count; i++) {
+ ent = entities[i];
+ ent->attachedEntity = entities[(i + 1) % count];
+ ent->parent = entities[(i + count - 1) % count];
+ ent->entityType.parameter = 1;
+ ent->height.HALF.HI = 0;
+ ent->hurtBlinkTime = -0x10;
+
+ /* Set MiniSlime offset relative to killed slime. */
+ sub_08045178(this, ent, off->h, off->v);
+ off++;
}
+
+ ent = CreateFx(this, 2, 0);
+ if (ent)
+ CopyPosition(this, ent);
+
+ DeleteEntity(this);
}
-#else
-NAKED
-void sub_080450A8(Entity* this) {
- asm(".include \"asm/non_matching/slime/sub_080450A8.inc\"");
+
+void sub_08045178(Entity* this, Entity* child, int h, int v) {
+ int x, y;
+
+ if (child == NULL)
+ return;
+
+ sub_0804A4E4(this, child);
+ if (sub_080002CC(child, h, v))
+ return;
+
+ x = child->x.HALF.HI + h;
+ if (0 <= x && x < (gRoomControls.roomOriginX + gRoomControls.width))
+ child->x.HALF.HI = x;
+
+ y = child->y.HALF.HI + v;
+ if (0 <= y && y < (gRoomControls.roomOriginY + gRoomControls.height))
+ child->y.HALF.HI = y;
}
-#endif
diff --git a/src/enemy/sluggula.c b/src/enemy/sluggula.c
new file mode 100644
index 00000000..e11170bb
--- /dev/null
+++ b/src/enemy/sluggula.c
@@ -0,0 +1,226 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s32 sub_080012DC(Entity*);
+bool32 PlayerInRange(Entity*, u32, u32);
+
+void sub_08023E10(Entity*);
+void sub_08023E54(Entity*);
+void sub_08023E9C(Entity*);
+void sub_0804A4E4(Entity*, Entity*);
+
+extern void (*const gUnk_080012C8[])(Entity*);
+
+extern void (*const gUnk_080CBDBC[])(Entity*);
+extern void (*const gUnk_080CBDD4[])(Entity*);
+extern void (*const gUnk_080CBDEC[])(Entity*);
+
+extern const s8 gUnk_080CBDF4[];
+extern const s8 gUnk_080CBDF7[];
+extern const s8 gUnk_080CBDFF[];
+
+void Sluggula(Entity* this) {
+ if (this->entityType.form == 1) {
+ EnemyFunctionHandler(this, gUnk_080CBDBC);
+
+ SetChildOffset(this, 0, 1, -0x10);
+ } else if (this->entityType.form == 0) {
+ if (this->height.HALF.HI == 0) {
+ u32 idx = sub_080012DC(this);
+ if (idx != 0) {
+ gUnk_080012C8[idx](this);
+ return;
+ }
+ }
+ gUnk_080CBDD4[GetNextFunction(this)](this);
+
+ SetChildOffset(this, 0, 1, -0x10);
+ } else {
+ sub_08023E10(this);
+ }
+}
+
+void sub_08023C08(Entity* this) {
+ gUnk_080CBDEC[this->action](this);
+}
+
+void sub_08023C20(Entity* this) {
+ if (this->field_0x43)
+ sub_0804A9FC(this, 0x1c);
+
+ if (this->entityType.form == 1) {
+ sub_0804AA30(this, gUnk_080CBDBC);
+ } else {
+ sub_0804AA30(this, gUnk_080CBDD4);
+ }
+}
+
+void nullsub_137(Entity* this) {
+ /* ... */
+}
+
+void sub_08023C5C(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = (Random() & 0x30) + 0xb4;
+ this->direction = DirectionRound(Random());
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_08023C8C(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ sub_08023E54(this);
+ if (--this->actionDelay == 0) {
+ if (this->frames.all != 1) {
+ this->actionDelay = 8;
+ } else {
+ this->actionDelay = (Random() & 0x30) + 0xb4;
+ sub_08023E9C(this);
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+ }
+ }
+}
+
+void sub_08023CE0(Entity* this) {
+ switch (this->action) {
+ case 0:
+ sub_0804A720(this);
+ if (this->entityType.parameter == 1) {
+ this->action = 2;
+ if (this->actionDelay == 0) {
+ this->actionDelay = 1;
+ }
+ this->spriteSettings.b.draw = 3;
+ } else {
+ this->action = 1;
+ }
+ this->height.HALF.HI = -0x80;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ InitializeAnimation(this, 6);
+ break;
+ case 1:
+ if (PlayerInRange(this, 1, 0x20)) {
+ this->action = 2;
+ if (this->actionDelay == 0) {
+ this->actionDelay = 8;
+ }
+ this->spriteSettings.b.draw = 3;
+ }
+ break;
+ case 2:
+ if (this->actionDelay != 0) {
+ if (--this->actionDelay == 0) {
+ EnqueueSFX(0x12d);
+ InitializeAnimation(this, 4);
+ }
+ } else if (!sub_08003FC4(this, 0x1800)) {
+ this->action = 3;
+ this->spriteSettings.b.draw = 1;
+ EnqueueSFX(0x84);
+ UpdateSpriteForCollisionLayer(this);
+ }
+ break;
+ default:
+ GetNextFrame(this);
+ if (this->frames.all) {
+ if (this->frames.all & 0x80) {
+ Entity* ent = CreateEnemy(0x10, 1);
+ if (ent) {
+ sub_0804A4E4(this, ent);
+ DeleteThisEntity();
+ }
+ } else {
+ this->y.HALF.HI += gUnk_080CBDF4[this->frames.all - 1];
+ this->frames.all = 0;
+ }
+ }
+ break;
+ }
+}
+
+void sub_08023E10(Entity* this) {
+ if (this->action == 0) {
+ this->action = 1;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 5);
+ }
+
+ GetNextFrame(this);
+ if (this->frames.all & 0x80)
+ DeleteEntity(this);
+}
+
+void sub_08023E54(Entity* this) {
+ Entity* ent;
+
+ if (this->field_0xf++ > 27) {
+ this->field_0xf = 0;
+ ent = CreateEnemy(0x10, 2);
+ if (ent) {
+ const s8* ptr = &gUnk_080CBDF7[this->animationState * 2];
+ PositionRelative(this, ent, ptr[0] << 0x10, ptr[1] << 0x10);
+ }
+ }
+}
+
+extern Entity* gUnk_020000B0;
+
+void sub_08023E9C(Entity* this) {
+ u32 uVar3 = Random();
+ if (sub_08049FA0(this) == 0 && (uVar3 & 1)) {
+ this->direction = DirectionRoundUp(sub_08049EE4(this));
+ } else if (sub_08049FDC(this, 1) && (uVar3 & 6)) {
+ u32 uVar3 = GetFacingDirection(this, gUnk_020000B0) - this->direction;
+ if (uVar3 != 0 && ((uVar3 + 4) & 0x1f) > 8) {
+ if ((uVar3 & 0x1f) < 0x10) {
+ this->direction = DirectionRound(this->direction + 8);
+ } else {
+ this->direction = DirectionRound(this->direction - 8);
+ }
+ }
+ } else {
+ this->direction = DirectionRound(this->direction + gUnk_080CBDFF[(s32)(uVar3 >> 4) % 3]);
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CBDBC[])(Entity*) = {
+ sub_08023C08,
+ sub_08023C20,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_137,
+};
+
+void (*const gUnk_080CBDD4[])(Entity*) = {
+ sub_08023CE0,
+ sub_08023C20,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_137,
+};
+
+void (*const gUnk_080CBDEC[])(Entity*) = {
+ sub_08023C5C,
+ sub_08023C8C,
+};
+
+const s8 gUnk_080CBDF4[] = {
+ 1, 2, 6,
+};
+
+const s8 gUnk_080CBDF7[] = {
+ 0, 2, -2, 2, 0, -2, 2, 2
+};
+
+const s8 gUnk_080CBDFF[] = {
+ 0, -8, 8,
+};
+// clang-format on
diff --git a/src/enemy/spark.c b/src/enemy/spark.c
new file mode 100644
index 00000000..9299c856
--- /dev/null
+++ b/src/enemy/spark.c
@@ -0,0 +1,140 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void (*const gUnk_080CD234[])(Entity*);
+extern void (*const gUnk_080CD24C[])(Entity*);
+
+void Spark(Entity* this) {
+ gUnk_080CD234[GetNextFunction(this)](this);
+}
+
+void sub_0802B2C8(Entity* this) {
+ gUnk_080CD24C[this->action](this);
+}
+
+void sub_0802B2E0(Entity* this) {
+ Entity* ent;
+
+ if (this->bitfield & 0x80) {
+ if ((this->bitfield & 0x7f) == 0x14) {
+ this->flags &= ~0x80;
+ this->hurtBlinkTime = 0;
+ this->spriteSettings.b.draw = 0;
+ this->action = 2;
+ ent = CreateFx(this, 2, 0);
+ if (ent) {
+ this->attachedEntity = ent;
+ this->actionDelay = 14;
+ CopyPosition(this, ent);
+ }
+ }
+ }
+}
+
+void nullsub_15(Entity* this) {
+ /* ... */
+}
+
+void sub_0802B33C(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->direction = (this->entityType).parameter;
+ this->field_0xf = 0x78;
+ InitializeAnimation(this, 0);
+}
+
+void sub_0802B35C(Entity* this) {
+ bool32 is_head;
+
+ GetNextFrame(this);
+ ProcessMovement(this);
+ is_head = this->entityType.form == 0;
+ if (this->collisions == 0) {
+ if (--this->field_0xf == 0) {
+ this->field_0xf = 0x78;
+
+ this->direction += is_head ? 0x08 : 0x18;
+ this->direction = DirectionRound(this->direction);
+ }
+ } else {
+ this->field_0xf = 0x78;
+ switch (DirectionRound(this->direction)) {
+ case DirectionNorth:
+ if (this->collisions & 0xe) {
+ this->direction = is_head ? DirectionWest : DirectionEast;
+ } else {
+ if ((this->collisions & 0xe000) == 0x4000 && is_head) {
+ this->direction = DirectionEast;
+ }
+ if ((this->collisions & 0xe00) == 0x400 && !is_head) {
+ this->direction = DirectionWest;
+ }
+ }
+ break;
+ case DirectionSouth:
+ if (this->collisions & 0xe0) {
+ this->direction = is_head ? DirectionEast : DirectionWest;
+ } else {
+ if ((this->collisions & 0xe000) == 0x2000 && !is_head) {
+ this->direction = DirectionEast;
+ }
+ if ((this->collisions & 0xe00) == 0x200 && is_head) {
+ this->direction = DirectionWest;
+ }
+ }
+ break;
+ case DirectionWest:
+ if (this->collisions & 0xe00) {
+ this->direction = is_head ? DirectionSouth : DirectionNorth;
+ } else {
+ if ((this->collisions & 0xe) == 4 && is_head) {
+ this->direction = DirectionNorth;
+ }
+ if ((this->collisions & 0xe0) == 0x40 && !is_head) {
+ this->direction = DirectionSouth;
+ }
+ }
+ break;
+ case DirectionEast:
+ if (this->collisions & 0xe000) {
+ this->direction = is_head ? DirectionNorth : DirectionSouth;
+ } else {
+ if ((this->collisions & 0xe) == 2 && !is_head) {
+ this->direction = DirectionNorth;
+ }
+ if ((this->collisions & 0xe0) == 0x20 && is_head) {
+ this->direction = DirectionSouth;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void sub_0802B4A8(Entity* this) {
+ if (--this->actionDelay == 0) {
+ Entity* ent = CreateObjectWithParent(this, 0, 0x60, 0);
+ if (ent) {
+ ent->y.HALF.HI -= 4;
+ }
+ DeleteEntity(this);
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CD234[])(Entity*) = {
+ sub_0802B2C8,
+ sub_0802B2E0,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_15,
+};
+
+void (*const gUnk_080CD24C[])(Entity*) = {
+ sub_0802B33C,
+ sub_0802B35C,
+ sub_0802B4A8,
+};
+// clang-format on
diff --git a/src/enemy/spearMoblin.c b/src/enemy/spearMoblin.c
new file mode 100644
index 00000000..ad669ed9
--- /dev/null
+++ b/src/enemy/spearMoblin.c
@@ -0,0 +1,439 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern bool32 sub_0806FC80(Entity*, Entity*, u32);
+extern Entity* sub_080A7EE0(u32);
+extern Entity* sub_08049DF4(u32);
+
+void sub_08028604(Entity*);
+void sub_08028754(Entity*);
+void sub_08028784(Entity*);
+void sub_080287E0(Entity*);
+void sub_08028728(Entity*);
+bool32 sub_080286CC(Entity*);
+bool32 sub_080288A4(Entity*);
+void sub_08028858(Entity*);
+void sub_080288C0(Entity*);
+bool32 sub_08028828(u32, u32);
+void sub_080287B4(Entity*);
+
+extern void (*const gUnk_080CC790[])(Entity*);
+extern void (*const gUnk_080CC7A8[])(Entity*);
+extern const u8 gUnk_080CC7BC[];
+extern const s8 gUnk_080CC7C0[];
+extern const u8 gUnk_080CC7D0[];
+extern const u16 gUnk_080CC7D8[];
+
+extern const BoundingBox* const gUnk_080CC944[];
+
+void SpearMoblin(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CC790);
+ SetChildOffset(this, 0, 1, -0x20);
+ if (this->attachedEntity && this->attachedEntity->next) {
+ CopyPosition(this, this->attachedEntity);
+ }
+}
+
+void sub_0802826C(Entity* this) {
+ gUnk_080CC7A8[this->action](this);
+}
+
+void sub_08028284(Entity* this) {
+ if (this->field_0x43 != 0)
+ sub_0804A9FC(this, 0x1c);
+
+ sub_0804AA30(this, gUnk_080CC790);
+ if (this->bitfield & 0x80) {
+ if (this->action != 4) {
+ sub_08028754(this);
+ } else {
+ if ((this->bitfield & 0x3f) == 0) {
+ this->field_0x7a.HALF.LO++;
+ this->field_0x80.HALF.HI = 0x16;
+ sub_08028784(this);
+ }
+ }
+ }
+
+ this->attachedEntity->hurtBlinkTime = this->hurtBlinkTime;
+ if (this->currentHealth == 0) {
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.LO = 0;
+ sub_080287E0(this);
+ DeleteEntity(this->attachedEntity);
+ this->attachedEntity = NULL;
+ }
+}
+
+void nullsub_13(Entity* this) {
+ /* ... */
+}
+
+void sub_08028314(Entity* this) {
+ Entity* pEVar2;
+
+ sub_0804A720(this);
+ this->action = 1;
+ this->animationState = 0;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ this->field_0x7a.HALF.LO = 0;
+ this->field_0x82.HALF.LO = 1;
+
+ if (this->actionDelay) {
+ this->animationState = this->entityType.parameter << 1;
+ this->actionDelay = 0x1e;
+ this->nonPlanarMovement = 0x80;
+ this->direction = this->animationState << 2;
+ sub_080287E0(this);
+ } else {
+ this->animationState = 0x10;
+ sub_08028604(this);
+ }
+
+ pEVar2 = sub_080A7EE0(3);
+ if (pEVar2 != NULL) {
+ pEVar2->parent = this;
+ this->attachedEntity = pEVar2;
+ }
+}
+
+void sub_08028378(Entity* this) {
+ if (this->field_0x80.HALF.HI != 0) {
+ this->field_0x80.HALF.HI--;
+ }
+
+ if (--this->actionDelay == 0) {
+ if (++this->field_0x80.HALF.LO >= 0x10) {
+ sub_08028728(this);
+ } else {
+ sub_08028604(this);
+ }
+ } else {
+ if (sub_080286CC(this)) {
+ this->field_0x7a.HALF.HI |= 1;
+ }
+ if (sub_080288A4(this)) {
+ sub_0800417E(this, this->collisions);
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->field_0x82.HALF.HI++;
+ sub_080287E0(this);
+ }
+ }
+
+ if (this->field_0xf >= 0xc) {
+ if (this->field_0x7a.HALF.HI != 0) {
+ sub_08028754(this);
+ }
+ } else {
+ this->field_0xf++;
+ }
+
+ sub_08028858(this);
+}
+
+void sub_08028420(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->animationState = 0x10;
+ sub_08028604(this);
+ } else {
+ if (sub_080286CC(this)) {
+ this->field_0x7a.HALF.HI |= 1;
+ }
+ }
+
+ if (this->field_0xf >= 0xc) {
+ if (this->field_0x7a.HALF.HI != 0) {
+ sub_08028754(this);
+ }
+ } else {
+ this->field_0xf++;
+ }
+
+ sub_08028858(this);
+}
+
+void sub_08028488(Entity* this) {
+ if (--this->actionDelay == 0) {
+ switch (this->field_0x82.HALF.LO) {
+ case 3:
+ this->action = 4;
+ this->nonPlanarMovement = 0x180;
+ this->direction = sub_08049F84(this, 1);
+ EnqueueSFX(0x11e);
+ break;
+ case 2:
+ this->action = 2;
+ this->nonPlanarMovement = 0;
+ this->actionDelay = (Random() & 7) * 3 + 0x40;
+ break;
+ case 4:
+ this->direction = (this->direction + 0x10) & 0x18;
+ /* fallthrough */
+ case 1:
+ default:
+ this->action = 1;
+ this->field_0x82.HALF.LO = 1;
+ this->nonPlanarMovement = 0x80;
+ this->actionDelay = (Random() & 7) * 3 + 0x22;
+ break;
+ }
+
+ this->field_0xf = 0;
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ sub_080287E0(this);
+ }
+
+ sub_08028858(this);
+}
+
+void sub_08028528(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ const BoundingBox* box;
+
+ if (ent == NULL) {
+ this->field_0xf = 0;
+ sub_08028728(this);
+ } else {
+ sub_080288C0(this);
+ box = gUnk_080CC944[this->animationState >> 1];
+ this->boundingBox->unknown[0] = box->unknown[0];
+ this->boundingBox->unknown[1] = box->unknown[1];
+ this->boundingBox->unknown[6] = box->unknown[6];
+ this->boundingBox->unknown[7] = box->unknown[7];
+
+ if (this->field_0x7a.HALF.LO != 0) {
+ this->field_0x7a.HALF.LO = 0;
+ this->field_0x80.HALF.HI = 0x16;
+ sub_08028784(this);
+ } else {
+ if (++this->actionDelay == 0x20) {
+ u32 direction;
+ this->actionDelay = 0;
+ direction = GetFacingDirection(this, ent);
+ if (sub_08028828(this->direction, direction)) {
+ this->direction = direction;
+ }
+ }
+
+ if ((this->actionDelay & 7) == 0) {
+ EnqueueSFX(0xf0);
+ CreateFx(this, 2, 0x40);
+ }
+
+ if (++this->field_0x7a.HALF.HI == 0x80) {
+ this->field_0x7a.HALF.LO++;
+ }
+ }
+
+ if (0x20 < this->field_0x7a.HALF.HI) {
+ ProcessMovement(this);
+ }
+
+ GetNextFrame(this);
+ }
+}
+
+#if NON_MATCHING
+void sub_08028604(Entity* this) {
+ this->field_0xf = 0;
+ if (this->field_0x82.HALF.LO == 1) {
+ this->actionDelay = gUnk_080CC7BC[Random() & 3];
+ this->nonPlanarMovement = 0x80;
+ if (sub_08049FA0(this) != 0) {
+ this->direction = gUnk_080CC7D0[Random() & 7] + 0x18 + this->direction & 0x18;
+ } else {
+ u32 iVar3 = sub_08049EE4(this);
+ u32 uVar1;
+ if (this->field_0x82.HALF.HI == '\0') {
+ uVar1 = gUnk_080CC7C0[Random() & 0xf];
+ } else {
+ uVar1 = gUnk_080CC7C0[Random() & 7];
+ this->actionDelay = this->actionDelay + 0x10;
+ this->field_0x82.HALF.HI--;
+ }
+ this->direction = iVar3 + uVar1 + 4U & 0x18;
+ }
+ } else {
+ this->actionDelay = 0xc;
+ this->nonPlanarMovement = 0;
+ }
+
+ if (this->direction >> 2 != this->animationState) {
+ this->animationState = this->direction >> 2;
+ sub_080287E0(this);
+ }
+}
+#else
+NAKED
+void sub_08028604(Entity* this) {
+ asm(".include \"asm/non_matching/spearMoblin/sub_08028604.inc\"");
+}
+#endif
+
+bool32 sub_080286CC(Entity* this) {
+ if (this->field_0x80.HALF.HI == 0) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent != NULL) {
+ if (this->field_0x82.HALF.LO == 2 && sub_0806FC80(this, ent, 0x30))
+ return TRUE;
+
+ if (sub_0806FC80(this, ent, 0x40) &&
+ DirectionRoundUp(GetFacingDirection(this, ent)) >> 2 == this->animationState)
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void sub_08028728(Entity* this) {
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->direction = this->animationState << 2;
+ this->field_0x82.HALF.HI >>= 1;
+ sub_080287B4(this);
+ this->field_0x82.HALF.LO = 2;
+}
+
+void sub_08028754(Entity* this) {
+ this->direction = sub_08049F84(this, 1);
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->field_0x82.HALF.HI = 0;
+ sub_080287B4(this);
+ this->field_0x82.HALF.LO = 3;
+}
+
+void sub_08028784(Entity* this) {
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->direction = this->animationState << 2;
+ this->field_0x82.HALF.HI = 0;
+ sub_080287B4(this);
+ this->actionDelay <<= 1;
+ this->field_0x82.HALF.LO = 4;
+}
+
+void sub_080287B4(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 0x20;
+ this->field_0xf = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->field_0x7a.HALF.HI = 0;
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.LO = 0;
+ sub_080287E0(this);
+}
+
+void sub_080287E0(Entity* this) {
+ u32 sprite = this->animationState >> 1;
+ switch (this->field_0x82.HALF.LO) {
+ case 0:
+ /* ... */
+ break;
+ case 1:
+ case 4:
+ sprite += 4;
+ break;
+ case 3:
+ sprite += 8;
+ break;
+ case 2:
+ sprite += 0xc;
+ break;
+ }
+ InitializeAnimation(this, sprite);
+}
+
+bool32 sub_08028828(u32 arg0, u32 arg1) {
+ if (DirectionRoundUp(arg1) == DirectionRoundUp(arg0)) {
+ u32 angle1 = (arg1 + 5) & 7;
+ u32 angle0 = (arg0 + 5) & 7;
+ if (angle1 < 3 && angle0 < 3)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void sub_08028858(Entity* this) {
+ const BoundingBox* box;
+
+ sub_080288C0(this);
+ box = gUnk_080CC944[this->animationState >> 1];
+ this->boundingBox->unknown[0] = box->unknown[0];
+ this->boundingBox->unknown[1] = box->unknown[1];
+ this->boundingBox->unknown[6] = box->unknown[6];
+ this->boundingBox->unknown[7] = box->unknown[7];
+
+ if (this->field_0x82.HALF.LO == 0) {
+ this->nonPlanarMovement = 0;
+ }
+
+ ProcessMovement(this);
+ GetNextFrame(this);
+}
+
+bool32 sub_080288A4(Entity* this) {
+ return (this->collisions & gUnk_080CC7D8[this->animationState >> 1]) != 0;
+}
+
+void sub_080288C0(Entity* this) {
+ Entity* ent = this->attachedEntity;
+ if (ent && (ent->bitfield & 0x80)) {
+ this->field_0x3e = ent->field_0x3e;
+ this->hurtBlinkTime = -ent->hurtBlinkTime;
+ this->field_0x46 = ent->field_0x46;
+ this->field_0x42 = ent->field_0x42;
+ ent->field_0x42 = 0;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CC790[])(Entity*) = {
+ sub_0802826C,
+ sub_08028284,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_13,
+};
+
+void (*const gUnk_080CC7A8[])(Entity*) = {
+ sub_08028314,
+ sub_08028378,
+ sub_08028420,
+ sub_08028488,
+ sub_08028528,
+};
+
+const u8 gUnk_080CC7BC[] = {
+ 0x30, 0x60, 0x6C, 0x91,
+};
+
+const s8 gUnk_080CC7C0[] = {
+ 0xF8, 0x0C,
+ 0xF4, 0x08,
+ 0x04, 0xFA,
+ 0x06, 0xFC,
+ 0x00, 0xFD,
+ 0x01, 0x03,
+ 0xFF, 0x02,
+ 0x00, 0xFE,
+};
+
+const u8 gUnk_080CC7D0[] = {
+ 0x08, 0x10,
+ 0x08, 0x00,
+ 0x10, 0x08,
+ 0x10, 0x00,
+};
+
+const u16 gUnk_080CC7D8[] = {
+ 0xE, 0xE000, 0xE0, 0xE00,
+};
+// clang-format on
diff --git a/src/enemy/spikedBeetle.c b/src/enemy/spikedBeetle.c
new file mode 100644
index 00000000..e1c32ce0
--- /dev/null
+++ b/src/enemy/spikedBeetle.c
@@ -0,0 +1,238 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 sub_0804A024(Entity*, u32, u32);
+
+extern Entity* gUnk_020000B0;
+
+void sub_0802B9B4(Entity*);
+void sub_0802B7A4(Entity*);
+void sub_0802B960(Entity*);
+
+extern void (*const gUnk_080CD2D8[])(Entity*);
+extern void (*const gUnk_080CD2F0[])(Entity*);
+extern const u8 gUnk_080CD314[];
+extern const s8 gUnk_080CD318[];
+
+void SpikedBeetle(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CD2D8);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_0802B610(Entity* this) {
+ gUnk_080CD2F0[this->action](this);
+}
+
+void sub_0802B628(Entity* this) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ if (this->action == 4) {
+ this->actionDelay = 1;
+ }
+ break;
+ case 2:
+ case 3:
+ case 0x16:
+ case 0x18:
+ case 0x19:
+ case 0x1a:
+ case 0x1d:
+ if (this->action < 6) {
+ this->action = 6;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0xc0;
+ this->direction = this->field_0x3e;
+ this->field_0x42 = 0;
+ this->hurtBlinkTime = -8;
+ this->damageType = 100;
+ InitializeAnimation(this, 9);
+ }
+ }
+ if (this->field_0x43) {
+ sub_0804A9FC(this, 0x1c);
+ }
+ sub_0804AA30(this, gUnk_080CD2D8);
+}
+
+void nullsub_144(Entity* this) {
+ /* ... */
+}
+
+void sub_0802B72C(Entity* this) {
+ sub_0804A720(this);
+ this->actionDelay = 1;
+ this->animationState = 0xff;
+ sub_0802B7A4(this);
+}
+
+void sub_0802B744(Entity* this) {
+ u32 direction;
+
+ GetNextFrame(this);
+ if (sub_08049FDC(this, 1) && (direction = sub_0804A024(this, 1, 0xc), direction != 0xff)) {
+ this->action = 3;
+ this->actionDelay = 0x1e;
+ this->direction = DirectionRound(direction);
+ InitializeAnimation(this, 8);
+ } else {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = 0x1e;
+ } else {
+ if (!ProcessMovement(this)) {
+ this->actionDelay = 1;
+ }
+ }
+ }
+}
+
+void sub_0802B7A4(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 1;
+ this->actionDelay = gUnk_080CD314[Random() & 3];
+ this->nonPlanarMovement = 0x60;
+ sub_0802B960(this);
+ if (this->direction != 0xff) {
+ u32 animation = this->direction >> 3;
+ if (animation != this->animationState) {
+ this->animationState = animation & 3;
+ InitializeAnimation(this, animation);
+ }
+ }
+ }
+}
+
+void sub_0802B7FC(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->nonPlanarMovement = 0x1c0;
+ }
+}
+
+void sub_0802B820(Entity* this) {
+ if (!sub_080AEFE0(this)) {
+ this->actionDelay = 1;
+ }
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ sub_0802B9B4(this);
+ } else if (sub_08049FDC(this, 1)) {
+ if ((this->actionDelay & 0xf) == 0) {
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ }
+ } else {
+ sub_0802B9B4(this);
+ }
+}
+
+void sub_0802B880(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = 0x3c;
+ this->animationState = DirectionToAnimationState(this->direction);
+ InitializeAnimation(this, this->animationState);
+ }
+}
+
+void sub_0802B8B0(Entity* this) {
+ sub_080AEFE0(this);
+ switch (sub_080044EC(this, 0x1800)) {
+ case 0:
+ this->action = 7;
+ this->actionDelay = 0x96;
+ /* fallthrough */
+ case 1:
+ EnqueueSFX(299);
+ break;
+ }
+}
+
+void sub_0802B8E0(Entity* this) {
+ if (--this->actionDelay) {
+ if (this->actionDelay < 0x3c && (this->actionDelay & 1)) {
+ this->spriteOffsetX += gUnk_080CD318[(this->actionDelay >> 1) & 3];
+ }
+ } else {
+ this->action = 8;
+ this->field_0x20 = 0x10000;
+ this->nonPlanarMovement = 0x60;
+ this->damageType = 99;
+ InitializeAnimation(this, this->animationState);
+ EnqueueSFX(299);
+ }
+}
+
+void sub_0802B948(Entity* this) {
+ if (!sub_08003FC4(this, 0x1800)) {
+ this->action = 1;
+ this->actionDelay = 1;
+ }
+}
+
+void sub_0802B960(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if ((Random() & 7) == 0) {
+ this->direction = DirectionRoundUp(sub_08049F84(this, 1));
+ return;
+ }
+ } else if (!sub_08049FA0(this)) {
+ if ((Random() & 3) == 0) {
+ this->direction = DirectionRoundUp(sub_08049EE4(this));
+ return;
+ }
+ }
+
+ this->direction = DirectionRound(Random());
+}
+
+void sub_0802B9B4(Entity* this) {
+ this->action = 5;
+ this->actionDelay = 0x3c;
+ this->animationState = (this->direction >> 3) & 3;
+ InitializeAnimation(this, this->animationState + 4);
+}
+
+// clang-format off
+void (*const gUnk_080CD2D8[])(Entity*) = {
+ sub_0802B610,
+ sub_0802B628,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_144,
+};
+
+void (*const gUnk_080CD2F0[])(Entity*) = {
+ sub_0802B72C,
+ sub_0802B744,
+ sub_0802B7A4,
+ sub_0802B7FC,
+ sub_0802B820,
+ sub_0802B880,
+ sub_0802B8B0,
+ sub_0802B8E0,
+ sub_0802B948,
+};
+
+const u8 gUnk_080CD314[] = {
+ 0x30,
+ 0x48,
+ 0x60,
+ 0x78,
+};
+
+const s8 gUnk_080CD318[] = {
+ 1, -1, -1, 1,
+};
+// clang-format on
diff --git a/src/enemy/spinyChuchu.c b/src/enemy/spinyChuchu.c
new file mode 100644
index 00000000..273ed695
--- /dev/null
+++ b/src/enemy/spinyChuchu.c
@@ -0,0 +1,285 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void sub_08001318(Entity*);
+extern u32 PlayerInRange(Entity*, u32, u32);
+extern void sub_0804A4E4(Entity*, Entity*);
+extern void sub_0804AA1C(Entity*);
+
+u32 sub_080228CC(Entity*);
+u32 sub_080228F0(Entity*);
+
+extern void (*const gUnk_080CBA28[])(Entity*);
+extern void (*const gUnk_080CBA40[])(Entity*);
+
+extern const u8 gUnk_080CBA60[];
+
+extern BoundingBox gUnk_080FD468;
+extern BoundingBox gUnk_080FD470;
+
+extern Entity* gUnk_020000B0;
+
+void SpinyChuchu(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CBA28);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_08022434(Entity* this) {
+ gUnk_080CBA40[this->action](this);
+}
+
+void sub_0802244C(Entity* this) {
+ if (this->currentHealth) {
+ if (this->damageType == 0x65) {
+ switch (this->bitfield & 0x7f) {
+ case 2:
+ case 3:
+ this->action = 2;
+ this->field_0xf = 0x3c;
+ this->damageType = 0x5c;
+ this->boundingBox = &gUnk_080FD468;
+ InitializeAnimation(this, 0);
+ break;
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ case 0x16:
+ case 0x18:
+ case 0x19:
+ case 0x1a:
+ sub_0804A9FC(this, 0x1c);
+ this->action = 5;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 1);
+ }
+ } else if (this->bitfield == 0x94) {
+ sub_0804A9FC(this, 0x1c);
+ this->action = 5;
+ InitializeAnimation(this, 1);
+ }
+
+ if (this->field_0x80.HALF.LO != this->currentHealth) {
+ this->action = 5;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 1);
+ } else {
+ if (this->action == 3) {
+ this->action = 4;
+ InitializeAnimation(this, 3);
+ EnqueueSFX(0x194);
+ }
+ }
+ } else {
+ InitializeAnimation(this, 1);
+ }
+
+ this->field_0x80.HALF.LO = this->currentHealth;
+ sub_0804AA30(this, gUnk_080CBA28);
+}
+
+void sub_080225A0(Entity* this) {
+ if (this->animIndex == 1)
+ GetNextFrame(this);
+ sub_08001318(this);
+}
+
+void sub_080225BC(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ if (this->frames.all & 1) {
+ sub_0804A7D4(this);
+ } else {
+ GetNextFrame(this);
+ }
+}
+
+void nullsub_9(Entity* this) {
+}
+
+void sub_080225EC(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.HI = 0x5a;
+ if (this->actionDelay == 0) {
+ this->action = 2;
+ InitializeAnimation(this, 0);
+ } else {
+ this->action = 1;
+ this->field_0xf = 0x3c;
+ this->spriteSettings.b.draw = 3;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ this->height.HALF.HI = -0x80;
+ InitializeAnimation(this, 6);
+ }
+}
+
+void sub_08022654(Entity* this) {
+ switch (this->previousActionFlag) {
+ case 0:
+ if (--this->field_0xf)
+ return;
+ this->previousActionFlag = 1;
+ PlaySFX(0x12d);
+ InitializeAnimation(this, 0);
+ /* fallthrough */
+ case 1:
+ if (sub_08003FC4(this, 0x1800))
+ return;
+
+ this->previousActionFlag = 2;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 5);
+ EnqueueSFX(0x7d);
+ UpdateSpriteForCollisionLayer(this);
+ /* fallthrough */
+ case 2:
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->damageType = 0x65;
+ InitializeAnimation(this, 2);
+ }
+ break;
+ }
+}
+
+void sub_080226EC(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if (sub_080228CC(this)) {
+ this->action = 3;
+ this->damageType = 0x65;
+ InitializeAnimation(this, 2);
+ return;
+ }
+
+ if (sub_080228F0(this)) {
+ this->action = 6;
+ this->field_0x20 = 0x12000;
+ this->nonPlanarMovement = 0x140;
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ this->damageType = 0x5a;
+ InitializeAnimation(this, 4);
+ return;
+ }
+
+ if ((this->actionDelay++ & 7) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ }
+
+ ProcessMovement(this);
+ }
+
+ GetNextFrame(this);
+}
+
+void sub_08022780(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ InitializeAnimation(this, 3);
+ EnqueueSFX(0x194);
+ }
+}
+
+void sub_080227AC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ this->boundingBox = &gUnk_080FD470;
+ } else {
+ this->boundingBox = &gUnk_080FD468;
+ }
+
+ if (this->frames.all & 2) {
+ this->frames.all &= ~2;
+ this->damageType = 0x5c;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->field_0xf = gUnk_080CBA60[Random() & 3];
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_0802281C(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->nonPlanarMovement = 0x20;
+ InitializeAnimation(this, 0);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_08022854(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x1800) == 0) {
+ this->action = 7;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 5);
+ EnqueueSFX(0x7d);
+ }
+ }
+}
+
+void sub_0802289C(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->nonPlanarMovement = 0x20;
+ this->field_0x80.HALF.HI = 0x78;
+ InitializeAnimation(this, 0);
+ }
+}
+
+u32 sub_080228CC(Entity* this) {
+ if (this->field_0xf == 0) {
+ if (PlayerInRange(this, 1, 0x28))
+ return 1;
+ } else {
+ this->field_0xf--;
+ }
+ return 0;
+}
+
+u32 sub_080228F0(Entity* this) {
+ if (this->field_0x80.HALF.HI == 0) {
+ if (PlayerInRange(this, 1, 0x40))
+ return 1;
+ } else {
+ this->field_0x80.HALF.HI--;
+ }
+ return 0;
+}
+
+// clang-format off
+void (*const gUnk_080CBA28[])(Entity*) = {
+ sub_08022434,
+ sub_0802244C,
+ sub_080225A0,
+ sub_080225BC,
+ sub_08001242,
+ nullsub_9,
+};
+
+void (*const gUnk_080CBA40[])(Entity*) = {
+ sub_080225EC,
+ sub_08022654,
+ sub_080226EC,
+ sub_08022780,
+ sub_080227AC,
+ sub_0802281C,
+ sub_08022854,
+ sub_0802289C,
+};
+
+const u8 gUnk_080CBA60[] = {
+ 10, 20, 30, 20,
+};
+// clang-format on
diff --git a/src/enemy/tektite.c b/src/enemy/tektite.c
index 04999029..f2eeee55 100644
--- a/src/enemy/tektite.c
+++ b/src/enemy/tektite.c
@@ -113,7 +113,7 @@ void sub_0802F300(Entity* this) {
u32 rand;
GetNextFrame(this);
- sub_080AEF88(this);
+ ProcessMovement(this);
temp = this->height.HALF.HI;
rand = Random() & 0xf;
diff --git a/src/enemy/tektiteGolden.c b/src/enemy/tektiteGolden.c
index 5245ff95..e09309eb 100644
--- a/src/enemy/tektiteGolden.c
+++ b/src/enemy/tektiteGolden.c
@@ -100,7 +100,7 @@ void sub_08038048(Entity* this) {
u32 rand;
UpdateAnimationVariableFrames(this, 2);
- sub_080AEF88(this);
+ ProcessMovement(this);
temp = this->height.HALF.HI;
rand = Random() & 0xf;
diff --git a/src/enemy/treeItem.c b/src/enemy/treeItem.c
new file mode 100755
index 00000000..24cd16bb
--- /dev/null
+++ b/src/enemy/treeItem.c
@@ -0,0 +1,98 @@
+#include "global.h"
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+static bool32 ShouldSpawnTreeItem(Entity*);
+
+extern u32 sub_080028F4(const u8*);
+extern void sub_08049CF4(Entity*);
+
+extern const u8 gUnk_080D29E0[][16];
+extern const u8 gUnk_080D2AB0[];
+
+void TreeItem(Entity* this) {
+ Entity* itemEntity;
+ int var0;
+
+ if (this->action == 0) {
+ this->action++;
+ this->field_0x68.HALF.LO = sub_080028F4(gUnk_080D29E0[this->entityType.form]);
+ if (this->field_0x68.HALF.LO > 8) {
+ DeleteThisEntity();
+ }
+
+ if (this->field_0x68.HALF.LO < 8 && GetInventoryValue(0x67) == 0) {
+ this->field_0x68.HALF.LO = 8;
+ }
+ }
+
+ if (!ShouldSpawnTreeItem(this)) {
+ return;
+ }
+
+ var0 = this->field_0x68.HALF.LO;
+ if (var0 >= 0) {
+ if (var0 > 7) {
+ if (var0 == 8) {
+ itemEntity = CreateObject(0x40, 0x60, 0);
+ if (itemEntity) {
+ itemEntity->actionDelay = 0;
+ CopyPosition(this, itemEntity);
+ }
+ }
+ } else {
+ itemEntity = CreateObject(0x96, 0x7, gUnk_080D2AB0[var0]);
+ if (itemEntity) {
+ CopyPosition(this, itemEntity);
+ itemEntity->y.HALF.HI += 16;
+ itemEntity->height.HALF.HI = -32;
+ }
+ }
+ }
+
+ sub_08049CF4(this);
+ DeleteThisEntity();
+}
+
+static bool32 ShouldSpawnTreeItem(Entity* this) {
+ int diff;
+ int expectedStateX, expectedStateY;
+ int playerState;
+
+ if (gPlayerEntity.action != 0x6) {
+ return FALSE;
+ }
+
+ diff = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
+ expectedStateX = 6;
+ if (diff & 0x8000) {
+ expectedStateX = 2;
+ }
+
+ diff += 40;
+ if ((u16)diff >= 80) {
+ return FALSE;
+ }
+
+ diff = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
+ expectedStateY = 0;
+ if (diff & 0x8000) {
+ expectedStateY = 4;
+ }
+
+ diff += 40;
+ if ((u16)diff >= 80) {
+ return FALSE;
+ }
+
+ playerState = gPlayerEntity.animationState;
+ if ((playerState == 0 && expectedStateY == 0) ||
+ (playerState == 4 && expectedStateY == 4) ||
+ (playerState == 6 && expectedStateX == 6) ||
+ (playerState == 2 && expectedStateX == 2)) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
diff --git a/src/enemy/vaatiBall.c b/src/enemy/vaatiBall.c
new file mode 100644
index 00000000..fcbc04f3
--- /dev/null
+++ b/src/enemy/vaatiBall.c
@@ -0,0 +1,503 @@
+#include "entity.h"
+#include "player.h"
+#include "functions.h"
+#include "screen.h"
+
+typedef struct {
+ s8 h, v;
+} PACKED PosOffset;
+
+extern void (*const gUnk_080D1604[])(Entity*);
+extern PosOffset gUnk_080D1620[4];
+
+extern void sub_08044E74(Entity*, u32);
+
+void VaatiBall(Entity* this) {
+ Entity* parent;
+
+ parent = this->parent;
+ if (this->action && this->action != 3) {
+ this->x.WORD += parent->x.WORD - *(int*)&parent->field_0x78;
+ this->y.WORD += parent->y.WORD - parent->field_0x7c.WORD;
+ }
+
+ gUnk_080D1604[this->action](this);
+
+ if (this->cutsceneBeh.HALF.LO) {
+ this->currentHealth = -1;
+ }
+
+ if (this->bitfield & 0x80) {
+ if ((this->bitfield & 0x3f) == 0 && this->action == 6) {
+ ModHealth(-2);
+ }
+
+ if (this->currentHealth < 0xfd) {
+ this->spriteSettings.b.draw = 0;
+ this->flags &= 0x7f;
+ this->currentHealth = -1;
+ parent->field_0x80.HALF.LO--;
+ CreateDust(this);
+ PlaySFX(0x1c3);
+ }
+ }
+}
+
+void sub_0804468C(Entity* this) {
+ PosOffset* off;
+
+ this->collisionLayer = 3;
+ this->spriteRendering.b3 = 2;
+ this->spritePriority.b0 = 5;
+ this->cutsceneBeh.HALF.LO = 0;
+ switch (this->entityType.form) {
+ case 0:
+ this->action = 1;
+ this->actionDelay = 1;
+ this->direction = (this->field_0x78.HALF.HI * 8) & 0x1f;
+ this->field_0x78.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->spriteSettings.b.draw = 0;
+ off = &gUnk_080D1620[this->field_0x78.HALF.HI & 3];
+ PositionRelative(this->parent, this, off->h << 0x10, (off->v - 0x10) * 0x10000);
+ this->height.HALF.HI = this->parent->height.HALF.HI;
+ InitAnimationForceUpdate(this, 0);
+ break;
+ case 1:
+ this->action = 3;
+ this->field_0x74.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 1;
+ this->spriteSettings.b.draw = 1;
+ InitAnimationForceUpdate(this, 1);
+ break;
+ }
+}
+
+void sub_0804474C(Entity* this) {
+ switch (this->parent->action) {
+ case 3:
+ this->action = 3;
+ this->field_0x74.HALF.LO = 0;
+ this->actionDelay = 0;
+ break;
+ case 5:
+ this->action = 5;
+ this->field_0x74.HALF.LO = 0;
+ this->field_0xf = 1;
+ break;
+ case 6:
+ this->action = 6;
+ this->field_0x74.HALF.LO = 0;
+ this->field_0xf = 32;
+ break;
+ case 2:
+ this->action = 2;
+ this->field_0x74.HALF.LO = 0;
+ this->damageType = 0;
+ break;
+ }
+
+ if (this->action != 1) {
+ UpdateAnimationSingleFrame(this);
+ } else {
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 2;
+ this->direction++;
+ this->direction &= 0x1f;
+ }
+ sub_0806F69C(this);
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_080447E0(Entity* this) {
+ Entity* vaati = this->parent;
+
+ if (vaati->action == 1) {
+ this->action = 1;
+ this->damageType = 43;
+ sub_08044E74(this, 0);
+ if (this->flags & 0x80)
+ this->spriteSettings.b.draw = 1;
+ } else {
+ this->field_0x76.HALF.HI++;
+ this->field_0x76.HALF.HI &= 7;
+ if (this->flags & 0x80) {
+ if (this->field_0x76.HALF.HI & 1) {
+ this->spriteSettings.b.draw = 1;
+ } else {
+ this->spriteSettings.b.draw = 0;
+ }
+ }
+
+ if (vaati->field_0x74.HALF.LO == 2) {
+ sub_08044E74(this, 2);
+ }
+ }
+}
+
+extern u32 sub_080045B4();
+extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
+extern void sub_08044DEC();
+
+void sub_08044868(Entity* this) {
+ Entity* vaati = this->parent;
+
+ switch (vaati->field_0x74.HALF.LO) {
+ case 0xfe:
+ if (this->field_0x82.HALF.HI && this->field_0x74.HALF.LO == 2)
+ DeleteThisEntity();
+ break;
+ case 0xff:
+ if (this->field_0x82.HALF.HI) {
+ switch (this->field_0x74.HALF.LO) {
+ case 0:
+ if (this->frames.all & 0x80) {
+ this->field_0x74.HALF.LO = 1;
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ this->nonPlanarMovement = 0x180;
+ }
+ break;
+ case 1:
+ sub_0806F69C(this);
+ if (sub_0806FCB8(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10, 0xc)) {
+ this->field_0x74.HALF.LO++;
+ this->x.HALF.HI = vaati->x.HALF.HI;
+ this->y.HALF.HI = vaati->y.HALF.HI - 0x10;
+ vaati->actionDelay++;
+ } else {
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ }
+ break;
+ }
+ }
+ break;
+ case 1:
+ if (this->field_0x82.HALF.HI == 0) {
+ this->field_0x82.HALF.HI++;
+ this->spriteSettings.b.draw = 1;
+ }
+ sub_08044DEC(this);
+ if (*(u8*)&vaati->field_0x86 > 1) {
+ u8 draw = this->spriteSettings.b.draw;
+ if (draw == 1 && this->cutsceneBeh.HALF.LO == 0) {
+ vaati = sub_0804A98C(this, 0x18, 0);
+ if (vaati) {
+ vaati->entityType.parameter = 1;
+ vaati->parent = this;
+ this->cutsceneBeh.HALF.LO = 1;
+ this->damageType = 0;
+ }
+ }
+ }
+ this->actionDelay = 32;
+ break;
+ case 2:
+ if (this->actionDelay)
+ if (--this->actionDelay < 0x11)
+ sub_0806F69C(this);
+ break;
+ case 3: {
+ u8 draw;
+
+ sub_08044E74(this, 1);
+ draw = this->spriteSettings.b.draw;
+ if (draw == 1) {
+ this->flags |= 0x80;
+ } else {
+ this->flags &= 0x7f;
+ }
+ break;
+ }
+ }
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_080449F8(Entity* this) {
+ Entity* vaati = this->parent;
+
+ UpdateAnimationSingleFrame(this);
+ if (vaati->action == 1) {
+ sub_08044E74(this, 0);
+ return;
+ }
+
+ switch (vaati->field_0x74.HALF.LO) {
+ case 0:
+ sub_0806F69C(this);
+ if (--this->actionDelay)
+ break;
+
+ if (this->field_0x78.HALF.LO == 0) {
+ this->field_0x78.HALF.LO++;
+ this->nonPlanarMovement = 640;
+ }
+
+ this->actionDelay = 4;
+ this->direction++;
+ this->direction &= 0x1f;
+ if (vaati->field_0x80.HALF.LO == 0)
+ vaati->field_0x74.HALF.LO = 1;
+ break;
+ case 1:
+ switch (this->actionDelay) {
+ case 2:
+ if (vaati->field_0x80.HALF.LO == 0) {
+ this->field_0xf = 0;
+ sub_08044E74(this, 0);
+ }
+ break;
+ case 1:
+ this->direction = (this->direction + 0x10) & 0x1f;
+ sub_0806F69C(this);
+ this->direction = (this->direction + 0x10) & 0x1f;
+ this->actionDelay = 2;
+ break;
+ case 3:
+ sub_0806F69C(this);
+ this->actionDelay = 2;
+ break;
+ case 4:
+ sub_0806F69C(this);
+ sub_0806F69C(this);
+ this->actionDelay = 2;
+ break;
+ }
+ break;
+ case 2:
+ if (this->field_0x74.HALF.LO == 0) {
+ u8 draw;
+
+ this->field_0x74.HALF.LO++;
+ draw = this->spriteSettings.b.draw;
+ if (draw) {
+ vaati = sub_0804A98C(this, 0x1c, 0);
+ if (vaati) {
+ vaati->y.HALF.HI += 4;
+ vaati->parent = this;
+ this->attachedEntity = vaati;
+ }
+ }
+ }
+ break;
+ case 3:
+ if (this->field_0xf) {
+ this->field_0xf = 0;
+ }
+ break;
+ }
+}
+
+void sub_08044B04(Entity* this) {
+ Entity* vaati = this->parent;
+
+ UpdateAnimationSingleFrame(this);
+ if (vaati->action == 1) {
+ sub_08044E74(this, 0);
+ this->actionDelay = 32;
+ return;
+ }
+
+ switch (vaati->field_0x74.HALF.LO) {
+ case 0:
+ sub_0806F69C(this);
+ switch (this->field_0x74.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ this->actionDelay = this->field_0x78.HALF.LO ? 4 : 2;
+ this->direction++;
+ this->direction &= 0x1f;
+ }
+ if (--this->field_0xf == 0) {
+ if (this->actionDelay != 2) {
+ this->field_0xf = 1;
+ } else {
+ if (++this->field_0x78.HALF.LO > 2) {
+ this->field_0x74.HALF.LO++;
+ this->field_0x78.HALF.LO = 1;
+ this->actionDelay = 4;
+ this->field_0xf = 0;
+ } else {
+ this->field_0xf = 32;
+ }
+
+ this->nonPlanarMovement = this->field_0x78.HALF.LO ? 640 : 1280;
+ }
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 6;
+ this->direction = (this->direction + 1) & 0x1f;
+ if (++this->field_0xf == 0x30) {
+ u32 direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ this->nonPlanarMovement = 0;
+ this->direction = (direction + 16) & 0x1f;
+ this->actionDelay = 16;
+ this->field_0xf = 16;
+ this->field_0x74.HALF.LO++;
+ }
+ }
+ break;
+ case 2:
+ if (this->field_0xf == 0) {
+ switch (--this->actionDelay) {
+ case 12:
+ this->nonPlanarMovement = 1280;
+ break;
+ case 0:
+ this->field_0x74.HALF.LO++;
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ this->nonPlanarMovement = 0;
+ this->actionDelay = 4;
+ this->field_0xf = 16;
+ break;
+ case 4:
+ this->nonPlanarMovement = 640;
+ break;
+ }
+ } else {
+ if (--this->field_0xf == 0)
+ this->nonPlanarMovement = 640;
+ }
+ break;
+ case 3:
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0)
+ this->nonPlanarMovement = 640;
+ } else {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ this->nonPlanarMovement = 1280;
+ PlaySFX(0x14f);
+ }
+ }
+ if (this->field_0x78.HALF.HI == 3)
+ if (sub_0806FCB8(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10, 0xc))
+ vaati->actionDelay++;
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ return;
+ }
+ break;
+ }
+ break;
+ case 1:
+ switch (this->field_0x74.HALF.LO) {
+ case 3:
+ this->field_0x74.HALF.LO = 1;
+ this->actionDelay = 80;
+ this->flags &= 0x7f;
+ PositionRelative(vaati, this, 0, -0x100000);
+ if (this->field_0xf)
+ this->spriteSettings.b.draw = 0;
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->field_0x74.HALF.LO = 0;
+ this->actionDelay = 32;
+ this->field_0xf = 4;
+ }
+ break;
+ }
+ break;
+ case 2:
+ /* ... */
+ break;
+ case 3:
+ switch (this->field_0x74.HALF.LO) {
+ case 0:
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0) {
+ sub_08044DEC(this);
+ this->field_0x74.HALF.LO = 1;
+ this->actionDelay = 16;
+ }
+ }
+ break;
+ case 1:
+ sub_0806F69C(this);
+ if (--this->actionDelay == 0)
+ this->field_0x74.HALF.LO++;
+ break;
+ case 2: {
+ u8 draw;
+
+ sub_08044E74(this, 1);
+ draw = this->spriteSettings.b.draw;
+ if (draw == 1) {
+ this->flags |= 0x80;
+ } else {
+ this->flags &= 0x7f;
+ }
+ vaati->actionDelay++;
+ break;
+ }
+ }
+ break;
+ }
+}
+
+extern u8 gUnk_080D1628[4][4];
+
+void sub_08044DEC(Entity* this) {
+ u32 off;
+
+ if (this->parent->field_0x80.HALF.LO > this->field_0x78.HALF.HI) {
+ this->spriteSettings.b.draw = 1;
+ this->currentHealth = -1;
+ } else {
+ this->spriteSettings.b.draw = 0;
+ }
+ this->flags &= 0x7f;
+ this->field_0x78.HALF.LO = 0;
+ this->nonPlanarMovement = 0x300;
+ off = this->parent->field_0x80.HALF.LO - 1;
+ this->direction = gUnk_080D1628[off][this->field_0x78.HALF.HI];
+ PositionRelative(this->parent, this, 0, -0x100000);
+}
+
+void sub_08044E74(Entity* this, u32 state) {
+ this->action = 1;
+ this->field_0x74.HALF.LO = 0;
+
+ switch (state) {
+ case 2:
+ this->action = 2;
+ this->direction += 0x18;
+ this->direction &= 0x1f;
+ PositionRelative(this->parent, this, 0, -0x100000);
+ this->nonPlanarMovement = 12288;
+ sub_0806F69C(this);
+ this->direction += 0x8;
+ this->direction &= 0x1f;
+ this->nonPlanarMovement = 1280;
+ sub_0806F69C(this);
+ break;
+ case 1:
+ this->direction = (this->direction + 8) & 0x1f;
+ break;
+ case 0:
+ if (this->field_0x78.HALF.LO) {
+ switch (this->actionDelay) {
+ case 3 ... 4:
+ do {
+ sub_0806F69C(this);
+ } while (this->actionDelay-- != 3);
+ break;
+ case 1:
+ this->direction = (this->direction + 0x10) & 0x1f;
+ sub_0806F69C(this);
+ this->direction = (this->direction + 0x10) & 0x1f;
+ break;
+ }
+ } else {
+ if (this->actionDelay == 2) {
+ sub_0806F69C(this);
+ }
+ }
+ break;
+ }
+ this->actionDelay = 1;
+ this->field_0x78.HALF.LO = 0;
+ this->nonPlanarMovement = 1280;
+}
diff --git a/src/enemy/wallMaster.c b/src/enemy/wallMaster.c
new file mode 100644
index 00000000..8f359f31
--- /dev/null
+++ b/src/enemy/wallMaster.c
@@ -0,0 +1,219 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+#include "area.h"
+
+extern void sub_08001328(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern void DoExitTransition(u32*);
+
+extern u32* gUnk_0813AB1C[];
+
+void sub_0802A78C(Entity*);
+void sub_0802A7D0(Entity*);
+
+extern void (*const gUnk_080CD07C[])(Entity*);
+extern void (*const gUnk_080CD094[])(Entity*);
+extern const s8 gUnk_080CD0B0[];
+
+void WallMaster(Entity* this) {
+ gUnk_080CD07C[GetNextFunction(this)](this);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_0802A434(Entity* this) {
+ sub_0802A78C(this);
+ gUnk_080CD094[this->action](this);
+}
+
+void sub_0802A454(Entity* this) {
+ if (this->damageType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) {
+ this->action = 5;
+ this->flags &= ~0x80;
+ this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI;
+ this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI;
+ this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI;
+ if (this->action != 3) {
+ InitializeAnimation(this, 1);
+ }
+ }
+
+ if (this->field_0x42)
+ if (this->field_0x42 > 4)
+ this->field_0x42 -= 4;
+
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 0x1c);
+ }
+
+ sub_0804AA30(this, gUnk_080CD07C);
+}
+
+void nullsub_142(Entity* this) {
+ /* ... */
+}
+
+void sub_0802A4E4(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->collisionLayer = 3;
+ this->field_0x7c.BYTES.byte1 = Random();
+ this->field_0x7a.HWORD = this->entityType.parameter * 0x3c;
+ this->field_0x7c.BYTES.byte0 = this->actionDelay;
+ this->field_0x78.HWORD = this->actionDelay * 0x3c;
+ UpdateSpriteForCollisionLayer(this);
+ sub_0802A7D0(this);
+}
+
+void sub_0802A534(Entity* this) {
+ if (this->field_0x78.HWORD) {
+ this->field_0x78.HWORD--;
+ } else if (this->field_0x7a.HWORD == 0) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent != NULL) {
+ this->action = 2;
+ this->actionDelay = 0x5a;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 3;
+ this->x.HALF.HI = ent->x.HALF.HI;
+ this->y.HALF.HI = ent->y.HALF.HI;
+ this->height.HALF.HI = -0x80;
+ this->spritePriority.b1 = 1;
+ this->spriteSettings.b.shadow = 2;
+ InitializeAnimation(this, 2);
+ sub_0802A7D0(this);
+ }
+ }
+}
+
+void sub_0802A5B8(Entity* this) {
+ sub_0802A7D0(this);
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ EnqueueSFX(0x12d);
+ InitializeAnimation(this, 0);
+ }
+ } else {
+ this->height.HALF.HI += 3;
+ if (-1 < this->height.HALF.HI) {
+ this->action = 3;
+ this->spriteSettings.b.draw = 1;
+ this->height.HALF.HI = 0;
+ InitializeAnimation(this, 1);
+ }
+ }
+}
+
+/* Kids... don't try to optimize code like this... */
+void sub_0802A610(Entity* this) {
+ u32 flags;
+
+ GetNextFrame(this);
+ sub_0802A7D0(this);
+ flags = this->frames.all & 0x80;
+ if (flags) {
+ this->action = 4;
+ this->actionDelay = 0x1e;
+ } else if (this->frames.all & 1) {
+ this->frames.all = flags;
+ this->damageType = 0x75;
+ }
+}
+
+void sub_0802A650(Entity* this) {
+ sub_0802A7D0(this);
+ this->height.HALF.HI -= 2;
+ if (-0xa0 > this->height.HALF.HI) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ this->damageType = 0x74;
+ this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c;
+ }
+}
+
+void sub_0802A69C(Entity* this) {
+ u32 flags;
+
+ sub_0802A7D0(this);
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ gPlayerEntity.x.HALF.HI = this->field_0x7c.HALF.HI;
+ gPlayerEntity.y.HALF.HI = this->field_0x80.HWORD;
+ gPlayerEntity.height.HALF.HI = this->field_0x82.HWORD;
+
+ if (gPlayerEntity.height.HALF.HI != this->height.HALF.HI) {
+ if (gPlayerEntity.height.HALF.HI < this->height.HALF.HI) {
+ this->height.HALF.HI--;
+ } else {
+ this->height.HALF.HI++;
+ }
+ }
+
+ /* sigh... */
+ GetNextFrame(this);
+ flags = this->frames.all & 0x80;
+ if (flags) {
+ this->action = 6;
+ this->actionDelay = 0x1e;
+ } else if (this->frames.all & 0x1) {
+ this->frames.all = flags;
+ this->spriteOffsetY = 3;
+ gPlayerEntity.spriteSettings.b.draw = 0;
+ }
+}
+
+void sub_0802A734(Entity* this) {
+ sub_0802A7D0(this);
+ if (--this->actionDelay == 0) {
+ sub_0805E5A8();
+ DoExitTransition(gUnk_0813AB1C[gArea.regret]);
+ } else {
+ this->height.WORD -= 0x20000;
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ }
+}
+
+void sub_0802A78C(Entity* this) {
+ if (this->action != 0) {
+ if (sub_08049FDC(this, 1)) {
+ if (this->field_0x78.HWORD == 0) {
+ if (this->field_0x7a.HWORD) {
+ this->field_0x7a.HWORD--;
+ }
+ }
+ } else {
+ this->field_0x7a.HWORD = this->entityType.parameter * 0x3c + 1;
+ }
+ }
+}
+
+void sub_0802A7D0(Entity* this) {
+ u32 unk = gUnk_080CD0B0[(this->field_0x7c.BYTES.byte1++ >> 3) & 7] + 0x100;
+ sub_0805EC9C(this, unk, unk, 0);
+}
+// clang-format off
+void (*const gUnk_080CD07C[])(Entity*) = {
+ sub_0802A434,
+ sub_0802A454,
+ sub_08001328,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_142,
+};
+
+void (*const gUnk_080CD094[])(Entity*) = {
+ sub_0802A4E4,
+ sub_0802A534,
+ sub_0802A5B8,
+ sub_0802A610,
+ sub_0802A650,
+ sub_0802A69C,
+ sub_0802A734,
+};
+
+const s8 gUnk_080CD0B0[] = {
+ -2, -4, -2, 0, 2, 4, 2, 0,
+};
+// clang-format on
diff --git a/src/enemy/wallMaster2.c b/src/enemy/wallMaster2.c
new file mode 100644
index 00000000..a788ad58
--- /dev/null
+++ b/src/enemy/wallMaster2.c
@@ -0,0 +1,205 @@
+#include "enemy.h"
+#include "functions.h"
+#include "area.h"
+
+extern void sub_08001328(Entity*);
+extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
+extern void DoExitTransition(u32*);
+
+extern Entity* gUnk_020000B0;
+extern u32* gUnk_0813AB1C[];
+
+void sub_0802CF64(Entity*);
+void sub_0802CF8C(Entity*);
+void sub_0802CFD8(Entity*);
+
+extern void (*const gUnk_080CD6FC[])(Entity*);
+extern void (*const gUnk_080CD714[])(Entity*);
+extern const u16 gUnk_080CD728[];
+extern const u16 gUnk_080CD730[];
+extern const s8 gUnk_080CD740[];
+
+void WallMaster2(Entity* this) {
+ gUnk_080CD6FC[GetNextFunction(this)](this);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_0802CC68(Entity* this) {
+ gUnk_080CD714[this->action](this);
+}
+
+void sub_0802CC80(Entity* this) {
+ u8 bVar1 = this->bitfield & 0x7f;
+ switch (this->bitfield & 0x7f) {
+ case 0 ... 1:
+ case 0x1e:
+ this->action = 3;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 1);
+ gPlayerEntity.flags &= ~0x80;
+ break;
+ }
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 0x1c);
+ }
+ sub_0804AA30(this, gUnk_080CD6FC);
+}
+
+void nullsub_151(Entity* this) {
+ /* ... */
+}
+
+void sub_0802CCE0(Entity* this) {
+ u32 tmp;
+
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = 60;
+ this->field_0xf = Random();
+ this->spriteSettings.b.shadow = 2;
+ this->animationState = 0xff;
+ this->height.HALF.HI = -2;
+ this->collisionLayer = 3;
+ tmp = Random();
+ this->field_0x7a.HALF.LO = tmp;
+ this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
+ this->field_0x7c.HALF.LO = 0;
+ UpdateSpriteForCollisionLayer(this);
+ InitializeAnimation(this, 0);
+ sub_0802CF64(this);
+ sub_0802CFD8(this);
+}
+
+void sub_0802CD54(Entity* this) {
+ GetNextFrame(this);
+ sub_0802CFD8(this);
+
+ if ((this->field_0x7c.HALF_U.LO == 0 || --this->field_0x7c.HALF_U.LO == 0) && sub_08049FDC(this, 1)) {
+ if (this->field_0x7a.HALF.HI) {
+ --this->field_0x7a.HALF.HI;
+ } else {
+ u32 tmp;
+
+ this->action = 2;
+ tmp = Random() >> 0x10;
+ this->actionDelay = tmp;
+ this->nonPlanarMovement = 0xc0;
+ this->field_0x78.HWORD = gUnk_080CD728[Random() & 3];
+ this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
+ return;
+ }
+ }
+
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 60;
+ sub_0802CF64(this);
+ }
+ sub_0806F69C(this);
+}
+
+void sub_0802CDE8(Entity* this) {
+ if (--this->field_0x78.HWORD && sub_08049FDC(this, 1)) {
+ if ((this->actionDelay++ & 3) == 0) {
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ sub_0802CF8C(this);
+ }
+ sub_0806F69C(this);
+ } else {
+ this->action = 1;
+ this->actionDelay = 60;
+ this->nonPlanarMovement = 0x60;
+ this->field_0x7c.HALF.LO = (Random() & 0x38) + 0x96;
+ }
+ GetNextFrame(this);
+ sub_0802CFD8(this);
+}
+
+void sub_0802CE68(Entity* this) {
+ u8 frames;
+
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ gPlayerState.flags.all |= 0x100;
+ if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 4)) {
+ this->direction = GetFacingDirection(this, &gPlayerEntity);
+ sub_0806F69C(this);
+ }
+ sub_0802CFD8(this);
+ GetNextFrame(this);
+ frames = this->frames.all & 0x80;
+ if (frames) {
+ this->action = 4;
+ this->actionDelay = 30;
+ } else if (this->frames.all & 1) {
+ this->frames.all = frames;
+ gPlayerEntity.spriteSettings.b.draw = 0;
+ }
+}
+
+void sub_0802CEF4(Entity* this) {
+ sub_0802CFD8(this);
+ if (--this->actionDelay == 0) {
+ sub_0805E5A8();
+ DoExitTransition(gUnk_0813AB1C[gArea.regret]);
+ } else {
+ this->height.WORD -= 0x20000;
+ if (this->height.HALF.HI < -0x30) {
+ this->spriteSettings.b.shadow = 1;
+ }
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ }
+}
+
+void sub_0802CF64(Entity* this) {
+ if (sub_08049FA0(this)) {
+ this->direction = Direction8Round(Random());
+ } else {
+ this->direction = Direction8RoundUp(sub_08049EE4(this));
+ }
+ sub_0802CF8C(this);
+}
+
+NAKED
+void sub_0802CF8C(Entity* this) {
+ asm(".include \"asm/non_matching/wallMaster2/sub_0802CF8C.inc\"");
+}
+
+void sub_0802CFD8(Entity* this) {
+ u32 unk = gUnk_080CD740[(this->field_0x7a.HALF.LO++ >> 3) & 7];
+ sub_0805EC9C(this, (s16)this->field_0x74.HWORD + unk, 0x100 + unk, this->field_0x76.HWORD);
+}
+
+// clang-format off
+void (*const gUnk_080CD6FC[])(Entity*) = {
+ sub_0802CC68,
+ sub_0802CC80,
+ sub_08001328,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_151,
+};
+
+void (*const gUnk_080CD714[])(Entity*) = {
+ sub_0802CCE0,
+ sub_0802CD54,
+ sub_0802CDE8,
+ sub_0802CE68,
+ sub_0802CEF4,
+};
+
+const u16 gUnk_080CD728[] = {
+ 120, 180, 240, 300,
+};
+
+const u16 gUnk_080CD730[] = {
+ 0xff00, 0x4000,
+ 0xff00, 0x0000,
+ 0x0100, 0x0000,
+ 0x0100, 0xc000,
+};
+
+const s8 gUnk_080CD740[] = {
+ -2, -4, -2, 0, 2, 4, 2, 0,
+};
+// clang-format on
diff --git a/src/enemy/waterDrop.c b/src/enemy/waterDrop.c
new file mode 100644
index 00000000..b95535df
--- /dev/null
+++ b/src/enemy/waterDrop.c
@@ -0,0 +1,99 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+#include "screen.h"
+
+void sub_0802A39C(Entity*);
+void sub_0802A334(Entity*);
+
+extern u16 gUnk_02001A40[];
+
+extern void (*const gUnk_080CD030[])(Entity*);
+extern const u8 gUnk_080CD03C[];
+extern const s8 gUnk_080CD040[];
+
+void WaterDrop(Entity* this) {
+ gUnk_080CD030[this->action](this);
+}
+
+void sub_0802A250(Entity* this) {
+ Entity* ent;
+
+ this->action = 1;
+ this->actionDelay = 0;
+ this->field_0x20 = -0x30000;
+ this->nonPlanarMovement = gUnk_080CD03C[Random() & 3];
+ this->direction = gUnk_080CD040[Random() & 3] + 0x18;
+ this->collisionLayer = 2;
+ InitializeAnimation(this, 0);
+ UpdateSpriteForCollisionLayer(this);
+
+ ent = CreateObject(0x66, 0, 0);
+ if (ent) {
+ ent->parent = this;
+ }
+}
+
+void sub_0802A2B4(Entity* this) {
+ if (!sub_08003FC4(this, 0x2800)) {
+ this->action = 2;
+ this->spritePriority.b0 = 7;
+ EnqueueSFX(0x84);
+ } else {
+ sub_0806F69C(this);
+ }
+
+ sub_0802A39C(this);
+ if (-8 < this->height.HALF.HI) {
+ sub_0802A334(this);
+ }
+}
+
+void sub_0802A2FC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ DeleteEntity(this);
+ } else if (this->frames.all & 1) {
+ this->flags &= ~0x80;
+ } else {
+ sub_0802A39C(this);
+ }
+}
+
+void sub_0802A334(Entity* this) {
+ u32 x = (this->x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg.bg1yOffset) >> 3;
+ u32 y = (this->y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg.bg2xOffset) >> 3;
+ if (gUnk_02001A40[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) {
+ this->collisionLayer = 2;
+ } else {
+ this->collisionLayer = 1;
+ }
+ UpdateSpriteForCollisionLayer(this);
+}
+
+void sub_0802A39C(Entity* this) {
+ u32 x = (gPlayerEntity.x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg.bg1yOffset) >> 3;
+ u32 y = (gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg.bg2xOffset - 10) >> 3;
+ if (gUnk_02001A40[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) {
+ this->flags &= ~0x80;
+ } else {
+ this->flags |= 0x80;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CD030[])(Entity*) = {
+ sub_0802A250,
+ sub_0802A2B4,
+ sub_0802A2FC,
+};
+
+const u8 gUnk_080CD03C[] = {
+ 0x60, 0x80,
+ 0xA0, 0xC0,
+};
+
+const s8 gUnk_080CD040[] = {
+ -2, -1, -1, -3,
+};
+// clang-format on
diff --git a/src/enemy/wisp.c b/src/enemy/wisp.c
index 8a35b3a4..e550363c 100644
--- a/src/enemy/wisp.c
+++ b/src/enemy/wisp.c
@@ -72,7 +72,7 @@ void sub_08033650(Entity* this) {
}
void sub_08033658(Entity* this) {
- sub_0806F4E8();
+ sub_0806F4E8(this);
}
void sub_08033660(Entity* this) {
@@ -98,7 +98,7 @@ void sub_080336A8(Entity* this) {
} else if (this->collisions != 0) {
sub_0800417E(this, this->collisions);
}
- sub_080AEF88(this);
+ ProcessMovement(this);
GetNextFrame(this);
}
@@ -109,7 +109,7 @@ void sub_080336DC(Entity* this) {
this->y.HALF.HI = this->field_0x82.HWORD;
break;
case 0x18:
- sub_080A29BC(this);
+ CreateDust(this);
break;
case 0xc:
this->spriteSettings.b.draw = TRUE;
diff --git a/src/entity.c b/src/entity.c
index 056644bf..1b8d1cb1 100644
--- a/src/entity.c
+++ b/src/entity.c
@@ -193,16 +193,16 @@ void sub_0805E92C(u32 param_1) {
}
extern Entity gUnk_020369F0;
-extern void sub_0801D66C(const void* src, void* dest, size_t size); // dma copy
+extern void _DmaCopy(const void* src, void* dest, size_t size); // dma copy
extern void sub_0805E98C(void);
void sub_0805E958(void) {
- sub_0801D66C(&gEntityLists, &gUnk_020369F0, 0x48);
+ _DmaCopy(&gEntityLists, &gUnk_020369F0, 0x48);
sub_0805E98C();
}
void sub_0805E974(void) {
- sub_0801D66C(&gUnk_020369F0, &gEntityLists, 0x48);
+ _DmaCopy(&gUnk_020369F0, &gEntityLists, 0x48);
}
void sub_0805E98C(void) {
diff --git a/src/loadRoom.c b/src/loadRoom.c
index 6761fa14..7a52709d 100644
--- a/src/loadRoom.c
+++ b/src/loadRoom.c
@@ -12,7 +12,7 @@ extern Entity* LoadRoomEntity(EntityData*);
extern void* GetRoomProperty(u32, u32, u32);
extern u32 gUnk_02017654;
-extern u32* gUnk_080D50FC;
+extern u32* gAreaEntities;
void LoadRoom(void) {
s32 iVar1;
@@ -58,7 +58,7 @@ void sub_0804B0B0(u32 arg0, u32 arg1) {
void SetCurrentRoomPropertyList(u32 arg0, u32 arg1) {
u32** arr;
gUnk_02017654 = 0;
- arr = &gUnk_080D50FC;
+ arr = &gAreaEntities;
if (arr[arg0] != 0) {
gUnk_02017654 = arr[arg0][arg1];
}
@@ -78,7 +78,7 @@ void* GetRoomProperty(u32 arg0, u32 arg1, u32 arg2) {
u32 temp;
u32** arr;
temp = 0;
- arr = &gUnk_080D50FC;
+ arr = &gAreaEntities;
if (arr[arg0] != NULL) {
temp = arr[arg0][arg1];
if (temp != 0) {
diff --git a/src/mainLoop.c b/src/mainLoop.c
index c46fd8bf..3ad0eaae 100644
--- a/src/mainLoop.c
+++ b/src/mainLoop.c
@@ -8,7 +8,7 @@ extern void sub_0804FF84(u32);
extern u16 gPaletteBuffer[];
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
-extern void sub_0801D66C(void*, u8*, int);
+extern void _DmaCopy(void*, u8*, int);
extern void sub_08016B34(void);
static void sub_08055F70(void);
@@ -99,12 +99,12 @@ static void sub_08055F70(void) {
_DmaZero(gUnk_02000030, size);
size = (u32)gUnk_080B2CD8 - (u32)sub_080B197C;
if (size != 0) {
- sub_0801D66C(sub_080B197C, gUnk_030056F0, size);
+ _DmaCopy(sub_080B197C, gUnk_030056F0, size);
}
size = (u32)gUnk_080B2CD8_2 - (u32)gUnk_080B2CD8_3;
if (size != 0) {
- sub_0801D66C(gUnk_080B2CD8_3, gUnk_02038560, size);
+ _DmaCopy(gUnk_080B2CD8_3, gUnk_02038560, size);
}
sub_0801DA90(0);
diff --git a/src/manager/manager15.c b/src/manager/manager15.c
new file mode 100644
index 00000000..c4d1f8b0
--- /dev/null
+++ b/src/manager/manager15.c
@@ -0,0 +1,495 @@
+#include "global.h"
+#include "flags.h"
+#include "screen.h"
+#include "manager.h"
+#include "functions.h"
+
+typedef struct {
+ Manager manager;
+ u8 unk_20;
+ u8 unk_21;
+ u8 unk_22;
+ u8 unk_23;//used
+ u16 unk_24;
+ u16 unk_26;
+ void* unk_28;
+ u16 unk_2c;
+ u8 unk_2e[0x6];
+ s16 unk_34;
+ s16 unk_36;
+ s16 unk_38;
+ s16 unk_3a;
+ u16 unk_3c;
+ u16 unk_3e;//used
+} Manager15;
+
+extern void (*const gUnk_081085D8[])(Manager*);
+
+void sub_0805A280(Manager* this) {
+ gUnk_081085D8[this->unk_0a](this);
+}
+
+
+void sub_0805A89C(Manager15*);
+void sub_0805A8EC(Manager15*);
+void sub_0805AAF0(u32);
+
+void sub_0805A298(Manager15* this) {
+ if (this->manager.action == 0) {
+ sub_0805A89C(this);
+ if (!CheckLocalFlag(this->unk_3e)) {
+ this->unk_23 = 1;
+ } else {
+ this->unk_23 = 2;
+ }
+ sub_0805AAF0(this->unk_23);
+ gScreen.lcd.displayControl |= 0x4800;
+ }
+ sub_0805A8EC(this);
+}
+
+extern void (*const gUnk_081085F8[])(Manager15*);
+
+void sub_0805A2E4(Manager15* this) {
+ if (this->manager.action == 0) {
+ sub_0805A89C(this);
+ this->unk_23 = 1;
+ sub_0805AAF0(1);
+ if (!CheckLocalFlag(this->unk_3e)) {
+ this->manager.action = 1;
+ gScreen.lcd.displayControl &= 0xB7FF;
+ } else {
+ if (CheckLocalFlag(0x48)) {
+ this->manager.action = 4;
+ } else {
+ this->manager.action = 3;
+ }
+ gScreen.lcd.displayControl |= 0x4800;
+ }
+ } else {
+ gUnk_081085F8[this->manager.action](this);
+ }
+ if (this->manager.next) {
+ sub_0805A8EC(this);
+ }
+}
+
+extern Entity gUnk_080E4C08;
+
+void sub_0805A370(Manager15* this) {
+ if (this->manager.unk_0d) {
+ LoadRoomEntityList(&gUnk_080E4C08);
+ this->manager.action = 3;
+ PlaySFX(0x80100000);
+ }
+}
+
+void sub_0805A394(Manager15* this) {
+ Entity* ent;
+ if ((ent = FindEntityInListBySubtype(0x3,0x13,0x4))) {
+ if (ent->entityType.form != 4) {
+ return;
+ }
+ }
+ SetLocalFlag(0x48);
+ ClearRoomFlag(0);
+ gScreen.lcd.displayControl &= 0xB7FF;
+ DeleteThisEntity();
+}
+
+void nullsub_496(Manager15* this) {
+}
+
+extern void (*const gUnk_0810860C[])(Manager15*);
+
+void sub_0805A3D4(Manager15* this) {
+ if (this->manager.action == 0) {
+ sub_0805A89C(this);
+ if (this->manager.unk_0a == 3) {
+ this->unk_23 = 2;
+ } else {
+ this->unk_23 = 1;
+ }
+ sub_0805AAF0(this->unk_23);
+ if (!CheckLocalFlag(this->unk_3e)) {
+ ClearFlag(this->unk_3c);
+ this->manager.action = 1;
+ gScreen.lcd.displayControl &= 0xB7FF;
+ } else {
+ SetFlag(this->unk_3c);
+ this->manager.action = 3;
+ gScreen.lcd.displayControl |= 0x4800;
+ }
+ } else {
+ gUnk_0810860C[this->manager.action](this);
+ }
+ sub_0805A8EC(this);
+}
+
+void sub_0805A4CC(Manager15*, u32);
+
+void sub_0805A464(Manager15* this) {
+ if (CheckLocalFlag(this->unk_3e)) {
+ this->manager.action = 2;
+ sub_0805A4CC(this, 0);
+ }
+}
+
+void sub_0805A480(Manager15* this) {
+ if (this->manager.unk_0d != 0) {
+ this->manager.action = 3;
+ SetFlag(this->unk_3c);
+ }
+}
+
+void sub_0805A498(Manager15* this) {
+ if (!CheckLocalFlag(this->unk_3e)) {
+ this->manager.action = 4;
+ sub_0805A4CC(this, 1);
+ }
+}
+
+void sub_0805A4B4(Manager15* this) {
+ if (this->manager.unk_0d != 0) {
+ this->manager.action = 1;
+ ClearFlag(this->unk_3c);
+ }
+}
+
+void sub_0805A4CC(Manager15* this, u32 unk_0) {
+ Entity* tmp;
+ tmp = CreateObject(0x8e, unk_0, 0);
+ if (tmp) {
+ tmp->x.HALF.HI = this->unk_38 + gRoomControls.roomOriginX;
+ tmp->y.HALF.HI = this->unk_3a + gRoomControls.roomOriginY - 0x30;
+ tmp->parent = (Entity*) this;
+ this->manager.unk_0d = 0;
+ }
+}
+
+extern void (*const gUnk_08108620[])(Manager15*);
+void sub_0805AA58(Manager15*);
+void sub_0805A9CC(Manager15*);
+
+void sub_0805A500(Manager15* this) {
+ if (this->manager.action == 0) {
+ sub_0805A89C(this);
+ this->unk_28 = 0;
+ if (CheckLocalFlag(0x36)) {
+ this->unk_23 = 3;
+ this->manager.action = 5;
+ gScreen.lcd.displayControl |= 0x4800;
+ } else {
+ if (CheckLocalFlag(0x34)) {
+ this->unk_23 = 4;
+ this->manager.action = 3;
+ gScreen.lcd.displayControl |= 0x4800;
+ } else {
+ this->unk_23 = 4;
+ this->manager.action = 1;
+ gScreen.lcd.displayControl &= 0xB7FF;
+ }
+ }
+ sub_0805AAF0(this->unk_23);
+ } else {
+ gUnk_08108620[this->manager.action](this);
+ }
+ sub_0805AA58(this);
+ sub_0805A9CC(this);
+ if (gRoomControls.unk2 == 1) {
+ gScreen.lcd.displayControl |= 0x80<<7;
+ this->manager.unk_0d = 1;
+ return;
+ }
+ if (!this->manager.unk_0d) return;
+ this->manager.unk_0d = 0;
+ if (this->unk_20 == gRoomControls.roomID) return;
+ gScreen.lcd.displayControl &= 0xB7FF;
+ DeleteThisEntity();
+}
+
+void sub_0805A5FC(Manager15* this) {
+ if (CheckLocalFlag(0x34)) {
+ this->manager.action = 2;
+ sub_0805A4CC(this,2);
+ }
+}
+
+void sub_0805A618(Manager15* this) {
+ if (this->manager.unk_0d) {
+ this->manager.action = 3;
+ }
+}
+
+void sub_0805A628(Manager15* this) {
+ if (CheckLocalFlag(0x36)) {
+ this->manager.action = 4;
+ this->unk_23 = 3;
+ sub_0805A4CC(this,3);
+ }
+}
+
+void sub_0805A64C(Manager15* this) {
+ if (this->manager.unk_0d) {
+ this->manager.action = 5;
+ }
+}
+
+void sub_0805A65C(Manager15* this) {}
+void sub_0805A660(Manager15* this) {}
+
+extern void (*const gUnk_08108638[])(Manager15*);
+void sub_0805A68C(Manager15*);
+
+void sub_0805A664(Manager15* this) {
+ gUnk_08108638[this->manager.action](this);
+ sub_0805A8EC(this);
+ sub_0805A68C(this);
+}
+
+extern u32 sub_0806FBFC(u32, u32, u32, u32);
+
+void sub_0805A68C(Manager15* this) {
+ if (sub_0806FBFC(this->unk_38 - 0x18, this->unk_3a - 0x18, 0x30, 0x30)) {
+ if (this->unk_2c <= 0x1007) {
+ gScreen.controls.alphaBlend = ++this->unk_2c;
+ this->unk_22 = 0;
+ }
+ } else {
+ if (this->unk_2c > 0x1000) {
+ this->unk_2c--;
+ }
+ gScreen.controls.alphaBlend=this->unk_2c;
+ }
+}
+
+u32 sub_0805A73C(Manager15*);
+
+void sub_0805A6E8(Manager15* this) {
+ u16 tmp;
+ sub_0805A89C(this);
+ this->unk_23 = 0;
+ sub_0805AAF0(0);
+ this->unk_38 += gRoomControls.roomOriginX;
+ this->unk_3a += gRoomControls.roomOriginY;
+ if (!sub_0805A73C(this)) {
+ this->manager.action++;
+ }
+ this->unk_2c = 0x1000;
+ tmp = gScreen.lcd.displayControl | 0x4800;
+ gScreen.lcd.displayControl = tmp;
+}
+
+u32 sub_0805A73C(Manager15* this) {
+ return sub_0806FBFC(this->unk_38 - 0x6, this->unk_3a - 0x6, 0xC, 0xC);
+}
+
+void sub_0805A758(Manager15* this) {
+ if (!sub_0805A73C(this)) {
+ this->manager.action++;
+ }
+}
+
+extern u8 gUnk_02034490;
+extern void sub_0805E4E0(Manager*, u32);
+extern void sub_08077B20(void);
+
+void sub_0805A76C(Manager15* this) {
+ if ((gPlayerEntity.currentHealth != 0)
+ && (gPlayerEntity.height.HALF.HI == 0)
+ && (!gPlayerState.field_0x2c)
+ ) {
+ switch (gPlayerState.field_0xa9) {
+ case 1:
+ case 0:
+ if (sub_0805A73C(this)) {
+ this->manager.action++;
+ sub_08004168(&gPlayerEntity);
+ gPlayerEntity.animationState = 4;
+ sub_0805E4E0(&this->manager, 0x258);
+ sub_08078A90(0xFF);
+ gUnk_02034490 = 1;
+ gRoomControls.cameraTarget = 0;
+ sub_08077B20();
+ }
+ }
+ }
+}
+
+void sub_0805A7E4(Manager15* this) {
+ if (gPlayerState.playerAction != 0x12) {
+ gPlayerState.playerAction = 0x12;
+ gPlayerState.field_0x38 = 0;
+ gPlayerState.field_0x39 = 0;
+ }
+}
+
+void sub_0805A804(Manager15* this) {
+ switch (this->manager.action) {
+ case 0:
+ if (CheckLocalFlag(this->unk_3e)) {
+ this->manager.action = 1;
+ } else {
+ this->manager.action = 2;
+ }
+ this->manager.unk_0d = 1;
+ this->manager.unk_10 |= 0x20;
+ sub_0805E3A0(this, 6);
+ break;
+ case 1:
+ if (CheckLocalFlag(this->unk_3e)) break;
+ this->manager.action = 2;
+ sub_0805A4CC(this,4);
+ break;
+ case 2:
+ if (this->manager.unk_0d) {
+ this->manager.action = 3;
+ }
+ break;
+ case 3:
+ if (!CheckLocalFlag(this->unk_3e)) break;
+ this->manager.action = 4;
+ sub_0805A4CC(this,4);
+ break;
+ case 4:
+ if (this->manager.unk_0d) {
+ this->manager.action = 1;
+ }
+ break;
+ default:
+ DeleteThisEntity();
+ }
+}
+
+void sub_0805AAC8(Manager15*);
+extern void sub_08052D74(void*, void*, void*);
+
+void sub_0805A89C(Manager15* this) {
+ sub_0805E3A0(this, 6);
+ this->manager.action = 1;
+ this->manager.unk_10 |= 0x20;
+ this->manager.unk_0e = 8;
+ this->manager.unk_0f = 0x10;
+ this->unk_21 = 0;
+ this->unk_22 = 0;
+ this->unk_20 = gRoomControls.roomID;
+ this->unk_24 = gRoomControls.roomOriginX;
+ this->unk_26 = gRoomControls.roomOriginY;
+ sub_08052D74(this, sub_0805AAC8, 0);
+}
+
+void sub_0805A94C(Manager15* this);
+
+void sub_0805A8EC(Manager15* this) {
+ sub_0805AA58(this);
+ sub_0805A94C(this);
+ if (gRoomControls.unk2 == 1) {
+ gScreen.lcd.displayControl |= 0x4000;
+ this->manager.unk_0d = 1;
+ } else {
+ if (!this->manager.unk_0d) return;
+ this->manager.unk_0d = 0;
+ if (this->unk_20 == gRoomControls.roomID) return;
+ gScreen.lcd.displayControl &= 0xB7FF;
+ DeleteThisEntity();
+ }
+}
+
+void sub_0805A94C(Manager15* this) {
+ int tmp1, tmp2;
+ gScreen.affine.bg3xOffset = gRoomControls.roomScrollX - this->unk_24 + this->unk_34;
+ gScreen.affine.bg3yOffset = gRoomControls.roomScrollY - this->unk_26 + this->unk_36;
+ tmp1 = -gScreen.affine.bg3xOffset;
+ tmp2 = tmp1 + 0x100;
+ if (tmp1 < 0) tmp1 = 0;
+ if (tmp1 > 0xF0) tmp1 = 0xF0;
+ if (tmp2 < 0) tmp2 = 0;
+ if (tmp2 > 0xF0) tmp2 = 0xF0;
+ gScreen.controls.window1HorizontalDimensions = (tmp1 << 8 | tmp2);
+ tmp1 = -gScreen.affine.bg3yOffset;
+ tmp2 = tmp1 + 0x100;
+ if (tmp1 < 0) tmp1 = 0;
+ if (tmp1 > 0xA0) tmp1 = 0xA0;
+ if (tmp2 < 0) tmp2 = 0;
+ if (tmp2 > 0xA0) tmp2 = 0xA0;
+ gScreen.controls.window1VerticalDimensions = (tmp1 << 8 | tmp2);
+}
+
+extern u8 gUnk_02001A40[];
+
+#ifdef NON_MATCHING
+void sub_0805A9CC(Manager15* this) {
+ int tmp1, tmp2;
+ void* tmp3;
+ gScreen.affine.bg3xOffset = gRoomControls.roomScrollX - this->unk_24 + this->unk_34;
+ tmp1 = -gScreen.affine.bg3xOffset;
+ tmp2 = tmp1 + 0x100;
+ if (tmp1 < 0) tmp1 = 0;
+ if (tmp1 > 0xF0) tmp1 = 0xF0;
+ if (tmp2 < 0) tmp2 = 0;
+ if (tmp2 > 0xF0) tmp2 = 0xF0;
+ gScreen.controls.window1HorizontalDimensions = tmp1 << 8 | tmp2;
+ tmp1 = gRoomControls.roomScrollY - this->unk_26 + this->unk_36;
+ gScreen.affine.bg3yOffset = tmp1 & 0x3F;
+ if (tmp1 < 0) tmp1 += 0x3F;
+ tmp3 = (&gUnk_02001A40[(tmp1 >> 6 << 9)]);
+ gScreen.affine.unk5 = (u32) tmp3;
+ gScreen.controls.window1VerticalDimensions = 0xa0;
+ if (this->unk_28 == tmp3) return;
+ this->unk_28 = tmp3;
+ gScreen.affine.unk4 = 1;
+}
+#else
+NAKED
+void sub_0805A9CC(Manager15* this) {
+ asm(".include \"asm/non_matching/manager15/sub_0805A9CC.inc\"");
+}
+#endif
+
+extern struct {
+ u8 unk_00[0x20];
+} gUnk_085A97A0[];
+extern u16 gUnk_081085B8[];
+extern void LoadPalettes(const u8*, u32, u32);
+
+void sub_0805AA58(Manager15* this) {
+ if (--this->manager.unk_0e == 0) {
+ this->manager.unk_0e = 8;
+ this->unk_21 += 1;
+ this->unk_21 &= 3;
+ LoadPalettes(gUnk_085A97A0[this->unk_21].unk_00,5,1);
+ }
+ if (--this->manager.unk_0f == 0) {
+ this->manager.unk_0f = 0x10;
+ this->unk_22 += 1;
+ this->unk_22 &= 0xF;
+ gScreen.controls.alphaBlend = gUnk_081085B8[this->unk_22];
+ }
+}
+
+void sub_0805AAC8(Manager15* this) {
+ sub_0805AAF0(this->unk_23);
+ sub_0805A280(&this->manager);
+}
+
+
+extern u16 gUnk_08108648[];
+
+void sub_0805AADC(u32 unk0) {
+ LoadGfxGroup(gUnk_08108648[unk0]);
+}
+
+void sub_0805AAF0(u32 unk0) {
+ sub_0805AADC(unk0);
+ gScreen.controls.layerFXControl = 0x3E48;
+ gScreen.controls.alphaBlend = 0x1008;
+ gScreen.affine.bg3Control = 0x1E04;
+ gScreen.affine.unk5 = &gUnk_02001A40;
+ gScreen.affine.bg3xOffset = 0;
+ gScreen.affine.bg3yOffset = 0;
+ gScreen.affine.unk4 = 1;
+ gScreen.controls.windowInsideControl = 0x3F3F;
+ gScreen.controls.windowOutsideControl = 0x37;
+ gScreen.controls.window1HorizontalDimensions = 0xF0;
+ gScreen.controls.window1VerticalDimensions = 0xA0;
+}
diff --git a/src/manager/manager1A.c b/src/manager/manager1A.c
new file mode 100644
index 00000000..ff6d8afe
--- /dev/null
+++ b/src/manager/manager1A.c
@@ -0,0 +1,223 @@
+#include "global.h"
+#include "manager.h"
+#include "flags.h"
+#include "entity.h"
+#include "room.h"
+#include "screen.h"
+#include "functions.h"
+
+
+typedef struct {
+ Manager manager;
+ s16 unk_20;
+ s16 unk_22;
+ u16 unk_24;
+ u16 unk_26;
+ u8 unk_28[8];
+ u16 unk_30;
+ u16 unk_32;
+ u16 unk_34;
+ u16 unk_36;
+ u8 unk_38[7];
+ u8 unk_3f;
+} Manager1A;
+
+extern void (*const gUnk_08108668[])(Manager1A*);
+
+extern u8 gGlobalGfxAndPalettes[];
+
+void sub_0805B030(Manager1A* this) {
+ gUnk_08108668[this->manager.action](this);
+}
+
+extern void sub_08052D74(void*, void*, void*);
+extern u32 sub_0806FBFC(u32, u32, u32, u32);
+
+typedef struct struct_08108764 {
+ u8 unk_00;
+ u8 unk_01;//area ID?
+ u8 unk_02;//room ID?
+ u8 unk_03;//layer?
+ u16 unk_04;
+ u16 unk_06;
+ u8 unk_08;
+ u8 unk_09;
+ u8 unk_0a;
+ u8 unk_0b;
+ struct {
+ u32 unk_00;
+ u16 unk_04;
+ u16 unk_06;
+ u16 unk_08;
+ u16 unk_0a;
+ }* unk_0c;
+ struct {
+ u8 unk_00;
+ u8 unk_01;
+ u8 unk_02[2];
+ u16 unk_04;
+ u16 unk_06;
+ }* unk_10;
+} struct_08108764;
+
+extern struct_08108764 gUnk_08108764[];
+
+u32 sub_0805B1CC(Manager1A*);
+void sub_0805B210(Manager1A*);
+void sub_0805B2B0(Manager1A*);
+void sub_0805B328(Manager1A*);
+void sub_0805BC4C(void);
+
+void sub_0805B048(Manager1A* this) {
+ struct_08108764* tmp;
+ Entity* obj;
+ sub_0805E3A0(&this->manager, 6);
+ _DmaZero(&this->unk_20, 0x20);
+ this->manager.action = 1;
+ this->unk_3f = gRoomControls.roomID;
+ tmp = &gUnk_08108764[this->manager.unk_0a];
+ if (!tmp->unk_0a) {
+ this->unk_20 = gRoomControls.roomOriginX;
+ this->unk_22 = gRoomControls.roomOriginY;
+ this->unk_24 = gRoomControls.width;
+ this->unk_26 = gRoomControls.height;
+ } else {
+ this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.roomOriginX;
+ this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.roomOriginY;
+ this->unk_24 = (tmp->unk_0a << 4);
+ this->unk_26 = (tmp->unk_0b << 4);
+ }
+ this->manager.unk_0b = tmp->unk_0c != 0;
+ if (this->manager.unk_0b) {
+ this->manager.unk_10 |= 0x20;
+ this->unk_34 = tmp->unk_0c->unk_04;
+ this->unk_36 = tmp->unk_0c->unk_06;
+ this->unk_30 = tmp->unk_0c->unk_08;
+ this->unk_32 = tmp->unk_0c->unk_0a;
+ sub_0805BC4C();
+ sub_0805B2B0(this);
+ sub_0805B328(this);
+ sub_08052D74(this, sub_0805B328, 0);
+ }
+ if (!tmp->unk_10) return;
+ obj = CreateObject(0x28, tmp->unk_10->unk_00, tmp->unk_10->unk_01);
+ if (obj) {
+ obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
+ obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
+ }
+ if (this->manager.unk_0a != 0xa
+ || CheckLocalFlag(0x4B)) return;
+ obj = CreateObject(0x28, 3, 3);
+ if (obj) {
+ obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
+ obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
+ }
+}
+
+void sub_0805B168(Manager1A* this) {
+ if (sub_0805B1CC(this)) {
+ sub_0805B210(this);
+ DeleteThisEntity();
+ return;
+ }
+ sub_0805B2B0(this);
+ if (gRoomControls.unk2 == 1) {
+ this->manager.unk_0d = 1;
+ return;
+ }
+ if (!this->manager.unk_0d) return;
+ this->manager.unk_0d = 0;
+ if (this->unk_3f == gRoomControls.roomID) return;
+ if (this->manager.unk_0b) {
+ gScreen.lcd.displayControl &= ~0x800;
+ }
+ DeleteThisEntity();
+}
+
+u32 sub_0805B1CC(Manager1A* this) {
+ u32 re = 0;
+ if (sub_0806FBFC(this->unk_20, this->unk_22, this->unk_24, this->unk_26)) {
+ if ((gPlayerState.flags.all & 0x4) && (gPlayerState.flags.all & 0x1)) {
+ gPlayerState.flags.all |= 0x8000;
+ } else if (gPlayerState.flags.all & 0x8000) {
+ re = 1;
+ }
+ }
+ return re;
+}
+
+void sub_0805B210(Manager1A* this) {
+ struct_08108764 *tmp;
+ gScreenTransition.transitioningOut = 1;
+ gScreenTransition.transitionType = 1;
+ gScreenTransition.playerState = 4;
+ tmp = &gUnk_08108764[this->manager.unk_0a];
+ gScreenTransition.areaID = tmp->unk_01;
+ gScreenTransition.roomID = tmp->unk_02;
+ gScreenTransition.playerLayer = tmp->unk_03;
+ if (gPlayerState.flags.all & 0x80) {
+ gScreenTransition.field_0xf = 6;
+ } else {
+ gScreenTransition.field_0xf = 2;
+ }
+ switch (tmp->unk_00) {
+ case 0:
+ gScreenTransition.playerStartPos.HALF.x = tmp->unk_04;
+ gScreenTransition.playerStartPos.HALF.y = tmp->unk_06;
+ break;
+ case 1:
+ gScreenTransition.playerStartPos.HALF.x = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX + tmp->unk_04;
+ gScreenTransition.playerStartPos.HALF.y = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY + tmp->unk_06;
+ break;
+ case 2:
+ gScreenTransition.playerStartPos.HALF.x = tmp->unk_04;
+ gScreenTransition.playerStartPos.HALF.y = tmp->unk_06;
+ gScreenTransition.field_0xf = 6;
+ break;
+ }
+}
+
+void sub_0805B2B0(Manager1A* this) {
+ s32 tmp, tmp2;
+ if (!this->manager.unk_0b) return;
+ tmp = (this->unk_30 - gRoomControls.roomScrollX) / 4;
+ tmp2 = (this->unk_32 - gRoomControls.roomScrollY) / 4;
+ if (tmp < -12) {
+ tmp = -12;
+ }
+ if (tmp > 12) {
+ tmp = 12;
+ }
+ if (tmp2 < -12) {
+ tmp2 = -12;
+ }
+ if (tmp2 > 12) {
+ tmp2 = 12;
+ }
+ gScreen.lcd.displayControl |= 0x800;
+ gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.roomScrollX + this->unk_34 + tmp;
+ gScreen.affine.bg3xOffset = gRoomControls.roomScrollX + this->unk_34 + tmp;
+ gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.roomScrollY + this->unk_36 + tmp2;
+ gScreen.affine.bg3yOffset = gRoomControls.roomScrollY + this->unk_36 + tmp2;
+}
+
+void sub_0805B328(Manager1A* this) {
+ struct_08108764 *tmp;
+ if (!this->manager.unk_0b) return;
+ tmp = &gUnk_08108764[this->manager.unk_0a];
+ LoadAssetAsync(&gGlobalGfxAndPalettes[tmp->unk_0c->unk_00], 0x0600F000, 0x800);
+ gScreen.affine.bg3Control = 0x1E07;
+ gScreen.lcd.displayControl |= 0x800;
+ gScreen.affine.bg3xOffset = gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.affine.bg3yOffset = gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.controls.layerFXControl &= ~0x8;
+}
+
+void sub_0805B390(u32 unk1) {
+ Manager* tmp = GetEmptyManager();
+ if (!tmp) return;
+ tmp->type = 0x9;
+ tmp->subtype = 0x1A;
+ tmp->unk_0a = unk1;
+ AppendEntityToList(tmp, 6);
+}
diff --git a/src/manager/manager20.c b/src/manager/manager20.c
new file mode 100644
index 00000000..fe50967e
--- /dev/null
+++ b/src/manager/manager20.c
@@ -0,0 +1,38 @@
+#include "global.h"
+#include "manager.h"
+#include "flags.h"
+#include "entity.h"
+#include "room.h"
+
+typedef struct {
+ Manager manager;
+ u8 unk_20[0x12];
+ u16 unk_32;
+ u8 unk_34[2];
+ u8 unk_36;
+ u8 unk_37;
+ u16 unk_38;
+ u16 unk_3a;
+ u16 unk_3c;
+ u16 unk_3e;
+} Manager20;
+
+extern void DeleteManager(Manager20*);
+
+void sub_0805B7A0(Manager20* this) {
+ Entity* tmp = CreateObject(this->manager.unk_0e, this->manager.unk_0a, this->manager.unk_0b);
+ if (!tmp) return;
+ tmp->field_0x86.HWORD = this->unk_3e;
+ if (CheckFlags(this->unk_3e)) {
+ tmp->x.HALF.HI = this->unk_36 | (this->unk_37&0xF)<<8;//r1
+ tmp->y.HALF.HI = this->unk_3c & 0xFFF;
+ tmp->collisionLayer = this->unk_3c >> 0xC;
+ } else {
+ tmp->x.HALF.HI = this->unk_38;
+ tmp->y.HALF.HI = this->unk_3a;
+ tmp->collisionLayer = this->unk_37>>4;
+ }
+ tmp->x.HALF.HI += gRoomControls.roomOriginX;
+ tmp->y.HALF.HI += gRoomControls.roomOriginY;
+ DeleteManager(this);
+}
diff --git a/src/manager/manager30.c b/src/manager/manager30.c
new file mode 100644
index 00000000..5f5ead82
--- /dev/null
+++ b/src/manager/manager30.c
@@ -0,0 +1,98 @@
+#include "global.h"
+#include "manager.h"
+#include "flags.h"
+#include "functions.h"
+
+typedef struct Manager30 {
+ Manager manager;
+ u8 unk_20[8];//unused
+ u16 own_tile;
+ u8 unk_2a[0x2];//unused
+ u16 player_previous_tile;
+ u16 player_current_tile;
+ u8 unk_30[0x6];//unused
+ u8 width;
+ u8 height;
+ s16 x;
+ s16 y;
+ u16 flag_succeeded;
+ u16 flag_reset;
+} Manager30;
+
+extern void sub_0807B7D8(u32, u32, u32);
+
+enum {
+ INIT,
+ IN_PROGRESS,
+ FAILED,
+ SUCCEEDED
+};
+
+/*
+ * Tile puzzles (step on all blue tiles exactly once).
+ *
+ * The Manager's field 0xe is used for the remaining number of tiles to be changed.
+ * field 0xf is used for the total number of tiles to be changed.
+*/
+void Manager30_Main(Manager30* this) {
+ u32 i, j, tmp, tmp2;
+ switch (this->manager.action) {
+ default:
+ break;
+ case INIT:
+ this->manager.action = IN_PROGRESS;
+ this->manager.unk_0f = this->manager.unk_0e;
+ this->own_tile = (((this->x >> 4) & 0x3fU) |
+ ((this->y >> 4) & 0x3fU) << 6);
+ this->player_previous_tile = this->player_current_tile = COORD_TO_TILE((&gPlayerEntity));
+ break;
+ case 1:
+ this->player_current_tile = COORD_TO_TILE((&gPlayerEntity));
+ if (this->player_current_tile != this->player_previous_tile) {
+ this->player_previous_tile = this->player_current_tile;
+ switch (GetTileType(this->player_current_tile, this->manager.unk_0b)) {
+ case 0x317:
+ //stepped on a red tile again
+ this->manager.action = FAILED;
+ PlaySFX(0x6d);
+ break;
+ case 0x318:
+ //stepped on a blue tile
+ //turn the tile into a red tile
+ sub_0807B7D8(0x317, this->player_current_tile, this->manager.unk_0b);
+ PlaySFX(0x6b);
+ //decrease the number of remaining tiles and check if we're done
+ if (--this->manager.unk_0e == 0) {
+ this->manager.action = SUCCEEDED;
+ //set up delay for setting the flag/playing the success sfx
+ this->manager.unk_0e = 0x40;
+ }
+ break;
+ }
+ }
+ //fall through, can be reset in-progress
+ case FAILED:
+ if (!this->flag_reset) return;//can't be reset
+ if (!CheckFlags(this->flag_reset)) return;//wait for the flag telling it to reset
+ ClearFlag(this->flag_reset);//make sure the puzzle can be reset again later
+ this->manager.action = IN_PROGRESS;
+ this->manager.unk_0e = this->manager.unk_0f;
+ for (i = 0; i < this->height; i++) {
+ tmp = this->own_tile + (i << 6);
+ for (j = 0; j < this->width; j++) {
+ sub_0807BA8C(tmp + j, this->manager.unk_0b);
+ }
+ }
+ break;
+ case SUCCEEDED:
+ if (this->manager.unk_0e == 0) return;
+ tmp2 = --this->manager.unk_0e;
+ if (tmp2) {
+ if (tmp2 == 0x20) {
+ SetFlag(this->flag_succeeded);
+ }
+ } else {
+ PlaySFX(0x72);
+ }
+ }
+}
diff --git a/src/manager/manager5.c b/src/manager/manager5.c
new file mode 100644
index 00000000..de4e08b9
--- /dev/null
+++ b/src/manager/manager5.c
@@ -0,0 +1,129 @@
+#include "global.h"
+#include "manager.h"
+#include "flags.h"
+#include "functions.h"
+
+
+typedef struct {
+ Manager manager;
+ u8 unk_20[0x08];
+ u16 unk_28;
+ u16 unk_2a;
+ u16 unk_2c;
+ u16 unk_2e;
+ u16 unk_30;
+ u16 unk_32;
+ u8 unk_34[0x04];
+ s16 unk_38;
+ s16 unk_3a;
+ u16 unk_3c;
+ u16 unk_3e;
+} Manager5;
+
+void sub_08057AE8(Manager5*);
+void sub_08057BA4(Manager5*);
+void sub_08057C28(Manager5*);
+
+const u16 gUnk_08108024[] = {
+ 0,
+ -1,
+ 1,
+ 0,
+ 0,
+ 1,
+ -1,
+ 0
+};
+const u16 gUnk_08108034[] = {
+ 0,
+ 1,
+ -1,
+ 0,
+ 0,
+ -1,
+ 1,
+ 0
+};
+
+void (*const gUnk_08108044[])(Manager5*) = {
+ sub_08057AE8,
+ sub_08057BA4,
+ sub_08057C28
+};
+
+void sub_08057AD0(Manager5* this) {
+ gUnk_08108044[this->manager.action](this);
+}
+
+void sub_08057CA4(Manager5*, u32, u32);
+
+extern void DeleteManager(Manager*);
+
+void sub_08057AE8(Manager5* this) {
+ u32 tmp;
+ tmp = (this->manager.unk_0b & 0x3)<<1;
+ if (this->manager.unk_0e == 1) {
+ this->unk_30 = 0x323;
+ } else {
+ this->unk_30 = tmp & 2 ? 0x37 : 0x36;
+ }
+ this->unk_28 = gUnk_08108024[tmp];
+ this->unk_2a = gUnk_08108024[tmp+1];
+ this->unk_2c = gUnk_08108034[tmp];
+ this->unk_2e = gUnk_08108034[tmp+1];
+ this->unk_32 = ((this->manager.unk_0b>>2)&0xF)+1;
+ this->manager.unk_0e = 0x1C;
+ this->manager.unk_0f = 0;
+ this->manager.action = (this->manager.unk_0b & 0x80)?2:1;
+ if (this->manager.action != 2
+ || !CheckFlags(this->unk_3e)) return;
+ for (;this->unk_32;this->unk_32--) {
+ sub_08057CA4(this, this->unk_28, this->unk_2a);
+ sub_0807B7D8(this->unk_30, this->unk_38 | (this->unk_3a << 6),this->unk_3c);
+ }
+ DeleteManager(&this->manager);
+}
+
+void sub_08057BA4(Manager5* this) {
+ if (--this->manager.unk_0e) return;
+ this->manager.unk_0e = 8;
+ if (CheckFlags(this->unk_3e)) {
+ if (this->unk_32 == this->manager.unk_0f) return;
+ sub_08057CA4(this, this->unk_28, this->unk_2a);
+ sub_0807B7D8(this->unk_30, this->unk_38 | (this->unk_3a << 6), this->unk_3c);
+ this->manager.unk_0f++;
+ PlaySFX(0x71);
+ } else {
+ if (!this->manager.unk_0f) return;
+ sub_0807BA8C(this->unk_38 | (this->unk_3a << 6), this->unk_3c);
+ sub_08057CA4(this, this->unk_2c, this->unk_2e);
+ this->manager.unk_0f--;
+ PlaySFX(0x71);
+ }
+}
+
+void sub_08057C28(Manager5* this) {
+ if (!this->manager.unk_0d) {
+ if (!CheckFlags(this->unk_3e)) return;
+ this->manager.unk_0d++;
+ } else {
+ if (--this->manager.unk_0e) return;
+ this->manager.unk_0e = 8;
+ if (this->unk_32 != this->manager.unk_0f) {
+ sub_08057CA4(this, this->unk_28, this->unk_2a);
+ sub_0807B7D8(this->unk_30, this->unk_38 | (this->unk_3a << 6), this->unk_3c);
+ this->manager.unk_0f++;
+ PlaySFX(0x71);
+ } else {
+ if (this->unk_30 != 0x323) {
+ PlaySFX(0x72);
+ }
+ DeleteManager(&this->manager);
+ }
+ }
+}
+
+void sub_08057CA4(Manager5* this, u32 unk1, u32 unk2) {
+ this->unk_38 += unk1;
+ this->unk_3a += unk2;
+}
diff --git a/src/manager/manager7.c b/src/manager/manager7.c
new file mode 100644
index 00000000..14557946
--- /dev/null
+++ b/src/manager/manager7.c
@@ -0,0 +1,166 @@
+#include "global.h"
+#include "manager.h"
+#include "functions.h"
+#include "gba/gba.h"
+
+
+typedef struct {
+ Manager manager;
+ u8 unk_20;
+ u8 unk_21[0x1F];
+} Manager7;
+
+void sub_08057E30();
+u32 sub_08057E40();
+void sub_08057E64();
+void sub_08057E7C(u32);
+
+extern void sub_08052D74();
+extern u32 sub_08056300(const u16*);
+extern void sub_0805E3A0();
+
+extern u8 gUnk_02034490;
+extern const u8 gGlobalGfxAndPalettes[];
+
+const u16 gUnk_08108050[0x2A] = {
+ 0, 0, 0x20, 0xE0,
+ 0xE0, 1, 0, 0x1D0,
+ 0x80, 0x60, 2, 0x170,
+ 0x278, 0xF8, 0xA0, 3,
+ 0x310, 0x178, 0xC0, 0x150,
+ 3, 0x340, 0x2C8, 0x60,
+ 0x90, 4, 0x1D0, 0,
+ 0x200, 0xE0, 1, 0x108,
+ 0x188, 0xD0, 0x80, 2,
+ 0x1E8, 0x338, 0x50, 0xC0,
+ 0xFF, 0
+};
+
+const u32 gUnk_081080A4[0x50] = {
+ 0x001095E0, 0x06000000,
+ 0x0010A5E0, 0x06001000,
+ 0x0010B5E0, 0x06002000,
+ 0x0010C5E0, 0x06003000,
+ 0x0010D5E0, 0x06008000,
+ 0x0010E5E0, 0x06009000,
+ 0x0010F5E0, 0x0600A000,
+ 0x001105E0, 0x0600B000,
+ 0x001115E0, 0x06000000,
+ 0x001125E0, 0x06001000,
+ 0x001135E0, 0x06002000,
+ 0x001145E0, 0x06003000,
+ 0x001155E0, 0x06008000,
+ 0x001165E0, 0x06009000,
+ 0x001175E0, 0x0600A000,
+ 0x001185E0, 0x0600B000,
+ 0x001195E0, 0x06000000,
+ 0x0011A5E0, 0x06001000,
+ 0x0011B5E0, 0x06002000,
+ 0x0011C5E0, 0x06003000,
+ 0x0011D5E0, 0x06008000,
+ 0x0011E5E0, 0x06009000,
+ 0x0011F5E0, 0x0600A000,
+ 0x001205E0, 0x0600B000,
+ 0x001215E0, 0x06000000,
+ 0x001225E0, 0x06001000,
+ 0x001235E0, 0x06002000,
+ 0x001245E0, 0x06003000,
+ 0x001255E0, 0x06008000,
+ 0x001265E0, 0x06009000,
+ 0x001275E0, 0x0600A000,
+ 0x001285E0, 0x0600B000,
+ 0x001295E0, 0x06000000,
+ 0x0012A5E0, 0x06001000,
+ 0x0012B5E0, 0x06002000,
+ 0x0012C5E0, 0x06003000,
+ 0x0012D5E0, 0x06008000,
+ 0x0012E5E0, 0x06009000,
+ 0x0012F5E0, 0x0600A000,
+ 0x001305E0, 0x0600B000
+};
+
+const u8 gUnk_081081E4[] = {
+ 0x16,
+ 0x17,
+ 0x17,
+ 0x18,
+ 0x18
+};
+
+void Manager7_Main(Manager7* this) {
+ u32 tmp;
+ const u32 * tmp2;
+ if (!this->manager.action) {
+ this->manager.action = 1;
+ this->manager.unk_0e = 8;
+ this->unk_20 = 0xFF;
+ sub_0805E3A0(this, 6);
+ sub_08052D74(this, sub_08057E30, 0);
+ }
+ if (sub_08057E40(this)) {
+ tmp = gRoomVars.unk_10;
+ if (this->unk_20 != tmp) {
+ this->unk_20 = tmp;
+ this->manager.unk_0e = 0;
+ }
+ }
+ if (gRoomControls.unk2) return;
+ tmp = this->unk_20;
+ tmp2 = &gUnk_081080A4[tmp<<4];
+ switch (this->manager.unk_0e) {
+ case 0:
+ gUnk_02034490 = 1;
+ LoadAssetAsync(&gGlobalGfxAndPalettes[tmp2[0]], tmp2[1], 0x1000);
+ LoadPaletteGroup(gUnk_081081E4[tmp]);
+ this->manager.unk_0e++;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ LoadAssetAsync(&gGlobalGfxAndPalettes[tmp2[(this->manager.unk_0e << 1)]], tmp2[(this->manager.unk_0e << 1)+1], 0x1000);
+ this->manager.unk_0e++;
+ break;
+ case 8:
+ gUnk_02034490 = 0;
+ this->manager.unk_0e++;
+ break;
+ }
+}
+
+void sub_08057E30(Manager7* this) {
+ sub_08057E7C(gRoomVars.unk_10);
+}
+
+u32 sub_08057E40(Manager7* this) {
+ u32 tmp = sub_08056300(gUnk_08108050);
+ if (tmp != 0xFF) {
+ gRoomVars.unk_10 = tmp;
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+void sub_08057E64() {
+ u32 tmp;
+ tmp = sub_08056300(gUnk_08108050);
+ if (tmp != 0xFF) {
+ sub_08057E7C(tmp);
+ }
+}
+
+void sub_08057E7C(u32 unk1) {
+ u32 tmp;
+ const u32* tmp2;
+ if (unk1 > 4) return;
+ LoadPaletteGroup(gUnk_081081E4[unk1]);
+ tmp2 = &gUnk_081080A4[unk1<<4];
+ for (tmp = 0; tmp < 8; tmp++, tmp2 += 2) {
+ DmaSet(3,&gGlobalGfxAndPalettes[tmp2[0]],tmp2[1],0x84000400);
+ }
+ gRoomVars.unk_10 = unk1;
+}
diff --git a/src/manager/manager8.c b/src/manager/manager8.c
new file mode 100644
index 00000000..2688bc42
--- /dev/null
+++ b/src/manager/manager8.c
@@ -0,0 +1,137 @@
+#include "global.h"
+#include "manager.h"
+#include "screen.h"
+#include "functions.h"
+#include "gba/gba.h"
+
+typedef struct {
+ Manager manager;
+ u8 unk_20;
+ u8 unk_21[0x17];
+ u32 unk_38;
+ u32 unk_3c;
+} Manager8;
+
+void sub_08057F20(Manager8*);
+void sub_08057EFC();
+void sub_08058034(void);
+void sub_08058084(u16*, u16*);
+
+extern void sub_08052D74(void*, void*, void*);
+
+extern u16 gMapDataTopSpecial[];
+
+void sub_08057ED0(Manager8* this) {
+ sub_08057F20(this);
+ if (!this->manager.action) {
+ this->manager.action = 1;
+ gScreen.bg.bg2yOffset = 0;
+ gScreen.affine.unk4 = 0;
+ sub_08052D74(this, sub_08057EFC, 0);
+ }
+}
+
+void sub_08057EFC(Manager8* this) {
+ LoadGfxGroup(gRoomVars.unk_10);
+ sub_08058034();
+ this->unk_3c = 0;
+ this->unk_38 = 0;
+ sub_08057F20(this);
+}
+
+void sub_08058004(u32, void*, void*);
+
+extern u8 gUnk_02001A40[];
+extern u8 gUnk_02006F00[];
+
+void sub_08057F20(Manager8* this) {
+ u32 tmp;
+ tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX;
+ tmp = tmp + (tmp >> 3) + ((0x400 - gRoomControls.width)/2);
+ gScreen.affine.bg3xOffset = tmp&0xF;
+ gScreen.affine.bg3yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY))>>2);
+ gScreen.affine.unk5 = gUnk_02001A40;
+ sub_08058004(tmp, gUnk_02006F00, gUnk_02001A40);
+ tmp = ((tmp>>4)<<1);
+ if (this->unk_38 != tmp) {
+ this->unk_38 = tmp;
+ gScreen.affine.unk4 = 1;
+ }
+ tmp = (gRoomControls.roomScrollX - gRoomControls.roomOriginX);
+ tmp = tmp + (tmp >> 2) + ((0x400 - gRoomControls.width)/2);
+ gScreen.bg.bg1yOffset = tmp&0xF;
+ gScreen.bg.bg2xOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY))>>1);
+ gScreen.bg.unk_14 = gUnk_02001A40 + 0x800;
+ sub_08058004(tmp, gUnk_02006F00 + 0x2000, gUnk_02001A40 + 0x800);
+ tmp = ((tmp>>4)<<1);
+ if (this->unk_3c != tmp) {
+ this->unk_3c = tmp;
+ gScreen.bg.bg2yOffset = 1;
+ }
+}
+
+void sub_08058004(u32 unk1, void* unk2, void* unk3) {
+ u32 tmp = 0x20;
+ unk2 += (unk1 >> 4) << 2;
+ for (tmp; tmp != 0; tmp--) {
+ DmaSet(3, unk2, unk3, 0x80000020);
+ unk2 += 0x100;
+ unk3 += 0x40;
+ }
+}
+
+void sub_08058034() {
+ u32 tmp;
+ u16 *tmp2, *tmp3;
+ tmp2 = gMapDataTopSpecial;
+ tmp3 = gMapDataTopSpecial + 0x2000;
+ for (tmp = 0; tmp < 4; tmp++) {
+ sub_08058084(tmp2, tmp3);
+ tmp2 += 0x400;
+ tmp3 += 0x20;
+ }
+ tmp2 = gMapDataTopSpecial + 0x1000;
+ tmp3 = gMapDataTopSpecial + 0x3000;
+ for (tmp = 0; tmp < 4; tmp++) {
+ sub_08058084(tmp2, tmp3);
+ tmp2 += 0x400;
+ tmp3 += 0x20;
+ }
+}
+
+void sub_08058084(u16* unk1, u16* unk2) {
+ u32 tmp;
+ for (tmp = 0; tmp < 0x20; tmp++, unk1+=0x20, unk2+=0x80) {
+ DmaSet(3,unk1,unk2,0x80000020);
+ }
+}
+
+extern u32 gUnk_0200B650;
+
+void sub_080580B0(u32 unk1) {
+ s32 tmp;
+ gUnk_0200B650 = 0;
+ REG_DISPCNT = 0;
+ LoadGfxGroup(unk1);
+ gRoomVars.unk_10 = unk1;
+ sub_08058034();
+ tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX;//r7
+ tmp = tmp + (tmp >> 3) + (0x400 - gRoomControls.width) / 2;
+ sub_08058004(tmp, gUnk_02006F00, gUnk_02001A40);
+ gScreen.affine.bg3xOffset = tmp & 0xF;
+ gScreen.affine.bg3yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY))>>1);//?
+ gScreen.affine.bg3Control = 0x1D09;
+ gScreen.affine.unk5 = gUnk_02001A40;
+ gScreen.affine.unk4 = 1;
+ tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX;//r7
+ tmp = tmp + (tmp >> 2) + (0x400 - gRoomControls.width) / 2;
+ sub_08058004(tmp, gUnk_02006F00 + 0x2000, gUnk_02001A40 + 0x800);
+ gScreen.bg.bg1yOffset = tmp & 0xF;
+ gScreen.bg.bg2xOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY))>>1);//?
+ gScreen.bg.bg1xOffset = 0x1E09;
+ gScreen.bg.unk_14 = gUnk_02001A40 + 0x800;
+ gScreen.bg.bg2yOffset = 1;
+ gScreen.controls.layerFXControl = 0x3C48;
+ gScreen.controls.alphaBlend = 0x609;
+ gScreen.lcd.displayControl |= 0xa00;
+}
diff --git a/src/manager/managerB.c b/src/manager/managerB.c
index 763e89ea..a23faacf 100644
--- a/src/manager/managerB.c
+++ b/src/manager/managerB.c
@@ -6,25 +6,42 @@
#include "area.h"
#include "functions.h"
-extern void (*(gUnk_08108208[]))(Manager*);
+/*
+ * Manager B is used to create fights:
+ * It possibly waits for an inhibitor flag to be set, then spawns a bunch of entities (based on room data).
+ * Once all enemies created this way are dead, it sets a flag.
+ * (There is also a part about changing the music and setting it back when the fight is done, which is song 0x33 (a fight theme) by default but can be overridden through room data)
+*/
+
+void (*const ManagerB_ActionFuncs[])(Manager*);
void sub_080585F0(Manager* this) {
- gUnk_08108208[this->unk_0a](this);
+ //make a distincion if this is a controller (unk_0a = 0) or a helper (unk_0a = 1)
+ ManagerB_ActionFuncs[this->unk_0a](this);
}
-extern void (*(gUnk_08108210[]))(Manager*);
+enum ManagerB_State {
+ Init,
+ WaitForFlag,
+ WaitForDone
+};
+
+void (*const ManagerB_StateFuncs[])(ManagerB*);
-void sub_08058608(Manager* this) {
- gUnk_08108210[this->action](this);
+void ManagerB_Main(ManagerB* this) {
+ //make a distinction based on the state of this controller
+ ManagerB_StateFuncs[this->manager.action](this);
}
-void sub_080586EC(Manager*);
+void ManagerB_LoadFight(Manager*);
-void sub_08058620(ManagerB* this) {
+void ManagerB_Init(ManagerB* this) {
+ //check if the fight was already completed previously (checks the flag that gets set after the fight is done)
if (!CheckFlags(this->unk_3e)) {
- this->manager.action = 1;
+ this->manager.action = WaitForFlag;
+ //if there is no flag that needs to be set before the fight is started, start it immediately
if (!this->unk_3c) {
- sub_080586EC(&this->manager);
+ ManagerB_LoadFight(&this->manager);
}
sub_0805E3A0(this, 3);
} else {
@@ -33,10 +50,10 @@ void sub_08058620(ManagerB* this) {
}
extern void sub_080186C0(u32);
-void sub_08058650(ManagerB* this) {
+void ManagerB_WaitForFlag(ManagerB* this) {
int tmp;
if (CheckFlags(this->unk_3c)) {
- sub_080586EC(&this->manager);
+ ManagerB_LoadFight(&this->manager);
if (!this->unk_35) {
tmp = gRoomVars.field_0x9 ? gRoomVars.field_0x9 : 0x33;
this->unk_20 = gArea.musicIndex;
@@ -49,9 +66,12 @@ void sub_08058650(ManagerB* this) {
extern void sub_0801855C(void);
-void sub_080586A8(ManagerB* this) {
+void ManagerB_WaitForDone(ManagerB* this) {
+ //check if all helpers are done
if (this->manager.unk_0e) return;
+ //set the completion flag for the fight
SetFlag(this->unk_3e);
+ //restore music (if it was set, which apparently is only possible if there's a flag the fight waited for)
if (this->unk_3c) {
if (!this->unk_35) {
gArea.musicIndex = this->unk_20;
@@ -62,40 +82,45 @@ void sub_080586A8(ManagerB* this) {
DeleteThisEntity();
}
-ManagerBHelper* sub_08058760(Manager*);
-void sub_08058798(ManagerBHelper*, Entity*, u32);
+ManagerBHelper* CreateHelper(Manager*);
+void ManagerBHelper_Monitor(ManagerBHelper*, Entity*, u32);
extern EntityData* GetCurrentRoomProperty(u8);
extern Entity* LoadRoomEntity(EntityData*);
-void sub_080586EC(Manager* this) {
- ManagerBHelper* tmp;
+void ManagerB_LoadFight(Manager* this) {
+ ManagerBHelper* monitor;
EntityData* prop;
Entity* ent;
u32 counter;
this->action = 2;
this->unk_0e = 0;
counter = 0;
- tmp = sub_08058760(this);
- if (!tmp) DeleteThisEntity();
+ //Create a helper to keep track of the created entities.
+ monitor = CreateHelper(this);
+ if (!monitor) DeleteThisEntity();
prop = (EntityData*) GetCurrentRoomProperty(this->unk_0b);
if (prop) {
while (*((u8*)prop) != 0xFF) {
ent = LoadRoomEntity(prop++);
if (ent && (ent->entityType.type == 3)) {
ent->field_0x6c.HALF.HI |= 0x40;
- sub_08058798(tmp, ent, counter++);
+ ManagerBHelper_Monitor(monitor, ent, counter++);
}
if (counter >= 7) {
counter = 0;
- tmp = sub_08058760(this);
- if (!tmp) return;
+ monitor = CreateHelper(this);
+ if (!monitor) return;
}
}
}
}
-ManagerBHelper* sub_08058760(Manager* this) {
+/*
+ * Create a helper and increment the counter for the number of helpers (unk_0e).
+ * The helper will decrease said counter when it deletes itself (when none of the enemies it monitors remain).
+*/
+ManagerBHelper* CreateHelper(Manager* this) {
ManagerBHelper* extra;
extra = (ManagerBHelper*) GetEmptyManager();
if (extra) {
@@ -110,51 +135,67 @@ ManagerBHelper* sub_08058760(Manager* this) {
return extra;
}
-void sub_08058798(ManagerBHelper* this, Entity* value, u32 index) {
- this->enemies[index]=value;
+void ManagerBHelper_Monitor(ManagerBHelper* this, Entity* ent, u32 index) {
+ this->enemies[index]=ent;
this->manager.unk_0e++;
}
-void sub_080587AC(ManagerBHelper* this) {
- u8 i, tmp;
+//case unk_0a is 1: The manager is a helper
+
+void ManagerBHelper_Main(Manager* this) {
+ u8 i, anyRemaining;
Entity* current;
- if (this->manager.action == 0) {
- this->manager.action = 1;
+ if (this->action == 0) {
+ this->action = 1;
sub_0805E3A0(this,3);
}
- tmp = 0;
+ //go through and check all monitored enemies.
+ anyRemaining = 0;
for (i = 0; i < 8; i++) {
- if ((current = this->enemies[i])) {
+ if ((current = ((ManagerBHelper*)this)->enemies[i])) {
if (!current->next) {
- this->enemies[i] = 0;
+ ((ManagerBHelper*) this)->enemies[i] = 0;
} else {
- tmp = 1;
+ anyRemaining = 1;
}
}
}
- if (!tmp) {
- if (((ManagerB*) this->manager.parent)->manager.unk_0e) {
- ((ManagerB*) this->manager.parent)->manager.unk_0e--;
+ if (!anyRemaining) {
+ //inform the parent that we're done
+ if (((ManagerB*) this->parent)->manager.unk_0e) {
+ ((ManagerB*) this->parent)->manager.unk_0e--;
}
- DeleteThisEntity();
+ DeleteThisEntity();
}
}
extern Manager gUnk_03003DB0;
-void sub_08058800(Entity* this, Entity* unk1) {
+/*
+ * Replace an entity that is currently being monitored with a new one
+*/
+void ReplaceMonitoredEntity(Entity* old, Entity* new) {
ManagerBHelper* current;
Manager* end = &gUnk_03003DB0;
u32 i;
for (current = (ManagerBHelper*) end->next; (Manager*)current != end; current=(ManagerBHelper*)current->manager.next) {
if (current->manager.type != 0x9 || current->manager.subtype != 0xB) continue;
for (i = 0; i < 8; i++) {
- if (this == current->enemies[i]) {
- current->enemies[i] = unk1;
+ if (old == current->enemies[i]) {
+ current->enemies[i] = new;
return;
}
}
}
}
+void (*const ManagerB_ActionFuncs[])(Manager*) = {
+ (void (*)(Manager*)) ManagerB_Main,
+ (void (*)(Manager*)) ManagerBHelper_Main
+};
+void (*const ManagerB_StateFuncs[])(ManagerB*) = {
+ ManagerB_Init,
+ ManagerB_WaitForFlag,
+ ManagerB_WaitForDone
+};
diff --git a/src/npc/bigGoron.c b/src/npc/bigGoron.c
index 694ec6f7..bb28c9f0 100644
--- a/src/npc/bigGoron.c
+++ b/src/npc/bigGoron.c
@@ -2,16 +2,15 @@
#include "entity.h"
#include "player.h"
#include "structures.h"
+#include "functions.h"
extern void (*gUnk_081140D4[])(Entity*);
extern u16 gUnk_081140CC[];
-extern void sub_0805E3A0(Entity*, u32);
extern void sub_0806D0B0(Entity*);
extern void sub_0807DD64(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
-extern u32 Random(void);
extern void PlaySFX(u32);
extern void sub_0806D02C(Entity*);
extern Entity* FindEntityInListByForm(u32, u32, u32, u32, u32);
diff --git a/src/npc/carlov.c b/src/npc/carlov.c
index 6265d07c..b5251365 100644
--- a/src/npc/carlov.c
+++ b/src/npc/carlov.c
@@ -10,7 +10,7 @@
extern void sub_0807DD50(Entity *);
extern void sub_0807DD94(Entity *,u32);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern void sub_08080964(u32,u32);
@@ -25,11 +25,11 @@ void Carlov(Entity *this)
}
if ((this->frames.all & 0x10) != 0) {
this->frames.all = this->frames.all & 0xef;
- sub_08004488(0x104);
+ EnqueueSFX(0x104);
sub_08080964(0x10,0);
}
if ((this->frames.all & 0x20) != 0) {
this->frames.all = this->frames.all & 0xdf;
- sub_08004488(0x7c);
+ EnqueueSFX(0x7c);
}
}
diff --git a/src/npc/cow.c b/src/npc/cow.c
index 9c62c898..edd4a9d3 100644
--- a/src/npc/cow.c
+++ b/src/npc/cow.c
@@ -1,23 +1,20 @@
#include "global.h"
#include "entity.h"
#include "player.h"
+#include "functions.h"
-extern void sub_0806ED78(Entity*);
extern void sub_0806920C(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806924C(Entity*);
-extern void sub_080AEF88(Entity*);
-extern void ShowNPCDialogue(Entity*, u32*);
extern void sub_08078778(Entity*);
extern void sub_080787A8(Entity*, u32);
extern void sub_0806F118(Entity*);
extern void sub_080791D0();
extern void (*gUnk_08111914[])(Entity*);
extern void (*gUnk_08111928[])(Entity*);
-extern u32 gUnk_08111938[];
+extern Dialog gUnk_08111938[];
extern void PlaySFX(u32);
-extern u32 Random();
extern u32 UpdateFuseInteraction(Entity*);
extern PlayerState gPlayerState;
@@ -96,7 +93,7 @@ void sub_08069068(Entity* ent) {
InitAnimationForceUpdate(ent, ent->animationState + 4);
}
- sub_080AEF88(ent);
+ ProcessMovement(ent);
UpdateAnimationSingleFrame(ent);
{
@@ -184,9 +181,7 @@ void sub_080691E0(Entity* ent) {
// Show dialogue
void Cow_ShowDialogue(Entity* ent) {
- u32 var0 = ent->entityType.form;
- u32* var1 = gUnk_08111938 + (var0 * 2);
- ShowNPCDialogue(ent, var1);
+ ShowNPCDialogue(ent, &gUnk_08111938[ent->entityType.form]);
}
void sub_0806920C(Entity* ent) {
diff --git a/src/npc/epona.c b/src/npc/epona.c
index 89c18204..69368bc3 100644
--- a/src/npc/epona.c
+++ b/src/npc/epona.c
@@ -8,7 +8,7 @@ void sub_08065A64(Entity* this);
void sub_08065AA4(Entity*);
extern void (*gUnk_0811006C[])(Entity*);
-extern u32 gUnk_08110080[];
+extern Dialog gUnk_08110080[];
void Epona(Entity* this) {
gUnk_0811006C[this->action](this);
@@ -50,7 +50,7 @@ void sub_08065A34(Entity* this) {
}
void sub_08065A50(Entity* this) {
- ShowNPCDialogue(this, &gUnk_08110080[this->entityType.form * 2]);
+ ShowNPCDialogue(this, &gUnk_08110080[this->entityType.form]);
}
void sub_08065A64(Entity* this) {
diff --git a/src/npc/festari.c b/src/npc/festari.c
index 3a86130c..dccde267 100644
--- a/src/npc/festari.c
+++ b/src/npc/festari.c
@@ -10,7 +10,6 @@ extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void ExecuteScriptCommandSet(Entity*, void *);
extern void sub_0805FF2C(Entity*, void*);
-extern void sub_0806ED78(Entity*);
extern void (*const gUnk_08109BBC[])(Entity*);
diff --git a/src/npc/forestMinish.c b/src/npc/forestMinish.c
index 08555a0c..abf4878d 100644
--- a/src/npc/forestMinish.c
+++ b/src/npc/forestMinish.c
@@ -5,31 +5,29 @@
#include "textbox.h"
#include "player.h"
#include "structures.h"
+#include "functions.h"
-extern void sub_0805E3A0(Entity*, u32);
-extern void StartCutscene(Entity*, void*);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_080600F0(Entity*);
+extern s32 sub_0806EDD8(Entity*, u32, u32);
+extern u32 sub_0806F5B0(u32);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807000C(Entity*);
-extern void sub_080042BA(Entity*, u32);
extern void sub_08060158(Entity*);
extern u32 CheckKinstoneFused(u32);
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
-extern void sub_080A29BC(Entity* parent);
extern void DeleteEntity(Entity*);
-extern u32 Random(void);
extern void ModBombs(s32);
extern SpriteLoadData gUnk_0810A348;
-extern void* gUnk_08109D18[];
+extern u8* gUnk_08109D18[];
extern u8 gUnk_08109C98[];
extern u16 gUnk_0810A354[];
-extern u32 gUnk_08109DC8[];
+extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
@@ -116,40 +114,36 @@ void sub_0806014C(Entity* this) {
sub_08060158(this);
}
-#if 0
-void sub_08060158(Entity *this)
-{
- u8 bVar1;
- u8 bVar2;
- s32 iVar4;
- u32 temp;
- if (this->actionDelay != 0) {
- this->actionDelay--;
- }
- else {
- this->actionDelay = 2;
- iVar4 = sub_0806EDD8(this, 0x20, 0x20);
- if (iVar4 < 0) {
- this->animationState = this->field_0x68.HALF.HI;
- iVar4 = this->field_0x68.HALF.HI << 2;
- }
- temp = (this->animationState >> 1) * 0x20 + (iVar4 >> 1) * 2;
- bVar1 = gUnk_08109C98[temp];
- bVar2 = gUnk_08109C98[temp + 1];
- if ((bVar2 & 0x80) != 0) {
- this->animationState = sub_0806F5B0(iVar4);
- }
- this->frames.all = bVar1;
- this->frameIndex = bVar2 & 0x7f;
- this->frameSpriteSettings = 1;
- this->animIndex = 0;
- this->frameDuration = 0xf0;
- }
-}
-#endif
-NAKED
void sub_08060158(Entity* this) {
- asm(".include \"asm/non_matching/forestMinish/sub_08060158.inc\"");
+ int index;
+ u8* idx3;
+ u8 tmp1, tmp2;
+
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ this->actionDelay = 2;
+ index = sub_0806EDD8(this, 0x20, 0x20);
+ if (index < 0) {
+ int state = this->field_0x68.HALF.HI;
+ this->animationState = state;
+ index = state * 4;
+ }
+
+ idx3 = gUnk_08109C98 + (this->animationState / 2) * 0x20 + (index >> 1) * 2;
+ tmp1 = idx3[0];
+ tmp2 = idx3[1];
+
+ if (tmp2 & 0x80) {
+ this->animationState = sub_0806F5B0(index);
+ }
+ tmp2 &= 0x7f;
+ this->frames.all = tmp1;
+ this->frameIndex = tmp2;
+ this->frameSpriteSettings = 1;
+ this->animIndex = 0;
+ this->frameDuration = 0xf0;
+ }
}
void sub_080601D4(Entity* this) {
@@ -165,141 +159,125 @@ void sub_080601D4(Entity* this) {
TextboxNoOverlap(gUnk_0810A354[uVar2], this);
}
-void sub_08060208(Entity *this)
-{
- ShowNPCDialogue(this, &gUnk_08109DC8[this->entityType.parameter * 0x8]);
+void sub_08060208(Entity* this) {
+ ShowNPCDialogue(this, &gUnk_08109DC8[this->entityType.parameter * 0x4]);
}
-void sub_0806021C(Entity *this)
-{
- u32 uVar1;
- u32 uVar2;
-
- //jabber nut
- uVar1 = GetInventoryValue(0x5B);
- uVar2 = (-uVar1 | uVar1) >> 0x1f;
-
- //earth element
- if (GetInventoryValue(0x40)) {
- uVar2 = 2;
- }
-
- //mole mitts
- if (GetInventoryValue(0x13)) {
- uVar2 = 3;
- }
- ShowNPCDialogue(this, gUnk_08109DC8 + this->entityType.parameter * 0x8 + uVar2 * 2);
+void sub_0806021C(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+
+ // jabber nut
+ uVar1 = GetInventoryValue(0x5B);
+ uVar2 = (-uVar1 | uVar1) >> 0x1f;
+
+ // earth element
+ if (GetInventoryValue(0x40)) {
+ uVar2 = 2;
+ }
+
+ // mole mitts
+ if (GetInventoryValue(0x13)) {
+ uVar2 = 3;
+ }
+ ShowNPCDialogue(this, gUnk_08109DC8 + this->entityType.parameter * 0x4 + uVar2);
}
-void sub_0806025C(Entity *this)
-{
- ShowNPCDialogue(this, &gUnk_08109DC8[this->entityType.parameter * 0x8]);
+void sub_0806025C(Entity* this) {
+ ShowNPCDialogue(this, &gUnk_08109DC8[this->entityType.parameter * 0x4]);
}
-void sub_08060270(Entity *this)
-{
- u32 index;
+void sub_08060270(Entity* this) {
+ u32 index;
- //flippers
- if (GetInventoryValue(0x46) == 0) {
- index = 1;
- if (CheckGlobalFlag(MIZUKAKI_START) == 0) {
- index = 0;
- SetGlobalFlag(MIZUKAKI_START);
- }
- }
- else {
- index = 3;
- if (CheckLocalFlag(0x76) == 0) {
- index = 2;
- SetLocalFlag(0x76);
+ // flippers
+ if (GetInventoryValue(0x46) == 0) {
+ index = 1;
+ if (CheckGlobalFlag(MIZUKAKI_START) == 0) {
+ index = 0;
+ SetGlobalFlag(MIZUKAKI_START);
+ }
+ } else {
+ index = 3;
+ if (CheckLocalFlag(0x76) == 0) {
+ index = 2;
+ SetLocalFlag(0x76);
+ }
}
- }
- TextboxNoOverlap(gUnk_0810A35A[index], this);
+ TextboxNoOverlap(gUnk_0810A35A[index], this);
}
-void sub_080602BC(Entity *this)
-{
- u32 index;
-
- //spin attack
+void sub_080602BC(Entity* this) {
+ u32 index;
+
+ // spin attack
if (GetInventoryValue(0x48) != 0) {
- index = (Random() & 1) + 2;
- }
- else {
- if (gUnk_02002A40.stats.bombCount < gBombBagSizes[gUnk_02002A40.stats.bombBagType]) {
- index = 1;
- }
- else {
- index = 0;
+ index = (Random() & 1) + 2;
+ } else {
+ if (gUnk_02002A40.stats.bombCount < gBombBagSizes[gUnk_02002A40.stats.bombBagType]) {
+ index = 1;
+ } else {
+ index = 0;
+ }
}
- }
- TextboxNoOverlap(gUnk_0810A362[index], this);
+ TextboxNoOverlap(gUnk_0810A362[index], this);
}
-void sub_0806030C(Entity* this, u32 *arg1)
-{
+void sub_0806030C(Entity* this, u32* arg1) {
ModBombs(*(arg1 + 1));
}
-void sub_08060318(void)
-{
- Entity *ent;
- int i;
-
- for (i = 2; i >= 0; i--) {
- ent = FindEntityInListBySubtype(8, 2, 2);
- if (ent != NULL) {
- sub_080A29BC(ent);
- DeleteEntity(ent);
+void sub_08060318(void) {
+ Entity* ent;
+ int i;
+
+ for (i = 2; i >= 0; i--) {
+ ent = FindEntityInListBySubtype(8, 2, 2);
+ if (ent != NULL) {
+ CreateDust(ent);
+ DeleteEntity(ent);
+ }
}
- }
}
-void sub_08060340(void)
-{
- gUnk_02002A40.unk490 = gUnk_02002A40.unk50;
+void sub_08060340(void) {
+ gUnk_02002A40.unk490 = gUnk_02002A40.unk50;
}
-u32 sub_08060354(void)
-{
- u32 iVar1;
- s32 iVar2;
-
- iVar2 = gUnk_02002A40.unk50 - gUnk_02002A40.unk490;
- if (CheckGlobalFlag(DRUG_1) == 0) {
- if (4 < iVar2) {
- return 0x8444;
- }
- }
- else {
- if (CheckGlobalFlag(DRUG_2) == 0) {
- if (iVar2 > 9) {
- return 0x8444;
- }
- }
- else {
- if (CheckGlobalFlag(DRUG_3) == 0) {
- if (iVar2 > 14) {
- return 0x8444;
- }
- }
+u32 sub_08060354(void) {
+ u32 iVar1;
+ s32 iVar2;
+
+ iVar2 = gUnk_02002A40.unk50 - gUnk_02002A40.unk490;
+ if (CheckGlobalFlag(DRUG_1) == 0) {
+ if (4 < iVar2) {
+ return 0x8444;
+ }
+ } else {
+ if (CheckGlobalFlag(DRUG_2) == 0) {
+ if (iVar2 > 9) {
+ return 0x8444;
+ }
+ } else {
+ if (CheckGlobalFlag(DRUG_3) == 0) {
+ if (iVar2 > 14) {
+ return 0x8444;
+ }
+ }
+ }
}
- }
- return 0;
+ return 0;
}
-void ForestMinish_Fusion(Entity *this)
-{
- if (this->action == 0) {
- if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
- this->action++;
- this->spriteSettings.b.draw = TRUE;
- sub_0805E3A0(this, 2);
- InitializeAnimation(this, 6);
+void ForestMinish_Fusion(Entity* this) {
+ if (this->action == 0) {
+ if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
+ this->action++;
+ this->spriteSettings.b.draw = TRUE;
+ sub_0805E3A0(this, 2);
+ InitializeAnimation(this, 6);
+ }
+ } else {
+ GetNextFrame(this);
}
- }
- else {
- GetNextFrame(this);
- }
}
diff --git a/src/npc/goron.c b/src/npc/goron.c
index 0fa725e4..08ddcc5a 100644
--- a/src/npc/goron.c
+++ b/src/npc/goron.c
@@ -3,9 +3,10 @@
#include "functions.h"
#include "textbox.h"
+extern u8 gUnk_02033280[];
extern void (*gUnk_08111A80[])(Entity*);
extern void (*gUnk_08111A8C[])(Entity*);
-extern u8 gUnk_02033280[];
+extern Dialog gUnk_08111A94[];
void Goron(Entity* this) {
if (this->flags & 2) {
@@ -72,7 +73,7 @@ void sub_080693D0(Entity* this) {
}
if (this->frames.all == 2) {
this->frames.all = 0;
- sub_08069428(this, 0x80<<12, createFx65);
+ sub_08069428(this, 0x80 << 12, createFx65);
}
}
}
@@ -110,16 +111,16 @@ void sub_080694B0(Entity* this) {
}
}
-extern u64 gUnk_08111A94[]; //array of unknown 64 bit structure type
void sub_080694D8(Entity* this) {
- ShowNPCDialogue(this, (u32*)&gUnk_08111A94[this->entityType.form]);
+ ShowNPCDialogue(this, &gUnk_08111A94[this->entityType.form]);
}
void sub_080694EC(Entity* this) {
u32 anim;
this->animationState = 4;
anim = 2;
- if (!CheckKinstoneFused(47)) anim = 8;
+ if (!CheckKinstoneFused(47))
+ anim = 8;
InitAnimationForceUpdate(this, anim);
this->field_0x80.HWORD = anim;
}
diff --git a/src/npc/librari.c b/src/npc/librari.c
index 23a7a846..27b20ad8 100644
--- a/src/npc/librari.c
+++ b/src/npc/librari.c
@@ -84,24 +84,12 @@ void sub_0806b2b4(Entity* this) {
TextboxNoOverlap(gUnk_08112D50[index], this);
}
-void Librari_Fusion(Entity *this)
-{
- if (this->action == 0) {
- this->action++;
- this->spriteSettings.b.draw = TRUE;
- InitAnimationForceUpdate(this, 9);
- }
- else {
- UpdateAnimationSingleFrame(this);
- }
-}
-
-void Percy_Head(Entity *this) // ???
-{
- SetExtraSpriteFrame(this, 0, (this->frameSpriteSettings & 0x3f) + 0x13);
- SetExtraSpriteFrame(this, 1, (this->frames.all & 0x7f) + 0xb);
- SetExtraSpriteFrame(this, 2, this->frameIndex);
- SetSpriteSubEntryOffsetData1(this, 2, 1);
- SetSpriteSubEntryOffsetData2(this, 2, 0);
- sub_0807000C(this);
+void Librari_Fusion(Entity* this) {
+ if (this->action == 0) {
+ this->action++;
+ this->spriteSettings.b.draw = TRUE;
+ InitAnimationForceUpdate(this, 9);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
}
diff --git a/src/npc/mayorHagen.c b/src/npc/mayorHagen.c
index 7572e907..c337bbea 100644
--- a/src/npc/mayorHagen.c
+++ b/src/npc/mayorHagen.c
@@ -7,33 +7,30 @@
#include "textbox.h"
#include "npc.h"
#include "structures.h"
+#include "functions.h"
extern void sub_0807DD50(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
-extern u32 sub_0801E99C();
-extern void sub_08078784(Entity*,u32);
-extern void sub_0807DDAC(Entity*,u32);
-extern void sub_0805E3A0(Entity*,u32);
+extern void sub_08078784(Entity*, u32);
+extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_08078850();
extern u32 gUnk_08113F44;
-extern u32 gUnk_08113F48;
+extern Dialog gUnk_08113F48[];
extern u32 GetInventoryValue(u32);
extern u32 CheckLocalFlag(u32);
extern void SetLocalFlag();
-extern void ShowNPCDialogue();
-void MayorHagen(Entity *this)
-{
+void MayorHagen(Entity* this) {
u32 v;
switch (this->action) {
case 0:
- this->action = 1;
- this->field_0x68.HALF.HI = 0;
- this->field_0x68.HALF.LO = sub_0801E99C(this);
- sub_0805E3A0(this, 2);
- sub_0807DD50(this);
+ this->action = 1;
+ this->field_0x68.HALF.HI = 0;
+ this->field_0x68.HALF.LO = sub_0801E99C(this);
+ sub_0805E3A0(this, 2);
+ sub_0807DD50(this);
break;
case 1:
v = this->interactType;
@@ -41,11 +38,11 @@ void MayorHagen(Entity *this)
this->action = v;
this->interactType = 0;
this->field_0x68.HALF.HI = this->animIndex;
- InitAnimationForceUpdate(this,4 + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
+ InitAnimationForceUpdate(this, 4 + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_0806F118(this);
break;
}
- sub_0807DDAC(this,0);
+ sub_0807DDAC(this, 0);
sub_0807DDE4(this);
UpdateAnimationSingleFrame(this);
break;
@@ -57,49 +54,43 @@ void MayorHagen(Entity *this)
}
}
-void sub_0806CE5C(Entity *this)
-{
- sub_08078784(this,sub_0801E99C());
- sub_08078850(this,1,0,&gUnk_08113F44);
+void sub_0806CE5C(Entity* this) {
+ sub_08078784(this, sub_0801E99C(this));
+ sub_08078850(this, 1, 0, &gUnk_08113F44);
}
-void sub_0806CE80(Entity *this)
-{
+void sub_0806CE80(Entity* this) {
u32 v;
u32 v2;
v = gUnk_02002A40.unk8;
- if (v == 5) {
- //flippers
- if (GetInventoryValue(0x46) == 0) {
- if (CheckLocalFlag(0x70) != 0) {
- v2 = CheckLocalFlag(0x71);
- if (v2 == 0) {
- v = 0xb;
- SetLocalFlag(0x71);
- }
- else {
- v = 0xc;
- }
- }
- else {
+ if (v == 5) {
+ // flippers
+ if (GetInventoryValue(0x46) == 0) {
+ if (CheckLocalFlag(0x70) != 0) {
+ v2 = CheckLocalFlag(0x71);
+ if (v2 == 0) {
+ v = 0xb;
+ SetLocalFlag(0x71);
+ } else {
+ v = 0xc;
+ }
+ } else {
v = 0xa;
}
- }
- else {
- v2 = CheckLocalFlag(0x89);
- if (v2 == 0) {
- v = 0xd;
- SetLocalFlag(0x89);
- }
- else {
- v = 0xe;
- }
+ } else {
+ v2 = CheckLocalFlag(0x89);
+ if (v2 == 0) {
+ v = 0xd;
+ SetLocalFlag(0x89);
+ } else {
+ v = 0xe;
+ }
+ }
}
- }
- ShowNPCDialogue(this,&gUnk_08113F48 + 2*v);
+ ShowNPCDialogue(this, &gUnk_08113F48[v]);
}
-void MayorHagen_Fusion(Entity *this) {
+void MayorHagen_Fusion(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteSettings.b.draw = 1;
diff --git a/src/npc/melari.c b/src/npc/melari.c
index a50d4aad..ed324001 100644
--- a/src/npc/melari.c
+++ b/src/npc/melari.c
@@ -4,16 +4,14 @@
#include "textbox.h"
#include "functions.h"
-extern void sub_0806ED78(Entity*);
extern void sub_08068780(Entity*);
extern void sub_08078778(Entity*);
-extern u32 Random(void);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern u32 sub_080040A8(Entity*);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807000C(Entity*);
@@ -100,7 +98,7 @@ void sub_08068780(Entity* this) {
if (sub_080040A8(this) == 0) {
PlaySFX(gUnk_0811153E[(s32)Random() % 3]);
} else {
- sub_08004488(gUnk_08111538[(s32)Random() % 3]);
+ EnqueueSFX(gUnk_08111538[(s32)Random() % 3]);
}
ent = CreateFx(this, 0x3d, 0x20);
if (ent != NULL) {
diff --git a/src/npc/mutoh.c b/src/npc/mutoh.c
index f0a28ff5..1be4d5e8 100644
--- a/src/npc/mutoh.c
+++ b/src/npc/mutoh.c
@@ -5,8 +5,8 @@
#include "textbox.h"
#include "npc.h"
#include "structures.h"
+#include "functions.h"
-extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
@@ -19,10 +19,9 @@ extern void sub_08078784(Entity*, u32);
extern SpriteLoadData gUnk_08110C00;
extern u16 gUnk_08110C0C[];
-extern u32 gUnk_08110C10[];
+extern Dialog gUnk_08110C10[];
-void Mutoh(Entity* this)
-{
+void Mutoh(Entity* this) {
if (*(u32*)&this->cutsceneBeh == 0) {
DeleteThisEntity();
}
@@ -30,11 +29,11 @@ void Mutoh(Entity* this)
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, &gUnk_08110C00)) {
- this->action = 1;
- this->spriteSettings.b.draw = TRUE;
- sub_0805E3A0(this, 2);
- sub_0807DD50(this);
- }
+ this->action = 1;
+ this->spriteSettings.b.draw = TRUE;
+ sub_0805E3A0(this, 2);
+ sub_0807DD50(this);
+ }
break;
case 1:
if (this->interactType == 2) {
@@ -53,48 +52,42 @@ void Mutoh(Entity* this)
}
}
-void Mutoh_Head(Entity *this)
-{
- SetExtraSpriteFrame(this, 0, (this->frames.all & -0x81));
- SetExtraSpriteFrame(this, 1, this->frameIndex);
- SetSpriteSubEntryOffsetData1(this,1,0);
- sub_0807000C(this);
+void Mutoh_Head(Entity* this) {
+ SetExtraSpriteFrame(this, 0, (this->frames.all & -0x81));
+ SetExtraSpriteFrame(this, 1, this->frameIndex);
+ SetSpriteSubEntryOffsetData1(this, 1, 0);
+ sub_0807000C(this);
}
-void sub_080670B4(Entity *this)
-{
- u32 uVar1;
- u32 uVar2;
-
- uVar2 = 0;
- if (GetInventoryValue(0x11) == 0) {
- uVar1 = CheckGlobalFlag(TABIDACHI);
- uVar2 = (-uVar1 | uVar1) >> 0x1f;
- }
- TextboxNoOverlap(gUnk_08110C0C[uVar2],this);
+void sub_080670B4(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+
+ uVar2 = 0;
+ if (GetInventoryValue(0x11) == 0) {
+ uVar1 = CheckGlobalFlag(TABIDACHI);
+ uVar2 = (-uVar1 | uVar1) >> 0x1f;
+ }
+ TextboxNoOverlap(gUnk_08110C0C[uVar2], this);
}
-void sub_080670E4(Entity *this)
-{
- ShowNPCDialogue(this, &gUnk_08110C10[gUnk_02002A40.unk8 * 2]);
+void sub_080670E4(Entity* this) {
+ ShowNPCDialogue(this, &gUnk_08110C10[gUnk_02002A40.unk8]);
}
-void sub_08067100(Entity *this)
-{
- this->field_0x68.HALF.LO = sub_0801E99C(this);
- sub_08078784(this, this->field_0x68.HALF.LO);
+void sub_08067100(Entity* this) {
+ this->field_0x68.HALF.LO = sub_0801E99C(this);
+ sub_08078784(this, this->field_0x68.HALF.LO);
}
-void Mutoh_Fusion(Entity *this)
-{
- if (this->action == 0) {
- if (LoadExtraSpriteData(this, &gUnk_08110C00) != 0) {
- this->action++;
- this->spriteSettings.b.draw = TRUE;
- InitializeAnimation(this, 2);
+void Mutoh_Fusion(Entity* this) {
+ if (this->action == 0) {
+ if (LoadExtraSpriteData(this, &gUnk_08110C00) != 0) {
+ this->action++;
+ this->spriteSettings.b.draw = TRUE;
+ InitializeAnimation(this, 2);
+ }
+ } else {
+ GetNextFrame(this);
}
- }
- else {
- GetNextFrame(this);
- }
}
diff --git a/src/npc/percy.c b/src/npc/percy.c
index 759b94d3..47a9fa43 100644
--- a/src/npc/percy.c
+++ b/src/npc/percy.c
@@ -3,12 +3,28 @@
#include "npc.h"
#include "textbox.h"
#include "functions.h"
+#include "flags.h"
extern void sub_0806B41C(Entity*);
-void sub_0806B3CC(Entity*);
+extern void sub_0806B3CC(Entity*);
+extern u32 sub_08002632(Entity*);
+extern void sub_0801DFB4(Entity*, u32, u32, u32);
+
+extern u16* gUnk_08001A7C[40];
+extern u16 gUnk_08112E54[4];
+extern Dialog gUnk_08112E2C[5];
extern SpriteLoadData gUnk_08112E1C;
+void Percy_Head(Entity* this) {
+ SetExtraSpriteFrame(this, 0, (this->frameSpriteSettings & 0x3f) + 0x13);
+ SetExtraSpriteFrame(this, 1, (this->frames.all & 0x7f) + 0xb);
+ SetExtraSpriteFrame(this, 2, this->frameIndex);
+ SetSpriteSubEntryOffsetData1(this, 2, 1);
+ SetSpriteSubEntryOffsetData2(this, 2, 0);
+ sub_0807000C(this);
+}
+
void Percy(Entity* this) {
if ((this->flags & 2) != 0) {
sub_0806B41C(this);
@@ -17,20 +33,75 @@ void Percy(Entity* this) {
}
}
-void sub_0806B3CC(Entity *this)
-{
- if (this->action == 0) {
- if (!LoadExtraSpriteData(this, &gUnk_08112E1C)) {
- return;
+void sub_0806B3CC(Entity* this) {
+ if (this->action == 0) {
+ if (!LoadExtraSpriteData(this, &gUnk_08112E1C)) {
+ return;
+ }
+ this->action = 1;
+ InitializeAnimation(this, 0);
+ sub_08078778(this);
+ }
+ GetNextFrame(this);
+ if (this->interactType != 0) {
+ this->interactType = 0;
+ TextboxNoOverlapFollow(0);
+ }
+ sub_0806ED78(this);
+}
+
+void sub_0806B41C(Entity* this) {
+ u16* tmp;
+ u32 idx;
+
+ switch (this->action) {
+ case 0:
+ if (LoadExtraSpriteData(this, &gUnk_08112E1C)) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ if (this->entityType.parameter == 2) {
+ CreateFx(this, 0x25, 0);
+ }
+ sub_0807DD50(this);
+ }
+ break;
+ case 1:
+ if (this->interactType == 2) {
+ this->action = 2;
+ this->interactType = 0;
+ InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
+ idx = sub_08002632(this);
+ tmp = gUnk_08001A7C[idx];
+ if (this->field_0x68.HALF.LO == 33)
+ tmp += 3;
+ sub_0801DFB4(this, tmp[0], tmp[1], tmp[2]);
+ gPlayerState.field_0x8b = 3;
+ } else {
+ sub_0807DD94(this, 0);
+ }
+ break;
+ case 2:
+ if (UpdateFuseInteraction(this)) {
+ this->action = 1;
+ }
+ break;
}
- this->action = 1;
- InitializeAnimation(this, 0);
- sub_08078778(this);
- }
- GetNextFrame(this);
- if (this->interactType != 0) {
- this->interactType = 0;
- TextboxNoOverlapFollow(0);
- }
- sub_0806ED78(this);
+}
+
+void sub_0806B4F0(Entity* this) {
+ ShowNPCDialogue(this, &gUnk_08112E2C[this->entityType.parameter]);
+}
+
+void sub_0806B504(Entity* this) {
+ int idx;
+
+ idx = 1;
+ if (CheckKinstoneFused(0x21)) {
+ idx = 3;
+ } else if (!CheckLocalFlag(0x86)) {
+ idx = 0;
+ SetLocalFlag(0x86);
+ }
+
+ TextboxNoOverlap(gUnk_08112E54[idx], this);
}
diff --git a/src/npc/postman.c b/src/npc/postman.c
index f3d9bd96..0624935b 100644
--- a/src/npc/postman.c
+++ b/src/npc/postman.c
@@ -18,7 +18,6 @@ extern void sub_0806EE04(Entity*, void*, u32);
extern void sub_080604DC(Entity*);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0806EE20(Entity*);
-extern void sub_0806ED78(Entity*);
extern u32 sub_080040A8(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD50(Entity*);
@@ -28,7 +27,7 @@ extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_080606D8(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_080788E0(Entity*);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern void sub_080606C0(Entity*);
extern void sub_0800451C(Entity*);
extern void sub_08078784(Entity*, u32);
@@ -43,7 +42,7 @@ extern Coords16 gUnk_0810A66C[];
extern s8* gUnk_0810A918[];
extern void (*const gUnk_0810AA24[])(Entity*);
-extern u32 gUnk_0810AA30[];
+extern Dialog gUnk_0810AA30[];
extern struct_02033280 gUnk_02033280;
void Postman(Entity* this) {
@@ -179,7 +178,7 @@ void sub_08060528(Entity *this)
this->field_0x20 = 0x20000;
this->field_0x6c.HALF.HI = 1;
sub_080788E0(this);
- sub_08004488(0x7c);
+ EnqueueSFX(0x7c);
}
else {
this->field_0x6a.HWORD -= 1;
@@ -205,13 +204,13 @@ void sub_080606C0(Entity *this)
void sub_080606D8(Entity* this)
{
- s32 iVar1;
+ s32 index;
- iVar1 = gUnk_02002A40.unk8 - 2;
- if (iVar1 < 0) {
- iVar1 = 0;
+ index = gUnk_02002A40.unk8 - 2;
+ if (index < 0) {
+ index = 0;
}
- ShowNPCDialogue(this, &gUnk_0810AA30[iVar1 * 2]);
+ ShowNPCDialogue(this, &gUnk_0810AA30[index]);
}
void sub_08060700(Entity *entity, u32 arg1)
diff --git a/src/npc/rem.c b/src/npc/rem.c
index b183f687..6d17b95d 100644
--- a/src/npc/rem.c
+++ b/src/npc/rem.c
@@ -4,7 +4,6 @@
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
-extern void sub_0806ED78(Entity*);
extern void PlaySFX(u32);
extern void sub_0806A8C8(Entity*);
extern void sub_0807DD94(Entity*, u32);
diff --git a/src/npc/smith.c b/src/npc/smith.c
index fd5f08fb..fa912abb 100644
--- a/src/npc/smith.c
+++ b/src/npc/smith.c
@@ -1,30 +1,21 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
-
-typedef struct {
- u8 filler[8];
- u8 unk;
-} SaveFile;
+#include "functions.h"
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
-extern void sub_0806ED78(Entity*);
extern Entity* CreateFx(Entity*, u32, u32);
extern void PlaySFX(u32);
-extern u32 Random(void);
extern void sub_0807000C(Entity*);
extern u32 sub_0801E99C(Entity*);
-extern u32 sub_0806ED9C(Entity*, u32, u32);
-extern u32 sub_0806F078(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
extern u32 GetAnimationState(Entity*);
-extern void ShowNPCDialogue(Entity*, u32*);
extern void sub_08078850(u32, u32, u32, u32*);
extern void sub_08078784(Entity*, u32);
@@ -33,193 +24,162 @@ extern void (*const gUnk_0811036C[])(Entity*);
extern u16 gUnk_08110380[];
extern SpriteLoadData gUnk_08110354;
-extern SaveFile gUnk_02002A40;
-extern u32 gUnk_08110390[];
+extern Dialog gUnk_08110390[];
extern u16 gUnk_081103D0[];
extern u32 gUnk_081103E0;
-#if NON_MATCHING //reg-alloc
-void Smith(Entity *this)
-{
- u32 iVar2;
- u32 iVar4;
-
- if ((this->flags & 2) != 0) {
- if (this->interactType == 2) {
- this->action = 4;
- this->interactType = 0;
- iVar4 = (this->animIndex == 0xc) ? 8 : 0;
- iVar2 = sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
- InitAnimationForceUpdate(this, iVar2 + iVar4);
- sub_0806F118(this);
+void Smith(Entity* this) {
+ u32 index;
+
+ if ((this->flags & 2) != 0) {
+ if (this->interactType == 2) {
+ this->action = 4;
+ this->interactType = 0;
+ index = (this->animIndex == 0xc) ? 8 : 0;
+ index += sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
+ InitAnimationForceUpdate(this, index);
+ sub_0806F118(this);
+ }
+ gUnk_0811036C[this->action](this);
+ } else {
+ gUnk_08110360[this->action](this);
+ sub_0806ED78(this);
+ }
+ if (this->animIndex == 0xc) {
+ this->spritePriority.b1 = 0;
+ } else {
+ this->spritePriority.b1 = 1;
+ }
+ if ((this->frames.all & 1) != 0) {
+ this->frames.all &= 0xfe;
+ CreateFx(this, 0x3d, 0x20);
+ PlaySFX(gUnk_08110380[(Random() & 7)]);
+ }
+}
+
+void Smith_Head(Entity* this) {
+ u8 bVar1;
+
+ bVar1 = this->frames.all;
+ SetExtraSpriteFrame(this, 0, this->frameIndex);
+ if ((bVar1 & 0x40) != 0) {
+ SetExtraSpriteFrame(this, 1, 0x16);
+ } else {
+ SetExtraSpriteFrame(this, 1, 0xff);
}
- gUnk_0811036C[this->action](this);
- }
- else {
- gUnk_08110360[this->action](this);
- sub_0806ED78(this);
- }
- if (this->animIndex == 0xc) {
- this->spritePriority.b1 = 0;
- }
- else {
- this->spritePriority.b1 = 1;
- }
- if ((this->frames.all & 1) != 0) {
- this->frames.all &= 0xfe;
- CreateFx(this, 0x3d, 0x20);
- PlaySFX(gUnk_08110380[(Random() & 7)]);
- }
-}
-#else
-NAKED
-void Smith(Entity *this) {
- asm(".include \"asm/non_matching/smith/smith.inc\"");
-}
-#endif
-
-void Smith_Head(Entity *this)
-{
- u8 bVar1;
-
- bVar1 = this->frames.all;
- SetExtraSpriteFrame(this, 0, this->frameIndex);
- if ((bVar1 & 0x40) != 0) {
- SetExtraSpriteFrame(this, 1, 0x16);
- }
- else {
- SetExtraSpriteFrame(this, 1, 0xff);
- }
- SetSpriteSubEntryOffsetData1(this,0,1);
- sub_0807000C(this);
-}
-
-void sub_080660EC(Entity *this)
-{
+ SetSpriteSubEntryOffsetData1(this, 0, 1);
+ sub_0807000C(this);
+}
+
+void sub_080660EC(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
- this->action = 1;
- this->field_0x68.HALF.LO = sub_0801E99C(this);
- InitAnimationForceUpdate(this, 2);
- }
-}
-
-void sub_08066118(Entity *this)
-{
- s32 uVar1;
- u32 iVar2;
-
- uVar1 = sub_0806ED9C(this, 0x28, 0x28);
- if (uVar1 < 0) {
- uVar1 = 2;
- }
- else {
- if (this->field_0xf == 0) {
- this->field_0xf = 0x10;
+ this->action = 1;
+ this->field_0x68.HALF.LO = sub_0801E99C(this);
+ InitAnimationForceUpdate(this, 2);
}
- else {
- --this->field_0xf;
- uVar1 = this->animIndex;
+}
+
+void sub_08066118(Entity* this) {
+ s32 uVar1;
+ u32 iVar2;
+
+ uVar1 = sub_0806ED9C(this, 0x28, 0x28);
+ if (uVar1 < 0) {
+ uVar1 = 2;
+ } else {
+ if (this->field_0xf == 0) {
+ this->field_0xf = 0x10;
+ } else {
+ --this->field_0xf;
+ uVar1 = this->animIndex;
+ }
+ }
+ if (sub_0806F078(this, uVar1) == 0) {
+ UpdateAnimationSingleFrame(this);
+ }
+ if (this->interactType != 0) {
+ this->action = 2;
+ TextboxNoOverlapFollow(0);
}
- }
- if (sub_0806F078(this, uVar1) == 0) {
- UpdateAnimationSingleFrame(this);
- }
- if (this->interactType != 0) {
- this->action = 2;
- TextboxNoOverlapFollow(0);
- }
}
-void sub_08066170(Entity *this)
-{
+void sub_08066170(Entity* this) {
this->action = 1;
}
-void sub_08066178(Entity *this)
-{
- if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
- this->action = 1;
- this->spriteSettings.b.draw = 1;
- this->field_0x68.HALF.LO = sub_0801E99C(this);
- sub_0807DD50(this);
- }
+void sub_08066178(Entity* this) {
+ if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x68.HALF.LO = sub_0801E99C(this);
+ sub_0807DD50(this);
+ }
}
-void sub_080661B0(Entity *this)
-{
+void sub_080661B0(Entity* this) {
sub_0807DD94(this, 0);
}
-void sub_080661BC(Entity *this)
-{
- u32 sVar1;
-
- if (this->animIndex == 0xc) {
- UpdateAnimationSingleFrame(this);
- if ((this->frames.b.f3) != 0) {
- this->field_0x80.HWORD = GetAnimationState(this) + 8;
- InitAnimationForceUpdate(this, this->field_0x80.HWORD);
+void sub_080661BC(Entity* this) {
+ u32 sVar1;
+
+ if (this->animIndex == 0xc) {
+ UpdateAnimationSingleFrame(this);
+ if ((this->frames.b.f3) != 0) {
+ this->field_0x80.HWORD = GetAnimationState(this) + 8;
+ InitAnimationForceUpdate(this, this->field_0x80.HWORD);
+ }
+ } else {
+ sub_0807DD94(this, 0);
}
- }
- else {
- sub_0807DD94(this,0);
- }
}
-void sub_08066200(Entity *this)
-{
- sub_0807DDAC(this, 0);
- sub_0807DDE4(this);
- UpdateAnimationSingleFrame(this);
+void sub_08066200(Entity* this) {
+ sub_0807DDAC(this, 0);
+ sub_0807DDE4(this);
+ UpdateAnimationSingleFrame(this);
}
-void sub_08066218(Entity *this)
-{
- if (UpdateFuseInteraction(this) != 0) {
- this->action = 1;
- }
+void sub_08066218(Entity* this) {
+ if (UpdateFuseInteraction(this) != 0) {
+ this->action = 1;
+ }
}
-void sub_0806622C(Entity *this)
-{
- u32 iVar1;
-
- if (gUnk_02002A40.unk - 2 < 0) {
- iVar1 = 0;
- }
- else {
- iVar1 = gUnk_02002A40.unk - 2;
- }
- ShowNPCDialogue(this, &gUnk_08110390[iVar1 * 2]);
+void sub_0806622C(Entity* this) {
+ u32 index;
+
+ if (gUnk_02002A40.unk8 - 2 < 0) {
+ index = 0;
+ } else {
+ index = gUnk_02002A40.unk8 - 2;
+ }
+ ShowNPCDialogue(this, &gUnk_08110390[index]);
}
-void nullsub_501(Entity* this) {}
+void nullsub_501(Entity* this) {
+}
-void sub_08066258(void)
-{
- PlaySFX(gUnk_081103D0[Random() & 7]);
+void sub_08066258(void) {
+ PlaySFX(gUnk_081103D0[Random() & 7]);
}
-void sub_08066274(u32 arg0)
-{
- sub_08078850(arg0, 1, 0, &gUnk_081103E0);
+void sub_08066274(u32 arg0) {
+ sub_08078850(arg0, 1, 0, &gUnk_081103E0);
}
-void sub_08066288(Entity *arg0)
-{
- sub_08078784(arg0, arg0->field_0x68.HALF.LO);
+void sub_08066288(Entity* arg0) {
+ sub_08078784(arg0, arg0->field_0x68.HALF.LO);
}
-void Smith_Fusion(Entity *this)
-{
- if (this->action == 0) {
- if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
- this->action++;
- this->spriteSettings.b.draw = 1;
- InitAnimationForceUpdate(this, 6);
+void Smith_Fusion(Entity* this) {
+ if (this->action == 0) {
+ if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
+ this->action++;
+ this->spriteSettings.b.draw = 1;
+ InitAnimationForceUpdate(this, 6);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
}
- }
- else {
- UpdateAnimationSingleFrame(this);
- }
}
diff --git a/src/npc/stamp.c b/src/npc/stamp.c
index db1d7310..f77b1fdd 100644
--- a/src/npc/stamp.c
+++ b/src/npc/stamp.c
@@ -1,24 +1,21 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
+#include "functions.h"
extern void sub_08078778(Entity*);
extern void sub_0805E47C(Entity*);
-extern void sub_0806ED78(Entity*);
extern void sub_0805E584();
extern void sub_0807DD64();
extern void sub_08062CA4();
extern void sub_0807DDAC();
extern void sub_0807DDE4();
extern u32 CheckKinstoneFused();
-extern void ShowNPCDialogue();
extern void (*gStampBehaviors1[4])(Entity*);
extern void (*gStampBehaviors2[2])(Entity*);
-extern u32 gUnk_0810C2E4;
-
-
+extern Dialog gUnk_0810C2E4[2];
void Stamp(Entity* ent) {
if ((ent->flags & 2) != 0) {
@@ -80,7 +77,7 @@ void sub_08062CBC(Entity* ent) {
u32 uVar1;
uVar1 = CheckKinstoneFused(44);
- ShowNPCDialogue(ent, &gUnk_0810C2E4 + ((-uVar1 | uVar1) >> 31) * 2);
+ ShowNPCDialogue(ent, &gUnk_0810C2E4[(-uVar1 | uVar1) >> 31]);
}
void sub_08062CE0(Entity* ent) {
diff --git a/src/npc/teachers.c b/src/npc/teachers.c
index a2bc5cce..e9a316c6 100644
--- a/src/npc/teachers.c
+++ b/src/npc/teachers.c
@@ -1,27 +1,19 @@
#include "global.h"
#include "entity.h"
#include "player.h"
-
-typedef struct {
- u8 filler[8];
- u8 unk;
-} SaveFile;
+#include "functions.h"
extern SpriteLoadData gUnk_08113910[];
-extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
-extern u32 sub_0801E99C();
extern void sub_08078784(Entity*, u32);
extern u32 UpdateFuseInteraction(Entity*);
extern void sub_0807000C(Entity*);
-extern void ShowNPCDialogue(Entity*, u16*);
-extern SaveFile gUnk_02002A40;
-extern u16 gUnk_08113930[];
+extern Dialog gUnk_08113930[];
void Teachers(Entity* this) {
switch (this->action) {
@@ -55,59 +47,52 @@ void Teachers(Entity* this) {
}
}
-void sub_0806C674(Entity *this)
-{
- this->field_0x68.HALF.LO = sub_0801E99C();
+void sub_0806C674(Entity* this) {
+ this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
-void Teachers_Head(Entity *this)
-{
- u8 bVar1;
- u8 bVar2;
- u32 uVar3;
-
+void Teachers_Head(Entity* this) {
+ u8 bVar1;
+ u8 bVar2;
+ u32 uVar3;
- uVar3 = this->frames.all & -0x81;
- bVar1 = this->frameIndex;
- bVar2 = this->frameSpriteSettings & 0x3f;
- if ((this->entityType).form == 0) {
- SetExtraSpriteFrame(this,0, (uVar3 + 3));
- SetExtraSpriteFrame(this,1, bVar1);
- SetSpriteSubEntryOffsetData1(this, 1, 0);
- sub_0807000C(this);
- }
- else {
- SetExtraSpriteFrame(this, 0, (uVar3 + 6));
- SetExtraSpriteFrame(this, 1, ((bVar2) + 3));
- SetExtraSpriteFrame(this, 2, bVar1);
- SetSpriteSubEntryOffsetData1(this, 2, 1);
- SetSpriteSubEntryOffsetData2(this, 2, 0);
- sub_0807000C(this);
- }
+ uVar3 = this->frames.all & -0x81;
+ bVar1 = this->frameIndex;
+ bVar2 = this->frameSpriteSettings & 0x3f;
+ if ((this->entityType).form == 0) {
+ SetExtraSpriteFrame(this, 0, (uVar3 + 3));
+ SetExtraSpriteFrame(this, 1, bVar1);
+ SetSpriteSubEntryOffsetData1(this, 1, 0);
+ sub_0807000C(this);
+ } else {
+ SetExtraSpriteFrame(this, 0, (uVar3 + 6));
+ SetExtraSpriteFrame(this, 1, ((bVar2) + 3));
+ SetExtraSpriteFrame(this, 2, bVar1);
+ SetSpriteSubEntryOffsetData1(this, 2, 1);
+ SetSpriteSubEntryOffsetData2(this, 2, 0);
+ sub_0807000C(this);
+ }
}
-void sub_0806C70C(Entity *this)
-{
- int offset;
-
- offset = gUnk_02002A40.unk - 2;
- if (offset < 0) {
- offset = 0;
- }
- ShowNPCDialogue(this, gUnk_08113930 + this->entityType.form * 0x20 + offset * 4);
+void sub_0806C70C(Entity* this) {
+ int offset;
+
+ offset = gUnk_02002A40.unk8 - 2;
+ if (offset < 0)
+ offset = 0;
+
+ ShowNPCDialogue(this, gUnk_08113930 + this->entityType.form * 8 + offset);
}
-void Teachers_Fusion(Entity *this)
-{
- if (this->action == 0) {
- if (LoadExtraSpriteData(this, &gUnk_08113910[this->entityType.form * 4])) {
- this->action++;
- this->spriteSettings.b.draw = TRUE;
- InitializeAnimation(this, 2);
+void Teachers_Fusion(Entity* this) {
+ if (this->action == 0) {
+ if (LoadExtraSpriteData(this, &gUnk_08113910[this->entityType.form * 4])) {
+ this->action++;
+ this->spriteSettings.b.draw = TRUE;
+ InitializeAnimation(this, 2);
+ }
+ } else {
+ GetNextFrame(this);
}
- }
- else {
- GetNextFrame(this);
- }
}
diff --git a/src/npc/tingleSiblings.c b/src/npc/tingleSiblings.c
index 7ab59fcb..b3d56ae8 100644
--- a/src/npc/tingleSiblings.c
+++ b/src/npc/tingleSiblings.c
@@ -12,8 +12,7 @@ extern void (*const gUnk_0810FBFC[])(Entity*);
void TingleSiblings(Entity* this) {
if ((this->flags & 2) != 0) {
sub_08064DE4(this);
- }
- else {
+ } else {
sub_08064D78(this);
}
}
@@ -41,3 +40,42 @@ void sub_08064DCC(Entity* this) {
InitAnimationForceUpdate(this, 2);
this->action = 1;
}
+/*
+void sub_08064DE4(Entity* this) {
+ switch (this->action) {
+ case 0:
+ this->action = 1;
+ this->spriteSettings = this->spriteSettings & 0xfc | 1;
+ this->animationState = '\x04';
+ sub_0807DD50(this);
+ break;
+ case 1:
+ if (this->interactType == 2) {
+ this->action = 2;
+ this->interactType = 0;
+ GetFacingDirection(this, &gPlayerEntity);
+ InitAnimationForceUpdate(this, sub_0806F5A4());
+ sub_0806F118(this);
+ } else {
+ sub_0807DD94(this, 0);
+ }
+ break;
+ case 2:
+ if (UpdateFuseInteraction(this)) {
+ this->action = 1;
+ sub_0801E99C(this);
+ }
+ break;
+ }
+ {
+ u8 bVar1 = this->frames.all;
+ u8 bVar5 = bVar1 & 0xf;
+ this->frames.all = bVar5 ^ bVar1;
+ if (bVar1 & 0xf) {
+ Entity* fx = CreateFx(this, bVar5 == 3 ? 0x2a : 0x29, 0);
+ if (fx && bVar5 == 2) {
+ fx->spriteSettings.b.flipX = 1;
+ }
+ }
+ }
+}*/
diff --git a/src/npc/townMinish.c b/src/npc/townMinish.c
index 80d207ef..0ef4098e 100644
--- a/src/npc/townMinish.c
+++ b/src/npc/townMinish.c
@@ -1,35 +1,49 @@
#include "global.h"
#include "entity.h"
#include "npc.h"
+#include "functions.h"
+#include "textbox.h"
+#include "flags.h"
-extern void InitializeAnimation(Entity *, u32);
+extern void InitializeAnimation(Entity*, u32);
+extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
-extern void sub_0806ED78(Entity *);
+extern u32 sub_080002C0();
+extern void sub_0806ACC4(Entity*);
+extern void sub_0806AEA8();
+extern void sub_0806AEE4(Entity*);
+extern void sub_0806AFE8(Entity*, s32*);
+extern s32 sub_0806EDD8(Entity*, u32, u32);
+extern u32 sub_0806F5B0(u32);
+extern void sub_0806F62C(Entity*, s32, s32);
+extern void sub_08078784(Entity*, u32);
+extern void sub_08078850(Entity*, u32, u32, u32*);
-extern void (*gUnk_081126E8[])();
-extern void sub_0806ACC4(Entity *);
-
-extern u32 LoadExtraSpriteData(Entity *, SpriteLoadData *);
+extern u8 gUnk_081125F4[12];
extern SpriteLoadData gUnk_08112674[];
+extern u32 gUnk_081126D4[4];
+extern u8 gUnk_081126E4[4];
+extern void (*gUnk_081126E8[])();
+extern Dialog gUnk_081126F0[0x10];
+extern void (*gUnk_08112BF0[])(Entity*, s32*);
+extern u16 gUnk_08112C40[5];
+extern u16 gUnk_08112C4A[3];
+extern u16 gUnk_08112C50[6];
+extern u16 gUnk_08112C5C[2];
+extern u16 gUnk_08112C60[4];
-void TownMinish(Entity *this)
-{
+void TownMinish(Entity* this) {
if ((this->flags & 2) == 0) {
- (*gUnk_081126E8[this->action])(this);
+ gUnk_081126E8[this->action](this);
sub_0806ED78(this);
- }
- else {
+ } else {
sub_0806ACC4(this);
}
}
-void sub_0806ABFC(Entity *this)
-{
- u8 animationState;
-
- SpriteLoadData* SpriteLoadData = &gUnk_08112674[this->entityType.form << 2];
- if (!LoadExtraSpriteData(this, SpriteLoadData))
- {
+void sub_0806ABFC(Entity* this) {
+ SpriteLoadData* SpriteLoadData = &gUnk_08112674[this->entityType.form * 4];
+ if (!LoadExtraSpriteData(this, SpriteLoadData)) {
return;
}
@@ -38,47 +52,298 @@ void sub_0806ABFC(Entity *this)
this->field_0x6a.HALF.LO = this->actionDelay;
this->animationState = this->field_0x6a.HALF.LO << 1;
- animationState = this->animationState;
- this->field_0x68.HALF.HI = animationState << 2;
+ this->field_0x68.HALF.HI = this->animationState * 4;
this->actionDelay = 0;
}
-// Not matching yet, not 100% sure it's functionally identical
-/*void sub_0806AC3C(Entity *this) {
- if (this->field_0x58 <= 3) {
+void sub_0806AC3C(Entity* this) {
+ if (this->animIndex <= 3) {
s32 unk;
- u8 field_0x68;
-
- Entity *link = &gPlayerEntity;
+ Entity* link = &gPlayerEntity;
if (sub_080041A0(this, link, 0x18, 0x18)) {
- unk = GetFacingDirection(this, link) & (u8)0x1e;
+ unk = GetFacingDirection(this, link) & 0x1e;
+ } else {
+ unk = this->animationState * 4;
}
- else {
- unk = this->animationState << 2;
- }
-
- field_0x68.HALF.HI = this->field_0x68.HALF.HI;
- if (unk != field_0x68.HALF.HI) {
+ if (unk != this->field_0x68.HALF.HI) {
s32 temp;
- if (((unk - field_0x68.HALF.HI) & 0x1f) <= 0xf) {
- field_0x68.HALF.HI--;
- }
- else {
- field_0x68.HALF.HI++;
+ if (((unk - this->field_0x68.HALF.HI) & 0x1f) <= 0xf) {
+ this->field_0x68.HALF.HI--;
+ } else {
+ this->field_0x68.HALF.HI++;
}
- temp = field_0x68.HALF.HI;
- this->field_0x68.HALF.HI = temp & 0x1f;
+ this->field_0x68.HALF.HI &= 0x1f;
}
if (!(this->field_0x68.HALF.HI & 7)) {
this->animationState = sub_0806F5B0(this->field_0x68.HALF.HI);
- UpdateSprite(this, (this->animationState >> 1) ^ 2);
+ InitializeAnimation(this, (this->animationState / 2) ^ 2);
}
}
- sub_080042B8(this);
-}*/
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_0806ACC4(Entity* this) {
+ u8 delay;
+ switch (this->action) {
+ case 0:
+ if (LoadExtraSpriteData(this, &gUnk_08112674[this->entityType.form * 4]) == 0)
+ return;
+
+ this->action = 1;
+ delay = this->actionDelay;
+ this->field_0x6a.HALF.LO = delay;
+ this->animationState = delay * 2;
+ this->actionDelay = 0;
+
+ this->field_0x68.HALF.LO = sub_0801E99C(this);
+ sub_0807DD50(this);
+ InitializeAnimation(this, (this->animationState / 2) + 8);
+ break;
+ case 1:
+ if (this->interactType == 2) {
+ this->action = 3;
+ this->interactType = 0;
+ sub_0806F118(this);
+ } else {
+ sub_0807DDAC(this, 0);
+ sub_0806AEA8(this);
+ if (this->entityType.parameter == 10 && this->interactType) {
+ this->action = 2;
+ this->interactType = 0;
+ InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 8);
+ sub_0806AFE8(this, *(s32**)&this->cutsceneBeh);
+ }
+ if (this->entityType.form == 1) {
+ u8 idx = gPlayerEntity.animationState >> 1;
+ sub_08078850(this, 1, gUnk_081126E4[idx], &gUnk_081126D4[idx]);
+ }
+ }
+ break;
+ case 2:
+ if (gTextBox.doTextBox & 0x7f)
+ break;
+
+ this->action = 1;
+ InitializeAnimation(this, this->animationState / 2 + 4);
+ break;
+ case 3:
+ if (UpdateFuseInteraction(this))
+ this->action = 1;
+ break;
+ }
+
+ if (this->frameDuration != 0xff) {
+ GetNextFrame(this);
+ }
+}
+
+void sub_0806ADFC(Entity* this) {
+ sub_08078784(this, this->field_0x68.HALF.LO);
+}
+
+void TownMinish_Head(Entity* this) {
+ u32 frames;
+
+ if ((this->flags & 2) == 0) {
+ frames = this->field_0x68.HALF.HI / 2;
+ if ((this->frameSpriteSettings & 1)) {
+ SetExtraSpriteFrame(this, 0, frames + 0x1c);
+ } else {
+ SetExtraSpriteFrame(this, 0, 0xff);
+ }
+ SetExtraSpriteFrame(this, 1, this->frameIndex);
+ SetSpriteSubEntryOffsetData1(this, 1, 0);
+ sub_0807000C(this);
+ } else {
+ frames = this->frames.all;
+ if (frames != 0xff) {
+ frames &= ~0x80;
+ }
+ if ((this->frameSpriteSettings & 1) == 0) {
+ frames = 0xff;
+ }
+ SetExtraSpriteFrame(this, 0, frames);
+ SetExtraSpriteFrame(this, 1, this->frameIndex);
+ SetSpriteSubEntryOffsetData1(this, 1, 0);
+ sub_0807000C(this);
+ }
+}
+
+void sub_0806AEA8(Entity* this) {
+ int old = this->field_0x82.HWORD;
+ this->field_0x82.HWORD &= ~0x20;
+ if (old & 0x20) {
+ sub_08003FC4(this, 0x4000);
+ }
+ sub_0807DDE4(this);
+ this->field_0x82.HWORD = old;
+}
+
+void sub_0806AED8(Entity* this) {
+ this->actionDelay = 0;
+ sub_0806AEE4(this);
+}
+
+void sub_0806AEE4(Entity* this) {
+ int index;
+ u8* idx3;
+ u8 tmp1, tmp2;
+
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ this->actionDelay = 2;
+ index = sub_0806EDD8(this, 0x20, 0x20);
+ if (index < 0) {
+ int state = this->field_0x6a.HALF.LO;
+ this->animationState = state * 2;
+ index = state * 8;
+ }
+
+ idx3 = gUnk_081125F4 + (this->animationState / 2) * 0x20 + (index >> 1) * 2;
+ tmp1 = idx3[0];
+ tmp2 = idx3[1];
+
+ if (tmp2 & 0x80) {
+ this->animationState = sub_0806F5B0(index);
+ }
+ tmp2 &= 0x7f;
+ this->frames.all = tmp1;
+ this->frameIndex = tmp2;
+ this->frameSpriteSettings = 1;
+ this->animIndex = 0;
+ this->frameDuration = 0xff;
+ }
+}
+
+void sub_0806AF60(Entity* this, int* idx) {
+ InitializeAnimation(this, idx[1] + (this->animationState / 2));
+}
+
+void sub_0806AF70(Entity* this, u32 arg1) {
+ this->field_0x20 = 0x24000;
+}
+
+void sub_0806AF78(Entity* this, u32 arg1) {
+ sub_08003FC4(this, 0x1800);
+ if (0 <= this->height.WORD && this->field_0x20 < 1) {
+ this->height.WORD = 0;
+ sub_0806AF70(this, arg1);
+ }
+}
+
+void sub_0806AFA0(Entity* this) {
+ if (sub_0806ED78(this)) {
+ sub_0806F62C(this, -this->nonPlanarMovement, this->direction);
+ }
+}
+
+void sub_0806AFBC(Entity* this) {
+ int idx = gUnk_02002A40.unk8 - 2;
+ if (idx < 0)
+ idx = 0;
+
+ ShowNPCDialogue(this, gUnk_081126F0 + this->entityType.parameter * 8 + idx);
+}
+
+void sub_0806AFE8(Entity* this, s32* unk) {
+ unk[5] = 0;
+ gUnk_08112BF0[this->entityType.parameter](this, unk);
+}
+
+void sub_0806B004(Entity* this, int* unk) {
+ int idx = 0;
+
+ if (CheckGlobalFlag(0x29)) {
+ if (CheckLocalFlag(0x73)) {
+ if (GetInventoryValue(0x46) == 0) {
+ idx = 3;
+ if (CheckLocalFlag(0x78) == 0) {
+ idx = 2;
+ unk[5] = 1;
+ SetLocalFlag(0x78);
+ }
+ } else {
+ idx = 4;
+ }
+ } else {
+ idx = 1;
+ SetLocalFlag(0x6a);
+ }
+ }
+ TextboxNoOverlap(gUnk_08112C40[idx], this);
+}
+
+void sub_0806B064(Entity* this) {
+ int idx = 0;
+
+ if (CheckGlobalFlag(0x29)) {
+ idx = 1;
+ if (CheckLocalFlag(0x73)) {
+ idx = 2;
+ }
+ }
+ TextboxNoOverlap(gUnk_08112C4A[idx], this);
+}
+
+void sub_0806B098(Entity* this) {
+ u32 f;
+ int idx = 2;
+
+ if (GetInventoryValue(0x46) == 0) {
+ idx = 1;
+ if (CheckGlobalFlag(0x29)) {
+ f = CheckGlobalFlag(0x2a);
+ idx = (-f | f) >> 0x1f;
+ }
+ }
+ TextboxNoOverlap(gUnk_08112C50[(this->entityType.parameter - 7) * 3 + idx], this);
+}
+
+void sub_0806B0E0(Entity* this) {
+ int idx = 0;
+
+ if (sub_080002C0(0x38, 0xb8, 1) == 0x57 && sub_080002C0(0x48, 0xb8, 1) == 0x57 &&
+ sub_080002C0(0x38, 200, 1) == 0x57 && sub_080002C0(0x48, 200, 1) == 0x57) {
+ idx = 1;
+ }
+
+ TextboxNoOverlap(gUnk_08112C5C[idx], this);
+}
+
+void sub_0806B134(Entity* this) {
+ int idx;
+
+ if (GetInventoryValue(0x45)) {
+ idx = 2;
+ if (CheckLocalFlag(0x7b) == 0) {
+ idx = 1;
+ SetLocalFlag(0x7b);
+ }
+ } else {
+ idx = 0;
+ SetGlobalFlag(0x4a);
+ }
+ if (5 < gUnk_02002A40.unk8) {
+ idx = 3;
+ }
+ TextboxNoOverlap(gUnk_08112C60[idx], this);
+}
+
+void TownMinish_Fusion(Entity* this) {
+ if (this->action == 0) {
+ if (LoadExtraSpriteData(this, &gUnk_08112674[this->entityType.form * 4])) {
+ this->action++;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 6);
+ }
+ } else {
+ GetNextFrame(this);
+ }
+}
diff --git a/src/npc/townsperson.c b/src/npc/townsperson.c
index 4e93bcca..0edca56d 100644
--- a/src/npc/townsperson.c
+++ b/src/npc/townsperson.c
@@ -5,6 +5,7 @@
#include "textbox.h"
#include "flags.h"
#include "structures.h"
+#include "functions.h"
typedef struct {
u8 frame1;
@@ -21,8 +22,6 @@ typedef struct {
extern void (*const gUnk_0810B774[])(Entity*);
extern void (*const gUnk_0810B77C[])(Entity*);
extern void sub_08061CB4(Entity*, u32);
-extern u32 sub_0806ED9C(Entity*, u32, u32);
-extern void sub_0806ED78(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD64(Entity*);
@@ -36,8 +35,6 @@ extern void sub_08062048(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_08078778(Entity*);
extern u32 sub_0806F5B0(u32);
-extern void sub_080AEF88(Entity*);
-extern u32 Random(void);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void sub_08078850(Entity*, u32, u8, u32*);
@@ -50,7 +47,7 @@ extern u8 gUnk_0810B748[];
extern u32 gUnk_0810B740[];
extern u16 gUnk_0810B790[];
extern u16 gUnk_0810B7BA[];
-extern u32 gUnk_0810B7C0[];
+extern Dialog gUnk_0810B7C0[];
void Townsperson(Entity* this) {
if ((this->flags & 2) != 0) {
@@ -194,7 +191,7 @@ void sub_08061E90(Entity* this, Entity* arg1) {
if (arg1->spriteSettings.raw == 0) {
arg1->spriteSettings.raw++;
arg1->spriteIndex = (Random() & 0x3f) + 0x20;
- animIndex = Random() & 0x18;
+ animIndex = DirectionRound(Random());
switch (this->direction) {
case 0x0:
if (animIndex == 0x10) {
@@ -224,7 +221,7 @@ void sub_08061E90(Entity* this, Entity* arg1) {
if (animIndex != this->animIndex) {
InitializeAnimation(this, animIndex);
}
- sub_080AEF88(this);
+ ProcessMovement(this);
iVar4 = this->x.HALF.HI - *(s16*)&this->field_0x6a.HWORD;
if (0x10 < iVar4) {
this->x.HALF.HI = this->field_0x6a.HWORD + 0x10;
@@ -296,30 +293,27 @@ void sub_0806200C(Entity* this) {
TextboxNoOverlap(gUnk_0810B7BA[index], this);
}
-void sub_08062048(Entity *this)
-{
- int iVar1;
-
- if ((this->entityType).subtype == 6) {
- iVar1 = gUnk_02002A40.unk8 - 2;
- if (iVar1 < 0) {
- iVar1 = 0;
+void sub_08062048(Entity* this) {
+ int iVar1;
+
+ if ((this->entityType).subtype == 6) {
+ iVar1 = gUnk_02002A40.unk8 - 2;
+ if (iVar1 < 0) {
+ iVar1 = 0;
+ }
+ ShowNPCDialogue(this, gUnk_0810B7C0 + this->entityType.form * 0x8 + iVar1);
+ } else {
+ TextboxNoOverlap(0, this);
}
- ShowNPCDialogue(this, gUnk_0810B7C0 + this->entityType.form * 0x10 + iVar1 * 2);
- }
- else {
- TextboxNoOverlap(0, this);
- }
}
-void Townsperson_Fusion(Entity *this)
-{
- if (this->action == 0) {
- if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form]) == 0) {
- return;
+void Townsperson_Fusion(Entity* this) {
+ if (this->action == 0) {
+ if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form]) == 0) {
+ return;
+ }
+ this->action++;
+ this->spriteSettings.b.draw = TRUE;
}
- this->action++;
- this->spriteSettings.b.draw = TRUE;
- }
- sub_08061CB4(this, 6);
+ sub_08061CB4(this, 6);
}
diff --git a/src/npc/windTribespeople.c b/src/npc/windTribespeople.c
index 6a00c3aa..55f7b4ed 100644
--- a/src/npc/windTribespeople.c
+++ b/src/npc/windTribespeople.c
@@ -4,6 +4,7 @@
#include "textbox.h"
#include "flags.h"
#include "structures.h"
+#include "functions.h"
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void sub_0807DD50(Entity*);
@@ -23,7 +24,7 @@ extern void (*const gUnk_08113A8C[])(Entity*, Entity*);
extern SpriteLoadData gUnk_08113A1C[];
extern u32 gUnk_08014A80;
-extern u32 gUnk_08113ABC[];
+extern Dialog gUnk_08113ABC[];
extern u16 gUnk_08113B0C[];
void WindTribespeople(Entity* this) {
@@ -74,73 +75,65 @@ void sub_0806C85C(Entity* this) {
}
}
-void sub_0806C870(Entity *this)
-{
- u8 bVar1;
-
- bVar1 = sub_0801E99C();
- this->field_0x68.HALF.LO = bVar1;
- sub_08078784(this, this->field_0x68.HALF.LO);
+void sub_0806C870(Entity* this) {
+ u8 bVar1;
+
+ bVar1 = sub_0801E99C(this);
+ this->field_0x68.HALF.LO = bVar1;
+ sub_08078784(this, this->field_0x68.HALF.LO);
}
-void WindTribespeople_Head(Entity *this)
-{
- u32 uVar1;
- u32 uVar2;
- u8 pbVar3;
-
- pbVar3 = (this->frames.all & 0x3F);
- if (this->entityType.form == 4) {
- SetExtraSpriteFrame(this, 0, 9);
- SetExtraSpriteFrame(this, 1, pbVar3);
- SetExtraSpriteFrame(this, 2, this->frameIndex);
- SetSpriteSubEntryOffsetData2(this, 2, 0);
- SetSpriteSubEntryOffsetData1(this, 2, 1);
- sub_0807000C(this);
- }
- else {
- if (this->frames.b.f2 != 0) {
- uVar2 = 1;
- uVar1 = 0;
- }
- else {
- uVar2 = 0;
- uVar1 = 1;
+void WindTribespeople_Head(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+ u8 pbVar3;
+
+ pbVar3 = (this->frames.all & 0x3F);
+ if (this->entityType.form == 4) {
+ SetExtraSpriteFrame(this, 0, 9);
+ SetExtraSpriteFrame(this, 1, pbVar3);
+ SetExtraSpriteFrame(this, 2, this->frameIndex);
+ SetSpriteSubEntryOffsetData2(this, 2, 0);
+ SetSpriteSubEntryOffsetData1(this, 2, 1);
+ sub_0807000C(this);
+ } else {
+ if (this->frames.b.f2 != 0) {
+ uVar2 = 1;
+ uVar1 = 0;
+ } else {
+ uVar2 = 0;
+ uVar1 = 1;
+ }
+ SetExtraSpriteFrame(this, uVar2, pbVar3);
+ SetExtraSpriteFrame(this, uVar1, this->frameIndex);
+ SetSpriteSubEntryOffsetData1(this, uVar1, uVar2);
+ sub_0807000C(this);
}
- SetExtraSpriteFrame(this, uVar2, pbVar3);
- SetExtraSpriteFrame(this, uVar1, this->frameIndex);
- SetSpriteSubEntryOffsetData1(this, uVar1, uVar2);
- sub_0807000C(this);
- }
}
-//body and head entities?
-void sub_0806C90C(Entity *param_1,Entity *param_2)
-{
- *(u32 *)&param_2->animationState = 0;
- gUnk_08113A8C[param_1->entityType.parameter](param_1, param_2);
+// body and head entities?
+void sub_0806C90C(Entity* param_1, Entity* param_2) {
+ *(u32*)&param_2->animationState = 0;
+ gUnk_08113A8C[param_1->entityType.parameter](param_1, param_2);
}
-void sub_0806C928(Entity *this)
-{
- ShowNPCDialogue(this, &gUnk_08113ABC[gUnk_02002A40.unk8 * 2]);
+void sub_0806C928(Entity* this) {
+ ShowNPCDialogue(this, &gUnk_08113ABC[gUnk_02002A40.unk8]);
}
-void sub_0806C944(Entity *this)
-{
- int iVar1;
- int iVar2;
-
- iVar1 = CheckGlobalFlag(WARP_EVENT_END);
- if (iVar1 == 0) {
- iVar2 = 0;
- }
- else {
- iVar1 = CheckLocalFlag(0x63);
- iVar2 = 2;
- if (iVar1 != 0) {
- iVar2 = 1;
+void sub_0806C944(Entity* this) {
+ int iVar1;
+ int iVar2;
+
+ iVar1 = CheckGlobalFlag(WARP_EVENT_END);
+ if (iVar1 == 0) {
+ iVar2 = 0;
+ } else {
+ iVar1 = CheckLocalFlag(0x63);
+ iVar2 = 2;
+ if (iVar1 != 0) {
+ iVar2 = 1;
+ }
}
- }
- TextboxNoOverlap(gUnk_08113B0C[iVar2], this);
+ TextboxNoOverlap(gUnk_08113B0C[iVar2], this);
}
diff --git a/src/object/backgroundCloud.c b/src/object/backgroundCloud.c
index a6106ca7..6be23764 100644
--- a/src/object/backgroundCloud.c
+++ b/src/object/backgroundCloud.c
@@ -20,7 +20,7 @@ void sub_0808F658(Entity* this) {
this->direction = 8;
this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
- this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
+ this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.width + 0x60;
this->animationState = 0;
this->x.HALF.HI += (Random() & 0xf) << 4;
this->actionDelay = 0;
diff --git a/src/object/bigVortex.c b/src/object/bigVortex.c
new file mode 100644
index 00000000..8e8522c0
--- /dev/null
+++ b/src/object/bigVortex.c
@@ -0,0 +1,111 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+#include "flags.h"
+
+extern void sub_08098E3C(Entity*);
+extern void sub_08098E88(Entity*);
+
+extern void (*const gUnk_0812367C[])(Entity*);
+
+extern u16 gUnk_08123690[];
+
+void BigVortex(Entity* this) {
+ if ((this->entityType).form == 0) {
+ gUnk_0812367C[this->action](this);
+ } else {
+ sub_08098E3C(this);
+ }
+}
+
+void sub_08098D1C(Entity* this) {
+ u32 temp;
+ this->action = 1;
+ this->height.HALF.HI = -0x10;
+
+ temp = this->field_0x86.HWORD;
+
+ if ((temp != 0) && !CheckFlags(temp)) {
+ this->action = 1;
+ } else {
+ this->action = 3;
+ this->spriteSettings.b.draw = TRUE;
+ sub_08098E88(this);
+ }
+ sub_0805E3A0(this, 6);
+ InitAnimationForceUpdate(this, 0);
+}
+
+void sub_08098D6C(Entity* this) {
+ Entity* ent;
+
+ if (CheckFlags(this->field_0x86.HWORD)) {
+ this->action = 2;
+ this->actionDelay = 0x2d;
+ ent = CreateFx(this, 0x43, 0);
+ if (ent != NULL) {
+ ent->y.HALF.HI += 8;
+ }
+ }
+}
+
+void sub_08098D9C(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->spriteSettings.b.draw = TRUE;
+ sub_08098E88(this);
+ }
+}
+
+void sub_08098DC4(Entity* this) {
+
+ if (sub_0800419C(this, &gPlayerEntity, 8, 8) != 0) {
+ CopyPosition(this, &gPlayerEntity);
+ sub_08004542(this);
+ sub_08004542(&gPlayerEntity);
+ gPlayerEntity.collisionLayer = 1;
+ ResolveEntityOnTop(this, &gPlayerEntity);
+ gPlayerState.playerAction = 0x1f;
+ gPlayerState.field_0x34[4] = 1;
+ gPlayerState.field_0x34[5] = this->entityType.parameter;
+ this->action = 4;
+ if (this->entityType.parameter == 1) {
+ SetGlobalFlag(0x23);
+ }
+ sub_08077B20();
+ }
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_08098E34(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_08098E3C(Entity* this) {
+ u16* temp;
+
+ if (this->action == 0) {
+ this->action = 1;
+ this->spriteSettings.b.draw = TRUE;
+ InitAnimationForceUpdate(this, this->entityType.form);
+ }
+ temp = &gUnk_08123690[this->entityType.form & 2];
+ sub_0805EC9C(this, temp[0], temp[1], 0);
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_08098E88(Entity* this) {
+ Entity* ent1;
+ Entity* ent2;
+
+ ent1 = CreateObject(0x82, 1, 0);
+ if (ent1 != NULL) {
+ PositionRelative(this, ent1, 0, -0x10000);
+ ent1->spriteOffsetY = 8;
+ }
+ ent2 = CreateObject(0x82, 2, 0);
+ if (ent2 != NULL) {
+ PositionRelative(this, ent2, 0, -0x20000);
+ ent2->spriteOffsetY = 0x10;
+ }
+} \ No newline at end of file
diff --git a/src/object/bird.c b/src/object/bird.c
new file mode 100644
index 00000000..83af1b5d
--- /dev/null
+++ b/src/object/bird.c
@@ -0,0 +1,144 @@
+#include "global.h"
+#include "entity.h"
+#include "flags.h"
+#include "functions.h"
+
+extern void (*const gUnk_08123EC0[])(Entity*);
+extern void (*const gUnk_08123EEC[])(Entity*);
+extern void (*const gUnk_08123EF4[])(Entity*);
+extern void (*const gUnk_08123EFC[])(Entity*);
+extern void (*const gUnk_08123F04[])(Entity*);
+
+void Bird(Entity* this) {
+ gUnk_08123EC0[this->entityType.form](this);
+}
+
+void sub_0809CF3C(Entity* this) {
+ gUnk_08123EEC[this->action](this);
+}
+
+void sub_0809CF54(Entity* this) {
+ Entity* target;
+
+ this->action++;
+ this->spriteSettings.b.draw = TRUE;
+ this->actionDelay = 0x31;
+ this->field_0xf = 1;
+ this->field_0x20 = -0x18000;
+ this->height.WORD = -0x38C000;
+ this->field_0x68.HWORD = -0x800;
+ this->nonPlanarMovement = 0x280;
+ this->direction = 8;
+ this->collisionLayer = 2;
+ this->x.HALF.HI = gRoomControls.roomScrollX;
+ PlaySFX(0x123);
+ UpdateSpriteForCollisionLayer(this);
+ InitAnimationForceUpdate(this, 0);
+ target = CreateObject(0x95, 1, 0);
+ if (target != NULL) {
+ target->parent = this;
+ PositionRelative(this, target, 0, 0x80000);
+ ResolveEntityOnTop(this, target);
+ }
+}
+
+void sub_0809CFEC(Entity* this) {
+
+ sub_0806F69C(this);
+ sub_08003FC4(this, *(s16*)&this->field_0x68.HWORD);
+ if (this->actionDelay != 0) {
+ if (--this->actionDelay == 0) {
+ this->field_0xf = 0;
+ }
+ } else if (sub_080040A8(this) == 0) {
+ DeleteThisEntity();
+ }
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_0809D030(Entity* this) {
+ gUnk_08123EF4[this->action](this);
+}
+
+void sub_0809D048(Entity* this) {
+ this->action++;
+ this->collisionLayer = 1;
+ UpdateSpriteForCollisionLayer(this);
+ InitAnimationForceUpdate(this, 0x17);
+}
+
+void sub_0809D06C(Entity* this) {
+ gUnk_08123EFC[this->previousActionFlag](this);
+}
+
+void sub_0809D084(Entity* this) {
+ u32 temp;
+
+ if (this->parent != NULL) {
+ temp = this->parent->field_0xf;
+ if (temp != 0) {
+ PositionRelative(this->parent, this, 0, 0x80000);
+ } else {
+ this->previousActionFlag++;
+ this->field_0x20 = temp;
+ }
+ }
+}
+
+void sub_0809D0AC(Entity* this) {
+ Entity* fx;
+
+ if (sub_080044EC(this, 0x1800) < 2) {
+ (this->entityType).form = 2;
+ this->action = 1;
+ this->height.WORD = 0;
+ this->collisionLayer = 1;
+ SetLocalFlag(0x45);
+ PlaySFX(0x72);
+ fx = CreateFx(this, 0x11, 0);
+ if (fx != NULL) {
+ sub_0806FAD8(this, fx);
+ }
+ }
+}
+
+void sub_0809D0F4(Entity* this) {
+ gUnk_08123F04[this->action](this);
+}
+
+void sub_0809D10C(Entity* this) {
+ this->action++;
+ this->collisionLayer = 1;
+ UpdateSpriteForCollisionLayer(this);
+ InitAnimationForceUpdate(this, 0x17);
+}
+
+void sub_0809D130(Entity* this) {
+ if ((gPlayerState.flags.all & 0x80) != 0) {
+ sub_0800445C(this);
+ } else if (sub_08017850(this) != 0) {
+ CreateItemEntity(0x17, 0, 0);
+ gUnk_02002A40.windcrests |= 0x10000000;
+ DeleteThisEntity();
+ }
+}
+
+void sub_0809D178(Entity* this) {
+
+ if (this->action == 0) {
+ this->action++;
+ this->collisionLayer = 2;
+ UpdateSpriteForCollisionLayer(this);
+ this->frames.all = 0x80;
+ }
+ if ((this->frames.all & 0x80) != 0) {
+ InitializeAnimation(this, Random() & 3);
+ this->frameDuration = (Random() & 0xf) + 0x10;
+ this->spriteSettings.b.flipX = FALSE;
+ if ((Random() & 1) != 0) {
+ this->spriteSettings.b.flipX = TRUE;
+ }
+ } else {
+ GetNextFrame(this);
+ }
+} \ No newline at end of file
diff --git a/src/object/button.c b/src/object/button.c
new file mode 100644
index 00000000..99d018b3
--- /dev/null
+++ b/src/object/button.c
@@ -0,0 +1,286 @@
+#include "global.h"
+#include "entity.h"
+#include "flags.h"
+#include "room.h"
+#include "functions.h"
+
+extern void (*const gUnk_0811EE38[])(Entity*);
+
+void Button(Entity* this) {
+ gUnk_0811EE38[this->action](this);
+}
+
+extern u32 sub_08081E3C(Entity*);
+
+void sub_08081AE0(Entity* this) {
+ this->flags &= 0x7F;
+ this->scriptedScene = 3;
+ this->y.HALF.HI++;
+ if (this->cutsceneBeh.HWORD != 0) {
+ this->collisionLayer = this->cutsceneBeh.HWORD;
+ }
+ this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX)>>4) & 0x3F) |
+ ((((this->y.HALF.HI - gRoomControls.roomOriginY)>>4) & 0x3F) << 6);
+ this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
+ if (this->entityType.form == 0 && CheckFlags(this->field_0x86.HWORD)) {
+ this->action = 5;
+ SetTileType(0x7A, this->field_0x74.HWORD, this->collisionLayer);
+ } else {
+ if (sub_08081E3C(this)) {
+ this->action = 2;
+ } else {
+ this->action = 1;
+ }
+ }
+}
+
+void sub_08081B84(Entity* this) {
+ if (sub_08081E3C(this)) {
+ this->action=2;
+ this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
+ }
+}
+
+u32 sub_08081CB0(Entity*);
+void sub_0805E4E0(Entity*, u32);
+void sub_08081FF8(Entity*);
+
+void sub_08081BAC(Entity* this) {
+ if (sub_08081CB0(this)) {
+ this->previousActionFlag = 0;
+ this->actionDelay = 0xA;
+ sub_0805E4E0(this, 0xA);
+ sub_08081FF8(this);
+ if (this->entityType.form == 1) {
+ this->action = 3;
+ } else {
+ this->action = 5;
+ }
+ }
+}
+
+u32 sub_08081F7C(Entity*, u32);
+u32 sub_08081D28(Entity*);
+void sub_08081E6C(Entity*);
+
+void sub_08081BE0(Entity* this) {
+ if (!sub_08081F7C(this, 0x78))
+ return;
+ if (!sub_08081D28(this)) {
+ this->action = 4;
+ this->field_0xf = 1;
+ if ((gPlayerState.heldObject == 2) || (!(gPlayerState.field_0x34[1] & 0x80))) {
+ this->actionDelay = 0x18;
+ } else {
+ this->actionDelay = 0x8;
+ }
+ } else {
+ sub_08081E6C(this);
+ }
+}
+
+void sub_08081C30(Entity* this) {
+ if (this->actionDelay != 0) {
+ this->actionDelay--;
+ if (this->field_0xf != 0) {
+ this->field_0xf = 0;
+ SetTile(0x4035, this->field_0x74.HWORD, this->collisionLayer);
+ }
+ if (sub_08081CB0(this)) {
+ this->action = 3;
+ this->actionDelay = 0;
+ }
+ } else {
+ this->action = 2;
+ ClearFlag(this->field_0x86.HWORD);
+ SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
+ PlaySFX(0x10C);
+ }
+}
+
+void sub_08081C98(Entity* this) {
+ if (sub_08081F7C(this, 0x7a)) {
+ sub_08081E6C(this);
+ }
+}
+
+Entity* sub_08081D74(Entity*);
+void sub_0807B7D8(u32, u32, u32);
+u32 sub_080001DA(u32, u32);
+
+u32 sub_08081CB0(Entity* this) {
+ u16 tmp;
+ if (sub_08081D74(this)) {
+ this->field_0x70.HALF.LO = -1;
+ if (GetTileType(this->field_0x74.HWORD, this->collisionLayer) == 0x4035) {
+ sub_0807B7D8(0x78, this->field_0x74.HWORD, this->collisionLayer);
+ }
+ return 1;
+ } else {
+ tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
+ if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) {
+ this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+u32 sub_08081D28(Entity* this) {
+ if (sub_08081D74(this)) {
+ this->field_0x70.HALF_U.LO = 0xFFFF;
+ return 1;
+ } else {
+ if (this->field_0x70.HALF_U.LO == 0xFFFF) {
+ return 0;
+ }
+ if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
+ return 0;
+ }
+ }
+ return 1;
+}
+
+extern u32 sub_080002E0(u32, u32);
+extern Entity* gUnk_03004040[];
+extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
+u32 sub_08081E0C(Entity*);
+
+Entity* sub_08081D74(Entity* this) {
+ Entity* ent;
+ if (sub_080002E0(this->field_0x74.HWORD, this->collisionLayer) == 0xF) {
+ return 0;
+ }
+ ent = 0;
+ if (sub_08081E0C(this)) {
+ if (!(gPlayerState.flags.all & 0x10) && !(gPlayerState.flags.all & 0x80)) {
+ ent = &gPlayerEntity;
+ }
+ } else {
+ if (gPlayerState.flags.all & 0x400000) {
+ if (sub_080041A0(this, gUnk_03004040[0], 5, 6)) {
+ ent = gUnk_03004040[0];
+ } else if (sub_080041A0(this, gUnk_03004040[1], 5, 6)) {
+ ent = gUnk_03004040[1];
+ } else if (sub_080041A0(this, gUnk_03004040[2], 5, 6)) {
+ ent = gUnk_03004040[2];
+ }
+ }
+ }
+ this->attachedEntity=ent;
+ return ent;
+}
+
+extern u32 sub_08079F8C();
+
+u32 sub_08081E0C(Entity* this) {
+ Entity* tmp = &gPlayerEntity;
+ if (tmp->height.HALF.HI != 0 || !sub_08079F8C()) {
+ return 0;
+ } else {
+ return sub_080041A0(this, tmp, 5, 6);
+ }
+}
+
+extern u16 gUnk_0811EE50[];
+
+u32 sub_08081E3C(Entity* this) {
+ u16* tmp1;
+ int tmp2;
+ tmp2 = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
+ tmp1 = gUnk_0811EE50;
+ do {
+ if (*tmp1 == tmp2) return 1;
+ } while (*++tmp1);
+ return 0;
+}
+
+u32 sub_08081F00(u32*, u32*);
+
+extern u16 gMapDataTopSpecial[0x2000];
+
+#ifdef NON_MATCHING
+void sub_08081E6C(Entity* this) {
+ u32 r4;
+ u16 *tmp, *r1;
+ u8 *tmp2;
+ u32 r6 = this->field_0x74.HWORD;
+ u32 r5 = this->collisionLayer;
+ u32 tile = GetTileType(r6,r5);
+ if (tile < 0x4000)
+ return;
+ r1 = GetLayerByIndex(r5);
+ r4 = (this->entityType.form == 0 ? 0x7a : 0x78);
+ tmp = r1 + 0x3802;
+ r1 += 0x3002 + r4;
+ tmp = tmp + (*r1 << 2);
+ tmp2 = (r5 == 2 ? gMapDataTopSpecial : (u8*)&gUnk_02019EE0);
+ tmp2 += (((0x3f & r6)<<1)+((0xfc0 & r6)<<2))<<1;
+ if (sub_08081F00((u32*)tmp2, (u32*)tmp))
+ return;
+ SetTileType(r4, r6, r5);
+ SetTile(tile,r6,r5);
+}
+#else
+NAKED
+void sub_08081E6C(Entity* this) {
+ asm(".include \"asm/non_matching/button/sub_08081E6C.s\"");
+}
+#endif
+
+u32 sub_08081F00(u32* unk1, u32* unk2) {
+ if (*unk1 != *unk2) return 0;
+ if (unk1[0x40] != unk2[1]) return 0;
+ return 1;
+}
+
+void sub_08081F24(Entity* this) {
+ Entity* fx = CreateFx(this, 0x11, 0x40);
+ if (fx) {
+ fx->scriptedScene = 3;
+ fx->x.HALF.HI += 7;
+ fx->y.HALF.HI += 5;
+ }
+ fx = CreateFx(this, 0x11, 0x40);
+ if (fx) {
+ fx->scriptedScene = 3;
+ fx->x.HALF.HI -= 7;
+ fx->y.HALF.HI += 5;
+ }
+}
+
+u32 sub_08081F7C(Entity* this, u32 r7) {
+ u16 tmp;
+ if (this->actionDelay == 0) return 1;
+ if (--this->actionDelay > 6) {
+ if(this->attachedEntity)
+ this->attachedEntity->spriteOffsetY = 0xfc;
+ } else {
+ if (this->actionDelay == 6) {
+ SetFlag(this->field_0x86.HWORD);
+ SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
+ sub_08081F24(this);
+ PlaySFX(0x10C);
+ if (this->field_0x70.HALF_U.LO != 0xFFFF)
+ SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer);
+ return 0;
+ }
+ }
+ return 1;
+}
+
+extern Entity* gUnk_03004040[3];
+extern void sub_080044AE(Entity*, u32, u32);
+
+void sub_08081FF8(Entity* this) {
+ u32 direction;
+ u32 i;
+ if (this->attachedEntity != &gPlayerEntity) return;
+ direction = GetFacingDirection(this->attachedEntity, this);
+ sub_080044AE(this->attachedEntity, 0x200, direction);
+ for (i = 0; i < 3; i++) {
+ if (gUnk_03004040[i]) {
+ sub_080044AE(gUnk_03004040[i],0x200, direction);
+ }
+ }
+}
diff --git a/src/object/cloud.c b/src/object/cloud.c
index fce592f1..8a133c2e 100644
--- a/src/object/cloud.c
+++ b/src/object/cloud.c
@@ -3,6 +3,7 @@
#include "room.h"
#include "player.h"
#include "flags.h"
+#include "functions.h"
extern void sub_0809F7BC(Entity*);
extern void PlaySFX(u32);
@@ -13,7 +14,6 @@ extern void DeleteThisEntity();
extern u32 CheckRoomFlag(u32);
extern void sub_08078A90(u32);
extern void sub_08078B48(void);
-extern u32 Random(void);
extern void sub_0806F69C(Entity*);
extern void (*gUnk_08124798[])(Entity*);
extern void (*gUnk_081247A0[])(Entity*);
@@ -23,7 +23,6 @@ extern void PositionEntityOnTop(Entity*, Entity*);
extern void sub_0807BB68(u32*, u32, u32);
extern u8 gUnk_02034490;
-extern u32 gScreenTransition;
extern void* gUnk_080DD750;
extern Entity gPlayerEntity;
extern PlayerState gPlayerState;
@@ -62,7 +61,7 @@ void sub_0809F548(Entity* this) {
sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
} else {
- if ((gScreenTransition & 7) == 0) {
+ if ((gScreenTransition.frameCount & 7) == 0) {
sub_0809F7BC(this);
}
sub_0809F7F4(this);
@@ -110,7 +109,7 @@ void sub_0809F61C(Entity* this) {
sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
} else {
- if ((gScreenTransition & 7) == 0) {
+ if ((gScreenTransition.frameCount & 7) == 0) {
sub_0809F7BC(this);
}
sub_0809F7F4(this);
@@ -145,7 +144,7 @@ void sub_0809F700(Entity* this) {
this->actionDelay = (Random() & 30) + 8;
this->flags = this->flags | 12;
}
- if ((gScreenTransition & 3) == 0) {
+ if ((gScreenTransition.frameCount & 3) == 0) {
uVar2 = Random();
this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
diff --git a/src/object/fan.c b/src/object/fan.c
index e56beeff..04854f4d 100644
--- a/src/object/fan.c
+++ b/src/object/fan.c
@@ -40,8 +40,8 @@ void sub_0809ED88(Entity *this)
{
sub_0809F08C();
sub_0809EE44(this);
- if (this->field_0x86 != 0) {
- if (this->cutsceneBeh.HWORD == this->field_0x86) {
+ if (this->field_0x86.HWORD != 0) {
+ if (this->cutsceneBeh.HWORD == this->field_0x86.HWORD) {
if (CheckFlags(this->cutsceneBeh.HWORD)) {
return;
}
diff --git a/src/object/floatingBlock.c b/src/object/floatingBlock.c
new file mode 100644
index 00000000..3b865e91
--- /dev/null
+++ b/src/object/floatingBlock.c
@@ -0,0 +1,13 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+
+void FloatingBlock(Entity* this) {
+ if (this->action == 0) {
+ this->action = 1;
+ this->frameIndex=this->entityType.form;
+ this->spritePriority.b0 = 0xe;
+ this->collisionLayer = 1;
+ UpdateSpriteForCollisionLayer(this);
+ }
+} \ No newline at end of file
diff --git a/src/object/greatFairy.c b/src/object/greatFairy.c
index 9174ab63..16664216 100644
--- a/src/object/greatFairy.c
+++ b/src/object/greatFairy.c
@@ -4,6 +4,7 @@
#include "screen.h"
#include "greatFairy.h"
#include "structures.h"
+#include "functions.h"
enum {
BEHAVIORS,
@@ -550,14 +551,14 @@ void sub_08087424(Entity* arg0, struct_08087424* arg1) {
void sub_0808747C(u32 arg0, u32 arg1) {
u32 iVar1;
- iVar1 = FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
+ iVar1 = (u32)FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
if (iVar1 != 0) {
iVar1 = 1;
}
*(u32*)(arg1 + 0x14) = iVar1;
}
-//clang-format off
+// clang-format off
void (*const GreatFairy_Main[])(Entity*) = {
GreatFairy_CallBehavior,
GreatFairy_WingsCallBehavior,
@@ -647,5 +648,4 @@ void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
sub_08087264,
sub_0808727C
};
-
-//clang-format on
+// clang-format on
diff --git a/src/object/heartContainer.c b/src/object/heartContainer.c
index d55f7171..a2a35887 100644
--- a/src/object/heartContainer.c
+++ b/src/object/heartContainer.c
@@ -5,9 +5,7 @@
extern void DeleteThisEntity();
extern void sub_08080CB4(Entity*);
-extern int sub_08017850(Entity*);
-extern void CreateItemEntity(u32, u32, u32);
-
+extern u32 sub_08017850(Entity*);
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);
static void sub_0808E714(Entity*);
@@ -39,7 +37,7 @@ static void sub_0808E6A0(Entity* this) {
}
static void sub_0808E6E4(Entity* this) {
- if (CheckFlags(this->field_0x86)) {
+ if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 2;
this->spriteSettings.b.draw = 1;
this->spriteRendering.b0 = 3;
diff --git a/src/object/hiddenLadderDown.c b/src/object/hiddenLadderDown.c
new file mode 100644
index 00000000..932018c8
--- /dev/null
+++ b/src/object/hiddenLadderDown.c
@@ -0,0 +1,44 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+#include "room.h"
+#include "flags.h"
+
+extern void (*const gUnk_08122604[])(Entity*);
+
+void HiddenLadderDown(Entity* this) {
+ if (this->action < 2) {
+ gUnk_08122604[this->action](this);
+ }
+}
+
+void sub_08091F14(Entity* this) {
+ u16* puVar3;
+
+ this->action = 1;
+ this->spritePriority.b0 = 7;
+ this->animIndex = 0;
+ this->field_0x70.HALF.LO = COORD_TO_TILE(this);
+ puVar3 = &this->field_0x70.HALF.LO;
+ if (CheckFlags(this->field_0x86.HWORD) != 0) {
+ this->action = 2;
+ this->spriteSettings.b.draw = TRUE;
+ SetTileType(0x1a2, *puVar3 - 0x41, this->collisionLayer);
+ SetTileType(0x1a3, *puVar3 - 0x40, this->collisionLayer);
+ SetTileType(0x1a4, *puVar3 - 0x3f, this->collisionLayer);
+ SetTileType(0x1a5, *puVar3 - 1, this->collisionLayer);
+ SetTileType(0x1a6, *puVar3, this->collisionLayer);
+ SetTileType(0x1a7, *puVar3 + 1, this->collisionLayer);
+ SetTileType(0x1a8, *puVar3 + 0x3f, this->collisionLayer);
+ SetTileType(0x1a9, *puVar3 + 0x40, this->collisionLayer);
+ SetTileType(0x1aa, *puVar3 + 0x41, this->collisionLayer);
+ }
+}
+
+void sub_08092000(Entity* this) {
+ if (GetTileType(*(u16*)&this->field_0x70.HALF.LO, this->collisionLayer) == 0x1a6) {
+ this->action = 2;
+ this->spriteSettings.b.draw = TRUE;
+ SetFlag(this->field_0x86.HWORD);
+ }
+} \ No newline at end of file
diff --git a/src/object/itemOnGround.c b/src/object/itemOnGround.c
new file mode 100755
index 00000000..ad8bdec9
--- /dev/null
+++ b/src/object/itemOnGround.c
@@ -0,0 +1,442 @@
+#include "global.h"
+#include "entity.h"
+#include "flags.h"
+#include "functions.h"
+#include "player.h"
+
+static void sub_08081150(Entity*);
+static u8 sub_0808147C(u32);
+static void sub_080814A4(Entity*);
+static u32 sub_080814C0(Entity*);
+static void sub_08081500(Entity*);
+static void sub_0808153C(Entity*);
+static void sub_08081598(Entity*);
+static void sub_080813BC(Entity*);
+static void sub_080810FC(Entity*);
+static bool32 CheckShouldPlayItemGetCutscene(Entity*);
+
+extern u32 sub_080002D0(Entity*);
+extern u32 sub_080177A0(Entity*, Entity*);
+extern void GiveItem(u32, u32);
+extern u32 sub_0805E40C(Entity*);
+
+extern void (*const gUnk_0811E7D4[])(Entity*);
+extern void (*const gUnk_0811E7E8[])(Entity*);
+extern void (*const gUnk_0811E814[])(Entity*);
+extern void (*const gUnk_0811E840[])(Entity*);
+extern BoundingBox gUnk_080FD1A8;
+
+typedef struct {
+ u8 unk0[3];
+ u8 unk3;
+ u8 unk4[4];
+} Unk_080FD5B4;
+
+extern const Unk_080FD5B4 gUnk_080FD5B4[];
+
+typedef struct {
+ u8 unk0[2];
+ u16 sfx;
+ u8 unk4;
+ u8 unk5[3];
+} Unk_0811E84C;
+
+extern const Unk_0811E84C gUnk_0811E84C[];
+
+void ItemOnGround(Entity* this) {
+ if (this->bitfield & 0x80) {
+ switch (this->bitfield & 0x7F) {
+ case 20:
+ this->action = 3;
+ this->flags &= 0x7F;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x3c |= 0x10;
+ this->attachedEntity = this->field_0x4c;
+ break;
+ case 0:
+ case 1:
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 30:
+ sub_08081598(this);
+ break;
+ }
+ }
+
+ if (sub_0806F520(this)) {
+ sub_080813BC(this);
+ } else {
+ gUnk_0811E7D4[this->action](this);
+ }
+
+ if (this->entityType.form == 0x5C) {
+ gRoomVars.field_0x4++;
+ }
+
+ sub_08080CB4(this);
+}
+
+void sub_08080F20(Entity* this) {
+ if (this->field_0x86.HWORD && CheckFlags(this->field_0x86.HWORD)) {
+ DeleteThisEntity();
+ }
+
+ if (this->entityType.form != 0x60) {
+ this->spriteSettings.b.draw = 1;
+ this->spritePriority.b1 = 3;
+ this->spriteSettings.b.shadow = 0;
+ this->damageType = 7;
+ this->field_0x3c = 0x47;
+ this->field_0x40 = 0x44;
+ this->currentHealth = 0xFF;
+ this->boundingBox = &gUnk_080FD1A8;
+ switch (this->entityType.form - 0x3F) {
+ case 0:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ case 29:
+ case 30:
+ case 31:
+ case 32:
+ this->flags2 = 0x17;
+ break;
+ default:
+ this->flags2 = 0x11;
+ break;
+ }
+
+ this->field_0x68.HALF.HI = this->actionDelay;
+ this->field_0x6a.HALF.LO = 0;
+ this->field_0x6c.HWORD = 0;
+ this->field_0x68.HALF.LO = 0;
+ this->actionDelay = 0;
+ sub_0805E3A0(this, 3);
+ this->field_0x1c = sub_0808147C(this->entityType.form);
+ gUnk_0811E7E8[this->field_0x68.HALF.HI](this);
+ } else {
+ Entity* entity = CreateObject(0x40, 0x60, 0);
+ if (entity) {
+ entity->actionDelay = 0;
+ if (this->actionDelay == 1) {
+ entity->entityType.parameter = 2;
+ }
+
+ CopyPosition(this, entity);
+ DeleteThisEntity();
+ }
+ }
+}
+
+static void sub_080810A8(Entity* this) {
+ this->action = 1;
+ sub_080814A4(this);
+ if (this->direction & 0x80) {
+ this->direction &= 0x1F;
+ if (this->nonPlanarMovement == 0) {
+ this->nonPlanarMovement = 0x100;
+ }
+ } else {
+ this->direction |= 0xFF;
+ }
+
+ if (this->field_0x20 == 0) {
+ this->field_0x20 = 0x1E000;
+ }
+
+ if (this->collisionLayer == 2) {
+ sub_08016A30(this);
+ }
+}
+
+static void sub_080810FC(Entity* this) {
+ if (this->entityType.form != 0x5F) {
+ sub_08081598(this);
+ } else {
+ this->action = 2;
+ this->previousActionFlag = 0;
+ this->flags |= 0x80;
+ this->flags2 = 0x11;
+ CopyPosition(&gPlayerEntity, this);
+ }
+}
+
+void sub_08081134(Entity* this) {
+ sub_080814A4(this);
+ this->field_0x6c.HWORD += 80;
+ sub_08081150(this);
+}
+
+static void sub_08081150(Entity* this) {
+ this->action = 2;
+ this->flags |= 0x80;
+ this->height.HALF.HI = -0x80;
+ this->spriteOrientation.flipY = 1;
+ this->spriteRendering.b3 = 1;
+ PlaySFX(0x12D);
+}
+
+static void sub_08081188(Entity* this) {
+ this->action = 2;
+ this->flags |= 0x80;
+ if (this->collisionLayer == 2) {
+ sub_08016A30(this);
+ }
+}
+
+void sub_080811AC(Entity* this) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 0;
+ this->field_0x6e.HWORD = GetTileTypeByEntity(this);
+}
+
+void sub_080811C8(Entity* this) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 0;
+}
+
+void sub_080811D8(Entity* this) {
+ sub_08081188(this);
+ PlaySFX(0x215);
+}
+
+void sub_080811EC(Entity* this) {
+ if (this->field_0x68.HALF.HI != 6) {
+ sub_080AEFE0(this);
+ } else {
+ sub_0806F69C(this);
+ }
+
+ sub_08003FC4(this, 0x2800);
+ if (this->field_0x20 <= 0) {
+ this->action = 2;
+ this->flags |= 0x80;
+ sub_080814A4(this);
+ }
+}
+
+void sub_0808122C(Entity* this) {
+ gUnk_0811E814[this->field_0x68.HALF.HI](this);
+}
+
+void sub_08081248(Entity* this) {
+ sub_08081500(this);
+ if (sub_080814C0(this)) {
+ sub_08081404(this, 0);
+ } else {
+ sub_0800442E(this);
+ }
+}
+
+void sub_0808126C(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_0808153C(this);
+}
+
+void sub_0808127C(Entity* this) {
+ if (sub_080814C0(this)) {
+ sub_08081404(this, 0);
+ } else {
+ sub_0808153C(this);
+ }
+}
+
+void nullsub_113(Entity* this) {
+}
+
+void sub_080812A0(Entity* this) {
+ sub_08081500(this);
+}
+
+void sub_080812A8(Entity* this) {
+ if (sub_080002D0(this) != 0xF && this->field_0x6e.HWORD != GetTileTypeByEntity(this)) {
+ this->direction = 0;
+ this->nonPlanarMovement = 0;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x68.HALF.HI = 0;
+ sub_080810A8(this);
+ }
+}
+
+void sub_080812E8(Entity* this) {
+ PlayerState* playerState = &gPlayerState;
+ if ((playerState->swimState & 0x80) &&
+ !(playerState->flags.all & 0x80) &&
+ sub_080177A0(this, &gPlayerEntity)) {
+ sub_080810FC(this);
+ }
+}
+
+void nullsub_510(Entity* this) {
+}
+
+void sub_08081328(Entity* this) {
+ Entity* other = this->attachedEntity;
+ if (!(other->entityType.type == 8 && other->entityType.subtype == 3)) {
+ sub_08081404(this, 0);
+ } else {
+ CopyPosition(other, this);
+ this->height.HALF.HI--;
+ other = &gPlayerEntity;
+ if (sub_080177A0(this, other)) {
+ sub_080810FC(this);
+ }
+ }
+}
+
+void sub_0808136C(Entity* this) {
+ if (--this->actionDelay) {
+ Entity* other = this->attachedEntity;
+ this->x.WORD = other->x.WORD;
+ this->y.WORD = other->y.WORD;
+ this->spriteOrientation.flipY = other->spriteOrientation.flipY;
+ this->spriteRendering.b3 = other->spriteRendering.b3;
+ sub_08003FC4(this, 0x2800);
+ } else {
+ sub_08081404(this, 1);
+ }
+}
+
+static void sub_080813BC(Entity* this) {
+ gUnk_0811E840[this->previousActionFlag](this);
+}
+
+void sub_080813D4(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 1;
+ this->spriteSettings.b.draw = 1;
+}
+
+void sub_080813E8(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_080813F0(Entity* this) {
+ if (sub_0806F3E4(this)) {
+ sub_080810FC(this);
+ }
+}
+
+void sub_08081404(Entity* this, u32 arg1) {
+ if (arg1 && this->field_0x86.HWORD) {
+ SetFlag(this->field_0x86.HWORD);
+ }
+
+ DeleteThisEntity();
+}
+
+bool32 sub_08081420(Entity* this) {
+ if (CheckShouldPlayItemGetCutscene(this)) {
+ sub_0805E3A0(this, 6);
+ CreateItemEntity(this->entityType.form, this->entityType.parameter, 0);
+ return TRUE;
+ } else {
+ GiveItem(this->entityType.form, this->entityType.parameter);
+ return FALSE;
+ }
+}
+
+static bool32 CheckShouldPlayItemGetCutscene(Entity* this) {
+ bool32 result = FALSE;
+ if ((gUnk_080FD5B4[this->entityType.form].unk0[3] & 0x2) || !GetInventoryValue(this->entityType.form)) {
+ result = TRUE;
+ }
+ return result;
+}
+
+static u8 sub_0808147C(u32 arg0) {
+ const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
+ return var0->unk4;
+}
+
+void sub_0808148C(u32 arg0) {
+ const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
+ if (var0->sfx) {
+ PlaySFX(var0->sfx);
+ }
+}
+
+static void sub_080814A4(Entity* this) {
+ if (this->field_0x68.HALF.HI == 10) {
+ this->field_0x6c.HWORD = 120;
+ } else {
+ this->field_0x6c.HWORD = 600;
+ }
+}
+
+static u32 sub_080814C0(Entity* this) {
+ if (!sub_0805E40C(this)) {
+ if (--this->field_0x6c.HWORD == 0) {
+ return TRUE;
+ }
+
+ if (this->field_0x6c.HWORD < 90) {
+ this->spriteSettings.b.draw ^= 1;
+ }
+ }
+
+ return FALSE;
+}
+
+static void sub_08081500(Entity* this) {
+ if (this->field_0x68.HALF.LO == 0) {
+ u32 var0 = sub_080044EC(this, 0x2800);
+ if (var0 == 0) {
+ this->field_0x68.HALF.LO = 1;
+ } else {
+ if (var0 == 1) {
+ sub_0808148C(this->entityType.form);
+ UpdateSpriteForCollisionLayer(this);
+ }
+
+ sub_080AEFE0(this);
+ }
+ }
+}
+
+static void sub_0808153C(Entity* this) {
+ if (this->field_0x68.HALF.LO > 1)
+ return;
+
+ if (this->field_0x68.HALF.LO == 0) {
+ if (!sub_08003FC4(this, 0x1000) && !sub_0800442E(this)) {
+ this->field_0x68.HALF.LO = 1;
+ this->field_0x20 = 0x1E000;
+ sub_0808148C(this->entityType.form);
+ UpdateSpriteForCollisionLayer(this);
+ }
+ } else {
+ if (!sub_08003FC4(this, 0x2800)) {
+ this->field_0x68.HALF.LO = 2;
+ sub_0808148C(this->entityType.form);
+ }
+ }
+}
+
+static void sub_08081598(Entity* this) {
+ if (this->currentHealth == 0) {
+ sub_08081404(this, 1);
+ }
+
+ this->flags &= 0x7F;
+ this->action = 4;
+ this->actionDelay = 14;
+ this->field_0x20 = 0x20000;
+ this->spriteSettings.b.draw = 1;
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 3;
+ this->attachedEntity = &gPlayerEntity;
+ CopyPosition(this->attachedEntity, this);
+ this->height.HALF.HI -= 4;
+ if (this->entityType.form != 0x5F && sub_08081420(this)) {
+ sub_08081404(this, 1);
+ }
+}
diff --git a/src/object/jailBars.c b/src/object/jailBars.c
index e4128830..f262e819 100644
--- a/src/object/jailBars.c
+++ b/src/object/jailBars.c
@@ -18,7 +18,7 @@ void JailBars(Entity *this)
void sub_080A08C4(Entity *this)
{
- if (CheckFlags(this->field_0x86) == 0) {
+ if (CheckFlags(this->field_0x86.HWORD) == 0) {
this->action = 1;
sub_080A0960(this, 0);
}
@@ -34,7 +34,7 @@ void sub_080A08C4(Entity *this)
void sub_080A0910(Entity *this)
{
- if (CheckFlags(this->field_0x86) != 0) {
+ if (CheckFlags(this->field_0x86.HWORD) != 0) {
this->action = 2;
sub_080A0960(this, 1);
PlaySFX(0x10b);
diff --git a/src/object/lightableSwitch.c b/src/object/lightableSwitch.c
index 77c6489a..5d3e693c 100644
--- a/src/object/lightableSwitch.c
+++ b/src/object/lightableSwitch.c
@@ -7,7 +7,7 @@
extern void sub_0809EB30(Entity*);
extern void sub_0809EAD8(Entity*);
extern void sub_0809EABC(Entity*);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern Entity* GetCurrentRoomProperty(u32);
extern void SetTile(u32, u32, u32);
@@ -45,12 +45,12 @@ void sub_0809EA34(Entity* this) {
void sub_0809EA80(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
- if (CheckFlags(this->field_0x86) != 0) {
- ClearFlag(this->field_0x86);
+ if (CheckFlags(this->field_0x86.HWORD) != 0) {
+ ClearFlag(this->field_0x86.HWORD);
} else {
- SetFlag(this->field_0x86);
+ SetFlag(this->field_0x86.HWORD);
}
- sub_08004488(0x110);
+ EnqueueSFX(0x110);
}
sub_0809EABC(this);
}
@@ -59,7 +59,7 @@ void sub_0809EABC(Entity* this) {
bool32 anySet;
u32 f;
- f = CheckFlags(this->field_0x86);
+ f = CheckFlags(this->field_0x86.HWORD);
anySet = (-f | f) >> 0x1F;
if (this->frameIndex != anySet) {
this->frameIndex = anySet;
@@ -122,8 +122,8 @@ void sub_0809EBD8(Entity* this) {
this->action = 2;
this->actionDelay = 0x10;
this->frameIndex = 2;
- SetFlag(this->field_0x86);
- sub_08004488(0x110);
+ SetFlag(this->field_0x86.HWORD);
+ EnqueueSFX(0x110);
}
}
@@ -136,8 +136,8 @@ void sub_0809EC08(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 1;
this->frameIndex = 3;
- ClearFlag(this->field_0x86);
- sub_08004488(0x110);
+ ClearFlag(this->field_0x86.HWORD);
+ EnqueueSFX(0x110);
}
}
}
diff --git a/src/object/mask.c b/src/object/mask.c
index 675805b8..9fb42c68 100644
--- a/src/object/mask.c
+++ b/src/object/mask.c
@@ -20,7 +20,7 @@ extern void sub_08000148(u16, u16, u32);
extern s16 sub_080001DA(u16, u32);
extern u16 sub_080002E0(u16, u32);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern void sub_080044EC(Entity *, u16);
extern void sub_0805457C(Entity *, s32);
@@ -31,7 +31,7 @@ void Mask(Entity *this) {
void sub_080929A4(Entity *this) {
if (this->entityType.parameter & 0xC0) {
- if (CheckFlags(this->field_0x86)) {
+ if (CheckFlags(this->field_0x86.HWORD)) {
s32 field_0x0a;
switch (this->entityType.parameter & 0xC0) {
@@ -45,7 +45,7 @@ void sub_080929A4(Entity *this) {
goto switchEnd;
}
- ClearFlag(this->field_0x86);
+ ClearFlag(this->field_0x86.HWORD);
break;
case 0x80:
DeleteThisEntity();
@@ -115,9 +115,9 @@ void sub_08092B0C(Entity *this) {
switch (this->entityType.parameter & 0xC0)
{
case 0x80:
- sub_08004488(0x72);
+ EnqueueSFX(0x72);
case 0x40:
- SetFlag(this->field_0x86);
+ SetFlag(this->field_0x86.HWORD);
break;
}
diff --git a/src/object/metalDoor.c b/src/object/metalDoor.c
index 4a4de7f5..888c35f7 100644
--- a/src/object/metalDoor.c
+++ b/src/object/metalDoor.c
@@ -6,7 +6,7 @@
extern u32 sub_08083734(Entity*, u32);
extern void sub_080A080C(Entity*);
extern void sub_0806F69C(Entity*);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern void sub_080A0870(Entity*);
extern void PlaySFX(u32);
extern u32 sub_080001DA(u32, u32);
@@ -71,13 +71,13 @@ void sub_080A074C(Entity *this)
ent->x.HALF.HI -= 0xc;
ent->y.HALF.HI -= 0xc;
}
- sub_08004488(0x10b);
+ EnqueueSFX(0x10b);
}
}
void sub_080A07BC(Entity *this)
{
- if (CheckFlags(this->field_0x86)) {
+ if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 4;
this->actionDelay = 0xc;
this->direction = 0x10;
diff --git a/src/object/minecart.c b/src/object/minecart.c
index 783e9696..9207c8c0 100644
--- a/src/object/minecart.c
+++ b/src/object/minecart.c
@@ -50,7 +50,7 @@ void sub_080916EC(Entity* this) {
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->flags2 = 0x80;
- this->direction = this->animationState << 3;
+ this->direction = DirectionFromAnimationState(this->animationState);
this->nonPlanarMovement = 0x700;
this->spritePriority.b1 = 3;
InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
diff --git a/src/object/mineralWaterSource.c b/src/object/mineralWaterSource.c
index 61b8a26e..50887521 100644
--- a/src/object/mineralWaterSource.c
+++ b/src/object/mineralWaterSource.c
@@ -30,8 +30,8 @@ void MineralWaterSource_Init(Entity *this) {
this->entityType.parameter = unknownParameters->field_0x00;
this->field_0x40 = unknownParameters->field_0x03;
- this->boundingBox->field_0x6 = unknownParameters->field_0x01;
- this->boundingBox->field_0x7 = unknownParameters->field_0x02;
+ this->boundingBox->unknown[6] = unknownParameters->field_0x01;
+ this->boundingBox->unknown[7] = unknownParameters->field_0x02;
this->flags |= 0x80;
diff --git a/src/object/minishSizedEntrance.c b/src/object/minishSizedEntrance.c
index ca261d35..55160cb7 100644
--- a/src/object/minishSizedEntrance.c
+++ b/src/object/minishSizedEntrance.c
@@ -1,7 +1,6 @@
#include "global.h"
#include "entity.h"
-extern u32 Random();
extern bool32 CheckIsDungeon();
extern void sub_080AE068(Entity*);
extern void LoadFixedGFX(Entity*, u32);
diff --git a/src/object/object1A.c b/src/object/object1A.c
index 91129a16..a8924998 100644
--- a/src/object/object1A.c
+++ b/src/object/object1A.c
@@ -1,12 +1,8 @@
#include "global.h"
#include "entity.h"
+#include "functions.h"
-extern void CopyPosition();
extern void sub_08086A6C();
-extern s32 sub_080044EC();
-extern void sub_080AEF88();
-extern void DeleteThisEntity();
-extern u32 Random(void);
extern void (*gUnk_081206C4[99])(Entity*);
@@ -35,16 +31,14 @@ void sub_080869DC(Entity* ent) {
}
void sub_08086A28(Entity* ent) {
- s32 iVar1;
-
if (ent->attachedEntity->next == NULL) {
ent->action = 2;
} else {
- iVar1 = sub_080044EC(ent, 10240);
+ u32 iVar1 = sub_080044EC(ent, 10240);
if (iVar1 == 0) {
ent->action = 2;
}
- sub_080AEF88(ent);
+ ProcessMovement(ent);
CopyPosition(ent, ent->attachedEntity);
}
}
diff --git a/src/object/object2A.c b/src/object/object2A.c
index 5ce12dc7..44d272c5 100644
--- a/src/object/object2A.c
+++ b/src/object/object2A.c
@@ -30,11 +30,11 @@ void sub_08089B18(Entity *this)
CopyPosition(this->parent, this);
break;
case 4:
- if (!CheckFlags(this->field_0x86)) {
+ if (!CheckFlags(this->field_0x86.HWORD)) {
this->spriteSettings.b.draw = FALSE;
this->previousActionFlag = 1;
return;
}
}
- sub_08004488(0x124);
+ EnqueueSFX(0x124);
}
diff --git a/src/object/object49.c b/src/object/object49.c
index e3fa37dd..0617aad2 100644
--- a/src/object/object49.c
+++ b/src/object/object49.c
@@ -243,10 +243,10 @@ void sub_0808F498(Entity* this) {
this->action = 1;
this->actionDelay = 64;
var0 = this->entityType.parameter != 0 ? 44 : 43;
- this->x.HALF.HI -= this->parent->boundingBox->field_0x6;
- this->x.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x6 * 2);
- this->y.HALF.HI -= this->parent->boundingBox->field_0x7;
- this->y.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x7 * 2);
+ this->x.HALF.HI -= this->parent->boundingBox->unknown[6];
+ this->x.HALF.HI += (s32)Random() % (this->parent->boundingBox->unknown[6] * 2);
+ this->y.HALF.HI -= this->parent->boundingBox->unknown[7];
+ this->y.HALF.HI += (s32)Random() % (this->parent->boundingBox->unknown[7] * 2);
sub_0801D2B4(this, var0);
InitializeAnimation(this, 4);
}
diff --git a/src/object/object86.c b/src/object/object86.c
index 0520cb55..e6a1b683 100644
--- a/src/object/object86.c
+++ b/src/object/object86.c
@@ -7,7 +7,6 @@ extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
void sub_08099ECC(Entity*);
extern void sub_0805E4E0(Entity*, u32);
extern void sub_0805B390(u32);
-extern void CopyPosition(Entity*, Entity*);
extern void (*const gUnk_081237F8[])(Entity*);
diff --git a/src/object/object9E.c b/src/object/object9E.c
index 8737f21a..5923b167 100644
--- a/src/object/object9E.c
+++ b/src/object/object9E.c
@@ -5,7 +5,6 @@
extern BoundingBox gUnk_080FD168;
extern void SetTile(u32, u32, u32);
-extern void CopyPosition(Entity*, Entity*);
void Object9E(Entity *this)
{
diff --git a/src/object/objectA.c b/src/object/objectA.c
index 564f83c5..dbb79088 100644
--- a/src/object/objectA.c
+++ b/src/object/objectA.c
@@ -20,7 +20,7 @@ void ObjectA(Entity *this) {
uVar2 = 0x34;
}
this->field_0x70.HALF.LO = uVar2;
- if (CheckFlags(this->field_0x86) != 0) {
+ if (CheckFlags(this->field_0x86.HWORD) != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
if ((gRoomControls.unk2 & 1) != 0) {
gUnk_02000070 = 0;
@@ -31,8 +31,8 @@ void ObjectA(Entity *this) {
}
} else if (this->interactType != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
- SetFlag(this->field_0x86);
- sub_080A29BC(this);
+ SetFlag(this->field_0x86.HWORD);
+ CreateDust(this);
sub_080526F8(-1);
DeleteThisEntity();
}
diff --git a/src/object/objectA8.c b/src/object/objectA8.c
index ab7713c5..9f4f4bb4 100644
--- a/src/object/objectA8.c
+++ b/src/object/objectA8.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
-extern void CreateItemEntity(u32, u32, u32);
+extern Entity* CreateItemEntity(u32, u32, u32);
extern void DeleteThisEntity();
extern void sub_08080CB4(Entity*);
diff --git a/src/object/objectAF.c b/src/object/objectAF.c
index 752cb31f..ac8864bb 100644
--- a/src/object/objectAF.c
+++ b/src/object/objectAF.c
@@ -2,8 +2,6 @@
#include "entity.h"
extern void sub_080A0640(Entity*);
-extern void PositionRelative(Entity*, Entity*, s32, s32);
-extern void CopyPosition(Entity*, Entity*);
extern void (*const gUnk_081248C4[])(Entity*);
diff --git a/src/object/objectB2.c b/src/object/objectB2.c
index 3db27795..7c4073fb 100644
--- a/src/object/objectB2.c
+++ b/src/object/objectB2.c
@@ -7,38 +7,32 @@ extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
extern void* gUnk_02027EB4;
extern void* gUnk_0200D654;
-#if 0
+void ObjectB2(Entity* this) {
+ void* pEVar3;
-void ObjectB2(Entity *this)
-{
- void* pEVar3;
-
- if (this->action == 0) {
- this->action = 1;
- this->actionDelay = 0x10;
- this->direction = (this->entityType).form << 3;
- if (this->collisionLayer == 2) {
- pEVar3 = &gUnk_0200D654;
+ if (this->action == 0) {
+ this->action = 1;
+ this->actionDelay = 0x10;
+ this->direction = (this->entityType).form << 3;
+ if (this->collisionLayer == 2) {
+ pEVar3 = &gUnk_0200D654;
+ } else {
+ pEVar3 = &gUnk_02027EB4;
+ }
+ this->attachedEntity = pEVar3;
+ InitializeAnimation(this, this->entityType.form);
}
- else {
- pEVar3 = &gUnk_02027EB4;
+ this->nonPlanarMovement = this->parent->nonPlanarMovement;
+ sub_0806F69C(this);
+ if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
+ DeleteThisEntity();
}
- this->attachedEntity = pEVar3;
- InitializeAnimation(this, this->entityType.form);
- }
- this->nonPlanarMovement = this->parent->nonPlanarMovement;
- sub_0806F69C(this);
- if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
- DeleteThisEntity();
- }
- if (this->nonPlanarMovement < 0x41) {
- this->spriteSettings.b.draw ^= 1;
+ if (this->nonPlanarMovement < 0x41) {
+ this->spriteSettings.b.draw ^= 1;
- if (--this->actionDelay == 0) {
- DeleteThisEntity();
+ if (--this->actionDelay == 0) {
+ DeleteThisEntity();
+ }
}
- }
- GetNextFrame(this);
+ GetNextFrame(this);
}
-
-#endif
diff --git a/src/object/pinwheel.c b/src/object/pinwheel.c
new file mode 100644
index 00000000..1476bc58
--- /dev/null
+++ b/src/object/pinwheel.c
@@ -0,0 +1,43 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 ReadBit(u32*, u32);
+extern void DeleteThisEntity();
+extern u32 CheckLocalFlag(u32);
+
+extern u32 gUnk_020342F8;
+extern u16 gUnk_08125050[];
+extern void (*gUnk_0812505C[])(Entity*);
+
+void Pinwheel(Entity* this) {
+ u16 x = this->currentHealth;
+ if ((x & 0x7f) != 0) {
+ if (ReadBit(&gUnk_020342F8,x-1) == 0) {
+ DeleteThisEntity();
+ }
+ }
+ gUnk_0812505C[this->action](this);
+}
+
+void sub_080A23DC(Entity *this) {
+ this->field_0x68.HWORD = gUnk_08125050[this->entityType.parameter];
+ this->spritePriority.b0 = 7;
+ if (CheckLocalFlag(this->field_0x68.HWORD) !=0) {
+ this->action = 2;
+ }
+ else {
+ this->action = 1;
+ }
+ InitializeAnimation(this,0);
+}
+
+void sub_080A2420(Entity *this) {
+ if (CheckLocalFlag(this->field_0x68.HWORD) != 0) {
+ this->action = 2;
+ CreateDust(this);
+ }
+}
+void sub_080A243C(Entity *this) {
+ GetNextFrame(this);
+} \ No newline at end of file
diff --git a/src/object/pot.c b/src/object/pot.c
index 5ea63ab5..47ea8c9f 100755
--- a/src/object/pot.c
+++ b/src/object/pot.c
@@ -18,11 +18,9 @@ extern BoundingBox gUnk_080FD340; // TODO: should be const
extern u32 sub_08016A30(Entity*);
extern u32 sub_080001DA(u32, u32);
-extern u32 GetTileTypeByEntity(Entity*);
extern void sub_08078930(Entity*);
extern u32 sub_080002B8(Entity*);
extern void sub_08016A6C(Entity*);
-extern u32 sub_0800442E(Entity*);
void Pot(Entity* this) {
gUnk_0811F090[this->action](this);
@@ -30,7 +28,7 @@ void Pot(Entity* this) {
}
void sub_0808222C(Entity* this) {
- if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86)) {
+ if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86.HWORD)) {
DeleteThisEntity();
}
@@ -92,7 +90,7 @@ void sub_08082310(Entity* this) {
this->actionDelay = 64;
}
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
- sub_08004488(0x10F);
+ EnqueueSFX(0x10F);
break;
case 0x4067:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
@@ -271,7 +269,7 @@ static void sub_08082850(Entity* this, Entity* parent) {
}
if (this->entityType.parameter == 1) {
- SetFlag(this->field_0x86);
+ SetFlag(this->field_0x86.HWORD);
}
DeleteThisEntity();
@@ -292,7 +290,7 @@ u32 sub_0808288C(Entity* this, u32 form, u32 arg2, u32 arg3) {
if (entity) {
if (arg3 == 2) {
entity->actionDelay = 5;
- entity->field_0x86 = this->field_0x86;
+ entity->field_0x86.HWORD = this->field_0x86.HWORD;
} else {
entity->actionDelay = 0;
}
diff --git a/src/object/railtrack.c b/src/object/railtrack.c
index 8ecc8ec0..57f58f76 100644
--- a/src/object/railtrack.c
+++ b/src/object/railtrack.c
@@ -6,7 +6,7 @@
extern u32* GetLayerByIndex(u32);
extern void sub_08085394(Entity*);
extern void sub_0808543C(Entity*);
-extern void sub_08004488(u32);
+extern void EnqueueSFX(u32);
extern u32 sub_080854A8(Entity*);
extern void SetTile(u32, u32, u32);
@@ -32,7 +32,7 @@ void sub_080851AC(Entity* this) {
}
this->animationState = this->entityType.parameter & 2;
if ((this->entityType).form == 3) {
- uVar1 = CheckFlags(this->field_0x86);
+ uVar1 = CheckFlags(this->field_0x86.HWORD);
this->field_0x7a.HWORD = uVar1;
if ((u16)(uVar1 & -1) != 0) {
this->animationState = (this->animationState + 2) & 3;
@@ -45,16 +45,16 @@ void sub_080851AC(Entity* this) {
}
void sub_08085264(Entity* this) {
- if (CheckFlags(this->field_0x86)) {
+ if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 2;
this->field_0xf = 8;
if (this->entityType.form == 1) {
- ClearFlag(this->field_0x86);
+ ClearFlag(this->field_0x86.HWORD);
}
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
- sub_08004488(0x151);
+ EnqueueSFX(0x151);
}
}
@@ -62,11 +62,11 @@ void sub_080852B4(Entity* this) {
if (--this->field_0xf == 0) {
this->action = 3;
this->field_0xf = this->actionDelay;
- this->field_0x7a.HWORD = CheckFlags(this->field_0x86);
+ this->field_0x7a.HWORD = CheckFlags(this->field_0x86.HWORD);
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_08085394(this);
- sub_08004488(0x151);
+ EnqueueSFX(0x151);
}
}
@@ -77,13 +77,13 @@ void sub_08085308(Entity* this) {
case 1:
break;
case 2:
- if (CheckFlags(this->field_0x86) == 0) {
+ if (CheckFlags(this->field_0x86.HWORD) == 0) {
this->action = 1;
return;
}
break;
case 3:
- if (CheckFlags(this->field_0x86) == *(u16*)&this->field_0x7a) {
+ if (CheckFlags(this->field_0x86.HWORD) == *(u16*)&this->field_0x7a) {
this->field_0xf = 0xff;
} else {
this->field_0xf = 1;
@@ -96,60 +96,52 @@ void sub_08085308(Entity* this) {
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
- sub_08004488(0x151);
+ EnqueueSFX(0x151);
}
}
}
-#if 0
-void sub_08085394(Entity *this)
-{
+void sub_08085394(Entity* this) {
u32 uVar1;
- u16 *layerData;
- u32 iVar3;
- u32 uVar4;
- u8 *pbVar5;
+ u16* layerData;
+ u32 tile;
+ s8 off;
uVar1 = gUnk_081205E0[this->animationState / 2];
- iVar3 = this->animationState / 2;
- layerData = *(u16 **)&this->field_0x70;
- uVar4 = COORD_TO_TILE(this);
- this->field_0x74.HWORD = layerData[gUnk_080B4488[iVar3]];
- pbVar5 = &this->collisionLayer;
- SetTile(uVar1, uVar4 - iVar3, *pbVar5);
- this->field_0x76 = layerData[0];
- SetTile(uVar1,uVar4, *pbVar5);
- *(u16 *)&this->field_0x78 = layerData[iVar3];
- SetTile(uVar1,uVar4 + iVar3, *pbVar5);
-}
-#endif
+ off = gUnk_080B4488[this->animationState / 2][0];
+ layerData = (u16*)this->field_0x70.WORD;
+ tile = COORD_TO_TILE(this);
-NAKED
-void sub_08085394(Entity* this) {
- asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
+ this->field_0x74.HWORD = *(layerData - off);
+ SetTile(uVar1, tile - off, this->collisionLayer);
+
+ this->field_0x76.HWORD = layerData[0x0];
+ SetTile(uVar1, tile - 0x0, this->collisionLayer);
+
+ this->field_0x78.HWORD = layerData[off];
+ SetTile(uVar1, tile + off, this->collisionLayer);
}
-void sub_0808543C(Entity *this)
-{
- s8 *cVar1;
- u32 uVar2;
- s8 temp;
-
- temp = gUnk_080B4488[this->animationState / 2][0];
- uVar2 = COORD_TO_TILE(this);
- SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
- SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
- SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
+void sub_0808543C(Entity* this) {
+ s8* cVar1;
+ u32 uVar2;
+ s8 temp;
+
+ temp = gUnk_080B4488[this->animationState / 2][0];
+ uVar2 = COORD_TO_TILE(this);
+ SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
+ SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
+ SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
}
-u32 sub_080854A8(Entity *this) {
+u32 sub_080854A8(Entity* this) {
u16 var0;
u16* var1;
s8* var2;
var0 = gUnk_081205E0[this->animationState / 2];
var2 = gUnk_080B4488[this->animationState / 2];
- var1 = (u16 *)this->field_0x70.WORD;
+ var1 = (u16*)this->field_0x70.WORD;
if (var0 != *(var1 - var2[0])) {
return TRUE;
}
diff --git a/src/object/smoke.c b/src/object/smoke.c
index 48fcaff8..54047762 100644
--- a/src/object/smoke.c
+++ b/src/object/smoke.c
@@ -1,10 +1,8 @@
#include "global.h"
#include "entity.h"
+#include "functions.h"
-extern u32 Random(void);
-extern void CopyPosition(Entity*, Entity*);
extern void sub_0806F69C(Entity*);
-extern void DeleteEntity(Entity*);
extern void (*const gUnk_08121060[])(Entity*);
extern void (*const gUnk_08121070[])(Entity*);
diff --git a/src/object/treeHidingPortal.c b/src/object/treeHidingPortal.c
index 446731a8..8d34e3b9 100644
--- a/src/object/treeHidingPortal.c
+++ b/src/object/treeHidingPortal.c
@@ -6,7 +6,7 @@
extern void sub_0809E96C(Entity*);
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
-extern void sub_080A2B80(Entity*);
+extern void CreateSparkle(Entity*);
extern u32 sub_0809E9A0(void);
extern void sub_08078A90(u32);
extern void sub_0809E918(Entity*);
@@ -23,7 +23,7 @@ void TreeHidingPortal(Entity* this) {
}
void sub_0809E83C(Entity* this) {
- if (CheckFlags(this->field_0x86)) {
+ if (CheckFlags(this->field_0x86.HWORD)) {
sub_0809E96C(this);
DeleteThisEntity();
}
@@ -37,7 +37,7 @@ void sub_0809E86C(Entity* this) {
if (sub_0800419C(this, &gPlayerEntity, 0x30, 0x30)) {
if (CheckGlobalFlag(EZERO_1ST)) {
if (((gScreenTransition & 3) == 0)) {
- sub_080A2B80(this);
+ CreateSparkle(this);
}
}
}
@@ -60,7 +60,7 @@ void sub_0809E8BC(Entity* this) {
void sub_0809E8EC(Entity* this) {
if (--this->actionDelay == 0) {
- SetFlag(this->field_0x86);
+ SetFlag(this->field_0x86.HWORD);
sub_08078A90(0);
PlaySFX(0x73);
DeleteThisEntity();
diff --git a/src/room.c b/src/room.c
index 69d8ef95..b8cdbcda 100644
--- a/src/room.c
+++ b/src/room.c
@@ -2057,7 +2057,7 @@ extern EntityData gUnk_080DE4C8;
void sub_0804CBB0(void) {
- if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < (gRoomControls.filler2[4] >> 1)) {
+ if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < (gRoomControls.height >> 1)) {
if (!CheckLocalFlag(0x17)) {
LoadRoomEntityList(&gUnk_080DE4C8);
}
diff --git a/src/sub_08055E08.c b/src/sub_08055E08.c
index 19a2ebd6..aeabdb1d 100644
--- a/src/sub_08055E08.c
+++ b/src/sub_08055E08.c
@@ -1,13 +1,35 @@
-
#include "global.h"
+#include "menu.h"
+#include "room.h"
+#include "functions.h"
extern u32* _call_via_r0(u32* func);
-extern u8 gMenu;
-extern u32* gUnk_080FF420;
-
-void sub_08055E08() {
- u32** arr = &gUnk_080FF420;
- u8 i = gMenu;
- i = *(&gMenu + 6);
- _call_via_r0(arr[i]);
+extern void (*const gUnk_080FF420[])();
+extern void sub_0804B0B0(u32, u32);
+extern void sub_08055B70(u32, u32, u32, u32);
+
+struct {
+ /*0x00*/ u8 unk0;
+ /*0x10*/ u8 filler1[0x1B];
+ /*0x1c*/ u8 unk1C;
+ /*0x1d*/ u8 unk1D;
+ /*0x1e*/ u8 unk1E;
+ /*0x1f*/ u8 unk1F;
+} gUnk_02000070 = {};
+
+extern EntityData gUnk_080FF400;
+
+void sub_08055E08(void) {
+ gUnk_080FF420[gMenu.overlayType]();
}
+
+void sub_08055E24(void) {
+ gMenu.overlayType++;
+ gUnk_02000070.unk0 = 1;
+ sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
+ LoadRoomEntityList(&gUnk_080FF400);
+ sub_08055B70(gMenu.field_0x4, 0, 0, 0);
+ DoFade(4, 0x10);
+}
+
+void nullsub_493(void) {} \ No newline at end of file
diff --git a/src/sub_0807C998.c b/src/sub_0807C998.c
index 1919ea14..8fdf37a3 100644
--- a/src/sub_0807C998.c
+++ b/src/sub_0807C998.c
@@ -2,28 +2,28 @@
#include "entity.h"
extern void sub_0807C960();
-extern u32 gUnk_0202CEB4;
-extern u32 gUnk_02012654;
+extern u16 gMetatilesBottom[];
+extern u16 gMetatilesTop[];
extern u8 gUnk_08324AE4;
void sub_0807C960(void* dest, u32 offset)
{
- void* temp;
+ void* src;
if (offset != -1) {
- temp = &gUnk_08324AE4 + (offset & 0x7fffffff);
+ src = &gUnk_08324AE4 + (offset & 0x7fffffff);
if ((u32)dest >> 0x18 == 6) {
- LZ77UnCompVram(temp, (void *)dest);
+ LZ77UnCompVram(src, (void *)dest);
}
else {
- LZ77UnCompWram(temp, (void *)dest);
+ LZ77UnCompWram(src, (void *)dest);
}
}
}
void sub_0807C998(u32* a1) {
- sub_0807C960(&gUnk_0202CEB4, a1[0]);
- sub_0807C960(&gUnk_0202CEB4 - 0x800, a1[1]);
- sub_0807C960(&gUnk_02012654, a1[2]);
- sub_0807C960(&gUnk_02012654 - 0x800, a1[3]);
+ sub_0807C960(gMetatilesBottom, a1[0]);
+ sub_0807C960(gMetatilesBottom - 0x1000, a1[1]);
+ sub_0807C960(gMetatilesTop, a1[2]);
+ sub_0807C960(gMetatilesTop - 0x1000, a1[3]);
}