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2023-03-01add dependency to tools to more helper targetsHenny022p
fixes asset extraction and parallel multi version builds without manually building tools first
2023-02-26expose extract_assets target in top level MakefileHenny022p
2023-02-26new MakefileHenny022p
big commit, but should be working ok now
2022-09-03Extract some dataoctorock
Sort data according to the compilation using they belong to. Extract background animations.
2022-05-13Fix enum script GAME_VERSION defineTal Hayon
2022-05-13Initial version of enum extractor scriptTal Hayon
2022-01-20lower required cmake versiontheo3
2022-01-18merge masterHenny022p
2021-12-28rename files, sort asm into subdirectoriestheo3
2021-11-29unset LDFLAGS before calling cmake in Makefilejorun
2021-11-24Fix offset calculation for asset build modeoctorock
2021-11-23modify main Makefile to build tools using cmakeHenny022p
2021-11-20Fix clang warnings and remove remaining baserom referencesoctorock
2021-11-20Clean upoctorock
2021-11-19Improve compilation time of asset_processoroctorock
By splitting it up into object files and letting them be compiled in parallel. Also only rebuild the parts that changed.
2021-11-12Merge branch 'master' into asset-extractionoctorock
2021-11-07Restructure asset processoroctorock
2021-11-07Rewrite asset processor in C++octorock
2021-11-06Merge branch 'master' into asset-extractionoctorock
2021-11-05Merge remote-tracking branch 'upstream/master' into mtheo3
2021-11-04entity changes, textbox changestheo3
2021-10-16Add prototype for music extractionoctorock
2021-10-16Workaround for translationsoctorock
2021-10-16Extract graphics and palettesoctorock
2021-10-16Add empty Makefile to fix make setupoctorock
2021-10-16Extract assets to build folder for versionoctorock
2021-10-16Use single yaml file instead of multiple csv filesoctorock
2021-10-16Add asset extraction to Makefileoctorock
2021-10-16Add DEMO_JP variantoctorock
2021-06-23Add EU translations using tmc_stringsoctorock
2021-06-23Cleaner baserom dependency handlingIbot02
Instead of scaninc ignoring everything starting with baserom, we tell make which baseroms are needed and which to ignore if they come up as dependencies, depending on the version used.
2021-06-23Detect necessary baseroms in Makefile without change in scanincoctorock
2021-06-23Use ifdefs in linker fileoctorock
2021-06-23Make now preprocesses linker fileIbot02
2021-06-23Add EU variantoctorock
2021-06-23Add JP variantoctorock
2021-06-23Add DEMO variantoctorock
2021-04-08disable -g on m4a.cHenny022p
2021-03-28merge changesHenny022p
2021-03-24Split playerItems and extract pointersoctorock
2021-03-24Move animations and const data into separate folders for enemies.octorock
2021-03-17port m4aHenny022p
2021-03-01renamed source file to eeprom.cHenny022p
2021-02-26merge remote changesHenny022p
2021-02-20matched sub_080B15E8...Henny022p
2021-02-19matched sub_080B1520Henny022p
2021-02-19build fixtheo3
2021-02-19begin arm_proxy.ctheo3
2021-02-02document filescreentheo3
2021-01-31finish main.ctheo3