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2025-03-09add enum for transition shapeHenny022p
2025-03-09replace ScreenTransitionData with TransitionHenny022p
the struct did exist twice
2024-01-06Add more tilemap documentationoctorock
2024-01-06Rename vvv to actTileoctorock
2024-01-06Rename metaTilesoctorock
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
2023-07-05Use metatile enumoctorock
2023-06-17Extract player macrosoctorock
2023-06-17Extract KeyValuePairsoctorock
2023-06-10Extract some map data definitionsoctorock
2022-12-11Extract area metadataoctorock
2022-10-08Extract some dataoctorock
And split up subtasks and world events.
2022-09-03Extract some dataoctorock
Sort data according to the compilation using they belong to. Extract background animations.
2022-03-23warp and transition typeHenny022p
2022-03-23done with room namesHenny022p
2022-03-23more room namesHenny022p
2022-03-21added WarpType enumHenny022p
and some cleanup
2022-03-21added RoomID enumHenny022p
2022-03-20clean usage of transitions in existing codeHenny022p
2022-03-20use area id enumHenny022p
2022-03-20extract room transition dataHenny022p