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Decompilation of The Legend of Zelda: The Minish Cap
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bowMoblin.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Create some enemy structs
octorock
2022-07-22
Fix all the zero comparison bit tricks I could find
Tal Hayon
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-20
Decompile LilypadLarge
octorock
2022-01-10
Add data to previously decompiled code
Tal Hayon
2022-01-05
doxygen groups
theo3
2021-12-31
Review Fixes
Tal Hayon
2021-12-30
Use new Entity style
Tal Hayon
2021-12-30
bowMoblin.c: fix nonmatching
Ibot02
2021-12-30
Decompile bowMoblin.s
Tal Hayon
2021-11-12
remove redundant unions
theo3
2021-03-09
big cleanup part 1
Henny022p
2020-11-13
clang-format and newlines
theo3
2020-08-23
Merge branch 'master' of https://github.com/zeldaret/tmc
21aslade
2020-07-13
add subdirs
theo3