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Decompilation of The Legend of Zelda: The Minish Cap
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eyegore.c
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2026-02-08
Merge pull request #701 from Henny022p/cleanup/250302
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master
Henny022p
Various code cleanup changes
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-03-09
name flag fields in structs
Henny022p
2025-01-12
rename gUnk_020000B0 to gEnemyTarget and move it to a header
Henny022p
2024-01-06
Fix format
octorock
2024-01-06
Rename vvv to actTile
octorock
2024-01-06
Rename metaTiles
octorock
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-31
define collisions
theo3
2023-12-31
document tile asm functions
theo3
2023-12-30
label contact flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-09-20
found another place where animations hid
Reinmmar
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2022-11-21
Use FX enum and add another sparkle to the enum
Tal Hayon
2022-07-22
Fix all the zero comparison bit tricks I could find
Tal Hayon
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-02-27
Use hitbox header
octorock
2022-02-16
match sub_08031024
Tal Hayon
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-02-11
Remove boolcast uses from code
Tal Hayon
2022-02-10
Decompile Eyegore
octorock