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Decompilation of The Legend of Zelda: The Minish Cap
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fireballGuy.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-12-29
label some asm functions
theo3
2023-09-18
Filled in the directions
Reinmmar
2022-07-25
Rename objects
octorock
2022-06-21
Use dec for actionDelay in a lot of entities
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-12-14
cleanup
theo3
2021-11-12
remove redundant unions
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add effects.h
theo3
2021-05-02
introduce enemy id enum
Henny022p
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-02-28
create object enum and update entity type struct
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-01
embrace direction macros
Behemoth
2020-08-24
- decompile slime and fireball guy
Behemoth
- continue percy decompile - move entity function definitions to entity header