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Decompilation of The Legend of Zelda: The Minish Cap
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miniSlime.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Create some enemy structs
octorock
2022-08-09
Document some player item stuff
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-25
A few more
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-21
collapse TUs
theo3
2021-03-15
more cleanup
Henny022p
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-01
embrace direction macros
Behemoth
2020-09-01
label a bunch of stuff
Behemoth
2020-08-26
decompile chuchu
Behemoth
2020-08-24
- decompile slime and fireball guy
Behemoth