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Decompilation of The Legend of Zelda: The Minish Cap
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enemy
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rupeeLike.c
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Commit message (
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-31
document tile asm functions
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-08-09
Document some player item stuff
octorock
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-06-21
Some more actionDelays
Elliptic Ellipsis
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-28
identify all player items
theo3
2022-03-28
identify some functions
theo3
2022-03-17
cleanup
theo3
2022-03-05
Decompile some vram
octorock
2022-02-27
Use hitbox header
octorock
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-29
Merge pull request #328 from hatal175/entflags
notyourav
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2022-01-02
PlayerNormal ok
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-27
finish player.c
theo3
2021-12-22
object6A ok
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-06-23
Add EU variant
octorock
2021-05-02
introduce enemy id enum
Henny022p
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-02-28
create object enum and update entity type struct
theo3
2021-02-28
more symbols
theo3
2021-02-03
fileScreen.c OK
theo3
2020-09-18
add madderpillar and rupeeLike rodata
Behemoth
2020-09-01
Enque -> Enqueue
Behemoth
2020-09-01
label a bunch of stuff
Behemoth
2020-08-26
- label effect functions
Behemoth
- combine object creation function
2020-08-19
entity.c refactoring and function naming
theo3
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