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Decompilation of The Legend of Zelda: The Minish Cap
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sluggula.c
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2026-02-08
Merge pull request #701 from Henny022p/cleanup/250302
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Henny022p
Various code cleanup changes
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-01-12
rename gUnk_020000B0 to gEnemyTarget and move it to a header
Henny022p
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Create some enemy structs
octorock
2022-06-21
Some more actionDelays
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-25
Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
Elliptic Ellipsis
2022-03-20
Misc prototype cleanup
Elliptic Ellipsis
2022-03-17
cleanup
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-05-02
introduce enemy id enum
Henny022p
2021-03-15
more cleanup
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-09-03
decompile sluggula
Behemoth