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Decompilation of The Legend of Zelda: The Minish Cap
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smallPesto.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-21
Even more
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-14
Remove several gotos
Tal Hayon
2022-02-12
Rename enemy functions
octorock
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-05-02
introduce enemy id enum
Henny022p
2021-03-21
collapse TUs
theo3
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
big cleanup part 1
Henny022p
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-02-28
create object enum and update entity type struct
theo3
2021-02-28
more symbols
theo3
2020-11-13
clang-format and newlines
theo3
2020-11-01
Update smallPesto.c createBowEntity.c
TauNeutrino
2020-10-29
Decompile smallPesto.c
TauNeutrino
2020-08-08
Start decompiling pot.c
Marcus Huderle
2020-07-13
add subdirs
theo3