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Decompilation of The Legend of Zelda: The Minish Cap
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spikedBeetle.c
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2026-02-08
Merge pull request #701 from Henny022p/cleanup/250302
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master
Henny022p
Various code cleanup changes
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2025-01-12
rename gUnk_020000B0 to gEnemyTarget and move it to a header
Henny022p
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
merge upstream
theo3
2023-12-30
label BounceUpdate asm
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-06-21
Even more
Elliptic Ellipsis
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2021-12-25
name asm funcs
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
SolidifiedGaming identified these while glitchhunting.
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-13
quick fix 🙂
theo3
2020-09-20
decompile SpikedBeetle
Behemoth