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Decompilation of The Legend of Zelda: The Minish Cap
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treeItem.c
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2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Create some enemy structs
octorock
2022-12-21
Fix paths
octorock
2022-07-25
Rename objects
octorock
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-02
Merge playerUtils
octorock
Merge all player utils files, split asm into functions and decompile a bunch of functions.
2022-01-29
Use PlayerActions enum in several places
Tal Hayon
2022-01-05
doxygen groups
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-11-26
clean up TreeItem a bit
Henny022p
2021-11-12
remove redundant unions
theo3
2021-05-02
use object enum in object creation
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-24
Decompile treeItem.c
Marcus Huderle