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Decompilation of The Legend of Zelda: The Minish Cap
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vaatiBall.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-09-18
Filled in the directions
Reinmmar
2022-04-13
Move some const data into code files
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-23
Renaming according to review
Tal Hayon
2022-01-23
Merge remote-tracking branch 'upstream/master' into coord
Tal Hayon
2022-01-23
Decompile coord.s
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-22
object6A ok
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-16
Name CreateProjectile functions
octorock
2021-06-23
Add EU variant
octorock
2021-03-23
finished sound enum
Henny022p
2021-03-23
naming and moving stuff
Henny022p
2021-03-15
more cleanup
Henny022p
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
big cleanup part 1
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2021-02-26
tmp
theo3
2020-08-26
- label effect functions
Behemoth
2020-08-25
decompile vaatiBall
Behemoth